X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=28db23dc11a13fd08b5365a30ca670e2b8638701;hb=8879e39a219031ffcf8e427fa4f8610163753053;hp=b0878773463fd3c6575d93258d7525d4bc981f92;hpb=719ba01817465b96db552e18c7f277721d8dbb7e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index b08787734..28db23dc1 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -1,58 +1,12 @@ #ifndef CONSTANTS_H #define CONSTANTS_H -// COMMIT-TODO: Update if necessary before committing -// Revision 1: additional statistics sent (flag caps, returns, deaths) -// Revision 2: Mapvote preview pictures -// Revision 3: optimized map vote protocol -// Revision 4: CSQC config var system -// Revision 5: mapvote time fix -// Revision 6: more robust against packet loss/delays, also show not yet connected clients -// Revision 7: packet loss column -// Revision 8: race -// Revision 9: race delta -// Revision 10: scoreboard force -// Revision 11: scoreboard unforce; spectator support beginning -// Revision 12: smaller scores updates (SERVER: requires new engine) -// Revision 13: pointparticles -// Revision 14: laser -// Revision 15: zoom -// Revision 16: multi-weapons -// Revision 17: multi-weaponimpulses -// Revision 18: warmup -// Revision 19: fog -// Revision 20: naggers -// Revision 21: entcs for players optimized (position data down from 12 to 7 bytes); waypointsprites in csqc for team radar -// Revision 22: hook shot origin -#define CSQC_REVISION 22 - -const int AS_STRING = 1; -const int AS_INT = 2; -const int AS_FLOAT_TRUNCATED = 2; -const int AS_FLOAT = 8; - -const int TE_CSQC_MUTATOR = 99; -#define MUTATOR_HASH(s) crc16(true, s) -#define WriteMutator(to, s) do { \ - WriteByte(to, TE_CSQC_MUTATOR); \ - WriteLong(to, MUTATOR_HASH(#s)); \ -} while (0) -#define ReadMutator() ReadLong() -#define ReadMutatorEquals(read, s) (read == MUTATOR_HASH(#s)) -const int TE_CSQC_PICTURE = 100; -const int TE_CSQC_RACE = 101; -const int TE_CSQC_VORTEXBEAMPARTICLE = 103; -const int TE_CSQC_ARC = 104; -const int TE_CSQC_TEAMNAGGER = 105; -const int TE_CSQC_PINGPLREPORT = 106; -const int TE_CSQC_TARGET_MUSIC = 107; -const int TE_CSQC_WEAPONCOMPLAIN = 108; -const int TE_CSQC_VORTEX_SCOPE = 109; -const int TE_CSQC_MINELAYER_MAXMINES = 110; -const int TE_CSQC_HAGAR_MAXROCKETS = 111; -const int TE_CSQC_VEHICLESETUP = 112; -const int TE_CSQC_SVNOTICE = 113; -const int TE_CSQC_SHOCKWAVEPARTICLE = 114; +REGISTER_NET_TEMP(TE_CSQC_PICTURE) +REGISTER_NET_TEMP(TE_CSQC_RACE) +REGISTER_NET_TEMP(TE_CSQC_TEAMNAGGER) +REGISTER_NET_TEMP(TE_CSQC_PINGPLREPORT) +REGISTER_NET_TEMP(TE_CSQC_WEAPONCOMPLAIN) +REGISTER_NET_TEMP(TE_CSQC_VEHICLESETUP) const int RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const int RACE_NET_CHECKPOINT_CLEAR = 1; @@ -69,67 +23,38 @@ const int RACE_NET_SERVER_RANKINGS = 11; const int RACE_NET_SERVER_STATUS = 12; const int RANKINGS_CNT = 15; -const int ENT_CLIENT = 0; -const int ENT_CLIENT_DEAD = 1; -const int ENT_CLIENT_ENTCS = 2; -const int ENT_CLIENT_SCORES_INFO = 3; -const int ENT_CLIENT_SCORES = 4; -const int ENT_CLIENT_TEAMSCORES = 5; -const int ENT_CLIENT_POINTPARTICLES = 6; -const int ENT_CLIENT_RAINSNOW = 7; -const int ENT_CLIENT_LASER = 8; -const int ENT_CLIENT_NAGGER = 9; // flags [votecalledvote] -const