X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=b03a67a92f12f0b7a2ed87daf8fadbda906be703;hb=935f38b6d41fb6e2579a4ee1e7c6fb0d063e5869;hp=79b424f867aed3d23b1ebd30cb65ec752132ceea;hpb=5e3a7beca384caa6f3da36fe07b29aff942e7b3e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 79b424f86..b03a67a92 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -57,13 +57,14 @@ float autocvar_cl_nogibs; float autocvar_cl_orthoview; float autocvar_cl_orthoview_nofog; float autocvar_cl_particlegibs; -float autocvar_cl_particles_oldnexbeam; +float autocvar_cl_particles_oldvortexbeam; float autocvar_cl_particles_quality; float autocvar_cl_projectiles_sloppy; float autocvar_cl_readpicture_force; var float autocvar_cl_reticle = 1; -float autocvar_cl_reticle_item_nex; -float autocvar_cl_reticle_item_normal; +var float autocvar_cl_reticle_normal_alpha = 1; +var float autocvar_cl_reticle_weapon = 1; +var float autocvar_cl_reticle_weapon_alpha = 1; float autocvar_cl_reticle_stretch; float autocvar_cl_spawn_event_particles; var float autocvar_cl_spawn_event_sound = 1; @@ -76,8 +77,7 @@ float autocvar_cl_stripcolorcodes; var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; var float autocvar_cl_vehicles_hud_tactical = 1; -float autocvar_cl_velocityzoom_enabled; -float autocvar_cl_velocityzoom_factor; +float autocvar_cl_velocityzoom; var float autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; float autocvar_cl_velocityzoom_time; @@ -116,7 +116,6 @@ string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; float autocvar_crosshair_hittest; float autocvar_crosshair_hittest_blur; -var float autocvar_crosshair_hittest_scale = 1.25; float autocvar_crosshair_hittest_showimpact; float autocvar_crosshair_per_weapon; float autocvar_crosshair_pickup; @@ -127,14 +126,18 @@ float autocvar_crosshair_ring_minelayer; float autocvar_crosshair_ring_minelayer_alpha; float autocvar_crosshair_ring_hagar; float autocvar_crosshair_ring_hagar_alpha; -float autocvar_crosshair_ring_nex; -float autocvar_crosshair_ring_nex_alpha; -float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate; -float autocvar_crosshair_ring_nex_currentcharge_scale; -float autocvar_crosshair_ring_nex_inner_alpha; -float autocvar_crosshair_ring_nex_inner_color_blue; -float autocvar_crosshair_ring_nex_inner_color_green; -float autocvar_crosshair_ring_nex_inner_color_red; +var float autocvar_crosshair_ring_vortex = 1; +var float autocvar_crosshair_ring_vortex_alpha = 0.15; +var float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05; +var float autocvar_crosshair_ring_vortex_currentcharge_scale = 30; +var float autocvar_crosshair_ring_vortex_inner_alpha = 0.15; +var float autocvar_crosshair_ring_vortex_inner_color_blue = 0; +var float autocvar_crosshair_ring_vortex_inner_color_green = 0; +var float autocvar_crosshair_ring_vortex_inner_color_red = 0.8; +var float autocvar_crosshair_ring_arc = 1; +var vector autocvar_crosshair_ring_arc_hot_color = '1 0 0'; +var float autocvar_crosshair_ring_arc_cold_alpha = 0.2; +var float autocvar_crosshair_ring_arc_hot_alpha = 0.5; float autocvar_crosshair_ring_size; float autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; @@ -326,6 +329,7 @@ float autocvar_hud_panel_weapons_ammo; float autocvar_hud_panel_weapons_ammo_alpha; string autocvar_hud_panel_weapons_ammo_color; float autocvar_hud_panel_weapons_ammo_full_cells; +float autocvar_hud_panel_weapons_ammo_full_plasma; float autocvar_hud_panel_weapons_ammo_full_fuel; float autocvar_hud_panel_weapons_ammo_full_nails; float autocvar_hud_panel_weapons_ammo_full_rockets; @@ -413,6 +417,9 @@ float autocvar_vid_conwidth; float autocvar_vid_pixelheight; float autocvar_viewsize; float autocvar_cl_hitsound; +var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta +var float autocvar_cl_hitsound_max_pitch = 1.5; +var float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; var float autocvar_cl_eventchase_death = 1; var float autocvar_cl_eventchase_nexball = 1;