X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fdamage.qc;h=cd7ac7bfa468a1e8422ddb7c131bc9784a0e6436;hb=4dd4d777cd18675c212af922d4d19ad2a40dbb9c;hp=fc8b83b5b6c8666a11efe0961ebe8af011cfcbfb;hpb=a285cb5478e1034f42cf9cb29d205864183129aa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index fc8b83b5b..cd7ac7bfa 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -39,7 +39,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum) { // particle effects for players and objects damaged by weapons (eg: flames coming out of victims shot with rockets) - float life, nearestbone; + float life, nearestbone = 0; string specstr, effectname; entity e; @@ -61,7 +61,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum) continue; // player model bone blacklist // now choose the bone closest to impact origin - if(vlen(hitorg - gettaginfo(self, tagnum)) <= vlen(hitorg - gettaginfo(self, nearestbone))) + if(nearestbone == 0 || vlen(hitorg - gettaginfo(self, tagnum)) <= vlen(hitorg - gettaginfo(self, nearestbone))) nearestbone = tagnum; } gettaginfo(self, nearestbone); // set gettaginfo_name @@ -113,7 +113,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum) void Ent_DamageInfo(float isNew) { - float dmg, rad, edge, thisdmg, forcemul, species, hitplayer; + float dmg, rad, edge, thisdmg, forcemul, species, hitplayer = FALSE; vector force, thisforce; entity oldself; @@ -182,7 +182,7 @@ void Ent_DamageInfo(float isNew) if(vlen(thisforce)) { self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor); - self.move_flags &~= FL_ONGROUND; + self.move_flags &= ~FL_ONGROUND; } if(w_issilent) @@ -211,43 +211,43 @@ void Ent_DamageInfo(float isNew) switch(w_deathtype) { - case DEATH_VHCRUSH: + case DEATH_VH_CRUSH: break; // spiderbot - case DEATH_SBMINIGUN: + case DEATH_VH_SPID_MINIGUN: string _snd; _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw"); - sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_SBROCKET: - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + case DEATH_VH_SPID_ROCKET: + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1); break; - case DEATH_SBBLOWUP: - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); + case DEATH_VH_SPID_DEATH: + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; - - case DEATH_WAKIGUN: - sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); + + case DEATH_VH_WAKI_GUN: + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_WAKIROCKET: - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + case DEATH_VH_WAKI_ROCKET: + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1); break; - case DEATH_WAKIBLOWUP: - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); + case DEATH_VH_WAKI_DEATH: + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_CANNON: - sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); + case DEATH_VH_RAPT_CANNON: + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_BOMB_SPLIT: + case DEATH_VH_RAPT_FRAGMENT: float i; vector ang, vel; for(i = 1; i < 4; ++i) @@ -256,17 +256,21 @@ void Ent_DamageInfo(float isNew) ang = vectoangles(vel); RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i)); } - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_BOMB: - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + case DEATH_VH_RAPT_BOMB: + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_DEATH: - sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); + case DEATH_VH_RAPT_DEATH: + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; + case DEATH_VH_BUMB_GUN: + sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM); + pointparticles(particleeffectnum("bigplasma_impact"), self.origin, w_backoff * 1000, 1); + break; } } @@ -285,38 +289,38 @@ void Ent_DamageInfo(float isNew) switch(w_deathtype) { case DEATH_TURRET_EWHEEL: - sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_FLAC: pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1); _snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw"); - sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM); break; case DEATH_TURRET_MLRS: case DEATH_TURRET_HK: - case DEATH_TURRET_WALKER_ROCKET: + case DEATH_TURRET_WALK_ROCKET: case DEATH_TURRET_HELLION: - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_MACHINEGUN: - case DEATH_TURRET_WALKER_GUN: + case DEATH_TURRET_WALK_GUN: _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw"); - sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_PLASMA: - sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_TURRET_WALKER_MEELE: - sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN); + case DEATH_TURRET_WALK_MEELE: + sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_MIN); pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1); break;