X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fcsqcmodel_settings.qh;h=125ef6bf36c99bf5d25a281e88c2053113109a91;hb=refs%2Fmerge-requests%2F472%2Fhead;hp=916fd88bcb7290e399a8cfd96178e9b17859802f;hpb=068324d293df795dbc41de75f38256b8c6c35607;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index 916fd88bc..125ef6bf3 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -1,5 +1,4 @@ -#ifndef CSQCMODEL_SETTINGS_H -#define CSQCMODEL_SETTINGS_H +#pragma once // define this if svqc code wants to use .frame2 and .lerpfrac //#define CSQCMODEL_HAVE_TWO_FRAMES @@ -19,21 +18,14 @@ # define TAG_VIEWLOC_NAME tag_networkviewloc # define TAG_VIEWLOC_TYPE int .float tag_networkviewloc; - -# define MOVETYPE_NAME move_movetype #else # define TAG_ENTITY_NAME tag_entity # define TAG_ENTITY_TYPE entity # define TAG_VIEWLOC_NAME viewloc # define TAG_VIEWLOC_TYPE entity - -# define MOVETYPE_NAME movetype #endif -// new fields -.vector v_angle; - // add properties you want networked to CSQC here #define CSQCMODEL_EXTRAPROPERTIES \ CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \ @@ -67,19 +59,13 @@ CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \ CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \ CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \ - CSQCMODEL_PROPERTY(BIT(15), int, ReadByte, WriteByte, multijump_count) \ - CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, MOVETYPE_NAME) -// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody + CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, multijump_count) \ + CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, move_movetype) +// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody // add hook function calls here -#define CSQCMODEL_HOOK_PREUPDATE \ - CSQCModel_Hook_PreUpdate(this, isnew, isplayer, islocalplayer); -#define CSQCMODEL_HOOK_POSTUPDATE \ - CSQCModel_Hook_PostUpdate(this, isnew, isplayer, islocalplayer); -#define CSQCMODEL_HOOK_PREDRAW \ - CSQCModel_Hook_PreDraw(this, isplayer); #define CSQCPLAYER_HOOK_POSTCAMERASETUP() \ - CSQCPlayer_SetViewLocation() + viewloc_SetViewLocation() // force updates of player entities this frequently (per second) even if unchanged #ifndef CSQCPLAYER_FORCE_UPDATES @@ -100,4 +86,3 @@ #endif #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE -#endif