X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=protocol.h;h=b12aab92aaaf3a857ed0a7b47d950da8e1f2f33e;hb=9e883a148a3370e139b78a19d2ee645fba8db8d1;hp=db5687c8364cca445dd697ff3920e1feafede353;hpb=ea4fc545e8444f579d88d8f096b054dcd7bc482f;p=xonotic%2Fdarkplaces.git diff --git a/protocol.h b/protocol.h index db5687c8..b12aab92 100644 --- a/protocol.h +++ b/protocol.h @@ -22,36 +22,24 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef PROTOCOL_H #define PROTOCOL_H -// LordHavoc: I own protocol ranges 96, 97, 3500-3599 +// protocolversion_t is defined in common.h -// quake or darkplaces extended quake entity protocol -// (still used by TomazQuake and others) -#define PROTOCOL_QUAKE 15 - -// neh_gl entity protocol -// (failed QSG protocol, used only by nehahra movie) -#define PROTOCOL_NEHAHRAMOVIE 250 - -// entityframe protocol -#define PROTOCOL_DARKPLACES1 96 -#define PROTOCOL_DARKPLACES2 97 - -// entityframe4 protocol -#define PROTOCOL_DARKPLACES3 3500 -#define PROTOCOL_DARKPLACES4 3501 - -// entityframe5 protocol -#define PROTOCOL_DARKPLACES5 3502 +protocolversion_t Protocol_EnumForName(const char *s); +const char *Protocol_NameForEnum(protocolversion_t p); +protocolversion_t Protocol_EnumForNumber(int n); +int Protocol_NumberForEnum(protocolversion_t p); +void Protocol_Names(char *buffer, size_t buffersize); // model effects -#define EF_ROCKET 1 // leave a trail -#define EF_GRENADE 2 // leave a trail -#define EF_GIB 4 // leave a trail -#define EF_ROTATE 8 // rotate (bonus items) -#define EF_TRACER 16 // green split trail -#define EF_ZOMGIB 32 // small blood trail -#define EF_TRACER2 64 // orange split trail + rotate -#define EF_TRACER3 128 // purple trail +#define MF_ROCKET 1 // leave a trail +#define MF_GRENADE 2 // leave a trail +#define MF_GIB 4 // leave a trail +#define MF_ROTATE 8 // rotate (bonus items) +#define MF_TRACER 16 // green split trail +#define MF_ZOMGIB 32 // small blood trail +#define MF_TRACER2 64 // orange split trail + rotate +#define MF_TRACER3 128 // purple trail + // entity effects #define EF_BRIGHTFIELD 1 #define EF_MUZZLEFLASH 2 @@ -61,16 +49,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define EF_ADDITIVE 32 #define EF_BLUE 64 #define EF_RED 128 -#define EF_DELTA 8388608 // LordHavoc: (obsolete) entity is delta compressed to save network bandwidth (no longer used) -#define EF_LOWPRECISION 4194304 // LordHavoc: entity is low precision (integer coordinates) to save network bandwidth -// effects/model (can be used as model flags or entity effects) -#define EF_REFLECTIVE 256 // LordHavoc: shiny metal objects :) (not currently supported) -#define EF_FULLBRIGHT 512 // LordHavoc: fullbright -#define EF_FLAME 1024 // LordHavoc: on fire -#define EF_STARDUST 2048 // LordHavoc: showering sparks -#define EF_NOSHADOW 4096 // LordHavoc: does not cast a shadow - -#define EF_STEP 0x80000000 // internal client use only - present on MOVETYPE_STEP entities, not QC accessible (too many bits) +#define EF_UNUSED8 256 +#define EF_FULLBRIGHT 512 // LordHavoc: fullbright +#define EF_FLAME 1024 // LordHavoc: on fire +#define EF_STARDUST 2048 // LordHavoc: showering sparks +#define EF_NOSHADOW 4096 // LordHavoc: does not cast a shadow +#define EF_NODEPTHTEST 8192 // LordHavoc: shows through walls +#define EF_SELECTABLE 16384 // LordHavoc: highlights when PRYDON_CLIENTCURSOR mouse is over it +#define EF_DOUBLESIDED 32768 //[515]: disable cull face for this entity +#define EF_UNUSED16 65536 +#define EF_UNUSED17 131072 +#define EF_UNUSED18 262144 +#define EF_UNUSED19 524288 +#define