X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fcsqcmodel_settings.qh;h=e11604aae3da6b8e2847cb05891bc8c5e40b815d;hb=2b0443836b8b4b11521908c4d4688db764cb3822;hp=f521d7de9da2b9635d7b13495a94711b1e612f47;hpb=e8403b890ebeeb78eee50b449260a5b10aad2725;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index f521d7de9..e11604aae 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -1,3 +1,6 @@ +#ifndef CSQCMODEL_SETTINGS_H +#define CSQCMODEL_SETTINGS_H + // define this if svqc code wants to use .frame2 and .lerpfrac //#define CSQCMODEL_HAVE_TWO_FRAMES @@ -5,16 +8,23 @@ //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW // server decides crouching, this lags, but so be it -#define CSQCMODEL_SERVERSIDE_CROUCH +//#define CSQCMODEL_SERVERSIDE_CROUCH // a hack for Xonotic #ifdef CSQC # define TAG_ENTITY_NAME tag_networkentity # define TAG_ENTITY_TYPE float .float tag_networkentity; + +# define TAG_VIEWLOC_NAME tag_networkviewloc +# define TAG_VIEWLOC_TYPE int +.float tag_networkviewloc; #else # define TAG_ENTITY_NAME tag_entity # define TAG_ENTITY_TYPE entity + +# define TAG_VIEWLOC_NAME viewloc +# define TAG_VIEWLOC_TYPE entity #endif // new fields @@ -22,24 +32,24 @@ // add properties you want networked to CSQC here #define CSQCMODEL_EXTRAPROPERTIES \ - CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \ - CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \ - CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \ + CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \ + CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \ + CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \ CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \ - CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \ + CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \ CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \ CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \ CSQCMODEL_IF(!isplayer) \ CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \ - CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \ CSQCMODEL_ENDIF \ CSQCMODEL_IF(isplayer) \ - CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \ + CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \ CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \ CSQCMODEL_IF(!islocalplayer) \ CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \ @@ -49,7 +59,9 @@ CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \ CSQCMODEL_ENDIF \ CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \ - CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) + CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \ + CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \ + CSQCMODEL_PROPERTY(16384, TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) // TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody // add hook function calls here @@ -59,7 +71,8 @@ CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer); #define CSQCMODEL_HOOK_PREDRAW \ CSQCModel_Hook_PreDraw(isplayer); -#define CSQCPLAYER_HOOK_POSTCAMERASETUP +#define CSQCPLAYER_HOOK_POSTCAMERASETUP \ + CSQCPlayer_SetViewLocation(); // force updates of player entities that often even if unchanged #define CSQCPLAYER_FORCE_UPDATES 0.25 @@ -78,3 +91,4 @@ #endif #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE +#endif