X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fnexball%2Fnexball.qc;h=7d10f5d476493562ff9b9ac36e05934c700ace6f;hb=5eea97bc262bfaf271817ca034439ad551f691d4;hp=4a8005d6c2ad40e7991a967e29560429e206cdbc;hpb=9f1091e432a2db424bfad2482694ee8b34edbe9c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc index 4a8005d6c..7d10f5d47 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -1,12 +1,25 @@ #include "nexball.qh" #ifdef IMPLEMENTATION +#ifdef CSQC +int autocvar_cl_eventchase_nexball = 1; + +REGISTER_MUTATOR(cl_nb, true); + +MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase) +{ + if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WEPSET(NEXBALL))) + return true; + return false; +} +#endif #ifdef SVQC .float metertime = _STAT(NB_METERSTART); int autocvar_g_nexball_goalleadlimit; #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") +bool autocvar_g_nexball_basketball_jumppad = true; float autocvar_g_nexball_basketball_bouncefactor; float autocvar_g_nexball_basketball_bouncestop; float autocvar_g_nexball_basketball_carrier_highspeed; @@ -16,6 +29,7 @@ float autocvar_g_nexball_basketball_meter_minpower; float autocvar_g_nexball_delay_collect; float autocvar_g_nexball_delay_goal; float autocvar_g_nexball_delay_start; +bool autocvar_g_nexball_football_jumppad = true; float autocvar_g_nexball_football_bouncefactor; float autocvar_g_nexball_football_bouncestop; bool autocvar_g_nexball_radar_showallplayers; @@ -38,9 +52,9 @@ float autocvar_g_balance_nexball_secondary_lifetime; float autocvar_g_balance_nexball_secondary_refire; float autocvar_g_balance_nexball_secondary_speed; -void basketball_touch(); -void football_touch(); -void ResetBall(); +void basketball_touch(entity this); +void football_touch(entity this); +void ResetBall(entity this); const int NBM_NONE = 0; const int NBM_FOOTBALL = 2; const int NBM_BASKETBALL = 4; @@ -82,56 +96,55 @@ void ball_restart(entity this) { if(this.owner) DropBall(this, this.owner.origin, '0 0 0'); - ResetBall(); + ResetBall(this); } -void nexball_setstatus() -{SELFPARAM(); - self.items &= ~IT_KEY1; - if(self.ballcarried) +void nexball_setstatus(entity this) +{ + this.items &= ~IT_KEY1; + if(this.ballcarried) { - if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time)) + if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time)) { - bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n"); - setself(self.ballcarried); - DropBall(self, self.owner.origin, '0 0 0'); - ResetBall(); - setself(this); + bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n"); + DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0'); + entity e = this.ballcarried; + WITHSELF(e, ResetBall(e)); } else - self.items |= IT_KEY1; + this.items |= IT_KEY1; } } -void relocate_nexball() -{SELFPARAM(); - tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self); +void relocate_nexball(entity this) +{ + tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this); if(trace_startsolid) { vector o; - o = self.origin; - if(!move_out_of_solid(self)) + o = this.origin; + if(!move_out_of_solid(this)) objerror("could not get out of solid at all!"); - LOG_INFO("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1')); - LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x)); - LOG_INFO(" ", ftos(self.origin.y - o.y)); - LOG_INFO(" ", ftos(self.origin.z - o.z), "'\n"); - self.origin = o; + LOG_INFO("^1NOTE: this map needs FIXING. ", this.classname, " at ", vtos(o - '0 0 1')); + LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(this.origin.x - o.x)); + LOG_INFO(" ", ftos(this.origin.y - o.y)); + LOG_INFO(" ", ftos(this.origin.z - o.z), "'\n"); + this.origin = o; } } -void DropOwner() -{SELFPARAM(); +void DropOwner(entity this) +{ entity ownr; - ownr = self.owner; - DropBall(self, ownr.origin, ownr.velocity); + ownr = this.owner; + DropBall(this, ownr.origin, ownr.velocity); makevectors(ownr.v_angle.y * '0 1 0'); ownr.velocity += ('0 0 0.75' - v_forward) * 1000; UNSET_ONGROUND(ownr); } void GiveBall(entity plyr, entity ball) -{SELFPARAM(); +{ .entity weaponentity = weaponentities[0]; // TODO: find ballstealer entity ownr = ball.owner; if(ownr) @@ -166,7 +179,7 @@ void GiveBall(entity plyr, entity ball) ball.velocity = '0 0 0'; ball.movetype = MOVETYPE_NONE; - ball.touch = func_null; + settouch(ball, func_null); ball.effects |= EF_NOSHADOW; ball.scale = 1; // scale down. @@ -175,19 +188,17 @@ void GiveBall(entity plyr, entity ball) if(autocvar_g_nexball_basketball_delay_hold) { - ball.think = DropOwner; + setthink(ball, DropOwner); ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold; } plyr.(weaponentity).weapons = plyr.weapons; plyr.(weaponentity).m_switchweapon = PS(plyr).m_weapon; plyr.weapons = WEPSET(NEXBALL); - setself(plyr); Weapon w = WEP_NEXBALL; - w.wr_resetplayer(w); + WITHSELF(plyr, w.wr_resetplayer(w, plyr)); PS(plyr).m_switchweapon = WEP_NEXBALL; - W_SwitchWeapon(WEP_NEXBALL); - setself(this); + WITHSELF(plyr, W_SwitchWeapon(plyr, WEP_NEXBALL)); } void DropBall(entity ball, vector org, vector vel) @@ -203,8 +214,8 @@ void DropBall(entity ball, vector org, vector vel) ball.scale = ball_scale; ball.velocity = vel; ball.nb_droptime = time; - ball.touch = basketball_touch; - ball.think = ResetBall; + settouch(ball, basketball_touch); + setthink(ball, ResetBall); ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime); if(ball.owner.metertime) @@ -222,64 +233,64 @@ void DropBall(entity ball, vector org, vector vel) ball.owner = world; } -void InitBall() -{SELFPARAM(); +void InitBall(entity this) +{ if(gameover) return; - UNSET_ONGROUND(self); - self.movetype = MOVETYPE_BOUNCE; - if(self.classname == "nexball_basketball") - self.touch = basketball_touch; - else if(self.classname == "nexball_football") - self.touch = football_touch; - self.cnt = 0; - self.think = ResetBall; - self.nextthink = time + autocvar_g_nexball_delay_idle + 3; - self.teamtime = 0; - self.pusher = world; - self.team = false; - _sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM); - WaypointSprite_Ping(self.waypointsprite_attachedforcarrier); + UNSET_ONGROUND(this); + this.movetype = MOVETYPE_BOUNCE; + if(this.classname == "nexball_basketball") + settouch(this, basketball_touch); + else if(this.classname == "nexball_football") + settouch(this, football_touch); + this.cnt = 0; + setthink(this, ResetBall); + this.nextthink = time + autocvar_g_nexball_delay_idle + 3; + this.teamtime = 0; + this.pusher = world; + this.team = false; + _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM); + WaypointSprite_Ping(this.waypointsprite_attachedforcarrier); LogNB("init", world); } -void ResetBall() -{SELFPARAM(); - if(self.cnt < 2) // step 1 +void ResetBall(entity this) +{ + if(this.cnt < 2) // step 1 { - if(time == self.teamtime) - bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n"); + if(time == this.teamtime) + bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n"); - self.touch = func_null; - self.movetype = MOVETYPE_NOCLIP; - self.velocity = '0 0 0'; // just in case? - if(!self.cnt) + settouch(this, func_null); + this.movetype = MOVETYPE_NOCLIP; + this.velocity = '0 0 0'; // just in case? + if(!this.cnt) LogNB("resetidle", world); - self.cnt = 2; - self.nextthink = time; + this.cnt = 2; + this.nextthink = time; } - else if(self.cnt < 4) // step 2 and 3 + else if(this.cnt < 4) // step 2 and 3 { -// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n"); - self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement - self.nextthink = time + 0.5; - self.cnt += 1; +// dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n"); + this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement + this.nextthink = time + 0.5; + this.cnt += 1; } else // step 4 { // dprint("Step 4: time: ", ftos(time), "\n"); - if(vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore + if(vlen(this.origin - this.spawnorigin) > 10) // should not happen anymore LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ", - vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n"); - self.velocity = '0 0 0'; - setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway - self.movetype = MOVETYPE_NONE; - self.think = InitBall; - self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start; + vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n"); + this.velocity = '0 0 0'; + setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway + this.movetype = MOVETYPE_NONE; + setthink(this, InitBall); + this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start; } } -void football_touch() -{SELFPARAM(); +void football_touch(entity this) +{ if(other.solid == SOLID_BSP) { if(time > self.lastground + 0.1) @@ -324,14 +335,14 @@ void football_touch() self.avelocity = -250 * v_forward; // maybe there is a way to make it look better? } -void basketball_touch() -{SELFPARAM(); +void basketball_touch(entity this) +{ if(other.ballcarried) { - football_touch(); + football_touch(this); return; } - if(!self.cnt && IS_PLAYER(other) && !other.frozen && !other.deadflag && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect)) + if(!self.cnt && IS_PLAYER(other) && !STAT(FROZEN, other) && !IS_DEAD(other) && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect)) { if(other.health <= 0) return; @@ -346,8 +357,8 @@ void basketball_touch() } } -void GoalTouch() -{SELFPARAM(); +void GoalTouch(entity this) +{ entity ball; float isclient, pscore, otherteam; string pname; @@ -429,9 +440,9 @@ void GoalTouch() WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); ball.cnt = 1; - ball.think = ResetBall; + setthink(ball, ResetBall); if(ball.classname == "nexball_basketball") - ball.touch = football_touch; // better than func_null: football control until the ball gets reset + settouch(ball, football_touch); // better than func_null: football control until the ball gets reset ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT); } @@ -442,10 +453,10 @@ spawnfunc(nexball_team) { if(!g_nexball) { - remove(self); + remove(this); return; } - self.team = self.cnt + 1; + this.team = this.cnt + 1; } void nb_spawnteam(string teamname, float teamcolor) @@ -498,7 +509,7 @@ void nb_spawnteams() } } -void nb_delayedinit() +void nb_delayedinit(entity this) { if(find(world, classname, "nexball_team") == world) nb_spawnteams(); @@ -510,62 +521,62 @@ void nb_delayedinit() // spawnfuncs // //=======================// -void SpawnBall() -{SELFPARAM(); - if(!g_nexball) { remove(self); return; } +void SpawnBall(entity this) +{ + if(!g_nexball) { remove(this); return; } // balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine - if(self.model == "") + if(this.model == "") { - self.model = "models/nexball/ball.md3"; - self.scale = 1.3; + this.model = "models/nexball/ball.md3"; + this.scale = 1.3; } - precache_model(self.model); - _setmodel(self, self.model); - setsize(self, BALL_MINS, BALL_MAXS); - ball_scale = self.scale; + precache_model(this.model); + _setmodel(this, this.model); + setsize(this, BALL_MINS, BALL_MAXS); + ball_scale = this.scale; - relocate_nexball(); - self.spawnorigin = self.origin; + relocate_nexball(this); + this.spawnorigin = this.origin; - self.effects = self.effects | EF_LOWPRECISION; + this.effects = this.effects | EF_LOWPRECISION; - if(cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p + if(cvar(strcat("g_", this.classname, "_trail"))) //nexball_basketball :p { - self.glow_color = autocvar_g_nexball_trail_color; - self.glow_trail = true; + this.glow_color = autocvar_g_nexball_trail_color; + this.glow_trail = true; } - self.movetype = MOVETYPE_FLY; + this.movetype = MOVETYPE_FLY; if(!autocvar_g_nexball_sound_bounce) - self.noise = ""; - else if(self.noise == "") - self.noise = strzone(SND(NB_BOUNCE)); + this.noise = ""; + else if(this.noise == "") + this.noise = strzone(SND(NB_BOUNCE)); //bounce sound placeholder (FIXME) - if(self.noise1 == "") - self.noise1 = strzone(SND(NB_DROP)); + if(this.noise1 == "") + this.noise1 = strzone(SND(NB_DROP)); //ball drop sound placeholder (FIXME) - if(self.noise2 == "") - self.noise2 = strzone(SND(NB_STEAL)); + if(this.noise2 == "") + this.noise2 = strzone(SND(NB_STEAL)); //stealing sound placeholder (FIXME) - if(self.noise) precache_sound(self.noise); - precache_sound(self.noise1); - precache_sound(self.noise2); + if(this.noise) precache_sound(this.noise); + precache_sound(this.noise1); + precache_sound(this.noise2); - WaypointSprite_AttachCarrier(WP_NbBall, self, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed + WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed - self.reset = ball_restart; - self.think = InitBall; - self.nextthink = game_starttime + autocvar_g_nexball_delay_start; + this.reset = ball_restart; + setthink(this, InitBall); + this.nextthink = game_starttime + autocvar_g_nexball_delay_start; } spawnfunc(nexball_basketball) { nexball_mode |= NBM_BASKETBALL; - self.classname = "nexball_basketball"; + this.classname = "nexball_basketball"; if (!(balls & BALL_BASKET)) { /* @@ -576,28 +587,30 @@ spawnfunc(nexball_basketball) */ autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK; } - if(!self.effects) - self.effects = autocvar_g_nexball_basketball_effects_default; - self.solid = SOLID_TRIGGER; + if(!this.effects) + this.effects = autocvar_g_nexball_basketball_effects_default; + this.solid = SOLID_TRIGGER; + this.pushable = autocvar_g_nexball_basketball_jumppad; balls |= BALL_BASKET; - self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; - self.bouncestop = autocvar_g_nexball_basketball_bouncestop; - SpawnBall(); + this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; + this.bouncestop = autocvar_g_nexball_basketball_bouncestop; + SpawnBall(this); } spawnfunc(nexball_football) { nexball_mode |= NBM_FOOTBALL; - self.classname = "nexball_football"; - self.solid = SOLID_TRIGGER; + this.classname = "nexball_football"; + this.solid = SOLID_TRIGGER; balls |= BALL_FOOT; - self.bouncefactor = autocvar_g_nexball_football_bouncefactor; - self.bouncestop = autocvar_g_nexball_football_bouncestop; - SpawnBall(); + this.pushable = autocvar_g_nexball_football_jumppad; + this.bouncefactor = autocvar_g_nexball_football_bouncefactor; + this.bouncestop = autocvar_g_nexball_football_bouncestop; + SpawnBall(this); } -float nb_Goal_Customize() -{SELFPARAM(); +float nb_Goal_Customize(entity this) +{ entity e, wp_owner; e = WaypointSprite_getviewentity(other); wp_owner = self.owner; @@ -606,61 +619,61 @@ float nb_Goal_Customize() return true; } -void SpawnGoal() -{SELFPARAM(); - if(!g_nexball) { remove(self); return; } +void SpawnGoal(entity this) +{ + if(!g_nexball) { remove(this); return; } EXACTTRIGGER_INIT; - if(self.team != GOAL_OUT && Team_TeamToNumber(self.team) != -1) + if(this.team != GOAL_OUT && Team_TeamToNumber(this.team) != -1) { - entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (self.absmin + self.absmax) * 0.5, self, sprite, RADARICON_NONE); - wp.colormod = ((self.team) ? Team_ColorRGB(self.team) : '1 0.5 0'); - self.sprite.customizeentityforclient = nb_Goal_Customize; + entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE); + wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0'); + setcefc(this.sprite, nb_Goal_Customize); } - self.classname = "nexball_goal"; - if(self.noise == "") - self.noise = "ctf/respawn.wav"; - precache_sound(self.noise); - self.touch = GoalTouch; + this.classname = "nexball_goal"; + if(this.noise == "") + this.noise = "ctf/respawn.wav"; + precache_sound(this.noise); + settouch(this, GoalTouch); } spawnfunc(nexball_redgoal) { - self.team = NUM_TEAM_1; - SpawnGoal(); + this.team = NUM_TEAM_1; + SpawnGoal(this); } spawnfunc(nexball_bluegoal) { - self.team = NUM_TEAM_2; - SpawnGoal(); + this.team = NUM_TEAM_2; + SpawnGoal(this); } spawnfunc(nexball_yellowgoal) { - self.team = NUM_TEAM_3; - SpawnGoal(); + this.team = NUM_TEAM_3; + SpawnGoal(this); } spawnfunc(nexball_pinkgoal) { - self.team = NUM_TEAM_4; - SpawnGoal(); + this.team = NUM_TEAM_4; + SpawnGoal(this); } spawnfunc(nexball_fault) { - self.team = GOAL_FAULT; - if(self.noise == "") - self.noise = strzone(SND(TYPEHIT)); - SpawnGoal(); + this.team = GOAL_FAULT; + if(this.noise == "") + this.noise = strzone(SND(TYPEHIT)); + SpawnGoal(this); } spawnfunc(nexball_out) { - self.team = GOAL_OUT; - if(self.noise == "") - self.noise = strzone(SND(TYPEHIT)); - SpawnGoal(); + this.team = GOAL_OUT; + if(this.noise == "") + this.noise = strzone(SND(TYPEHIT)); + SpawnGoal(this); } // @@ -702,33 +715,33 @@ spawnfunc(ball_bound) //=======================// -void W_Nexball_Think() -{SELFPARAM(); +void W_Nexball_Think(entity this) +{ //dprint("W_Nexball_Think\n"); - //vector new_dir = steerlib_arrive(self.enemy.origin, 2500); - vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin); - vector old_dir = normalize(self.velocity); - float _speed = vlen(self.velocity); + //vector new_dir = steerlib_arrive(this.enemy.origin, 2500); + vector new_dir = normalize(this.enemy.origin + '0 0 50' - this.origin); + vector old_dir = normalize(this.velocity); + float _speed = vlen(this.velocity); vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed; //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate - self.velocity = new_vel; + this.velocity = new_vel; - self.nextthink = time; + this.nextthink = time; } -void W_Nexball_Touch() -{SELFPARAM(); +void W_Nexball_Touch(entity this) +{ entity ball, attacker; - attacker = self.owner; - //self.think = func_null; - //self.enemy = world; + attacker = this.owner; + //this.think = func_null; + //this.enemy = world; - PROJECTILE_TOUCH; + PROJECTILE_TOUCH(this); if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal) - if((ball = other.ballcarried) && !other.frozen && !other.deadflag && (IS_PLAYER(attacker))) + if((ball = other.ballcarried) && !STAT(FROZEN, other) && !IS_DEAD(other) && (IS_PLAYER(attacker))) { - other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; + other.velocity = other.velocity + normalize(this.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; UNSET_ONGROUND(other); if(!attacker.ballcarried) { @@ -745,22 +758,22 @@ void W_Nexball_Touch() GiveBall(attacker, other.ballcarried); } } - remove(self); + remove(this); } -void W_Nexball_Attack(float t) -{SELFPARAM(); +void W_Nexball_Attack(entity actor, float t) +{ entity ball; float mul, mi, ma; - if(!(ball = self.ballcarried)) + if(!