int ENT_CLIENT_RADARLINK = 11; // flags [startorigin] [endorigin] [startcolor+16*endcolor] -const int ENT_CLIENT_PROJECTILE = 12; - -const int ENT_CLIENT_DAMAGEINFO = 14; - -const int ENT_CLIENT_INIT = 16; -const int ENT_CLIENT_MAPVOTE = 17; -const int ENT_CLIENT_CLIENTDATA = 18; -const int ENT_CLIENT_RANDOMSEED = 19; -const int ENT_CLIENT_WALL = 20; -const int ENT_CLIENT_SPIDERBOT = 21; -const int ENT_CLIENT_MODELEFFECT = 22; -const int ENT_CLIENT_TUBANOTE = 23; -const int ENT_CLIENT_WARPZONE = 24; -const int ENT_CLIENT_WARPZONE_CAMERA = 25; -const int ENT_CLIENT_TRIGGER_MUSIC = 26; -const int ENT_CLIENT_HOOK = 27; -const int ENT_CLIENT_INVENTORY = 28; -const int ENT_CLIENT_ARC_BEAM = 29; // WEAPONTODO: fix numbers -const int ENT_CLIENT_ACCURACY = 30; -const int ENT_CLIENT_SHOWNAMES = 31; -const int ENT_CLIENT_WARPZONE_TELEPORTED = 32; -const int ENT_CLIENT_MODEL = 33; -const int ENT_CLIENT_ITEM = 34; -const int ENT_CLIENT_BUMBLE_RAYGUN = 35; -const int ENT_CLIENT_SPAWNPOINT = 36; -const int ENT_CLIENT_SPAWNEVENT = 37; -const int ENT_CLIENT_NOTIFICATION = 38; -const int ENT_CLIENT_ELIMINATEDPLAYERS = 39; -const int ENT_CLIENT_TURRET = 40; -const int ENT_CLIENT_AUXILIARYXHAIR = 50; -const int ENT_CLIENT_VEHICLE = 60; -const int ENT_CLIENT_LADDER = 61; -const int ENT_CLIENT_TRIGGER_PUSH = 62; -const int ENT_CLIENT_TARGET_PUSH = 63; -const int ENT_CLIENT_CONVEYOR = 64; -const int ENT_CLIENT_DOOR = 65; -const int ENT_CLIENT_TRAIN = 66; -const int ENT_CLIENT_PLAT = 67; -const int ENT_CLIENT_TRIGGER_IMPULSE = 68; -const int ENT_CLIENT_SWAMP = 69; -const int ENT_CLIENT_CORNER = 70; -const int ENT_CLIENT_KEYLOCK = 71; -const int ENT_CLIENT_GENERATOR = 72; -const int ENT_CLIENT_CONTROLPOINT_ICON = 73; - -const int ENT_CLIENT_MINIGAME = 75; -const int ENT_CLIENT_VIEWLOC = 78; -const int ENT_CLIENT_VIEWLOC_TRIGGER = 79; - -const int ENT_CLIENT_MUTATOR = TE_CSQC_MUTATOR; // 99 +REGISTER_NET_LINKED(_ENT_CLIENT_INIT) +#ifdef CSQC +NET_HANDLE(_ENT_CLIENT_INIT, bool isnew) { make_pure(this); return true; } +#endif +/** Sent as a temp entity from a persistent linked entity */ +REGISTER_NET_TEMP(ENT_CLIENT_INIT) + +REGISTER_NET_LINKED(ENT_CLIENT_SCORES_INFO) +REGISTER_NET_LINKED(ENT_CLIENT_SCORES) +REGISTER_NET_LINKED(ENT_CLIENT_TEAMSCORES) +REGISTER_NET_LINKED(ENT_CLIENT_NAGGER) // flags [votecalledvote] +REGISTER_NET_LINKED(ENT_CLIENT_RADARLINK) // flags [startorigin] [endorigin] [startcolor+16*endcolor] +REGISTER_NET_LINKED(ENT_CLIENT_PROJECTILE) +REGISTER_NET_LINKED(ENT_CLIENT_MAPVOTE) +REGISTER_NET_LINKED(ENT_CLIENT_CLIENTDATA) +REGISTER_NET_LINKED(ENT_CLIENT_RANDOMSEED) +REGISTER_NET_LINKED(ENT_CLIENT_ACCURACY) +REGISTER_NET_LINKED(ENT_CLIENT_ELIMINATEDPLAYERS) + +REGISTER_NET_LINKED(ENT_CLIENT_MODEL) + +REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE) +REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_CAMERA) +REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_TELEPORTED) + +REGISTER_NET_LINKED(ENT_CLIENT_ARC_BEAM) +REGISTER_NET_LINKED(ENT_CLIENT_HOOK) +REGISTER_NET_LINKED(ENT_CLIENT_TUBANOTE) + +REGISTER_NET_LINKED(ENT_CLIENT_SPAWNPOINT) +REGISTER_NET_LINKED(ENT_CLIENT_SPAWNEVENT) +REGISTER_NET_LINKED(ENT_CLIENT_WALL) const int SPRITERULE_DEFAULT = 