X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2FDefs.qc;h=604bfef524eb20691c7d62ac399d39936990204a;hb=288a95f54dc6763f03136adfdf22fbf244ce9301;hp=b89a177f043a465c99c5fc7812a8b0d1eb83f3c3;hpb=30e9db455abe691a3560555a989beb382b3b2531;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/Defs.qc b/qcsrc/client/Defs.qc index b89a177f0..604bfef52 100644 --- a/qcsrc/client/Defs.qc +++ b/qcsrc/client/Defs.qc @@ -116,7 +116,7 @@ void end_sys_globals; // flag for structure dumping .string model; .float frame; .float skin; -.float effects; +.int effects; .vector mins, maxs; // bounding box extents reletive to origin .vector size; // maxs - mins @@ -134,9 +134,9 @@ void end_sys_globals; // flag for structure dumping .entity enemy; -.float flags; +.int flags; -.float colormap; +.int colormap; .entity owner; // who launched a missile @@ -149,7 +149,7 @@ float intermission; float scoreboard_showscores; float scoreboard_showaccuracy; .string message; -.float renderflags; +.int renderflags; // float coop; // float deathmatch; @@ -167,7 +167,7 @@ float dmg_take; // Basic variables .float enttype; // entity type sent from server -.float sv_entnum; // entity number sent from server +.int sv_entnum; // entity number sent from server .float team; .float team_size; @@ -223,8 +223,8 @@ string shortmapname; float tempdb; float ClientProgsDB; vector hook_shotorigin[4]; -vector electro_shotorigin[4]; -vector gauntlet_shotorigin[4]; +vector lightning_shotorigin[4]; + #ifdef BLURTEST float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power; @@ -235,8 +235,8 @@ float servertime, serverprevtime, serverdeltatime; float ticrate; .float damageforcescale; -#define MIN_DAMAGEEXTRARADIUS 2 -#define MAX_DAMAGEEXTRARADIUS 16 +const float MIN_DAMAGEEXTRARADIUS = 2; +const float MAX_DAMAGEEXTRARADIUS = 16; .float damageextraradius; .void(float thisdmg, float hittype, vector org, vector thisforce) event_damage; @@ -247,11 +247,12 @@ vector angles_held; // weapons .float silent; -float w_deathtype, w_issilent, w_random; +int w_deathtype; +float w_issilent, w_random; vector w_org, w_backoff; float rifle_scope; -float nex_scope; +float vortex_scope; float minelayer_maxmines; @@ -262,9 +263,9 @@ float bgmtime; string weaponorder_byimpulse; string weaponorder_bypriority; -float nex_charge_movingavg; +float vortex_charge_movingavg; -float serverflags; +int serverflags; float uid2name_dialog;