X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=d159cd3170e27426c5d40653f8f6141c463e6ccb;hb=678388b78fdaad89fc8218dadf7007432b4153c3;hp=23d4e2c2acf62cf164d690e2de4cb3291b39fc90;hpb=f6c24037989dd1b913f25cc0fd79c589ba2af1f9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 23d4e2c2a..d159cd317 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -1,5 +1,4 @@ -#ifndef CLIENT_AUTOCVARS_H -#define CLIENT_AUTOCVARS_H +#pragma once bool autocvar__con_chat_maximized; bool autocvar__hud_configure; @@ -72,15 +71,18 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; +float autocvar_cl_spawn_point_dist_min = 1200; +float autocvar_cl_spawn_point_dist_max = 1600; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; bool autocvar_cl_vehicles_alarm = true; -bool autocvar_cl_vehicles_hud_tactical = 1; +bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; float autocvar_cl_vehicles_crosshair_size = 0.5; +bool autocvar_cl_vehicles_crosshair_colorize = true; bool autocvar__vehicles_shownchasemessage; bool autocvar_cl_velocityzoom_enabled; float autocvar_cl_velocityzoom_factor; @@ -152,7 +154,6 @@ float autocvar_crosshair_size; int autocvar_ekg; float autocvar_fov; float autocvar_g_balance_damagepush_speedfactor; -float autocvar_g_warmup_limit; bool autocvar_hud_cursormode = true; float autocvar_hud_colorflash_alpha; bool autocvar_hud_configure_checkcollisions; @@ -192,8 +193,25 @@ string autocvar_hud_dock; float autocvar_hud_dock_alpha; string autocvar_hud_dock_color; bool autocvar_hud_dock_color_team; +bool autocvar_hud_panel_weapons_dynamichud = true; +bool autocvar_hud_panel_ammo_dynamichud = true; +bool autocvar_hud_panel_powerups_dynamichud = true; +bool autocvar_hud_panel_healtharmor_dynamichud = true; +bool autocvar_hud_panel_notify_dynamichud = true; +bool autocvar_hud_panel_timer_dynamichud = true; +bool autocvar_hud_panel_radar_dynamichud = true; +bool autocvar_hud_panel_score_dynamichud = true; +bool autocvar_hud_panel_racetimer_dynamichud = true; +bool autocvar_hud_panel_vote_dynamichud = true; +bool autocvar_hud_panel_modicons_dynamichud = true; +bool autocvar_hud_panel_pressedkeys_dynamichud = true; +bool autocvar_hud_panel_engineinfo_dynamichud = true; +bool autocvar_hud_panel_infomessages_dynamichud = false; +bool autocvar_hud_panel_physics_dynamichud = true; +bool autocvar_hud_panel_centerprint_dynamichud = true; +bool autocvar_hud_panel_itemstime_dynamichud = true; bool autocvar_hud_panel_ammo; -bool autocvar_hud_panel_ammo_iconalign; // TODO: check if this should be turned into an int +bool autocvar_hud_panel_ammo_iconalign; int autocvar_hud_panel_ammo_maxammo; bool autocvar_hud_panel_ammo_onlycurrent; float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7; @@ -205,8 +223,8 @@ bool autocvar_hud_panel_ammo_text; string autocvar_hud_panel_bg; float autocvar_hud_panel_bg_alpha; float autocvar_hud_panel_bg_border; -vector autocvar_hud_panel_bg_color; // TODO: int? -float autocvar_hud_panel_bg_color_team; // ^ +vector autocvar_hud_panel_bg_color; +float autocvar_hud_panel_bg_color_team; float autocvar_hud_panel_bg_padding; bool autocvar_hud_panel_centerprint; float autocvar_hud_panel_centerprint_align; @@ -229,6 +247,7 @@ float autocvar_hud_panel_engineinfo_framecounter_time; float autocvar_hud_panel_fg_alpha; bool autocvar_hud_panel_healtharmor; int autocvar_hud_panel_healtharmor_baralign; +bool autocvar_hud_panel_healtharmor_combined; bool autocvar_hud_panel_healtharmor_flip; int autocvar_hud_panel_healtharmor_iconalign; int autocvar_hud_panel_healtharmor_maxarmor; @@ -325,6 +344,8 @@ float autocvar_hud_panel_weapons_label_scale = 0.5; bool autocvar_hud_panel_weapons_onlyowned; float autocvar_hud_panel_weapons_noncurrent_alpha = 1; float autocvar_hud_panel_weapons_noncurrent_scale = 1; +float autocvar_hud_panel_weapons_selection_radius = 0; +float autocvar_hud_panel_weapons_selection_speed = 10; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; @@ -397,6 +418,7 @@ float autocvar_scoreboard_offset_left; float autocvar_scoreboard_offset_right; float autocvar_scoreboard_offset_vertical; float autocvar_scoreboard_respawntime_decimals; +bool autocvar_scoreboard_dynamichud = false; bool autocvar_v_flipped; float autocvar_vid_conheight; float autocvar_vid_conwidth; @@ -411,7 +433,6 @@ float autocvar_cl_hitsound_max_pitch = 1.5; float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; int autocvar_cl_eventchase_death = 1; -int autocvar_cl_eventchase_nexball = 1; vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80'; float autocvar_cl_eventchase_generator_distance = 400; float autocvar_cl_eventchase_distance = 140; @@ -453,4 +474,4 @@ float autocvar_crosshair_rpc_alpha = 1; float autocvar_crosshair_rpc_size = 1; int autocvar_cl_nade_timer; bool autocvar_cl_items_nofade; -#endif +float autocvar_slowmo;