X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fgibs.qc;h=9e1c6e7a1395faf93d89ca7234aad0d031bdbbf2;hb=99ff757f1fa76d51845175c3a7a9e3d141d25e68;hp=409f8094264abd9c943250431f109ad246a857d5;hpb=b8e3716086cc9249b2f93f86f082e1acbc922383;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/gibs.qc b/qcsrc/client/gibs.qc index 409f80942..9e1c6e7a1 100644 --- a/qcsrc/client/gibs.qc +++ b/qcsrc/client/gibs.qc @@ -52,8 +52,8 @@ void new_te_bloodshower (float ef, vector org, float explosionspeed, float howma { float i, pmod; pmod = autocvar_cl_particles_quality; - for (i = 0; i < 250 * pmod; ++i) - pointparticles(ef, org, randomvec() * explosionspeed, howmany / 250); + for (i = 0; i < 50 * pmod; ++i) + pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50); } void SUB_RemoveOnNoImpact() @@ -89,11 +89,17 @@ void Gib_Draw() return; if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie... + // TODO somehow make it spray in a direction dependent on self.angles trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_SLIGHTBLOOD")), oldorg, self.origin); else trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_BLOOD")), oldorg, self.origin); self.renderflags = 0; + + // make gibs die faster at low view quality + // if view_quality is 0.5, we want to have them die twice as fast + self.nextthink -= frametime * (1 / bound(0.01, view_quality, 1.00) - 1); + self.alpha = bound(0, self.nextthink - time, 1); if(self.alpha < ALPHA_MIN_VISIBLE) @@ -109,6 +115,7 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector // TODO remove some gibs according to cl_nogibs gib = RubbleNew("gib"); + gib.classname = "gib"; gib.move_movetype = MOVETYPE_BOUNCE; gib.gravity = 1; gib.solid = SOLID_CORPSE; @@ -131,9 +138,10 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector org = trace_endpos; } - gib.move_origin = gib.origin = org; + gib.move_origin = org; + setorigin(gib, org); gib.move_velocity = vconst * autocvar_cl_gibs_velocity_scale + vrand * autocvar_cl_gibs_velocity_random + '0 0 1' * autocvar_cl_gibs_velocity_up; - gib.move_avelocity = prandomvec() * vlen(gib.move_velocity); + gib.move_avelocity = prandomvec() * vlen(gib.move_velocity) * autocvar_cl_gibs_avelocity_scale; gib.move_time = time; gib.damageforcescale = autocvar_cl_gibs_damageforcescale; @@ -149,7 +157,7 @@ void Ent_GibSplash(float isNew) vector org, vel; string specstr; float issilent; - string gentle_prefix; + string gentle_prefix = "morphed_"; float c, randomvalue; @@ -170,8 +178,6 @@ void Ent_GibSplash(float isNew) gentle_prefix = ""; else if(cl_gentle_gibs == 3) gentle_prefix = "happy_"; - else - gentle_prefix = "morphed_"; } else if(autocvar_cl_particlegibs) { @@ -188,7 +194,7 @@ void Ent_GibSplash(float isNew) if(amount <= 0 || !isNew) return; - self.origin = org; // for the sounds + setorigin(self, org); // for the sounds specnum = (type & 0x78) / 8; // blood/gibmodel type: using four bits (0..7, bit indexes 3,4,5) issilent = (type & 0x40);