X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qh;h=0d02e4b538e3f789981118358500052609b3399e;hb=31ca5938039b6bf61a583aa11f52e0b1ffeb3f63;hp=c8eea26589e858b2947f978e1680564b723d1f85;hpb=5c4a43fc6c95ffad714ba33b9f5c9e5e20fdfbba;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qh b/qcsrc/common/ent_cs.qh index c8eea2658..0d02e4b53 100644 --- a/qcsrc/common/ent_cs.qh +++ b/qcsrc/common/ent_cs.qh @@ -2,15 +2,17 @@ #define ENT_CS_H REGISTER_NET_LINKED(ENT_CLIENT_ENTCS) +REGISTER_NET_TEMP(CLIENT_ENTCS) /** True when private information such as origin is available */ .bool m_entcs_private; - -/** True when a recent origin is available */ +/** True when origin is available */ .bool has_origin; +/** True when a recent server sent origin has been received */ +.bool has_sv_origin; #ifdef SVQC -/** +/* * The point of these entities is to avoid the problems * with clientprediction. * If you add SendEntity to players, the engine will not @@ -20,27 +22,123 @@ REGISTER_NET_LINKED(ENT_CLIENT_ENTCS) * in onslaught... YAY ;) */ -.entity entcs; + .entity entcs; -bool entcs_send(entity this, entity to, int sf); + bool entcs_send(entity this, entity to, int sf); -void entcs_think(); + void entcs_think(); -void entcs_attach(entity e); + void entcs_attach(entity e); -void entcs_detach(entity e); + void entcs_detach(entity e); -.int m_forceupdate; + .int m_forceupdate; /** Force an origin update, for player sounds */ -#define entcs_force_origin(e) ((e).entcs.m_forceupdate = BIT(2)) + #define entcs_force_origin(e) ((e).entcs.m_forceupdate = BIT(2)) #endif #ifdef CSQC -entity entcs_receiver[255]; // 255 is the engine limit on maxclients -#define entcs_is_self(e) ((e).sv_entnum + 1 == player_localentnum) + ArrayList _entcs; + STATIC_INIT(_entcs) + { + AL_NEW(_entcs, 255, NULL, e); // 255 is the engine limit on maxclients + } + SHUTDOWN(_entcs) + { + AL_DELETE(_entcs); + } + #define entcs_receiver(...) EVAL_entcs_receiver(OVERLOAD(entcs_receiver, __VA_ARGS__)) + #define EVAL_entcs_receiver(...) __VA_ARGS__ + #define entcs_receiver_1(i) AL_gete(_entcs, i) + #define entcs_receiver_2(i, v) AL_sete(_entcs, i, v) + #define entcs_is_self(e) ((e).sv_entnum == player_localentnum - 1) + + /** + * @param i zero indexed player + */ + bool entcs_IsSpectating(int i) + { + bool unconnected = !playerslots[i].gotscores; + return unconnected || stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR; + } + + /** + * @param i zero indexed player + * @returns 0 if not teamplay + */ + int entcs_GetTeamColor(int i) + { + return (!teamplay) ? 0 : stof(getplayerkeyvalue(i, "colors")) & 15; + } + + /** + * @param i zero indexed player + * @returns 0 if not teamplay | NUM_TEAM_##N | NUM_SPECTATOR + */ + int entcs_GetTeam(int i) + { + return entcs_IsSpectating(i) ? NUM_SPECTATOR : entcs_GetTeamColor(i); + } + + /** + * Same as `entcs_GetTeam`, but returns -1 for no team in teamplay + */ + int entcs_GetScoreTeam(int i) + { + int t = entcs_GetTeam(i); + if (teamplay && !t) t = -1; + return t; + } + + /** + * @param i zero indexed player + */ + string entcs_GetName(int i) + { + return ColorTranslateRGB(getplayerkeyvalue(i, "name")); + } + + /** + * @param i zero indexed player + */ + entity CSQCModel_server2csqc(int i); + + .float alpha; + + /** + * @param i zero indexed player + */ + float entcs_GetAlpha(int i) + { + entity e = CSQCModel_server2csqc(i); + return e ? e.alpha : 1; + } + + /** + * @param i zero indexed player + */ + vector entcs_GetColor(int i) + { + entity e = CSQCModel_server2csqc(i); + return (!e || e.colormap <= 0) + ? '1 1 1' + : colormapPaletteColor(((e.colormap >= 1024) + ? e.colormap + : stof(getplayerkeyvalue(e.colormap - 1, "colors"))) & 15, true) + ; + } + + /** + * @param i zero indexed player + */ + bool entcs_IsDead(int i) + { + entity e = CSQCModel_server2csqc(i); + return e ? e.csqcmodel_isdead : false; + } #endif