X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fcsqcmodel_settings.qh;h=c07bbeebc37a99708ea84ecb4e3a1903b0a43fcb;hb=9d7efb0a616edeaad8c24df649887aa270019dd8;hp=e0dfce4ca34d0ec2a3623d5f9b0ecc35eed9ff46;hpb=737b9aa03c6796ac761630483cb5e9bf5ef56174;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index e0dfce4ca..c07bbeebc 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -21,13 +21,13 @@ CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \ CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \ CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \ - CSQCMODEL_IF(isplayer) \ - CSQCMODEL_ENDIF \ + CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \ + CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \ CSQCMODEL_IF(!isplayer) \ - CSQCMODEL_PROPERTY(32, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \ - CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \ - CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \ + CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \ CSQCMODEL_ENDIF // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody @@ -37,7 +37,7 @@ #define CSQCMODEL_HOOK_POSTUPDATE \ CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer); #define CSQCMODEL_HOOK_PREDRAW \ - CSQCModel_Hook_PreDraw(isplayer, islocalplayer); + CSQCModel_Hook_PreDraw(); #define CSQCPLAYER_HOOK_POSTCAMERASETUP // force updates of player entities that often even if unchanged @@ -82,4 +82,4 @@ float autocvar_sv_use_csqc_players; # endif #endif -#define CSQCMODEL_EF_INVISIBLE EF_SELECTABLE +#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE