X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fnexball%2Fnexball.qc;h=6ef9ca5ab66fec9fcd082ff0a5333a69622b894f;hb=8cbf0e84432e075e617f43c037c645ea9846eba0;hp=a1024542f589437c41b8c75e42491f80fd9889c6;hpb=5841676f99c0d361558e57dd90f8b6f6f35df8f7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc index a1024542f..6ef9ca5ab 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -1,6 +1,18 @@ #include "nexball.qh" #ifdef IMPLEMENTATION +#ifdef CSQC +int autocvar_cl_eventchase_nexball = 1; + +REGISTER_MUTATOR(cl_nb, true); + +MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase) +{ + if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WEPSET(NEXBALL))) + return true; + return false; +} +#endif #ifdef SVQC .float metertime = _STAT(NB_METERSTART); @@ -97,7 +109,7 @@ void nexball_setstatus(entity this) bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n"); DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0'); entity e = this.ballcarried; - WITHSELF(e, ResetBall(e)); + ResetBall(e); } else this.items |= IT_KEY1; @@ -112,7 +124,7 @@ void relocate_nexball(entity this) vector o; o = this.origin; if(!move_out_of_solid(this)) - objerror("could not get out of solid at all!"); + objerror(this, "could not get out of solid at all!"); LOG_INFO("^1NOTE: this map needs FIXING. ", this.classname, " at ", vtos(o - '0 0 1')); LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(this.origin.x - o.x)); LOG_INFO(" ", ftos(this.origin.y - o.y)); @@ -184,9 +196,9 @@ void GiveBall(entity plyr, entity ball) plyr.(weaponentity).m_switchweapon = PS(plyr).m_weapon; plyr.weapons = WEPSET(NEXBALL); Weapon w = WEP_NEXBALL; - WITHSELF(plyr, w.wr_resetplayer(w, plyr)); + w.wr_resetplayer(w, plyr); PS(plyr).m_switchweapon = WEP_NEXBALL; - WITHSELF(plyr, W_SwitchWeapon(plyr, WEP_NEXBALL)); + W_SwitchWeapon(plyr, WEP_NEXBALL); } void DropBall(entity ball, vector org, vector vel) @@ -281,46 +293,46 @@ void football_touch(entity this) { if(other.solid == SOLID_BSP) { - if(time > self.lastground + 0.1) + if(time > this.lastground + 0.1) { - _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); - self.lastground = time; + _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM); + this.lastground = time; } - if(vlen(self.velocity) && !self.cnt) - self.nextthink = time + autocvar_g_nexball_delay_idle; + if(this.velocity && !this.cnt) + this.nextthink = time + autocvar_g_nexball_delay_idle; return; } if (!IS_PLAYER(other)) return; if(other.health < 1) return; - if(!self.cnt) - self.nextthink = time + autocvar_g_nexball_delay_idle; + if(!this.cnt) + this.nextthink = time + autocvar_g_nexball_delay_idle; - self.pusher = other; - self.team = other.team; + this.pusher = other; + this.team = other.team; if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original { if(vlen(other.velocity)) - self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up; + this.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up; } else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point { makevectors(other.v_angle); - self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up; + this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up; } else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable! { makevectors(other.v_angle.y * '0 1 0'); - self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; + this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; } else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant) { makevectors(other.v_angle); - self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; + this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; } - self.avelocity = -250 * v_forward; // maybe there is a way to make it look better? + this.avelocity = -250 * v_forward; // maybe there is a way to make it look better? } void basketball_touch(entity this) @@ -330,18 +342,18 @@ void basketball_touch(entity this) football_touch(this); return; } - if(!self.cnt && IS_PLAYER(other) && !STAT(FROZEN, other) && !IS_DEAD(other) && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect)) + if(!this.cnt && IS_PLAYER(other) && !STAT(FROZEN, other) && !IS_DEAD(other) && (other != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect)) { if(other.health <= 0) return; LogNB("caught", other); - GiveBall(other, self); + GiveBall(other, this); } else if(other.solid == SOLID_BSP) { - _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); - if(vlen(self.velocity) && !self.cnt) - self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime); + _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM); + if(vlen(this.velocity) && !this.cnt) + this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime); } } @@ -352,14 +364,14 @@ void GoalTouch(entity this) string pname; if(gameover) return; - if((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried) + if((this.