EF_UNUSED20 1048576 +#define EF_UNUSED21 2197152 +#define EF_LOWPRECISION 4194304 // LordHavoc: entity is low precision (integer coordinates) to save network bandwidth (serverside only) +#define EF_UNUSED23 8388608 +#define EF_ROCKET 16777216 // leave a trail +#define EF_GRENADE 33554432 // leave a trail +#define EF_GIB 67108864 // leave a trail +#define EF_ROTATE 134217728 // rotate (bonus items) +#define EF_TRACER 268435456 // green split trail +#define EF_ZOMGIB 536870912 // small blood trail +#define EF_TRACER2 1073741824 // orange split trail + rotate +#define EF_TRACER3 0x80000000 // purple trail + +// internaleffects bits (no overlap with EF_ bits): +#define INTEF_FLAG1QW 1 +#define INTEF_FLAG2QW 2 // flags for the pflags field of entities #define PFLAGS_NOSHADOW 1 @@ -106,7 +112,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define U_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte) #define U_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0 #define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set) -// LordHavoc: colormod feature has been removed, because no one used it #define U_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend... #define U_EXTEND2 (1<<23) // another byte to follow // LordHavoc: second extend byte @@ -233,17 +238,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define svc_hidelmp 36 // [string] slotname #define svc_skybox 37 // [string] skyname -// LordHavoc: my svc_ range, 50-59 -#define svc_cgame 50 // [short] length [bytes] data -#define svc_unusedlh1 51 +// LordHavoc: my svc_ range, 50-69 +#define svc_downloaddata 50 // [int] start [short] size +#define svc_updatestatubyte 51 // [byte] stat [byte] value #define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate #define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate -#define svc_sound2 54 // short soundindex instead of byte +#define svc_sound2 54 // (obsolete in DP6 and later) short soundindex instead of byte +#define svc_precache 54 // [short] precacheindex [string] filename, precacheindex is + 0 for modelindex and +32768 for soundindex #define svc_spawnbaseline2 55 // short modelindex instead of byte #define svc_spawnstatic2 56 // short modelindex instead of byte #define svc_entities 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata -#define svc_unusedlh3 58 +#define svc_csqcentities 58 // [short] entnum [variable length] entitydata ... [short] 0x0000 #define svc_spawnstaticsound2 59 // [coord3] [short] samp [byte] vol [byte] aten +#define svc_trailparticles 60 // [short] entnum [short] effectnum [vector] start [vector] end +#define svc_pointparticles 61 // [short] effectnum [vector] start [vector] end [short] count // // client to server @@ -255,8 +263,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define clc_stringcmd 4 // [string] message // LordHavoc: my clc_ range, 50-59 -#define clc_ackentities 50 // [int] framenumber -#define clc_unusedlh1 51 +#define clc_ackframe 50 // [int] framenumber +#define clc_ackdownloaddata 51 // [int] start [short] size (note: exact echo of latest values received in svc_downloaddata, packet-loss handling is in the server) #define clc_unusedlh2 52 #define clc_unusedlh3 53 #define clc_unusedlh4 54 @@ -325,25 +333,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define RENDER_COLORMAPPED 32 #define RENDER_SHADOW 65536 // cast shadow #define RENDER_LIGHT 131072 // receive light -#define RENDER_TRANSPARENT 262144 // can't light during opaque stage +#define RENDER_NOSELFSHADOW 262144 // render lighting on this entity