X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=b1ccf1e31b4a18304a38555b238014de857e9204;hb=5b3c987567e7978ee3546134d83e59cc70d7f990;hp=53f37bcdd2c48d5bb9b12a0157d926687a41f3d3;hpb=8161c64cbe75f802b0bd984539c0ff32d9a4f74f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 53f37bcdd..46f1d1dd4 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -39,6 +39,8 @@ const float GAME_RACE = 11; const float GAME_NEXBALL = 12; const float GAME_CTS = 13; const float GAME_CA = 14; +const float GAME_FREEZETAG = 15; +const float GAME_KEEPAWAY = 16; const float AS_STRING = 1; const float AS_INT = 2; @@ -59,8 +61,9 @@ const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; -const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115; const float TE_CSQC_NEX_SCOPE = 116; +const float TE_CSQC_MINELAYER_MAXMINES = 117; +const float TE_CSQC_VEHICLESETUP = 119; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -110,8 +113,11 @@ const float ENT_CLIENT_TRIGGER_MUSIC = 26; const float ENT_CLIENT_HOOK = 27; const float ENT_CLIENT_LGBEAM = 28; const float ENT_CLIENT_GAUNTLET = 29; +const float ENT_CLIENT_ACCURACY = 30; const float ENT_CLIENT_TURRET = 40; +const float ENT_CLIENT_AUXILIARYXHAIR = 50; +const float ENT_CLIENT_VEHICLE_RACER = 60; const float SPRITERULE_DEFAULT = 0; const float SPRITERULE_TEAMPLAY = 1; @@ -299,26 +305,32 @@ const float STAT_SWITCHWEAPON = 36; const float STAT_GAMESTARTTIME = 37; const float STAT_STRENGTH_FINISHED = 38; const float STAT_INVINCIBLE_FINISHED = 39; -const float STAT_DAMAGE_HITS = 40; // Used by the weapon stats code, represents the total amount of damage done to other players -const float STAT_DAMAGE_FIRED = 41;// Used by the weapon stats code, represents the total amount of potential damage fired const float STAT_PRESSED_KEYS = 42; const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; -const float STAT_BULLETS_LOADED = 48; +const float STAT_WEAPON_CLIPLOAD = 48; +const float STAT_WEAPON_CLIPSIZE = 49; +const float STAT_NEX_CHARGE = 50; +const float STAT_LAST_PICKUP = 51; +const float STAT_HUD = 52; +const float STAT_NEX_CHARGEPOOL = 53; +const float STAT_HIT_TIME = 54; +const float STAT_TYPEHIT_TIME = 55; +const float STAT_LAYED_MINES = 56; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; +const float STAT_MOVEVARS_MAXSPEED = 244; const float STAT_MOVEVARS_AIRACCEL_QW = 254; const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; -const float STAT_HUD = 50; const float HUD_NORMAL = 0; const float HUD_SPIDERBOT = 10; const float HUD_WAKIZASHI = 11; @@ -335,6 +347,16 @@ const float STAT_VEHICLESTAT_RELOAD1 = 64; const float STAT_VEHICLESTAT_AMMO2 = 65; const float STAT_VEHICLESTAT_RELOAD2 = 66; +// mod stats (1xx) +const float STAT_REDALIVE = 100; +const float STAT_BLUEALIVE = 101; +const float STAT_YELLOWALIVE = 102; +const float STAT_PINKALIVE = 103; + +// freeze tag +const float STAT_FROZEN = 104; +const float STAT_REVIVE_PROGRESS = 105; + //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin @@ -398,7 +420,7 @@ float CHAN_AUTO = 0; // on world: announcers, ... INFO // on players: item pickup ITEMS // on entities: UNUSED - // on csqc: UNUSED + // on csqc: announcers INFO float CHAN_WEAPON = 1; // Weapon fire // on world: UNUSED // on players: weapon firing WEAPONS @@ -413,7 +435,7 @@ float CHAN_TRIGGER = 3; // Triggers/Items // on world: UNUSED // on players: item pickup ITEMS // on entities: platforms moving etc. ITEMS - // on csqc: UNUSED + // on csqc: platforms