(ball = actor.ballcarried)) return; - W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0); + W_SetupShot(actor, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0); tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world); if(trace_startsolid) { - if(self.metertime) - self.metertime = 0; // Shot failed, hide the power meter + if(actor.metertime) + actor.metertime = 0; // Shot failed, hide the power meter return; } @@ -778,7 +791,7 @@ void W_Nexball_Attack(float t) mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power } - DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false)); + DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(actor.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false)); //TODO: use the speed_up cvar too ?? @@ -786,14 +799,14 @@ void W_Nexball_Attack(float t) vector trigger_push_calculatevelocity(vector org, entity tgt, float ht); -void W_Nexball_Attack2() -{SELFPARAM(); - if(self.ballcarried.enemy) +void W_Nexball_Attack2(entity actor) +{ + if(actor.ballcarried.enemy) { - entity _ball = self.ballcarried; - W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0); + entity _ball = actor.ballcarried; + W_SetupShot(actor, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0); DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32)); - _ball.think = W_Nexball_Think; + setthink(_ball, W_Nexball_Think); _ball.nextthink = time; return; } @@ -801,10 +814,10 @@ void W_Nexball_Attack2() if(!autocvar_g_nexball_tackling) return; - W_SetupShot(self, false, 2, SND(NB_SHOOT2), CH_WEAPON_A, 0); + W_SetupShot(actor, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0); entity missile = new(ballstealer); - missile.owner = self; + missile.owner = actor; missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); @@ -815,8 +828,8 @@ void W_Nexball_Attack2() W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0); missile.angles = vectoangles(missile.velocity); - missile.touch = W_Nexball_Touch; - missile.think = SUB_Remove_self; + settouch(missile, W_Nexball_Touch); + setthink(missile, SUB_Remove); missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead? missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION; @@ -825,13 +838,13 @@ void W_Nexball_Attack2() CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true); } -float ball_customize() -{SELFPARAM(); +float ball_customize(entity this) +{ if(!self.owner) { self.effects &= ~EF_FLAME; self.scale = 1; - self.customizeentityforclient = func_null; + setcefc(self, func_null); return true; } @@ -852,48 +865,55 @@ float ball_customize() return true; } - METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity weaponentity, int fire)) - { - if(fire & 1) - if(weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_balance_nexball_primary_refire)) - if(autocvar_g_nexball_basketball_meter) - { - if(self.ballcarried && !self.metertime) - self.metertime = time; - else - weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); - } - else - { - W_Nexball_Attack(-1); - weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); - } - if(fire & 2) - if(weapon_prepareattack(thiswep, actor, weaponentity, true, autocvar_g_balance_nexball_secondary_refire)) - { - W_Nexball_Attack2(); - weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready); - } +METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity weaponentity, int fire)) +{ + TC(BallStealer, thiswep); + if(fire & 1) + if(weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_balance_nexball_primary_refire)) + if(autocvar_g_nexball_basketball_meter) + { + if(actor.ballcarried && !actor.metertime) + actor.metertime = time; + else + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + else + { + W_Nexball_Attack(actor, -1); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + if(fire & 2) + if(weapon_prepareattack(thiswep, actor, weaponentity, true, autocvar_g_balance_nexball_secondary_refire)) + { + W_Nexball_Attack2(actor); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready); + } + + if(!