before its own shadow is added to the scene +// (note: all RENDER_NOSELFSHADOW entities are grouped together and rendered in a batch before their shadows are rendered, so they can not shadow eachother either) // this is 80 bytes -typedef struct +typedef struct entity_state_s { // ! means this is not sent to client double time; // ! time this state was built (used on client for interpolation) + float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin) float origin[3]; float angles[3]; - int number; // entity number this state is for int effects; + unsigned short number; // entity number this state is for unsigned short modelindex; unsigned short frame; unsigned short tagentity; - unsigned short specialvisibilityradius; // ! larger if it has effects/light - unsigned short viewmodelforclient; // ! - unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases - unsigned short nodrawtoclient; // ! - unsigned short drawonlytoclient; // ! unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1 unsigned char active; // true if a valid state unsigned char lightstyle; @@ -355,17 +360,25 @@ typedef struct unsigned char glowsize; unsigned char glowcolor; unsigned char flags; + unsigned char internaleffects; // INTEF_FLAG1QW and so on unsigned char tagindex; - unsigned char colormod; + unsigned char colormod[3]; // padding to a multiple of 8 bytes (to align the double time) - unsigned char unused[4]; + unsigned char unused; } entity_state_t; // baseline state values -entity_state_t defaultstate; +extern entity_state_t defaultstate; // reads a quake entity from the network stream void EntityFrameQuake_ReadEntity(int bits); +// checks for stats changes and sets corresponding host_client->statsdeltabits +// (also updates host_client->stats array) +void Protocol_UpdateClientStats(const int *stats); +// writes reliable messages updating stats (not used by DP6 and later +// protocols which send updates in their WriteFrame function using a different +// method of reliable messaging) +void Protocol_WriteStatsReliable(void); // writes a list of quake entities to the network stream // (or as many will fit) void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_state_t *states); @@ -429,7 +442,23 @@ the Write function performs these steps: server updates entities in looping ranges, a frame consists of a range of visible entities (not always all visible entities), */ -typedef struct +#define MAX_ENTITY_HISTORY 64 +#define MAX_ENTITY_DATABASE (MAX_EDICTS * 2) + +// build entity data in this, to pass to entity read/write functions +typedef struct entity_frame_s +{ + double time; + int framenum; + int numentities; + int firstentitynum; + int lastentitynum; + vec3_t eye; + entity_state_t entitydata[MAX_ENTITY_DATABASE]; +} +entity_frame_t; + +typedef struct entity_frameinfo_s { double time; int framenum; @@ -438,10 +467,7 @@ typedef struct } entity_frameinfo_t; -#define MAX_ENTITY_HISTORY 64 -#define MAX_ENTITY_DATABASE (MAX_EDICTS * 2) - -typedef struct +typedef struct entityframe_database_s { // note: these can be far out of range, modulo with MAX_ENTITY_DATABASE to get a valid range (which may wrap) // start and end of used area, when adding a new update to database, store at endpos, and increment endpos @@ -462,21 +488,12 @@ typedef struct entity_frameinfo_t frames[MAX_ENTITY_HISTORY]; // entities entity_state_t entitydata[MAX_ENTITY_DATABASE]; -} -entityframe_database_t; -// build entity data in this, to pass to entity read/write functions -typedef struct -{ - double time; - int framenum; - int numentities; - int