X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=833216307876f0f25b5f29c71b27fe3d468ed304;hb=138e8a13857ec32c09da2335049b82d576736b47;hp=e70a83c391d7b992ce0091e91efc89504fa31c4d;hpb=6cd9d29be770ad3fd1beb612e8c4423fa74a0d94;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index e70a83c39..833216307 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -97,6 +97,8 @@ const float ENT_CLIENT_ACCURACY = 30; const float ENT_CLIENT_SHOWNAMES = 31; const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; const float ENT_CLIENT_MODEL = 33; +const float ENT_CLIENT_ITEM = 34; +const float ENT_CLIENT_BUMBLE_RAYGUN = 35; const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; @@ -104,6 +106,7 @@ const float ENT_CLIENT_VEHICLE = 60; const float SPRITERULE_DEFAULT = 0; const float SPRITERULE_TEAMPLAY = 1; +const float SPRITERULE_SPECTATOR = 2; const float RADARICON_NONE = 0; const float RADARICON_FLAG = 1; @@ -127,6 +130,8 @@ const float KEY_LEFT = 4; const float KEY_RIGHT = 8; const float KEY_JUMP = 16; const float KEY_CROUCH = 32; +const float KEY_ATCK = 64; +const float KEY_ATCK2 = 128; /////////////////////////// // cvar constants @@ -164,28 +169,6 @@ const float STAT_HAGAR_LOAD = 57; const float STAT_SWITCHINGWEAPON = 58; const float STAT_SUPERWEAPONS_FINISHED = 59; -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - -const float CTF_STATE_ATTACK = 1; -const float CTF_STATE_DEFEND = 2; -const float CTF_STATE_COMMANDER = 3; - -const float HUD_NORMAL = 0; -const float HUD_VEHICLE_FIRST = 10; -const float HUD_SPIDERBOT = 10; -const float HUD_WAKIZASHI = 11; -const float HUD_RAPTOR = 12; -const float HUD_BUMBLEBEE = 13; -const float HUD_VEHICLE_LAST = 13; - -const vector eX = '1 0 0'; -const vector eY = '0 1 0'; -const vector eZ = '0 0 1'; - const float STAT_VEHICLESTAT_HEALTH = 60; const float STAT_VEHICLESTAT_SHIELD = 61; const float STAT_VEHICLESTAT_ENERGY = 62; @@ -197,6 +180,17 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66; const float STAT_SECRETS_TOTAL = 70; const float STAT_SECRETS_FOUND = 71; +const float STAT_ARMOR_LARGE_TIME = 80; +const float STAT_HEALTH_MEGA_TIME = 81; +const float STAT_INVISIBLE_TIME = 82; +const float STAT_SPEED_TIME = 83; +const float STAT_EXTRALIFE_TIME = 84; +const float STAT_STRENGTH_TIME = 85; +const float STAT_SHIELD_TIME = 86; +const float STAT_FUELREGEN_TIME = 87; +const float STAT_JETPACK_TIME = 88; +const float STAT_SUPERWEAPONS_TIME = 89; + // mod stats (1xx) const float STAT_REDALIVE = 100; const float STAT_BLUEALIVE = 101; @@ -207,7 +201,7 @@ const float STAT_PINKALIVE = 103; const float STAT_FROZEN = 104; const float STAT_REVIVE_PROGRESS = 105; - +// domination const float STAT_DOM_TOTAL_PPS = 100; const float STAT_DOM_PPS_RED = 101; const float STAT_DOM_PPS_BLUE = 102; @@ -217,6 +211,29 @@ const float STAT_DOM_PPS_YELLOW = 104; //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin +// see DP source, quakedef.h +const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; +const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; +const float STAT_MOVEVARS_MAXSPEED = 244; +const float STAT_MOVEVARS_AIRACCEL_QW = 254; + +const float CTF_STATE_ATTACK = 1; +const float CTF_STATE_DEFEND = 2; +const float CTF_STATE_COMMANDER = 3; + +const float HUD_NORMAL = 0; +const float HUD_VEHICLE_FIRST = 10; +const float HUD_SPIDERBOT = 10; +const float HUD_WAKIZASHI = 11; +const float HUD_RAPTOR = 12; +const float HUD_BUMBLEBEE = 13; +const float HUD_BUMBLEBEE_GUN = 14; +const float HUD_VEHICLE_LAST = 14; + +const vector eX = '1 0 0'; +const vector eY = '0 1 0'; +const vector eZ = '0 0 1'; + // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P #define MAPVOTE_COUNT 10 @@ -346,6 +363,9 @@ float PROJECTILE_SPIDERROCKET = 27; float PROJECTILE_WAKIROCKET = 28; float PROJECTILE_WAKICANNON = 29; +float PROJECTILE_BUMBLE_GUN = 30; +float PROJECTILE_BUMBLE_BEAM = 31; + float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; float SPECIES_ALIEN = 2; @@ -388,8 +408,12 @@ float DEATH_WAKIBLOWUP = 10036; float DEATH_RAPTOR_CANNON = 10037; float DEATH_RAPTOR_BOMB = 10038; float DEATH_RAPTOR_BOMB_SPLIT = 10039; -float DEATH_RAPTOR_DEATH = 10040; -float DEATH_VHLAST = 10040; +float DEATH_RAPTOR_DEATH = 10040; +float DEATH_BUMB_GUN = 10041; +float DEATH_BUMB_RAY = 10042; +float DEATH_BUMB_RAY_HEAL = 10043; +float DEATH_BUMB_DEATH = 10044; +float DEATH_VHLAST = 10044; #define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST) float DEATH_GENERIC = 10050; @@ -532,7 +556,8 @@ float HUD_PANEL_ENGINEINFO = 13; float HUD_PANEL_INFOMESSAGES = 14; float HUD_PANEL_PHYSICS = 15; float HUD_PANEL_CENTERPRINT = 16; -float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel +float HUD_PANEL_ITEMSTIME = 17; +float HUD_PANEL_NUM = 18; // always last panel id + 1, please increment when adding a new panel string HUD_PANELNAME_WEAPONS = "weapons"; string HUD_PANELNAME_AMMO = "ammo"; @@ -551,6 +576,7 @@ string HUD_PANELNAME_ENGINEINFO = "engineinfo"; string HUD_PANELNAME_INFOMESSAGES = "infomessages"; string HUD_PANELNAME_PHYSICS = "physics"; string HUD_PANELNAME_CENTERPRINT = "centerprint"; +string HUD_PANELNAME_ITEMSTIME = "itemstime"; #define SERVERFLAG_ALLOW_FULLBRIGHT 1 #define SERVERFLAG_TEAMPLAY 2