X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Fsv_freezetag.qc;fp=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Fsv_freezetag.qc;h=f1e6b1ce2ec0f5b7fb3f361f9674806459d525e6;hb=7ff2ad3102b3ab7ae11123003118029fb24a8442;hp=3bb78272fd0e01a5a2729e7b38423f6cff5c0b90;hpb=04eacafe4c8856f2dd1f57aa856e441953901a90;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc index 3bb78272f..f1e6b1ce2 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc @@ -365,7 +365,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)) { - // soft-kill: setting health to something >= 1 after death, ammo won't be reset + // by restoring some health right after player death (soft-kill) + // weapons and ammo won't be reset SetResourceExplicit(frag_target, RES_HEALTH, 1); // restore armor as it was removed in PlayerDamage SetResourceExplicit(frag_target, RES_ARMOR, frag_target.freezetag_frozen_armor);