X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=d84be976b0ddf282f1d45c5a8ccaee198c49b48c;hb=d1dea853c432b4acd366dfd37d5f172401cd6b9a;hp=076de115e265c8c78aaf386d903737ce96609109;hpb=e6b84d3c61943e06b72eed9bf0b1ad73e58ff670;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 076de115e..d84be976b 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -98,6 +98,7 @@ const float ENT_CLIENT_SHOWNAMES = 31; const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; const float ENT_CLIENT_MODEL = 33; const float ENT_CLIENT_ITEM = 34; +const float ENT_CLIENT_BUMBLE_RAYGUN = 35; const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; @@ -167,28 +168,6 @@ const float STAT_HAGAR_LOAD = 57; const float STAT_SWITCHINGWEAPON = 58; const float STAT_SUPERWEAPONS_FINISHED = 59; -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - -const float CTF_STATE_ATTACK = 1; -const float CTF_STATE_DEFEND = 2; -const float CTF_STATE_COMMANDER = 3; - -const float HUD_NORMAL = 0; -const float HUD_VEHICLE_FIRST = 10; -const float HUD_SPIDERBOT = 10; -const float HUD_WAKIZASHI = 11; -const float HUD_RAPTOR = 12; -const float HUD_BUMBLEBEE = 13; -const float HUD_VEHICLE_LAST = 13; - -const vector eX = '1 0 0'; -const vector eY = '0 1 0'; -const vector eZ = '0 0 1'; - const float STAT_VEHICLESTAT_HEALTH = 60; const float STAT_VEHICLESTAT_SHIELD = 61; const float STAT_VEHICLESTAT_ENERGY = 62; @@ -200,6 +179,9 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66; const float STAT_SECRETS_TOTAL = 70; const float STAT_SECRETS_FOUND = 71; +const float STAT_RESPAWN_TIME = 72; +const float STAT_ROUNDSTARTTIME = 73; + // mod stats (1xx) const float STAT_REDALIVE = 100; const float STAT_BLUEALIVE = 101; @@ -210,7 +192,7 @@ const float STAT_PINKALIVE = 103; const float STAT_FROZEN = 104; const float STAT_REVIVE_PROGRESS = 105; - +// domination const float STAT_DOM_TOTAL_PPS = 100; const float STAT_DOM_PPS_RED = 101; const float STAT_DOM_PPS_BLUE = 102; @@ -220,6 +202,29 @@ const float STAT_DOM_PPS_YELLOW = 104; //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin +// see DP source, quakedef.h +const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; +const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; +const float STAT_MOVEVARS_MAXSPEED = 244; +const float STAT_MOVEVARS_AIRACCEL_QW = 254; + +const float CTF_STATE_ATTACK = 1; +const float CTF_STATE_DEFEND = 2; +const float CTF_STATE_COMMANDER = 3; + +const float HUD_NORMAL = 0; +const float HUD_VEHICLE_FIRST = 10; +const float HUD_SPIDERBOT = 10; +const float HUD_WAKIZASHI = 11; +const float HUD_RAPTOR = 12; +const float HUD_BUMBLEBEE = 13; +const float HUD_BUMBLEBEE_GUN = 14; +const float HUD_VEHICLE_LAST = 14; + +const vector eX = '1 0 0'; +const vector eY = '0 1 0'; +const vector eZ = '0 0 1'; + // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P #define MAPVOTE_COUNT 10 @@ -459,12 +464,13 @@ float CPID_CTF_CAPTURESHIELD = 2; float CPID_MINSTA_FINDAMMO = 3; float CPID_NIX_WPNCHANGE = 4; float CPID_DISCONNECT_IDLING = 5; -float CPID_ROUND_STARTING = 6; + float CPID_GAME_STARTING = 7; float CPID_TIMEOUT_COUNTDOWN = 8; float CPID_MOTD = 9; float CPID_KH_MSG = 10; float CPID_PREVENT_JOIN = 11; +float CPID_WAITING_PLAYERS = 12; // CSQC centerprint/notify message types float MSG_SUICIDE = 0;