moving etc. ITEMS float CHAN_PROJECTILE = 4; // Projectiles // on world: UNUSED // on players: projectiles hitting player SHOTS @@ -454,20 +476,28 @@ float PROJECTILE_CRYLINK = 5; float PROJECTILE_ELECTRO_BEAM = 6; float PROJECTILE_GRENADE = 7; float PROJECTILE_GRENADE_BOUNCING = 8; -float PROJECTILE_LASER = 9; -float PROJECTILE_HLAC = 10; -float PROJECTILE_SEEKER = 11; -float PROJECTILE_FLAC = 12; -float PROJECTILE_PORTO_RED = 13; -float PROJECTILE_PORTO_BLUE = 14; -float PROJECTILE_HOOKBOMB = 15; -float PROJECTILE_HAGAR = 16; -float PROJECTILE_HAGAR_BOUNCING = 17; -float PROJECTILE_BULLET_GLOWING = 18; -float PROJECTILE_CRYLINK_BOUNCING = 19; -float PROJECTILE_FIREBALL = 20; -float PROJECTILE_FIREMINE = 21; -float PROJECTILE_BULLET_GLOWING_TRACER = 22; +float PROJECTILE_MINE = 9; +float PROJECTILE_LASER = 10; +float PROJECTILE_HLAC = 11; +float PROJECTILE_SEEKER = 12; +float PROJECTILE_FLAC = 13; +float PROJECTILE_PORTO_RED = 14; +float PROJECTILE_PORTO_BLUE = 15; +float PROJECTILE_HOOKBOMB = 16; +float PROJECTILE_HAGAR = 17; +float PROJECTILE_HAGAR_BOUNCING = 18; +float PROJECTILE_BULLET_GLOWING = 19; +float PROJECTILE_CRYLINK_BOUNCING = 20; +float PROJECTILE_FIREBALL = 21; +float PROJECTILE_FIREMINE = 22; +float PROJECTILE_BULLET_GLOWING_TRACER = 23; + +float PROJECTILE_RAPTORCANNON = 24; +float PROJECTILE_RAPTORBOMB = 25; +float PROJECTILE_RAPTORBOMBLET = 26; +float PROJECTILE_SPIDERROCKET = 27; +float PROJECTILE_WAKIROCKET = 28; +float PROJECTILE_WAKICANNON = 29; float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; @@ -500,15 +530,21 @@ float DEATH_CHEAT = 10016; float DEATH_FIRE = 10017; float DEATH_TURRET = 10020; float DEATH_QUIET = 10021; - -float DEATH_SBMINIGUN = 10030; -float DEATH_SBROCKET = 10031; -float DEATH_SBCRUSH = 10032; -float DEATH_SBBLOWUP = 10033; - -float DEATH_WAKIGUN = 10040; -float DEATH_WAKIROCKET = 10041; -float DEATH_WAKIBLOWUP = 10042; +float DEATH_HEADSHOT = 10022; + + +#define DEATH_VEFIRST 10030 +#define DEATH_VHCRUSH 10030 +#define DEATH_SBMINIGUN 10031 +#define DEATH_SBROCKET 10032 +#define DEATH_SBBLOWUP 10033 +#define DEATH_WAKIGUN 10034 +#define DEATH_WAKIROCKET 10035 +#define DEATH_WAKIBLOWUP 10036 +#define DEATH_RAPTOR_CANNON 10037 +#define DEATH_RAPTOR_BOMB 10038 +#define DEATH_RAPTOR_DEATH 10039 +#define DEATH_VELAST 10039 float DEATH_GENERIC = 10050; @@ -556,6 +592,8 @@ float MSG_SPREE = 2; float MSG_KILL_ACTION = 3; float MSG_KILL_ACTION_SPREE = 4; float MSG_INFO = 5; +float MSG_KA = 6; +float MSG_RACE = 10; float KILL_TEAM_RED = 10301; float KILL_TEAM_BLUE = 10302; @@ -582,6 +620,14 @@ float INFO_LOSTFLAG = 10321; float INFO_RETURNFLAG = 10322; float INFO_CAPTUREFLAG = 10323; +float KA_PICKUPBALL = 10350; +float KA_DROPBALL = 10351; + +float RACE_SERVER_RECORD = 10400; +float RACE_NEW_TIME = 10401; +float RACE_NEW_RANK = 10402; +float RACE_FAIL = 10403; + // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data float WR_THINK = 2; // (SVQC) logic to run every frame @@ -594,6 +640,7 @@ float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone float WR_RELOAD = 9; // (SVQC) does not need to do anything float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect +float WR_SWITCHABLE = 12; // (CSQC) impact effect float HUD_PANEL_WEAPONS = 0; @@ -630,3 +677,6 @@ string HUD_PANELNAME_ENGINEINFO = "engineinfo"; string HUD_PANELNAME_INFOMESSAGES = "infomessages"; float HUD_MENU_ENABLE = 0; + +#define SERVERFLAG_ALLOW_FULLBRIGHT 1 +#define SERVERFLAG_TEAMPLAY 2