X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=e02fad45f06090b6b3d8e24bfed12f7ade651548;hb=2a355a6602f5697afc155e1a28cab59f2b24132f;hp=b3dafaaf7ba7293813715bb1d1ae0aa673af8f14;hpb=94cd32389004162a325b9e08cfb39bbae156eb0e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index b3dafaaf7..e02fad45f 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -30,7 +30,6 @@ const float AS_FLOAT = 8; const float TE_CSQC_PICTURE = 100; const float TE_CSQC_RACE = 101; -const float TE_CSQC_ZCURVEPARTICLES = 102; const float TE_CSQC_NEXGUNBEAMPARTICLE = 103; const float TE_CSQC_LIGHTNINGARC = 104; const float TE_CSQC_TEAMNAGGER = 105; @@ -183,6 +182,9 @@ const float STAT_ROUNDSTARTTIME = 73; const float STAT_WEAPONS2 = 74; const float STAT_WEAPONS3 = 75; +const float STAT_MONSTERS_TOTAL = 76; +const float STAT_MONSTERS_KILLED = 77; + // mod stats (1xx) const float STAT_REDALIVE = 100; const float STAT_BLUEALIVE = 101; @@ -327,7 +329,6 @@ const float ATTEN_MAX = 3.984375; const float PROJECTILE_ELECTRO = 1; const float PROJECTILE_ROCKET = 2; const float PROJECTILE_TAG = 3; -const float PROJECTILE_BULLET = 4; const float PROJECTILE_CRYLINK = 5; const float PROJECTILE_ELECTRO_BEAM = 6; const float PROJECTILE_GRENADE = 7; @@ -342,11 +343,9 @@ const float PROJECTILE_PORTO_BLUE = 15; const float PROJECTILE_HOOKBOMB = 16; const float PROJECTILE_HAGAR = 17; const float PROJECTILE_HAGAR_BOUNCING = 18; -const float PROJECTILE_BULLET_GLOWING = 19; const float PROJECTILE_CRYLINK_BOUNCING = 20; const float PROJECTILE_FIREBALL = 21; const float PROJECTILE_FIREMINE = 22; -const float PROJECTILE_BULLET_GLOWING_TRACER = 23; const float PROJECTILE_RAPTORCANNON = 24; const float PROJECTILE_RAPTORBOMB = 25; @@ -358,6 +357,9 @@ const float PROJECTILE_WAKICANNON = 29; const float PROJECTILE_BUMBLE_GUN = 30; const float PROJECTILE_BUMBLE_BEAM = 31; +const float PROJECTILE_MAGE_SPIKE = 32; +const float PROJECTILE_SHAMBLER_LIGHTNING = 33; + const float PROJECTILE_NADE_RED = 50; const float PROJECTILE_NADE_RED_BURN = 51; const float PROJECTILE_NADE_BLUE = 52;