0; const int SPRITERULE_TEAMPLAY = 1; @@ -156,10 +81,6 @@ const int CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff -const int CTF_STATE_ATTACK = 1; -const int CTF_STATE_DEFEND = 2; -const int CTF_STATE_COMMANDER = 3; - const int HUD_NORMAL = 0; const int HUD_BUMBLEBEE_GUN = 25; @@ -217,34 +138,6 @@ const int SP_DMG = 10; const int SP_DMGTAKEN = 11; // game mode specific indices are not in common/, but in server/scores_rules.qc! -const int CH_INFO = 0; -const int CH_TRIGGER = -3; -const int CH_WEAPON_A = -1; -const int CH_WEAPON_SINGLE = 1; -const int CH_VOICE = -2; -const int CH_BGM_SINGLE = 8; -const int CH_AMBIENT = -9; -const int CH_TRIGGER_SINGLE = 3; -const int CH_SHOTS = -4; -const int CH_SHOTS_SINGLE = 4; -const int CH_WEAPON_B = -1; -const int CH_PAIN = -6; -const int CH_PAIN_SINGLE = 6; -const int CH_PLAYER = -7; -const int CH_PLAYER_SINGLE = 7; -const int CH_TUBA_SINGLE = 5; - -const float ATTEN_NONE = 0; -const float ATTEN_MIN = 0.015625; -const float ATTEN_NORM = 0.5; -const float ATTEN_LARGE = 1; -const float ATTEN_IDLE = 2; -const float ATTEN_STATIC = 3; -const float ATTEN_MAX = 3.984375; - -const float VOL_BASE = 0.7; -const float VOL_BASEVOICE = 1.0; - // WEAPONTODO: move this into separate/new projectile handling code // this sets sounds and other properties of the projectiles in csqc const int PROJECTILE_ELECTRO = 1; const int PROJECTILE_ROCKET = 2; @@ -282,6 +175,8 @@ const int PROJECTILE_SHAMBLER_LIGHTNING = 33; const int PROJECTILE_ROCKETMINSTA_LASER = 34; +const int PROJECTILE_ARC_BOLT = 35; + // projectile IDs 40-50 reserved const int PROJECTILE_RPC = 60; @@ -305,6 +200,8 @@ const int WATERLEVEL_NONE = 0; const int WATERLEVEL_WETFEET = 1; const int WATERLEVEL_SWIMMING = 2; const int WATERLEVEL_SUBMERGED = 3; + +// server flags const int SERVERFLAG_ALLOW_FULLBRIGHT = 1; const int SERVERFLAG_TEAMPLAY = 2; const int SERVERFLAG_PLAYERSTATS = 4; @@ -319,24 +216,6 @@ vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; vector autocvar_sv_player_headsize = '24 24 12'; -// not so constant -#ifdef SVQC -#define PL_VIEW_OFS autocvar_sv_player_viewoffset -#define PL_MIN autocvar_sv_player_mins -#define PL_MAX autocvar_sv_player_maxs -#define PL_CROUCH_VIEW_OFS autocvar_sv_player_crouch_viewoffset -#define PL_CROUCH_MIN autocvar_sv_player_crouch_mins -#define PL_CROUCH_MAX autocvar_sv_player_crouch_maxs -#define PL_HEAD autocvar_sv_player_headsize -#elif defined(CSQC) -#define PL_VIEW_OFS vec3(getstatf(STAT_PL_VIEW_OFS1), getstatf(STAT_PL_VIEW_OFS2), getstatf(STAT_PL_VIEW_OFS3)) -#define PL_MIN vec3(getstatf(STAT_PL_MIN1), getstatf(STAT_PL_MIN2), getstatf(STAT_PL_MIN3)) -#define PL_MAX vec3(getstatf(STAT_PL_MAX1), getstatf(STAT_PL_MAX2), getstatf(STAT_PL_MAX3)) -#define PL_CROUCH_VIEW_OFS vec3(getstatf(STAT_PL_CROUCH_VIEW_OFS1), getstatf(STAT_PL_CROUCH_VIEW_OFS2), getstatf(STAT_PL_CROUCH_VIEW_OFS3)) -#define PL_CROUCH_MIN vec3(getstatf(STAT_PL_CROUCH_MIN1), getstatf(STAT_PL_CROUCH_MIN2), getstatf(STAT_PL_CROUCH_MIN3)) -#define PL_CROUCH_MAX vec3(getstatf(STAT_PL_CROUCH_MAX1), getstatf(STAT_PL_CROUCH_MAX2), getstatf(STAT_PL_CROUCH_MAX3)) -#endif - // a bit more constant const vector PL_MAX_CONST = '16 16 45'; const vector PL_MIN_CONST = '-16 -16 -24';