(fire & 1) && actor.metertime && actor.ballcarried) + { + W_Nexball_Attack(actor, time - actor.metertime); + // DropBall or stealing will set metertime back to 0 + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } +} - if(!(fire & 1) && self.metertime && self.ballcarried) - { - W_Nexball_Attack(time - self.metertime); - // DropBall or stealing will set metertime back to 0 - weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); - } - } - METHOD(BallStealer, wr_setup, void(BallStealer thiswep)) - { - //weapon_setup(WEP_PORTO.m_id); - } - METHOD(BallStealer, wr_checkammo1, bool(BallStealer thiswep)) - { - return true; - } - METHOD(BallStealer, wr_checkammo2, bool(BallStealer thiswep)) - { - return true; - } +METHOD(BallStealer, wr_setup, void(BallStealer this, entity actor)) +{ + TC(BallStealer, this); + //weapon_setup(WEP_PORTO.m_id); +} + +METHOD(BallStealer, wr_checkammo1, bool(BallStealer this, entity actor)) +{ + TC(BallStealer, this); + return true; +} + +METHOD(BallStealer, wr_checkammo2, bool(BallStealer this, entity actor)) +{ + TC(BallStealer, this); + return true; +} void nb_DropBall(entity player) { @@ -908,9 +928,10 @@ MUTATOR_HOOKFUNCTION(nb, ClientDisconnect) } MUTATOR_HOOKFUNCTION(nb, PlayerDies) -{SELFPARAM(); - nb_DropBall(self); - return false; +{ + entity frag_target = M_ARGV(2, entity); + + nb_DropBall(frag_target); } MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver) @@ -928,7 +949,7 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) { // 'view ball' self.ballcarried.velocity = self.velocity; - self.ballcarried.customizeentityforclient = ball_customize; + setcefc(self.ballcarried, ball_customize); vector org = self.origin + self.view_ofs + v_forward * autocvar_g_nexball_viewmodel_offset.x + @@ -950,7 +971,7 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) crosshair_trace(self); if( trace_ent && IS_CLIENT(trace_ent) && - trace_ent.deadflag == DEAD_NO && + !IS_DEAD(trace_ent) && trace_ent.team == self.team && vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist ) { @@ -971,9 +992,9 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) { self.weapons = self.(weaponentity).weapons; Weapon w = WEP_NEXBALL; - w.wr_resetplayer(w); + w.wr_resetplayer(w, self); PS(self).m_switchweapon = self.(weaponentity).m_switchweapon; - W_SwitchWeapon(PS(self).m_switchweapon); + W_SwitchWeapon(self, PS(self).m_switchweapon); self.(weaponentity).weapons = '0 0 0'; } @@ -981,7 +1002,7 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) } - nexball_setstatus(); + nexball_setstatus(self); return false; } @@ -994,15 +1015,16 @@ MUTATOR_HOOKFUNCTION(nb, SpectateCopy) MUTATOR_HOOKFUNCTION(nb, PlayerSpawn) { - SELFPARAM(); - this.metertime = 0; + entity player = M_ARGV(0, entity); + + player.metertime = 0; .entity weaponentity = weaponentities[0]; - this.(weaponentity).weapons = '0 0 0'; + player.(weaponentity).weapons = '0 0 0'; if (nexball_mode & NBM_BASKETBALL) - this.weapons |= WEPSET(NEXBALL); + player.weapons |= WEPSET(NEXBALL); else - this.weapons = '0 0 0'; + player.weapons = '0 0 0'; return false; } @@ -1053,6 +1075,8 @@ MUTATOR_HOOKFUNCTION(nb, WantWeapon) MUTATOR_HOOKFUNCTION(nb, DropSpecialItems) { + entity frag_target = M_ARGV(0, entity); + if(frag_target.ballcarried) DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity); @@ -1087,7 +1111,7 @@ REGISTER_MUTATOR(nb, g_nexball) WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; ActivateTeamplay(); - SetLimits(autocvar_g_nexball_goallimit, autocvar_g_nexball_goalleadlimit, -1, -1); + SetLimits(autocvar_g_nexball_goallimit, autocvar_g_nexball_goalleadlimit, autocvar_timelimit_override, -1); have_team_spawns = -1; // request team spawns }