X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fdamage.qc;h=2ac4a01c138f4c7c1511a2985465ab7472350998;hb=d03bf59652dab079deef7cf35e5b80599b13df05;hp=6ff989e4a6ed598d55e0da35ad71d535f33bfa2d;hpb=36f4b513fd7eac9b2dc37d393cebf3b7d98ac9af;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index 6ff989e4a..2ac4a01c1 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -1,6 +1,7 @@ +void DamageEffect(vector hitorg, float dmg, float type, float specnum1); void Ent_DamageInfo(float isNew) { - float dmg, rad, edge, thisdmg, forcemul; + float dmg, rad, edge, thisdmg, forcemul, species; vector force, thisforce; entity oldself; @@ -18,6 +19,7 @@ void Ent_DamageInfo(float isNew) rad = ReadByte(); edge = ReadByte(); force = decompressShortVector(ReadShort()); + species = ReadByte(); if not(isNew) return; @@ -30,13 +32,16 @@ void Ent_DamageInfo(float isNew) else forcemul = 1; - for(self = findradius(w_org, rad); self; self = self.chain) + for(self = findradius(w_org, rad + MAX_DAMAGEEXTRARADIUS); self; self = self.chain) { + vector nearest = NearestPointOnBox(self, w_org); if(rad) { - thisdmg = vlen(self.origin - w_org) / rad; + thisdmg = ((vlen (nearest - w_org) - bound(MIN_DAMAGEEXTRARADIUS, self.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad); if(thisdmg >= 1) continue; + if(thisdmg < 0) + thisdmg = 0; if(dmg) { thisdmg = dmg + (edge - dmg) * thisdmg; @@ -50,6 +55,9 @@ void Ent_DamageInfo(float isNew) } else { + if(vlen(nearest - w_org) > bound(MIN_DAMAGEEXTRARADIUS, self.damageextraradius, MAX_DAMAGEEXTRARADIUS)) + continue; + thisdmg = dmg; thisforce = forcemul * force; } @@ -66,6 +74,8 @@ void Ent_DamageInfo(float isNew) if(self.event_damage) self.event_damage(thisdmg, w_deathtype, w_org, thisforce); + + DamageEffect(w_org, thisdmg, w_deathtype, species); } self = oldself; @@ -88,33 +98,33 @@ void Ent_DamageInfo(float isNew) case DEATH_SBMINIGUN: string _snd; _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw"); - sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_SBROCKET: - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1); break; case DEATH_SBBLOWUP: - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; case DEATH_WAKIGUN: - sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_WAKIROCKET: - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1); break; case DEATH_WAKIBLOWUP: - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; case DEATH_RAPTOR_CANNON: - sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_RAPTOR_BOMB_SPLIT: @@ -128,15 +138,15 @@ void Ent_DamageInfo(float isNew) } - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1); break; case DEATH_RAPTOR_BOMB: - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_RAPTOR_DEATH: - sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; } @@ -145,6 +155,7 @@ void Ent_DamageInfo(float isNew) if(DEATH_ISTURRET(w_deathtype)) { + string _snd; traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world); if(trace_plane_normal != '0 0 0') w_backoff = trace_plane_normal; @@ -156,46 +167,38 @@ void Ent_DamageInfo(float isNew) switch(w_deathtype) { case DEATH_TURRET_EWHEEL: - sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); - pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1); + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); + pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_FLAC: - vector org2; - org2 = w_org + w_backoff * 6; - pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1); - if (w_random<0.15) - sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM); - else if (w_random<0.7) - sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM); - else - sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM); - + pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1); + _snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw"); + sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); break; case DEATH_TURRET_MLRS: case DEATH_TURRET_HK: case DEATH_TURRET_WALKER_ROCKET: case DEATH_TURRET_HELLION: - sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_MACHINEGUN: case DEATH_TURRET_WALKER_GUN: - string _snd; _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw"); - sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_PLASMA: - sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1); break; case DEATH_TURRET_WALKER_MEELE: - sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_MIN); + sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1); break; @@ -234,3 +237,89 @@ void DamageInfo_Precache() for(i = WEP_FIRST; i <= WEP_LAST; ++i) (get_weaponinfo(i)).weapon_func(WR_PRECACHE); } + +void DamageEffect_Think() +{ + if(time >= self.cnt || self.owner == world || self.owner.model == "" || !self.owner.drawmask) + { + // time is up or the player got gibbed / disconnected + remove(self); + return; + } + if(self.owner.entnum == player_localentnum && !autocvar_chase_active) + return; // if we aren't using a third person view, hide our own effects + + // now generate the particles + vector org; + org = gettaginfo(self, 0); // origin at attached location + pointparticles(self.team, org, '0 0 0', 1); + self.nextthink = time + autocvar_cl_damageeffect_ticrate; +} + +void DamageEffect(vector hitorg, float dmg, float type, float specnum) +{ + // particle effects for players and objects damaged by weapons (eg: flames coming out of victims shot with rockets) + + float life, i; + string specstr, effectnum; + entity e; + + if(autocvar_cl_gentle || autocvar_cl_gentle_damage) + return; + if(self == world || self.model == "" || !self.drawmask) + return; + + // return if we reached our damage effect limit + for(e = world; (e = find(e, classname, "damageeffect")); ) + if(e.owner.entnum == self.entnum) + i += 1; + if(autocvar_cl_damageeffect < 1 || (self.isplayermodel && i >= autocvar_cl_damageeffect_limit)) + return; // allow multiple damage effects on players + if(autocvar_cl_damageeffect < 2 || (!self.isplayermodel && i)) + return; // allow a single damage effect on objects + + specstr = species_prefix(specnum); + life = bound(autocvar_cl_damageeffect_lifetime_min, dmg * autocvar_cl_damageeffect_lifetime, autocvar_cl_damageeffect_lifetime_max); + type = DEATH_WEAPONOF(type); + e = get_weaponinfo(type); + + effectnum = strcat("weapondamage_", e.netname); + // if the weapon is a bullet weapon, its damage effect is blood + // since blood is species dependent, use the species tag for this effect + if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE) + { + if(self.isplayermodel) + { + effectnum = strcat(effectnum, "_", specstr); + effectnum = substring(effectnum, 0, strlen(effectnum) - 1); // remove the _ symbol at the end of the species tag + } + else + return; // objects don't bleed + } + + // if this is a player, damage effects will show on the limb where damage was dealt + // we do this by choosing the skeletal bone closest to the impact, and attaching the effect there + if(self.isplayermodel) + { + float closest; + FOR_EACH_TAG(self) + { + // go through all skeletal bones on the player, and choose the one closest to the damage origin + if(!closest || vlen(hitorg - gettaginfo(self, tagnum)) <= vlen(hitorg - gettaginfo(self, closest))) + closest = tagnum; + } + gettaginfo(self, closest); // set gettaginfo_name to our bone + } + else + gettaginfo(self, 0); // set gettaginfo_name to entity origin + + e = spawn(); + setmodel(e, "models/null.md3"); // necessary to attach and read origin + setattachment(e, self, gettaginfo_name); // attach to the given bone + e.owner = self; + e.cnt = time + life; + e.classname = "damageeffect"; + e.team = particleeffectnum(effectnum); + e.think = DamageEffect_Think; + e.nextthink = time; +}