X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=102ea1e30f96147378c672e0d90cd2d6867855ec;hb=99b38c1880083b997b6d0de37d8403b1e9124818;hp=5002a2e3356ae4f03e1cc53acc5a674a4a241b99;hpb=0cae36390279e286998a429f6b7b3c520e894d6a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 5002a2e33..102ea1e30 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -10,7 +10,7 @@ float autocvar_camera_forward_follows; float autocvar_camera_free; float autocvar_camera_look_attenuation; float autocvar_camera_look_player; -float autocvar_camera_mouse_treshold; +float autocvar_camera_mouse_threshold; float autocvar_camera_reset; float autocvar_camera_speed_attenuation; float autocvar_camera_speed_chase; @@ -87,24 +87,35 @@ string autocvar_crosshair_dot_color; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; float autocvar_crosshair_effect_speed; +float autocvar_crosshair_hitindication; +string autocvar_crosshair_hitindication_color; +float autocvar_crosshair_hitindication_speed; float autocvar_crosshair_hittest; float autocvar_crosshair_hittest_blur; float autocvar_crosshair_hittest_showimpact; float autocvar_crosshair_per_weapon; float autocvar_crosshair_pickup; float autocvar_crosshair_pickup_speed; -float autocvar_crosshair_ring_campingrifle_alpha; +float autocvar_crosshair_ring; +float autocvar_crosshair_ring_inner; +float autocvar_crosshair_ring_minelayer; +float autocvar_crosshair_ring_minelayer_alpha; +float autocvar_crosshair_ring_nex; +float autocvar_crosshair_ring_nex_alpha; float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate; float autocvar_crosshair_ring_nex_currentcharge_scale; float autocvar_crosshair_ring_nex_inner_alpha; float autocvar_crosshair_ring_nex_inner_color_blue; float autocvar_crosshair_ring_nex_inner_color_green; float autocvar_crosshair_ring_nex_inner_color_red; -float autocvar_crosshair_ring_nex_outer_alpha; float autocvar_crosshair_ring_size; +float autocvar_crosshair_ring_reload; +float autocvar_crosshair_ring_reload_alpha; +float autocvar_crosshair_ring_reload_size; float autocvar_crosshair_size; float autocvar_ekg; float autocvar_fov; +float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_tuba_attenuation; float autocvar_g_balance_tuba_fadetime; float autocvar_g_balance_tuba_volume; @@ -133,6 +144,16 @@ float autocvar_hud_configure_grid_alpha; float autocvar_hud_configure_grid_xsize; float autocvar_hud_configure_grid_ysize; float autocvar_hud_configure_teamcolorforced; +float autocvar_hud_contents; +float autocvar_hud_contents_factor; +float autocvar_hud_contents_fadeintime; +float autocvar_hud_contents_fadeouttime; +float autocvar_hud_contents_lava_alpha; +string autocvar_hud_contents_lava_color; +float autocvar_hud_contents_slime_alpha; +string autocvar_hud_contents_slime_color; +float autocvar_hud_contents_water_alpha; +string autocvar_hud_contents_water_color; float autocvar_hud_damage; string autocvar_hud_damage_color; float autocvar_hud_damage_factor; @@ -177,7 +198,11 @@ float autocvar_hud_panel_healtharmor_maxhealth; float autocvar_hud_panel_healtharmor_progressbar; string autocvar_hud_panel_healtharmor_progressbar_armor; string autocvar_hud_panel_healtharmor_progressbar_health; -string autocvar_hud_panel_healtharmor_progressbar_gfx; +float autocvar_hud_panel_healtharmor_progressbar_gfx; +float autocvar_hud_panel_healtharmor_progressbar_gfx_damage; +float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth; +float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; + float autocvar_hud_panel_healtharmor_text; float autocvar_hud_panel_infomessages; float autocvar_hud_panel_infomessages_flip; @@ -186,18 +211,21 @@ float autocvar_hud_panel_modicons_dom_layout; float autocvar_hud_panel_notify; float autocvar_hud_panel_notify_fadetime; float autocvar_hud_panel_notify_flip; +float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_print; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_physics; +float autocvar_hud_panel_physics_acceleration_progressbar_mode; float autocvar_hud_panel_physics_acceleration_max; -float autocvar_hud_panel_physics_acceleration_z; +float autocvar_hud_panel_physics_progressbar; +float autocvar_hud_panel_physics_acceleration_vertical; float autocvar_hud_panel_physics_baralign; float autocvar_hud_panel_physics_flip; -float autocvar_hud_panel_physics_progressbar; float autocvar_hud_panel_physics_speed_max; float autocvar_hud_panel_physics_speed_unit; float autocvar_hud_panel_physics_speed_unit_show; -float autocvar_hud_panel_physics_speed_z; +float autocvar_hud_panel_physics_speed_vertical; +float autocvar_hud_panel_physics_text; float autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; float autocvar_hud_panel_powerups; @@ -248,6 +276,17 @@ float autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_progressbar_alpha; float autocvar_hud_showbinds; float autocvar_hud_showbinds_limit; +float autocvar_hud_shownames; +float autocvar_hud_shownames_enemies; +float autocvar_hud_shownames_status; +float autocvar_hud_shownames_height; +float autocvar_hud_shownames_aspect; +float autocvar_hud_shownames_fontsize; +float autocvar_hud_shownames_decolorize; +float autocvar_hud_shownames_alpha; +float autocvar_hud_shownames_resize; +float autocvar_hud_shownames_mindistance; +float autocvar_hud_shownames_maxdistance; string autocvar_hud_skin; float autocvar_loddebug; float autocvar_menu_mouse_speed; @@ -283,3 +322,6 @@ float autocvar_vid_conheight; float autocvar_vid_conwidth; float autocvar_vid_pixelheight; float autocvar_viewsize; +float autocvar_crosshair_color_by_health; +float autocvar_cl_hitsound; +float autocvar_cl_hitsound_antispam_time;