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried) ball = other.ballcarried; else ball = other; if(ball.classname != "nexball_basketball") if(ball.classname != "nexball_football") return; - if((!ball.pusher && self.team != GOAL_OUT) || ball.cnt) + if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt) return; EXACTTRIGGER_TOUCH; @@ -374,13 +386,13 @@ void GoalTouch(entity this) else pname = "Someone (?)"; - if(ball.team == self.team) //owngoal (regular goals) + if(ball.team == this.team) //owngoal (regular goals) { LogNB("owngoal", ball.pusher); bprint("Boo! ", pname, "^7 scored a goal against their own team!\n"); pscore = -1; } - else if(self.team == GOAL_FAULT) + else if(this.team == GOAL_FAULT) { LogNB("fault", ball.pusher); if(nb_teams == 2) @@ -389,10 +401,10 @@ void GoalTouch(entity this) bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n"); pscore = -1; } - else if(self.team == GOAL_OUT) + else if(this.team == GOAL_OUT) { LogNB("out", ball.pusher); - if((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner) + if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner) bprint(pname, "^7 went out of bounds.\n"); else bprint("The ball was returned.\n"); @@ -400,12 +412,12 @@ void GoalTouch(entity this) } else //score { - LogNB(strcat("goal:", ftos(self.team)), ball.pusher); + LogNB(strcat("goal:", ftos(this.team)), ball.pusher); bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n"); pscore = 1; } - _sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE); + _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE); if(ball.team && pscore) { @@ -431,7 +443,7 @@ void GoalTouch(entity this) setthink(ball, ResetBall); if(ball.classname == "nexball_basketball") settouch(ball, football_touch); // better than func_null: football control until the ball gets reset - ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT); + ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT); } //=======================// @@ -597,11 +609,11 @@ spawnfunc(nexball_football) SpawnBall(this); } -float nb_Goal_Customize() -{SELFPARAM(); +float nb_Goal_Customize(entity this) +{ entity e, wp_owner; e = WaypointSprite_getviewentity(other); - wp_owner = self.owner; + wp_owner = this.owner; if(SAME_TEAM(e, wp_owner)) { return false; } return true; @@ -617,7 +629,7 @@ void SpawnGoal(entity this) { entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE); wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0'); - this.sprite.customizeentityforclient = nb_Goal_Customize; + setcefc(this.sprite, nb_Goal_Customize); } this.classname = "nexball_goal"; @@ -779,7 +791,7 @@ void W_Nexball_Attack(entity actor, float t) mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power } - DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(actor.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false)); + DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(actor, actor.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false)); //TODO: use the speed_up cvar too ?? @@ -826,28 +838,28 @@ void W_Nexball_Attack2(entity actor) CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true); } -float ball_customize() -{SELFPARAM(); - if(!self.owner) +float ball_customize(entity this) +{ + if(!this.owner) { - self.effects &= ~EF_FLAME; - self.scale = 1; - self.customizeentityforclient = func_null; + this.effects &= ~EF_FLAME; + this.scale = 1; + setcefc(this, func_null); return true; } - if(other == self.owner) + if(other == this.owner) { - self.scale = autocvar_g_nexball_viewmodel_scale; - if(self.enemy) - self.effects |= EF_FLAME; + this.scale = autocvar_g_nexball_viewmodel_scale; + if(this.enemy) + this.effects |= EF_FLAME; else - self.effects &= ~EF_FLAME; + this.effects &= ~EF_FLAME; } else { - self.effects &= ~EF_FLAME; - self.scale = 1; + this.effects &= ~EF_FLAME; + this.scale = 1; } return true; @@ -910,63 +922,69 @@ void nb_DropBall(entity player) } MUTATOR_HOOKFUNCTION(nb, ClientDisconnect) -{SELFPARAM(); - nb_DropBall(self); - return false; +{ + entity player = M_ARGV(0, entity); + + nb_DropBall(player); } MUTATOR_HOOKFUNCTION(nb, PlayerDies) { + entity frag_target = M_ARGV(2, entity); + nb_DropBall(frag_target); - return false; } MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver) -{SELFPARAM(); - nb_DropBall(self); +{ + entity player = M_ARGV(0, entity); + + nb_DropBall(player); return false; } MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) -{SELFPARAM(); - makevectors(self.v_angle); +{ + entity player = M_ARGV(0, entity); + + makevectors(player.v_angle); if(nexball_mode & NBM_BASKETBALL) { - if(self.ballcarried) + if(player.ballcarried) { // 'view ball' - self.ballcarried.velocity = self.velocity; - self.ballcarried.customizeentityforclient = ball_customize; + player.ballcarried.velocity = player.velocity; + setcefc(player.ballcarried, ball_customize); - vector org = self.origin + self.view_ofs + + vector org = player.origin + player.view_ofs + v_forward * autocvar_g_nexball_viewmodel_offset.x + v_right * autocvar_g_nexball_viewmodel_offset.y + v_up * autocvar_g_nexball_viewmodel_offset.z; - setorigin(self.ballcarried, org); + setorigin(player.ballcarried, org); // 'safe passing' if(autocvar_g_nexball_safepass_maxdist) { - if(self.ballcarried.wait < time && self.ballcarried.enemy) + if(player.ballcarried.wait < time && player.ballcarried.enemy) { - //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname)); - self.ballcarried.enemy = world; + //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname)); + player.ballcarried.enemy = world; } - //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist); - crosshair_trace(self); + //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist); + crosshair_trace(player); if( trace_ent && IS_CLIENT(trace_ent) && !IS_DEAD(trace_ent) && - trace_ent.team == self.team && - vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist ) + trace_ent.team == player.team && + vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) ) { - //if(self.ballcarried.enemy != trace_ent) - // centerprint(self, sprintf("Locked to %s", trace_ent.netname)); - self.ballcarried.enemy = trace_ent; - self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime; + //if(player.ballcarried.enemy != trace_ent) + // centerprint(player, sprintf("Locked to %s", trace_ent.netname)); + player.ballcarried.enemy = trace_ent; + player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime; } @@ -975,42 +993,43 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) else { .entity weaponentity = weaponentities[0]; // TODO - if(self.(weaponentity).weapons) + if(player.(weaponentity).weapons) { - self.weapons = self.(weaponentity).weapons; + player.weapons = player.(weaponentity).weapons; Weapon w = WEP_NEXBALL; - w.wr_resetplayer(w, self); - PS(self).m_switchweapon = self.(weaponentity).m_switchweapon; - W_SwitchWeapon(self, PS(self).m_switchweapon); + w.wr_resetplayer(w, player); + PS(player).m_switchweapon = player.(weaponentity).m_switchweapon; + W_SwitchWeapon(player, PS(player).m_switchweapon); - self.(weaponentity).weapons = '0 0 0'; + player.(weaponentity).weapons = '0 0 0'; } } } - nexball_setstatus(self); - - return false; + nexball_setstatus(player); } MUTATOR_HOOKFUNCTION(nb, SpectateCopy) { - SELFPARAM(); - this.metertime = other.metertime; + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); + + client.metertime = spectatee.metertime; } MUTATOR_HOOKFUNCTION(nb, PlayerSpawn) { - SELFPARAM(); - this.metertime = 0; + entity player = M_ARGV(0, entity); + + player.metertime = 0; .entity weaponentity = weaponentities[0]; - this.(weaponentity).weapons = '0 0 0'; + player.(weaponentity).weapons = '0 0 0'; if (nexball_mode & NBM_BASKETBALL) - this.weapons |= WEPSET(NEXBALL); + player.weapons |= WEPSET(NEXBALL); else - this.weapons = '0 0 0'; + player.weapons = '0 0 0'; return false; } @@ -1019,29 +1038,36 @@ MUTATOR_HOOKFUNCTION(nb, PlayerSpawn) .float stat_sv_maxspeed; MUTATOR_HOOKFUNCTION(nb, PlayerPhysics) -{SELFPARAM(); - if(self.ballcarried) +{ + entity player = M_ARGV(0, entity); + + if(player.ballcarried) { - self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed; - self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed; + player.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed; + player.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed; } - return false; } MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon) -{SELFPARAM(); - return PS(self).m_weapon == WEP_NEXBALL; +{ + entity player = M_ARGV(0, entity); + + return PS(player).m_weapon == WEP_NEXBALL; } MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon) -{SELFPARAM(); - return PS(self).m_weapon == WEP_MORTAR; // TODO: what is this for? +{ + entity player = M_ARGV(0, entity); + + return PS(player).m_weapon == WEP_MORTAR; // TODO: what is this for? } MUTATOR_HOOKFUNCTION(nb, FilterItem) -{SELFPARAM(); - if(self.classname == "droppedweapon") - if(self.weapon == WEP_NEXBALL.m_id) +{ + entity item = M_ARGV(0, entity); + + if(item.classname == "droppedweapon") + if(item.weapon == WEP_NEXBALL.m_id) return true; return false; @@ -1049,18 +1075,20 @@ MUTATOR_HOOKFUNCTION(nb, FilterItem) MUTATOR_HOOKFUNCTION(nb, GetTeamCount) { - ret_string = "nexball_team"; + M_ARGV(1, string) = "nexball_team"; return true; } MUTATOR_HOOKFUNCTION(nb, WantWeapon) { - ret_float = 0; // weapon is set a few lines later, apparently + M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently return true; } MUTATOR_HOOKFUNCTION(nb, DropSpecialItems) { + entity frag_target = M_ARGV(0, entity); + if(frag_target.ballcarried) DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity); @@ -1069,8 +1097,7 @@ MUTATOR_HOOKFUNCTION(nb, DropSpecialItems) MUTATOR_HOOKFUNCTION(nb, SendWaypoint) { - wp_sendflags &= ~0x80; - return false; + M_ARGV(2, int) &= ~0x80; } REGISTER_MUTATOR(nb, g_nexball)