X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=protocol.h;h=a3a267774ecfd1ce120068f1e00bc53166af1637;hb=e47d52795a830dd0bee4f3c2dd83b4540128f0d8;hp=e9d5874aa9cfcb8e5795530e6db5a454ddd4122b;hpb=1d060f60bce1d5ac45b1ef349c45ed5ef3e0dbeb;p=xonotic%2Fdarkplaces.git diff --git a/protocol.h b/protocol.h index e9d5874a..a3a26777 100644 --- a/protocol.h +++ b/protocol.h @@ -58,7 +58,7 @@ void Protocol_Names(char *buffer, size_t buffersize); #define EF_SELECTABLE 16384 // LordHavoc: highlights when PRYDON_CLIENTCURSOR mouse is over it #define EF_DOUBLESIDED 32768 //[515]: disable cull face for this entity #define EF_NOSELFSHADOW 65536 // LordHavoc: does not cast a shadow on itself (or any other EF_NOSELFSHADOW entities) -#define EF_UNUSED17 131072 +#define EF_DYNAMICMODELLIGHT 131072 #define EF_UNUSED18 262144 #define EF_UNUSED19 524288 #define EF_RESTARTANIM_BIT 1048576 // div0: restart animation bit (like teleport bit, but lerps between end and start of the anim, and doesn't stop player lerping) @@ -165,6 +165,7 @@ void Protocol_Names(char *buffer, size_t buffersize); #define SND_LOOPING (1<<2) // a long #define SND_LARGEENTITY (1<<3) // a short and a byte (instead of a short) #define SND_LARGESOUND (1<<4) // a short (instead of a byte) +#define SND_SPEEDUSHORT4000 (1<<5) // ushort speed*4000 (speed is usually 1.0, a value of 0.0 is the same as 1.0) // defaults for clientinfo messages @@ -332,7 +333,8 @@ void Protocol_Names(char *buffer, size_t buffersize); #define RENDER_EXTERIORMODEL 8 #define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth #define RENDER_COLORMAPPED 32 -#define RENDER_NOCULL 64 // do not cull this entity with r_cullentities +#define RENDER_WORLDOBJECT 64 // do not cull this entity with r_cullentities +#define RENDER_COMPLEXANIMATION 128 #define RENDER_SHADOW 65536 // cast shadow #define RENDER_LIGHT 131072 // receive light @@ -342,6 +344,30 @@ void Protocol_Names(char *buffer, size_t buffersize); #define RENDER_NODEPTHTEST 1048576 #define RENDER_ADDITIVE 2097152 #define RENDER_DOUBLESIDED 4194304 +#define RENDER_CUSTOMIZEDMODELLIGHT 4096 +#define RENDER_DYNAMICMODELLIGHT 8388608 // origin dependent model light + +#define MAX_FRAMEGROUPBLENDS 4 +typedef struct framegroupblend_s +{ + // animation number and blend factor + // (for most models this is the frame number) + int frame; + float lerp; + // time frame began playing (for framegroup animations) + double start; +} +framegroupblend_t; + +struct matrix4x4_s; +struct model_s; + +typedef struct skeleton_s +{ + const struct model_s *model; + struct matrix4x4_s *relativetransforms; +} +skeleton_t; typedef enum entity_state_active_e { @@ -351,7 +377,7 @@ typedef enum entity_state_active_e } entity_state_active_t; -// this is 96 bytes +// this was 96 bytes, now 168 bytes (32bit) or 176 bytes (64bit) typedef struct entity_state_s { // ! means this is not sent to client @@ -370,6 +396,7 @@ typedef struct entity_state_s unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases unsigned short nodrawtoclient; // ! unsigned short drawonlytoclient; // ! + unsigned short traileffectnum; unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1 unsigned char active; // true if a valid state unsigned char lightstyle; @@ -385,6 +412,9 @@ typedef struct entity_state_s unsigned char tagindex; unsigned char colormod[3]; unsigned char glowmod[3]; + // LordHavoc: very big data here :( + framegroupblend_t framegroupblend[4]; + skeleton_t skeletonobject; } entity_state_t; @@ -713,10 +743,15 @@ void EntityFrame4_CL_ReadFrame(void); // byte[3] = s->glowmod[0], s->glowmod[1], s->glowmod[2] #define E5_GLOWMOD (1<<24) -// unused -#define E5_UNUSED25 (1<<25) -// unused -#define E5_UNUSED26 (1<<26) +// byte type=0 short frames[1] short times[1] +// byte type=1 short frames[2] short times[2] byte lerps[2] +// byte type=2 short frames[3] short times[3] byte lerps[3] +// byte type=3 short frames[4] short times[4] byte lerps[4] +// byte type=4 short modelindex byte numbones {short pose7s[7]} +// see also RENDER_COMPLEXANIMATION +#define E5_COMPLEXANIMATION (1<<25) +// ushort traileffectnum +#define E5_TRAILEFFECTNUM (1<<26) // unused #define E5_UNUSED27 (1<<27) // unused @@ -802,7 +837,7 @@ int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n); void EntityFrame5_CL_ReadFrame(void); void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum); void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum); -qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty); +qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, unsigned int movesequence, qboolean need_empty); extern cvar_t developer_networkentities;