firstentitynum; - int lastentitynum; - vec3_t eye; - entity_state_t entitydata[MAX_ENTITY_DATABASE]; + // structs for building new frames and reading them + entity_frame_t deltaframe; + entity_frame_t framedata; } -entity_frame_t; +entityframe_database_t; // LordHavoc: these are in approximately sorted order, according to cost and // likelyhood of being used for numerous objects in a frame @@ -591,9 +608,6 @@ typedef struct entity_database4_s int currententitynumber; // (server only) int latestframenumber; - // (client only) most recently received frame number to be sent in next - // input update - int ackframenum; } entityframe4_database_t; @@ -645,7 +659,7 @@ void EntityFrame4_CL_ReadFrame(void); // byte = bound(0, s->scale * 16, 255) #define E5_SCALE (1<<10) // flag -#define E5_ORIGIN32 (1<<11) +#define E5_ORIGIN32 (1<<11) // flag #define E5_ANGLES16 (1<<12) // flag @@ -671,8 +685,8 @@ void EntityFrame4_CL_ReadFrame(void); #define E5_EFFECTS32 (1<<20) // flag #define E5_FRAME16 (1<<21) -// unused -#define E5_UNUSED22 (1<<22) +// byte[3] = s->colormod[0], s->colormod[1], s->colormod[2] +#define E5_COLORMOD (1<<22) // bits >= (1<<24) #define E5_EXTEND3 (1<<23) @@ -695,6 +709,7 @@ void EntityFrame4_CL_ReadFrame(void); #define ENTITYFRAME5_MAXPACKETLOGS 64 #define ENTITYFRAME5_MAXSTATES 1024 +#define ENTITYFRAME5_PRIORITYLEVELS 32 typedef struct entityframe5_changestate_s { @@ -708,6 +723,7 @@ typedef struct entityframe5_packetlog_s int packetnumber; int numstates; entityframe5_changestate_t states[ENTITYFRAME5_MAXSTATES]; + unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; } entityframe5_packetlog_t; @@ -715,27 +731,29 @@ typedef struct entityframe5_database_s { // number of the latest message sent to client int latestframenum; - // number of the latest message acknowledged by client - int ackframenum; + // updated by WriteFrame for internal use + int viewentnum; // logs of all recently sent messages (between acked and latest) entityframe5_packetlog_t packetlog[ENTITYFRAME5_MAXPACKETLOGS]; + // this goes up as needed and causes all the arrays to be reallocated + int maxedicts; + // which properties of each entity have changed since last send - int deltabits[MAX_EDICTS]; + int *deltabits; // [maxedicts] // priorities of entities (updated whenever deltabits change) // (derived from deltabits) - qbyte priorities[MAX_EDICTS]; + unsigned char *priorities; // [maxedicts] // last frame this entity was sent on, for prioritzation - int updateframenum[MAX_EDICTS]; + int *updateframenum; // [maxedicts] // database of current status of all entities - // (FIXME: this is 2.5mb per client even if most is unused!) - entity_state_t states[MAX_EDICTS]; + entity_state_t *states; // [maxedicts] // which entities are currently active // (duplicate of the active bit of every state in states[]) // (derived from states) - qbyte visiblebits[(MAX_EDICTS+7)/8]; + unsigned char *visiblebits; // [(maxedicts+7)/8] // old notes @@ -749,20 +767,198 @@ typedef struct entityframe5_database_s // rather than a memmove to remove them from the start. //int numchangestates; //entityframe5_changestate_t changestates[MAX_EDICTS]; + + // buffers for building priority info + int prioritychaincounts[ENTITYFRAME5_PRIORITYLEVELS]; + unsigned short prioritychains[ENTITYFRAME5_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES]; } entityframe5_database_t; entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool); void EntityFrame5_FreeDatabase(entityframe5_database_t *d); -void EntityFrame5_ResetDatabase(entityframe5_database_t *d); -int EntityState5_Priority(entityframe5_database_t *d, entity_state_t *view, entity_state_t *s, int changedbits, int age); void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg); int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n); void EntityFrame5_CL_ReadFrame(void); -void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum, int viewentnum); -void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum); +void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum); +void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum); +void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence); extern cvar_t developer_networkentities; +// QUAKEWORLD +// server to client +#define qw_svc_bad 0 +#define qw_svc_nop 1 +#define qw_svc_disconnect 2 +#define qw_svc_updatestat 3 // [byte] [byte] +#define qw_svc_setview 5 // [short] entity number +#define qw_svc_sound 6 // +#define qw_svc_print 8 // [byte] id [string] null terminated string +#define qw_svc_stufftext 9 // [string] stuffed into client's console buffer +#define qw_svc_setangle 10 // [angle3] set the view angle to this absolute value +#define qw_svc_serverdata 11 // [long] protocol ... +#define qw_svc_lightstyle 12 // [byte] [string] +#define qw_svc_updatefrags 14 // [byte] [short] +#define qw_svc_stopsound 16 // +#define qw_svc_damage 19 +#define qw_svc_spawnstatic 20 +#define qw_svc_spawnbaseline 22 +#define qw_svc_temp_entity 23 // variable +#define qw_svc_setpause 24 // [byte] on / off +#define qw_svc_centerprint 26 // [string] to put in center of the screen +#define qw_svc_killedmonster 27 +#define qw_svc_foundsecret 28 +#define qw_svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten +#define qw_svc_intermission 30 // [vec3_t] origin [vec3_t] angle +#define qw_svc_finale 31 // [string] text +#define qw_svc_cdtrack 32 // [byte] track +#define qw_svc_sellscreen 33 +#define qw_svc_smallkick 34 // set client punchangle to 2 +#define qw_svc_bigkick 35 // set client punchangle to 4 +#define qw_svc_updateping 36 // [byte] [short] +#define qw_svc_updateentertime 37 // [byte] [float] +#define qw_svc_updatestatlong 38 // [byte] [long] +#define qw_svc_muzzleflash 39 // [short] entity +#define qw_svc_updateuserinfo 40 // [byte] slot [long] uid +#define qw_svc_download 41 // [short] size [size bytes] +#define qw_svc_playerinfo 42 // variable +#define qw_svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 +#define qw_svc_chokecount 44 // [byte] packets choked +#define qw_svc_modellist 45 // [strings] +#define qw_svc_soundlist 46 // [strings] +#define qw_svc_packetentities 47 // [...] +#define qw_svc_deltapacketentities 48 // [...] +#define qw_svc_maxspeed 49 // maxspeed change, for prediction +#define qw_svc_entgravity 50 // gravity change, for prediction +#define qw_svc_setinfo 51 // setinfo on a client +#define qw_svc_serverinfo 52 // serverinfo +#define qw_svc_updatepl 53 // [byte] [byte] +// QUAKEWORLD +// client to server +#define qw_clc_bad 0 +#define qw_clc_nop 1 +#define qw_clc_move 3 // [[usercmd_t] +#define qw_clc_stringcmd 4 // [string] message +#define qw_clc_delta 5 // [byte] sequence number, requests delta compression of message +#define qw_clc_tmove 6 // teleport request, spectator only +#define qw_clc_upload 7 // teleport request, spectator only +// QUAKEWORLD +// playerinfo flags from server +// playerinfo always sends: playernum, flags, origin[] and framenumber +#define QW_PF_MSEC (1<<0) +#define QW_PF_COMMAND (1<<1) +#define QW_PF_VELOCITY1 (1<<2) +#define QW_PF_VELOCITY2 (1<<3) +#define