X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=33d1bc21320bee9ca676b8a35405050620af6bf4;hb=f60c05d53612aba786e7f24fc7a8920cd1b7495c;hp=23d4e2c2acf62cf164d690e2de4cb3291b39fc90;hpb=f6c24037989dd1b913f25cc0fd79c589ba2af1f9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 23d4e2c2a..33d1bc213 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -1,5 +1,4 @@ -#ifndef CLIENT_AUTOCVARS_H -#define CLIENT_AUTOCVARS_H +#pragma once bool autocvar__con_chat_maximized; bool autocvar__hud_configure; @@ -72,15 +71,18 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; +float autocvar_cl_spawn_point_dist_min = 1200; +float autocvar_cl_spawn_point_dist_max = 1600; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; bool autocvar_cl_vehicles_alarm = true; -bool autocvar_cl_vehicles_hud_tactical = 1; +bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; float autocvar_cl_vehicles_crosshair_size = 0.5; +bool autocvar_cl_vehicles_crosshair_colorize = true; bool autocvar__vehicles_shownchasemessage; bool autocvar_cl_velocityzoom_enabled; float autocvar_cl_velocityzoom_factor; @@ -91,14 +93,13 @@ string autocvar_cl_weaponpriority; float autocvar_cl_zoomfactor; float autocvar_cl_zoomsensitivity; float autocvar_cl_zoomspeed; -bool autocvar_cl_unpress_zoom_on_spawn = 1; -bool autocvar_cl_unpress_zoom_on_death = 1; -bool autocvar_cl_unpress_zoom_on_weapon_switch = 1; -bool autocvar_cl_unpress_attack_on_weapon_switch = 1; +bool autocvar_cl_unpress_zoom_on_spawn = true; +bool autocvar_cl_unpress_zoom_on_death = true; +bool autocvar_cl_unpress_zoom_on_weapon_switch = true; +bool autocvar_cl_unpress_attack_on_weapon_switch = false; bool autocvar_con_chat; bool autocvar_con_chatrect; float autocvar_con_chatsize; -float autocvar_con_chattime; float autocvar_con_notify; float autocvar_con_notifysize; string autocvar_crosshair; @@ -152,7 +153,6 @@ float autocvar_crosshair_size; int autocvar_ekg; float autocvar_fov; float autocvar_g_balance_damagepush_speedfactor; -float autocvar_g_warmup_limit; bool autocvar_hud_cursormode = true; float autocvar_hud_colorflash_alpha; bool autocvar_hud_configure_checkcollisions; @@ -192,8 +192,29 @@ string autocvar_hud_dock; float autocvar_hud_dock_alpha; string autocvar_hud_dock_color; bool autocvar_hud_dock_color_team; +bool autocvar_hud_panel_weapons_dynamichud = true; +bool autocvar_hud_panel_ammo_dynamichud = true; +bool autocvar_hud_panel_powerups_dynamichud = true; +bool autocvar_hud_panel_healtharmor_dynamichud = true; +bool autocvar_hud_panel_notify_dynamichud = true; +bool autocvar_hud_panel_timer_dynamichud = true; +bool autocvar_hud_panel_radar_dynamichud = true; +bool autocvar_hud_panel_score_dynamichud = true; +bool autocvar_hud_panel_racetimer_dynamichud = true; +bool autocvar_hud_panel_vote_dynamichud = true; +bool autocvar_hud_panel_modicons_dynamichud = true; +bool autocvar_hud_panel_pressedkeys_dynamichud = true; +bool autocvar_hud_panel_engineinfo_dynamichud = true; +bool autocvar_hud_panel_infomessages_dynamichud = false; +bool autocvar_hud_panel_physics_dynamichud = true; +bool autocvar_hud_panel_centerprint_dynamichud = true; +bool autocvar_hud_panel_itemstime_dynamichud = true; +bool autocvar_hud_panel_healtharmor_hide_ondeath = false; +bool autocvar_hud_panel_ammo_hide_ondeath = false; +bool autocvar_hud_panel_powerups_hide_ondeath = false; +bool autocvar_hud_panel_weapons_hide_ondeath = false; bool autocvar_hud_panel_ammo; -bool autocvar_hud_panel_ammo_iconalign; // TODO: check if this should be turned into an int +bool autocvar_hud_panel_ammo_iconalign; int autocvar_hud_panel_ammo_maxammo; bool autocvar_hud_panel_ammo_onlycurrent; float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7; @@ -205,8 +226,8 @@ bool autocvar_hud_panel_ammo_text; string autocvar_hud_panel_bg; float autocvar_hud_panel_bg_alpha; float autocvar_hud_panel_bg_border; -vector autocvar_hud_panel_bg_color; // TODO: int? -float autocvar_hud_panel_bg_color_team; // ^ +vector autocvar_hud_panel_bg_color; +float