X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmiscfunctions.qh;fp=qcsrc%2Fclient%2Fmiscfunctions.qh;h=6c643962a65678ab19643cc48a2300536aab2ee0;hb=bb80a6aba067167c6ef8d5f3465f03bd34142fa2;hp=0000000000000000000000000000000000000000;hpb=a035d049951445f892a37bfdef3e738f8a18e8b9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/miscfunctions.qh b/qcsrc/client/miscfunctions.qh new file mode 100644 index 000000000..6c643962a --- /dev/null +++ b/qcsrc/client/miscfunctions.qh @@ -0,0 +1,165 @@ +#ifndef MISCFUNCTIONS_H +#define MISCFUNCTIONS_H + +entity players; +entity teams; +float team_count; // real teams + +void AuditLists(); + +float RegisterPlayer(entity player); + +void RemovePlayer(entity player); + +void MoveToLast(entity e); + +float RegisterTeam(entity Team); + +void RemoveTeam(entity Team); + +entity GetTeam(int Team, bool add); + +vector HUD_GetFontsize(string cvarname); + +float PreviewExists(string name); + +vector rotate(vector v, float a); + +int ColorTranslateMode; + +string ColorTranslateRGB(string s); + +// decolorizes and team colors the player name when needed +string playername(string thename, float teamid); + +float cvar_or(string cv, float v); + +vector project_3d_to_2d(vector vec); + +void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8); + +float expandingbox_sizefactor_from_fadelerp(float fadelerp); + +vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor); + +void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag); + +void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag); + +// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box +float _drawpic_imgaspect; +vector _drawpic_imgsize; +vector _drawpic_sz; +float _drawpic_oldsz; +string _drawpic_picpath; +#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\ + do {\ + _drawpic_imgsize = draw_getimagesize(pic);\ + if(_drawpic_imgsize != '0 0 0') {\ + _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\ + _drawpic_sz = mySize;\ + if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\ + _drawpic_oldsz = _drawpic_sz.x;\ + _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\ + if(_drawpic_sz.x)\ + drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\ + } else {\ + _drawpic_oldsz = _drawpic_sz.y;\ + _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\ + if(_drawpic_sz.y)\ + drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\ + }\ + }\ + } while(0) + +// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga +#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\ + do{\ + _drawpic_picpath = strcat(hud_skin_path, "/", pic);\ + if(precache_pic(_drawpic_picpath) == "") {\ + _drawpic_picpath = strcat("gfx/hud/default/", pic);\ + }\ + drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\ + _drawpic_picpath = string_null;\ + } while(0) + +// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga +#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\ + do{\ + _drawpic_picpath = strcat(hud_skin_path, "/", pic);\ + if(precache_pic(_drawpic_picpath) == "") {\ + _drawpic_picpath = strcat("gfx/hud/default/", pic);\ + }\ + drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\ + _drawpic_picpath = string_null;\ + } while(0) + +void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp); + +void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp); + +#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) do { \ + float textaspect, oldsz; \ + textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y; \ + if(sz.x/sz.y > textaspect) { \ + oldsz = sz.x; \ + sz.x = sz.y * textaspect; \ + pos.x += (oldsz - sz.x) * 0.5; \ + } else { \ + oldsz = sz.y; \ + sz.y = sz.x / textaspect; \ + pos.y += (oldsz - sz.y) * 0.5; \ + } \ +} while(0) + +// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box +void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag); + +// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box +void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag); + +vector drawfontscale; +void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp); + +// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box +void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp); + +void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp); + +void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp); + +// this draws the triangles of a model DIRECTLY. Don't expect high performance, really... +float PolyDrawModelSurface(entity e, float i_s); +void PolyDrawModel(entity e); + +void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag); + +const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map +vector getplayerorigin(int pl); + +float getplayeralpha(float pl); + +vector getcsqcplayercolor(float pl); + +float getplayerisdead(float pl); + +void URI_Get_Callback(int id, float status, string data); + +void draw_beginBoldFont(); + +void draw_endBoldFont(); + + +const int MAX_ACCURACY_LEVELS = 10; +float acc_lev[MAX_ACCURACY_LEVELS]; +vector acc_col[MAX_ACCURACY_LEVELS]; +float acc_col_loadtime; +int acc_levels; +string acc_color_levels; +void Accuracy_LoadLevels(); + +void Accuracy_LoadColors(); + +vector Accuracy_GetColor(float accuracy); + +#endif