X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qh;fp=qcsrc%2Fclient%2Fhud.qh;h=0000000000000000000000000000000000000000;hb=c21d7bb9d4f0b5f0cf78152f4baffc4b41e4bfb5;hp=d30eea145de3c29e86281185819f3732f4344bb0;hpb=740e0b5ddf3728a9066379ac22a11c60da41d66d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh deleted file mode 100644 index d30eea145..000000000 --- a/qcsrc/client/hud.qh +++ /dev/null @@ -1,418 +0,0 @@ -#ifndef HUD_H -#define HUD_H - -#include "../common/weapons/all.qh" - -const int HUD_PANEL_MAX = 24; -entity hud_panel[HUD_PANEL_MAX]; -const int HUD_PANEL_FIRST = 0; -int HUD_PANEL_NUM; -int HUD_PANEL_LAST; - -int panel_order[HUD_PANEL_MAX]; -string hud_panelorder_prev; - -bool hud_draw_maximized; -bool hud_panel_radar_maximized; -bool hud_panel_radar_mouse; -float hud_panel_radar_bottom; -bool hud_panel_radar_temp_hidden; -bool chat_panel_modified; -bool radar_panel_modified; - -void HUD_Radar_Hide_Maximized(); - -void HUD_Reset (void); -void HUD_Main (void); - -int vote_yescount; -int vote_nocount; -int vote_needed; -int vote_highlighted; // currently selected vote - -int vote_active; // is there an active vote? -int vote_prev; // previous state of vote_active to check for a change -float vote_alpha; -float vote_change; // "time" when vote_active changed - -float hud_panel_quickmenu; - -vector mousepos; -vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) -vector panel_click_resizeorigin; // coordinates for opposite point when resizing -float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright -entity highlightedPanel; -float highlightedAction; // 0 = nothing, 1 = move, 2 = resize - -const float BORDER_MULTIPLIER = 0.25; -float scoreboard_bottom; -int weapon_accuracy[WEP_MAXCOUNT]; - -int complain_weapon; -string complain_weapon_name; -float complain_weapon_type; -float complain_weapon_time; - -int ps_primary, ps_secondary; -int ts_primary, ts_secondary; - -int last_switchweapon; -int last_activeweapon; -float weapontime; -float weaponprevtime; - -float teamnagger; - -float hud_configure_checkcollisions; -float hud_configure_prev; -vector hud_configure_gridSize; -vector hud_configure_realGridSize; - -int hudShiftState; -const int S_SHIFT = 1; -const int S_CTRL = 2; -const int S_ALT = 4; - -float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel - -float hud_fade_alpha; - -string hud_skin_path; -string hud_skin_prev; - -vector myteamcolors; - -entity highlightedPanel_backup; -vector panel_pos_backup; -vector panel_size_backup; - -vector panel_size_copied; - -entity panel; -entityclass(HUDPanel); -class(HUDPanel) .string panel_name; -class(HUDPanel) .int panel_id; -class(HUDPanel) .vector current_panel_pos; -class(HUDPanel) .vector current_panel_size; -class(HUDPanel) .string current_panel_bg; -class(HUDPanel) .float current_panel_bg_alpha; -class(HUDPanel) .float current_panel_bg_border; -class(HUDPanel) .vector current_panel_bg_color; -class(HUDPanel) .float current_panel_bg_color_team; -class(HUDPanel) .float current_panel_bg_padding; -class(HUDPanel) .float current_panel_fg_alpha; -class(HUDPanel) .float update_time; -float panel_enabled; -vector panel_pos; -vector panel_size; -string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use -vector panel_bg_color; -string panel_bg_color_str; -float panel_bg_color_team; -string panel_bg_color_team_str; -float panel_fg_alpha; -float panel_bg_alpha; -string panel_bg_alpha_str; -float panel_bg_border; -string panel_bg_border_str; -float panel_bg_padding; -string panel_bg_padding_str; - -class(HUDPanel) .void() panel_draw; - -// chat panel can be reduced / moved while the mapvote is active -// let know the mapvote panel about chat pos and size -float chat_posy; -float chat_sizey; - -float current_player; - -float stringwidth_colors(string s, vector theSize); -float stringwidth_nocolors(string s, vector theSize); -float GetPlayerColorForce(int i); -int GetPlayerColor(int i); -string GetPlayerName(int i); -void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag); - -.int panel_showflags; -const int PANEL_SHOW_NEVER = 0x00; -const int PANEL_SHOW_MAINGAME = 0x01; -const int PANEL_SHOW_MINIGAME = 0x02; -const int PANEL_SHOW_ALWAYS = 0xff; -bool HUD_Panel_CheckFlags(int showflags); - - -// prev_* vars contain the health/armor at the previous FRAME -// set to -1 when player is dead or was not playing -int prev_health, prev_armor; -float health_damagetime, armor_damagetime; -int health_beforedamage, armor_beforedamage; -// old_p_* vars keep track of previous values when smoothing value changes of the progressbar -int old_p_health, old_p_armor; -float old_p_healthtime, old_p_armortime; -// prev_p_* vars contain the health/armor progressbar value at the previous FRAME -// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h) -int prev_p_health, prev_p_armor; - -void HUD_ItemsTime(); - -#define HUD_PANELS(HUD_PANEL) \ - HUD_PANEL(WEAPONS , HUD_Weapons , weapons, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(AMMO , HUD_Ammo , ammo, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(POWERUPS , HUD_Powerups , powerups, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(NOTIFY , HUD_Notify , notify, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(TIMER , HUD_Timer , timer, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(RADAR , HUD_Radar , radar, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(SCORE , HUD_Score , score, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(VOTE , HUD_Vote , vote, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(MODICONS , HUD_ModIcons , modicons, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(CHAT , HUD_Chat , chat, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(PHYSICS , HUD_Physics , physics, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME ) \ - HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME ) \ - HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp ,minigamehelp, PANEL_SHOW_MINIGAME ) \ - HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu ,minigamemenu, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(MAPVOTE , MapVote_Draw ,mapvote, PANEL_SHOW_ALWAYS ) \ - HUD_PANEL(ITEMSTIME , HUD_ItemsTime ,itemstime, PANEL_SHOW_MAINGAME ) \ - HUD_PANEL(QUICKMENU , HUD_QuickMenu , quickmenu, PANEL_SHOW_MAINGAME ) \ - // always add new panels to the end of list - - -#define HUD_PANEL(NAME, draw_func, name, showflags) \ - int HUD_PANEL_##NAME; \ - void draw_func(void); \ - void RegisterHUD_Panel_##NAME() { \ - HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \ - entity hud_panelent = spawn(); \ - hud_panel[HUD_PANEL_##NAME] = hud_panelent; \ - hud_panelent.classname = "hud_panel"; \ - hud_panelent.panel_name = #name; \ - hud_panelent.panel_id = HUD_PANEL_##NAME; \ - hud_panelent.panel_draw = draw_func; \ - hud_panelent.panel_showflags = showflags; \ - HUD_PANEL_NUM++; \ - } \ - ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME); - -HUD_PANELS(HUD_PANEL) -#undef HUD_PANEL - -#define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME] - - -// Because calling lots of functions in QC apparently cuts fps in half on many machines: -// ---------------------- -// MACRO HELL STARTS HERE -// ---------------------- -// Little help for the poor people who have to make sense of this: Start from the bottom ;) - -// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str -// comment on last line of macro: // we probably want to see a background in config mode at all times... -#define HUD_Panel_GetBg() do { \ - string panel_bg; \ - if (!autocvar__hud_configure && panel_bg_str == "0") { \ - panel_bg = "0"; \ - } else { \ - if (panel_bg_str == "") { \ - panel_bg_str = autocvar_hud_panel_bg; \ - } \ - if (panel_bg_str == "0" && !autocvar__hud_configure) { \ - panel_bg = "0"; \ - } else { \ - if (panel_bg_str == "0" && autocvar__hud_configure) \ - panel_bg_alpha_str = "0"; \ - panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \ - if (precache_pic(panel_bg) == "") { \ - panel_bg = strcat(hud_skin_path, "/", "border_default"); \ - if (precache_pic(panel_bg) == "") { \ - panel_bg = strcat("gfx/hud/default/", "border_default"); \ - } \ - } \ - } \ - } \ - if (panel.current_panel_bg) \ - strunzone(panel.current_panel_bg); \ - panel.current_panel_bg = strzone(panel_bg); \ -} while(0) - -// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. -#define HUD_Panel_GetColor() do { \ - if ((teamplay) && panel_bg_color_team) { \ - if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \ - panel_bg_color = '1 0 0' * panel_bg_color_team; \ - else \ - panel_bg_color = myteamcolors * panel_bg_color_team; \ - } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \ - panel_bg_color = '1 0 0' * panel_bg_color_team; \ - } else { \ - if (panel_bg_color_str == "") { \ - panel_bg_color = autocvar_hud_panel_bg_color; \ - } else { \ - if (panel_bg_color_str == "shirt") { \ - panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \ - } else if (panel_bg_color_str == "pants") { \ - panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \ - } else { \ - panel_bg_color = stov(panel_bg_color_str); \ - } \ - } \ - } \ -} while(0) - -// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str -#define HUD_Panel_GetColorTeam() do { \ - if (panel_bg_color_team_str == "") { \ - panel_bg_color_team = autocvar_hud_panel_bg_color_team; \ - } else { \ - panel_bg_color_team = stof(panel_bg_color_team_str); \ - } \ -} while(0) - -// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks -// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel -#define HUD_Panel_GetBgAlpha() do { \ - if (panel_bg_alpha_str == "") { \ - panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \ - } \ - panel_bg_alpha = stof(panel_bg_alpha_str); \ - if (autocvar__hud_configure) { \ - if (!panel_enabled) \ - panel_bg_alpha = 0.25; \ - else if (menu_enabled == 2 && panel == highlightedPanel) \ - panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ - else \ - panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \ - } \ -} while(0) - -// Get value for panel_fg_alpha. Also do various minalpha checks -// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode -#define HUD_Panel_GetFgAlpha() do { \ - panel_fg_alpha = autocvar_hud_panel_fg_alpha; \ - if (autocvar__hud_configure && !panel_enabled) \ - panel_fg_alpha = 0.25; \ -} while(0) - -// Get border. See comments above, it's similar. -#define HUD_Panel_GetBorder() do { \ - if (panel_bg_border_str == "") { \ - panel_bg_border = autocvar_hud_panel_bg_border; \ - } else { \ - panel_bg_border = stof(panel_bg_border_str); \ - } \ -} while(0) - -// Get padding. See comments above, it's similar. -// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values -#define HUD_Panel_GetPadding() do { \ - if (panel_bg_padding_str == "") { \ - panel_bg_padding = autocvar_hud_panel_bg_padding; \ - } else { \ - panel_bg_padding = stof(panel_bg_padding_str); \ - } \ - panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \ -} while(0) - -// return smoothly faded pos and size of given panel when a dialog is active -// don't center too wide panels, it doesn't work with different resolutions -#define HUD_Panel_UpdatePosSize_ForMenu() do { \ - vector menu_enable_size = panel_size; \ - float max_panel_width = 0.52 * vid_conwidth; \ - if(panel_size.x > max_panel_width) \ - { \ - menu_enable_size.x = max_panel_width; \ - menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \ - } \ - vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \ - panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \ - panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \ -} while(0) - -// Scale the pos and size vectors to absolute coordinates -#define HUD_Panel_ScalePosSize() do { \ - panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \ - panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \ -} while(0) - -// NOTE: in hud_configure mode cvars must be reloaded every frame -#define HUD_Panel_UpdateCvars() do { \ - if (panel.update_time <= time) { \ - if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \ - panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ - panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \ - HUD_Panel_ScalePosSize(); \ - panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \ - panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \ - panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \ - panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \ - panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \ - panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \ - HUD_Panel_GetBg(); \ - if (panel.current_panel_bg != "0") { \ - HUD_Panel_GetColorTeam(); \ - HUD_Panel_GetColor(); \ - HUD_Panel_GetBgAlpha(); \ - HUD_Panel_GetBorder(); \ - } \ - HUD_Panel_GetFgAlpha(); \ - HUD_Panel_GetPadding(); \ - panel.current_panel_bg_alpha = panel_bg_alpha; \ - panel.current_panel_fg_alpha = panel_fg_alpha; \ - if (menu_enabled == 2 && panel == highlightedPanel) { \ - HUD_Panel_UpdatePosSize_ForMenu(); \ - } else { \ - panel_bg_alpha *= hud_fade_alpha; \ - panel_fg_alpha *= hud_fade_alpha; \ - } \ - panel.current_panel_pos = panel_pos; \ - panel.current_panel_size = panel_size; \ - panel.current_panel_bg_border = panel_bg_border; \ - panel.current_panel_bg_color = panel_bg_color; \ - panel.current_panel_bg_color_team = panel_bg_color_team; \ - panel.current_panel_bg_padding = panel_bg_padding; \ - panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \ - } else { \ - panel_pos = panel.current_panel_pos; \ - panel_size = panel.current_panel_size; \ - panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \ - panel_bg_border = panel.current_panel_bg_border; \ - panel_bg_color = panel.current_panel_bg_color; \ - panel_bg_color_team = panel.current_panel_bg_color_team; \ - panel_bg_padding = panel.current_panel_bg_padding; \ - panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \ - } \ -} while(0) - -#define HUD_Panel_UpdatePosSize() do { \ - panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \ - panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ - panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \ - HUD_Panel_ScalePosSize(); \ - if (menu_enabled == 2 && panel == highlightedPanel) { \ - HUD_Panel_UpdatePosSize_ForMenu(); \ - } \ - panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \ - HUD_Panel_GetBorder(); \ -} while(0) - -const int NOTIFY_MAX_ENTRIES = 10; -const float NOTIFY_ICON_MARGIN = 0.02; - -int notify_index; -int notify_count; -float notify_times[NOTIFY_MAX_ENTRIES]; -string notify_attackers[NOTIFY_MAX_ENTRIES]; -string notify_victims[NOTIFY_MAX_ENTRIES]; -string notify_icons[NOTIFY_MAX_ENTRIES]; - -void HUD_Notify_Push(string icon, string attacker, string victim); - -var void HUD_ModIcons_GameType(vector pos, vector size); -void HUD_ModIcons_SetFunc(); -#endif