X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fprojectile.qc;h=25032806eb9df5029a3066f69eb5b4aacf643cde;hb=707b95ea2f5399ce787bc7a1087d211bd851d4ff;hp=85d5aedcb5f0bd7f638ff4517342c4bfa6bf30a6;hpb=a50d76ee500698d2ee6794ab9ea3084276cc1bed;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/projectile.qc b/qcsrc/client/projectile.qc index 85d5aedcb..25032806e 100644 --- a/qcsrc/client/projectile.qc +++ b/qcsrc/client/projectile.qc @@ -4,10 +4,6 @@ .float trail_oldtime; .float fade_time, fade_rate; -void SUB_Null() -{ -} - void SUB_Stop() { self.move_velocity = self.move_avelocity = '0 0 0'; @@ -164,14 +160,11 @@ void loopsound(entity e, float ch, string samp, float vol, float attn) return; sound(e, ch, samp, vol, attn); - e.snd_looping = 1; + e.snd_looping = ch; } void Ent_RemoveProjectile() { - if(self.snd_looping) - sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); - if(self.count & 0x80) { tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self); @@ -229,6 +222,7 @@ void Ent_Projectile() self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); + setorigin(self, self.origin); if(self.count & 0x80) { self.velocity_x = ReadCoord(); @@ -303,6 +297,10 @@ void Ent_Projectile() case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break; case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break; case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break; + + case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break; + case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break; + default: error("Received invalid CSQC projectile, can't work with this!"); break; @@ -323,7 +321,7 @@ void Ent_Projectile() self.mins = '0 0 -4'; self.maxs = '0 0 -4'; self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; self.move_bounce_factor = g_balance_electro_secondary_bouncefactor; self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop; break; @@ -340,7 +338,7 @@ void Ent_Projectile() self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor; self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop; break; @@ -352,21 +350,21 @@ void Ent_Projectile() self.colormod = '2 1 1'; self.alphamod = 0.5; self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; break; case PROJECTILE_PORTO_BLUE: self.colormod = '1 1 2'; self.alphamod = 0.5; self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; break; case PROJECTILE_HAGAR_BOUNCING: self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; break; case PROJECTILE_CRYLINK_BOUNCING: self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; break; case PROJECTILE_FIREBALL: loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM); @@ -376,7 +374,7 @@ void Ent_Projectile() case PROJECTILE_FIREMINE: loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM); self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = SUB_Null; + self.move_touch = func_null; self.mins = '-4 -4 -4'; self.maxs = '4 4 4'; break; @@ -406,12 +404,25 @@ void Ent_Projectile() break; case PROJECTILE_WAKIROCKET: loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM); - break; + break; + /* case PROJECTILE_WAKICANNON: break; + case PROJECTILE_BUMBLE_GUN: + // only new engines support sound moving with object + loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM); + self.mins = '0 0 -4'; + self.maxs = '0 0 -4'; + self.move_movetype = MOVETYPE_BOUNCE; + self.move_touch = func_null; + self.move_bounce_factor = g_balance_electro_secondary_bouncefactor; + self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop; + break; + */ default: break; } + setsize(self, self.mins, self.maxs); } if(self.gravity)