X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2FView.qc;h=1255200c2d08943bea4243f33142dce699bef625;hb=4dd4d777cd18675c212af922d4d19ad2a40dbb9c;hp=13e41a4167c531dcbba9387dfca2af50cb29ab2b;hpb=20944d6e9ddda1a515003eca8e69d61a9b1f00df;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 13e41a416..1255200c2 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -1,10 +1,5 @@ entity porto; vector polyline[16]; -float Q3SURFACEFLAG_SLICK = 2; // low friction surface -float DPCONTENTS_SOLID = 1; // blocks player movement -float DPCONTENTS_BODY = 32; // blocks player movement -float DPCONTENTS_CORPSE = 64; // blocks player movement -float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement void Porto_Draw() { vector p, dir, ang, q, nextdir; @@ -171,15 +166,19 @@ vector GetCurrentFov(float fov) if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too { - v = pmove_vel; - if(csqcplayer) - v = csqcplayer.velocity; - - switch(autocvar_cl_velocityzoom_type) + if(intermission) { curspeed = 0; } + else { - case 3: curspeed = max(0, v_forward * v); break; - case 2: curspeed = (v_forward * v); break; - case 1: default: curspeed = vlen(v); break; + v = pmove_vel; + if(csqcplayer) + v = csqcplayer.velocity; + + switch(autocvar_cl_velocityzoom_type) + { + case 3: curspeed = max(0, v_forward * v); break; + case 2: curspeed = (v_forward * v); break; + case 1: default: curspeed = vlen(v); break; + } } velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity @@ -200,6 +199,17 @@ vector GetCurrentFov(float fov) return '1 0 0' * fovx + '0 1 0' * fovy; } +vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, vector ov_org) +{ + float fovx, fovy; + float width = (ov_worldmax_x - ov_worldmin_x); + float height = (ov_worldmax_y - ov_worldmin_y); + float distance_to_middle_of_world = vlen(ov_mid - ov_org); + fovx = atan2(width/2, distance_to_middle_of_world) / M_PI * 360.0; + fovy = atan2(height/2, distance_to_middle_of_world) / M_PI * 360.0; + return '1 0 0' * fovx + '0 1 0' * fovy; +} + // this function must match W_SetupShot! float zoomscript_caught; @@ -350,8 +360,8 @@ void PostInit(void); void CSQC_Demo_Camera(); float HUD_WouldDrawScoreboard(); float camera_mode; -float CAMERA_FREE = 1; -float CAMERA_CHASE = 2; +const float CAMERA_FREE = 1; +const float CAMERA_CHASE = 2; float reticle_type; string NextFrameCommand; void CSQC_SPIDER_HUD(); @@ -386,7 +396,7 @@ float checkfail[16]; float rainbow_last_flicker; vector rainbow_prev_color; - +float autocvar_cl_orthoview_distanceoverride; #define BUTTON_3 4 #define BUTTON_4 8 float cl_notice_run(); @@ -480,10 +490,18 @@ void CSQC_UpdateView(float w, float h) // event chase camera if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped { - if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead) || intermission) + if(((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission) && !autocvar_cl_orthoview) { // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.) - vector current_view_origin = ((csqcplayer ? csqcplayer.origin : pmove_org) + autocvar_cl_eventchase_viewoffset); + vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org); + + // detect maximum viewoffset and use it + if(autocvar_cl_eventchase_viewoffset) + { + WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs_z), MOVE_WORLDONLY, self); + if(trace_fraction == 1) { current_view_origin += autocvar_cl_eventchase_viewoffset; } + else { current_view_origin_z += max(0, (trace_endpos_z - current_view_origin_z) - autocvar_cl_eventchase_maxs_z); } + } // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing). // Ideally, there should be another way to enable third person cameras, such as through setproperty() @@ -541,6 +559,61 @@ void CSQC_UpdateView(float w, float h) WarpZone_FixView(); //WarpZone_FixPMove(); + vector ov_org = '0 0 0'; + vector ov_mid = '0 0 0'; + vector ov_worldmin = '0 0 0'; + vector ov_worldmax = '0 0 0'; + if(autocvar_cl_orthoview) + { + #define FL2VEC(x,y,z) (('1 0 0' * x) + ('0 1 0' * y) + ('0 0 1' * z)) + + ov_worldmin = mi_picmin; + ov_worldmax = mi_picmax; + + float ov_width = (ov_worldmax_x - ov_worldmin_x); + float ov_height = (ov_worldmax_y - ov_worldmin_y); + float ov_distance = (512 * max(ov_width, ov_height)); + if(autocvar_cl_orthoview_distanceoverride) { ov_distance = autocvar_cl_orthoview_distanceoverride; } + ov_mid = ((ov_worldmax + ov_worldmin) * 0.5); + ov_org = FL2VEC(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance)); + + float ov_nearest = vlen(ov_org - FL2VEC( + bound(ov_worldmin_x, ov_org_x, ov_worldmax_x), + bound(ov_worldmin_y, ov_org_y, ov_worldmax_y), + bound(ov_worldmin_z, ov_org_z, ov_worldmax_z) + )); + + float ov_furthest = 0; + float dist = 0; + + if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; } + + cvar_set("r_nearclip", ftos(ov_nearest)); + cvar_set("r_farclip_base", ftos(ov_furthest)); + cvar_set("r_farclip_world", "0"); + cvar_set("r_useinfinitefarclip", "0"); + + setproperty(VF_ORIGIN, ov_org); + setproperty(VF_ANGLES, '90 0 0'); + + /*if(autocvar_cl_orthoview_debug) + { + print(sprintf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n", + vtos(ov_org), + vtos(getpropertyvec(VF_ANGLES)), + ov_distance, + ov_nearest, + ov_furthest)); + }*/ + } + // Render the Scene view_origin = getpropertyvec(VF_ORIGIN); view_angles = getpropertyvec(VF_ANGLES); @@ -682,7 +755,8 @@ void CSQC_UpdateView(float w, float h) vid_conheight = autocvar_vid_conheight; vid_pixelheight = autocvar_vid_pixelheight; - setproperty(VF_FOV, GetCurrentFov(fov)); + if(autocvar_cl_orthoview) { setproperty(VF_FOV, GetOrthoviewFOV(ov_worldmin, ov_worldmax, ov_mid, ov_org)); } + else { setproperty(VF_FOV, GetCurrentFov(fov)); } // Camera for demo playback if(camera_active) @@ -797,11 +871,11 @@ void CSQC_UpdateView(float w, float h) // the view to go back to normal, so reticle_type would become 0 as we fade out) if(spectatee_status || is_dead || hud != HUD_NORMAL) reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators - else if(activeweapon == WEP_NEX && (button_zoom || zoomscript_caught) || activeweapon == WEP_RIFLE && (button_zoom || zoomscript_caught) || activeweapon == WEP_MINSTANEX && (button_zoom || zoomscript_caught)) + else if((activeweapon == WEP_NEX || activeweapon == WEP_RIFLE || activeweapon == WEP_MINSTANEX) && (button_zoom || zoomscript_caught)) reticle_type = 2; // nex zoom else if(button_zoom || zoomscript_caught) reticle_type = 1; // normal zoom - else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_RIFLE && button_attack2) + else if((activeweapon == WEP_NEX) && button_attack2) reticle_type = 2; // nex zoom if(reticle_type && autocvar_cl_reticle) @@ -1064,7 +1138,7 @@ void CSQC_UpdateView(float w, float h) if(hit_time > nextsound_hit_time && autocvar_cl_hitsound) { if(time - hit_time < MAX_TIME_DIFF) // don't play the sound if it's too old. - sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE); + sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTEN_NONE); nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time; } @@ -1072,7 +1146,7 @@ void CSQC_UpdateView(float w, float h) if(typehit_time > nextsound_typehit_time) { if(time - typehit_time < MAX_TIME_DIFF) // don't play the sound if it's too old. - sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE); + sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTEN_NONE); nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time; }