QW_PF_VELOCITY3 (1<<4) +#define QW_PF_MODEL (1<<5) +#define QW_PF_SKINNUM (1<<6) +#define QW_PF_EFFECTS (1<<7) +#define QW_PF_WEAPONFRAME (1<<8) // only sent for view player +#define QW_PF_DEAD (1<<9) // don't block movement any more +#define QW_PF_GIB (1<<10) // offset the view height differently +#define QW_PF_NOGRAV (1<<11) // don't apply gravity for prediction +// QUAKEWORLD +// if the high bit of the client to server byte is set, the low bits are +// client move cmd bits +// ms and angle2 are allways sent, the others are optional +#define QW_CM_ANGLE1 (1<<0) +#define QW_CM_ANGLE3 (1<<1) +#define QW_CM_FORWARD (1<<2) +#define QW_CM_SIDE (1<<3) +#define QW_CM_UP (1<<4) +#define QW_CM_BUTTONS (1<<5) +#define QW_CM_IMPULSE (1<<6) +#define QW_CM_ANGLE2 (1<<7) +// QUAKEWORLD +// the first 16 bits of a packetentities update holds 9 bits +// of entity number and 7 bits of flags +#define QW_U_ORIGIN1 (1<<9) +#define QW_U_ORIGIN2 (1<<10) +#define QW_U_ORIGIN3 (1<<11) +#define QW_U_ANGLE2 (1<<12) +#define QW_U_FRAME (1<<13) +#define QW_U_REMOVE (1<<14) // REMOVE this entity, don't add it +#define QW_U_MOREBITS (1<<15) +// if MOREBITS is set, these additional flags are read in next +#define QW_U_ANGLE1 (1<<0) +#define QW_U_ANGLE3 (1<<1) +#define QW_U_MODEL (1<<2) +#define QW_U_COLORMAP (1<<3) +#define QW_U_SKIN (1<<4) +#define QW_U_EFFECTS (1<<5) +#define QW_U_SOLID (1<<6) // the entity should be solid for prediction +// QUAKEWORLD +// temp entity events +#define QW_TE_SPIKE 0 +#define QW_TE_SUPERSPIKE 1 +#define QW_TE_GUNSHOT 2 +#define QW_TE_EXPLOSION 3 +#define QW_TE_TAREXPLOSION 4 +#define QW_TE_LIGHTNING1 5 +#define QW_TE_LIGHTNING2 6 +#define QW_TE_WIZSPIKE 7 +#define QW_TE_KNIGHTSPIKE 8 +#define QW_TE_LIGHTNING3 9 +#define QW_TE_LAVASPLASH 10 +#define QW_TE_TELEPORT 11 +#define QW_TE_BLOOD 12 +#define QW_TE_LIGHTNINGBLOOD 13 +// QUAKEWORLD +// effect flags +#define QW_EF_BRIGHTFIELD 1 +#define QW_EF_MUZZLEFLASH 2 +#define QW_EF_BRIGHTLIGHT 4 +#define QW_EF_DIMLIGHT 8 +#define QW_EF_FLAG1 16 +#define QW_EF_FLAG2 32 +#define QW_EF_BLUE 64 +#define QW_EF_RED 128 + +#define QW_UPDATE_BACKUP 64 +#define QW_UPDATE_MASK (QW_UPDATE_BACKUP - 1) +#define QW_MAX_PACKET_ENTITIES 64 + +// note: QW stats are directly compatible with NQ +// (but FRAGS, WEAPONFRAME, and VIEWHEIGHT are unused) +// so these defines are not actually used by darkplaces, but kept for reference +#define QW_STAT_HEALTH 0 +//#define QW_STAT_FRAGS 1 +#define QW_STAT_WEAPON 2 +#define QW_STAT_AMMO 3 +#define QW_STAT_ARMOR 4 +//#define QW_STAT_WEAPONFRAME 5 +#define QW_STAT_SHELLS 6 +#define QW_STAT_NAILS 7 +#define QW_STAT_ROCKETS 8 +#define QW_STAT_CELLS 9 +#define QW_STAT_ACTIVEWEAPON 10 +#define QW_STAT_TOTALSECRETS 11 +#define QW_STAT_TOTALMONSTERS 12 +#define QW_STAT_SECRETS 13 // bumped on client side by svc_foundsecret +#define QW_STAT_MONSTERS 14 // bumped by svc_killedmonster +#define QW_STAT_ITEMS 15 +//#define QW_STAT_VIEWHEIGHT 16 + +// build entity data in this, to pass to entity read/write functions +typedef struct entityframeqw_snapshot_s +{ + double time; + qboolean invalid; + int num_entities; + entity_state_t entities[QW_MAX_PACKET_ENTITIES]; +} +entityframeqw_snapshot_t; + +typedef struct entityframeqw_database_s +{ + entityframeqw_snapshot_t snapshot[QW_UPDATE_BACKUP]; +} +entityframeqw_database_t; + +entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool); +void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d); +void EntityStateQW_ReadPlayerUpdate(void); +void EntityFrameQW_CL_ReadFrame(qboolean delta); + #endif