X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qc;h=9ec68acb8155053aba99d89db8fe155ff71737de;hb=893f0da37d1e575eb5e9217ce498326e489deb75;hp=a7aa27961139530a73a9a7feda0d4ae1fe8d54f4;hpb=5adc9ca82afe8f5bb4bd1346a0cf9934622818ba;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qc b/qcsrc/common/ent_cs.qc index a7aa27961..9ec68acb8 100644 --- a/qcsrc/common/ent_cs.qc +++ b/qcsrc/common/ent_cs.qc @@ -1,8 +1,13 @@ #include "ent_cs.qh" -#include -#include -#ifdef SVQC -#include + +#if defined(CSQC) + #include + #include +#elif defined(MENUQC) +#elif defined(SVQC) + #include + #include + #include #endif REGISTRY(EntCSProps, BITS(16) - 1) @@ -16,13 +21,13 @@ STATIC_INIT(EntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); } // these entcs_props ids need to be referenced directly int ENTCS_PROP_ENTNUM_id = 0; int ENTCS_PROP_ORIGIN_id = 0; +int ENTCS_PROP_HEALTH_id = 0; STATIC_INIT(EntCSProps_setglobalids) { FOREACH(EntCSProps, true, { - if (it.registered_id == "ENTCS_PROP_ENTNUM") - ENTCS_PROP_ENTNUM_id = it.m_id; - if (it.registered_id == "ENTCS_PROP_ORIGIN") - ENTCS_PROP_ORIGIN_id = it.m_id; + if (it.registered_id == "ENTCS_PROP_ENTNUM") ENTCS_PROP_ENTNUM_id = it.m_id; + if (it.registered_id == "ENTCS_PROP_ORIGIN") ENTCS_PROP_ORIGIN_id = it.m_id; + if (it.registered_id == "ENTCS_PROP_HEALTH") ENTCS_PROP_HEALTH_id = it.m_id; }); } @@ -152,14 +157,30 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, { WriteByte(chan, ent.sv_solid); }, { ent.sv_solid = ReadByte(); }) +// gamemode specific player survival status (independent of score and frags) +ENTCS_PROP(SURVIVAL_STATUS, true, survival_status, survival_status, ENTCS_SET_NORMAL, + { WriteShort(chan, ent.survival_status); }, + { ent.survival_status = ReadShort(); }) + #ifdef SVQC - int ENTCS_PUBLICMASK = 0; + int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0; STATIC_INIT(ENTCS_PUBLICMASK) { - FOREACH(EntCSProps, it.m_public, + FOREACH(EntCSProps, true, { - ENTCS_PUBLICMASK |= BIT(it.m_id); + if (it.m_public) + ENTCS_PUBLICMASK |= BIT(it.m_id); + else + ENTCS_PRIVATEMASK |= BIT(it.m_id); + }); + } + + void entcs_update_players(entity player) + { + FOREACH_CLIENT(it != player && IS_PLAYER(it), + { + CS(it).entcs.SendFlags |= ENTCS_PRIVATEMASK; }); } @@ -170,9 +191,9 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, do { if (IS_PLAYER(player)) { - if (radar_showennemies) break; + if (radar_showenemies) break; if (SAME_TEAM(to, player)) break; - if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break; + if (!(IS_PLAYER(to) || INGAME(to))) break; } sf &= ENTCS_PUBLICMASK; // no private updates } while (0); @@ -206,21 +227,38 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, it.m_set(this, player); this.SendFlags |= BIT(it.m_id); }); - setorigin(this, this.origin); // relink + + if (intermission_running) + { + // health is set to special values after the game ends, ignore any change + this.SendFlags &= ~BIT(ENTCS_PROP_HEALTH_id); + } + + // always send origin of players even if they stand still otherwise + // if a teammate isn't in my pvs and his health (or view angle or name + // etc...) changes then his tag disappears + if (IS_PLAYER(this.owner)) + this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id); + + // not needed, origin is just data to be sent + //setorigin(this, this.origin); // relink } void entcs_attach(entity player) { - entity e = CS(player).entcs = new(entcs_sender); + entity e = CS(player).entcs = new_pure(entcs_sender); e.owner = player; setthink(e, entcs_think); e.nextthink = time; Net_LinkEntity(e, false, 0, entcs_send); + // NOTE: the following code block has been disabled as a workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/1824 +#if 0 if (!IS_REAL_CLIENT(player)) return; FOREACH_CLIENT(true, { assert(CS(it).entcs); _entcs_send(CS(it).entcs, msg_entity = player, BITS(23), MSG_ONE); }); +#endif } void entcs_detach(entity player) @@ -249,11 +287,17 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, entity e = CSQCModel_server2csqc(this.sv_entnum); if (e == NULL) { + // player model is NOT in client's PVS + InterpolateOrigin_Do(this); this.has_origin = this.has_sv_origin; return; } this.has_origin = true; + // when a player model is in client's PVS we use its origin directly + // (entcs networked origin is overriden) this.origin = e.origin; + InterpolateOrigin_Reset(this); + setorigin(this, this.origin); // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it if (this.model != e.model) { @@ -269,7 +313,7 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, { if (!this) // initial = temp - e = new_pure(entcs_receiver); + e = new_pure(ENT_CLIENT_ENTCS); else // initial = linked e = this; @@ -305,7 +349,6 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, if (isnew) { make_pure(this); - this.classname = "entcs_receiver"; this.entremove = Ent_RemoveEntCS; } return ReadEntcs(this);