autocvar_hud_panel_bg_color_team; float autocvar_hud_panel_bg_padding; bool autocvar_hud_panel_centerprint; float autocvar_hud_panel_centerprint_align; @@ -229,6 +250,7 @@ float autocvar_hud_panel_engineinfo_framecounter_time; float autocvar_hud_panel_fg_alpha; bool autocvar_hud_panel_healtharmor; int autocvar_hud_panel_healtharmor_baralign; +bool autocvar_hud_panel_healtharmor_combined; bool autocvar_hud_panel_healtharmor_flip; int autocvar_hud_panel_healtharmor_iconalign; int autocvar_hud_panel_healtharmor_maxarmor; @@ -243,6 +265,7 @@ float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; int autocvar_hud_panel_healtharmor_text; bool autocvar_hud_panel_infomessages; bool autocvar_hud_panel_infomessages_flip; +float autocvar_hud_panel_mapvote_highlight_border = 1; bool autocvar_hud_panel_modicons; int autocvar_hud_panel_modicons_ca_layout; int autocvar_hud_panel_modicons_dom_layout; @@ -300,7 +323,6 @@ bool autocvar_hud_panel_timer_increment; float autocvar_hud_panel_update_interval; bool autocvar_hud_panel_vote; float autocvar_hud_panel_vote_alreadyvoted_alpha; -string autocvar_hud_panel_vote_bg_alpha; bool autocvar_hud_panel_weapons; bool autocvar_hud_panel_weapons_accuracy; bool autocvar_hud_panel_weapons_ammo; @@ -325,6 +347,8 @@ float autocvar_hud_panel_weapons_label_scale = 0.5; bool autocvar_hud_panel_weapons_onlyowned; float autocvar_hud_panel_weapons_noncurrent_alpha = 1; float autocvar_hud_panel_weapons_noncurrent_scale = 1; +float autocvar_hud_panel_weapons_selection_radius = 0; +float autocvar_hud_panel_weapons_selection_speed = 10; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; @@ -370,33 +394,10 @@ float autocvar_hud_shownames_offset; string autocvar_hud_skin; float autocvar_menu_mouse_speed; string autocvar_menu_skin; -float autocvar_r_drawviewmodel; int autocvar_r_fakelight; int autocvar_r_fullbright; float autocvar_r_letterbox; -bool autocvar_scoreboard_accuracy; -bool autocvar_scoreboard_accuracy_doublerows; -bool autocvar_scoreboard_accuracy_nocolors; -float autocvar_scoreboard_alpha_bg; -float autocvar_scoreboard_alpha_fg = 1.0; -float autocvar_scoreboard_alpha_name = 0.9; -float autocvar_scoreboard_alpha_name_self = 1; -float autocvar_scoreboard_bg_scale; -float autocvar_scoreboard_border_thickness; -float autocvar_scoreboard_color_bg_b; -float autocvar_scoreboard_color_bg_g; -float autocvar_scoreboard_color_bg_r; -float autocvar_scoreboard_color_bg_team; string autocvar_scoreboard_columns; -float autocvar_scoreboard_fadeinspeed = 10; -float autocvar_scoreboard_fadeoutspeed = 5; -bool autocvar_scoreboard_highlight; -float autocvar_scoreboard_highlight_alpha = 0.10; -float autocvar_scoreboard_highlight_alpha_self = 0.25; -float autocvar_scoreboard_offset_left; -float autocvar_scoreboard_offset_right; -float autocvar_scoreboard_offset_vertical; -float autocvar_scoreboard_respawntime_decimals; bool autocvar_v_flipped; float autocvar_vid_conheight; float autocvar_vid_conwidth; @@ -411,9 +412,6 @@ float autocvar_cl_hitsound_max_pitch = 1.5; float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; int autocvar_cl_eventchase_death = 1; -int autocvar_cl_eventchase_nexball = 1; -vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80'; -float autocvar_cl_eventchase_generator_distance = 400; float autocvar_cl_eventchase_distance = 140; float autocvar_cl_eventchase_speed = 1.3; vector autocvar_cl_eventchase_maxs = '12 12 8'; @@ -443,6 +441,7 @@ string autocvar__cl_playermodel; float autocvar_cl_deathglow; bool autocvar_developer_csqcentities; float autocvar_g_jetpack_attenuation; +bool autocvar_cl_showspectators; string autocvar_crosshair_hmg = ""; vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2'; float autocvar_crosshair_hmg_alpha = 1; @@ -452,5 +451,4 @@ vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2'; float autocvar_crosshair_rpc_alpha = 1; float autocvar_crosshair_rpc_size = 1; int autocvar_cl_nade_timer; -bool autocvar_cl_items_nofade; -#endif +bool autocvar_r_drawviewmodel;