X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=pr_cmds.c;h=49cc08d2fb54d776b52b059b2882b5b9c808e4da;hb=0f4297bb7875109e0ebb376790b0561fd1287d2c;hp=d8b63930fc4d03b0fee22a30aeb771d0b6613a91;hpb=8dcce44300385b12c46d494c06aadcfa35a8bc14;p=xonotic%2Fdarkplaces.git diff --git a/pr_cmds.c b/pr_cmds.c index d8b63930..49cc08d2 100644 --- a/pr_cmds.c +++ b/pr_cmds.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" +cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2"}; //"0.93"}; // LordHavoc: disabled autoaim by default + #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) @@ -31,11 +33,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. =============================================================================== */ + char *PF_VarString (int first) { int i; static char out[256]; - + out[0] = 0; for (i=first ; is_name,s); + Con_Printf ("======SERVER ERROR in %s:\n%s\n", pr_strings + pr_xfunction->s_name, s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); @@ -153,13 +164,13 @@ void PF_objerror (void) edict_t *ed; s = PF_VarString(0); - Con_Printf ("======OBJECT ERROR in %s:\n%s\n" - ,pr_strings + pr_xfunction->s_name,s); + Con_Printf ("======OBJECT ERROR in %s:\n%s\n", pr_strings + pr_xfunction->s_name, s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); - - Host_Error ("Program error"); + +// LordHavoc: bug fix - no longer kills server +// Host_Error ("Program error"); } @@ -177,6 +188,20 @@ void PF_makevectors (void) AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } +/* +============== +PF_vectorvectors + +Writes new values for v_forward, v_up, and v_right based on the given forward vector +vectorvectors(vector, vector) +============== +*/ +void PF_vectorvectors (void) +{ + VectorNormalize2(G_VECTOR(OFS_PARM0), pr_global_struct->v_forward); + VectorVectors(pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); +} + /* ================= PF_setorigin @@ -200,6 +225,7 @@ void PF_setorigin (void) void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { + /* float *angles; vec3_t rmin, rmax; float bounds[2][3]; @@ -207,11 +233,14 @@ void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) float a; vec3_t base, transformed; int i, j, k, l; + */ + int i; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PR_RunError ("backwards mins/maxs"); + /* rotate = false; // FIXME: implement rotation properly again if (!rotate) @@ -268,7 +297,13 @@ void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (max, min, e->v.size); + */ +// set derived values + VectorCopy (min, e->v.mins); + VectorCopy (max, e->v.maxs); + VectorSubtract (max, min, e->v.size); + SV_LinkEdict (e, false); } @@ -277,6 +312,7 @@ void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) PF_setsize the size box is rotated by the current angle +LordHavoc: no it isn't... setsize (entity, minvector, maxvector) ================= @@ -464,7 +500,7 @@ void PF_vlen (void) { float *value1; float new; - + value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; @@ -525,11 +561,19 @@ void PF_vectoangles (void) } else { - yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); - if (yaw < 0) - yaw += 360; + // LordHavoc: optimized a bit + if (value1[0]) + { + yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); + if (yaw < 0) + yaw += 360; + } + else if (value1[1] > 0) + yaw = 90; + else + yaw = 270; - forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); + forward = sqrt(value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; @@ -591,7 +635,7 @@ void PF_ambientsound (void) char *samp; float *pos; float vol, attenuation; - int i, soundnum; + int i, soundnum, large; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); @@ -609,13 +653,24 @@ void PF_ambientsound (void) return; } -// add an svc_spawnambient command to the level signon packet + large = false; + if (soundnum >= 256) + large = true; + + // add an svc_spawnambient command to the level signon packet + + if (large) + MSG_WriteByte (&sv.signon, svc_spawnstaticsound2); + else + MSG_WriteByte (&sv.signon, svc_spawnstaticsound); - MSG_WriteByte (&sv.signon,svc_spawnstaticsound); for (i=0 ; i<3 ; i++) - MSG_WriteCoord(&sv.signon, pos[i]); + MSG_WriteFloatCoord(&sv.signon, pos[i]); - MSG_WriteByte (&sv.signon, soundnum); + if (large) + MSG_WriteShort (&sv.signon, soundnum); + else + MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); @@ -630,7 +685,7 @@ Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything -allready running on that entity/channel pair. +already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. @@ -652,13 +707,13 @@ void PF_sound (void) attenuation = G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) - Sys_Error ("SV_StartSound: volume = %i", volume); + Host_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) - Sys_Error ("SV_StartSound: attenuation = %f", attenuation); + Host_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) - Sys_Error ("SV_StartSound: channel = %i", channel); + Host_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } @@ -672,9 +727,9 @@ break() */ void PF_break (void) { -Con_Printf ("break statement\n"); -*(int *)-4 = 0; // dump to debugger -// PR_RunError ("break statement"); +// Con_Printf ("break statement\n"); +// *(int *)-4 = 0; // dump to debugger + PR_RunError ("break statement"); } /* @@ -700,7 +755,7 @@ void PF_traceline (void) nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); - trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); + trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters ? MOVE_NOMONSTERS : MOVE_NORMAL, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; @@ -743,7 +798,7 @@ void PF_tracebox (void) nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); - trace = SV_Move (v1, m1, m2, v2, nomonsters, ent); + trace = SV_Move (v1, m1, m2, v2, nomonsters ? MOVE_NOMONSTERS : MOVE_NORMAL, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; @@ -861,7 +916,7 @@ PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. -If there are more than one valid options, they are cycled each frame +If there is more than one valid option, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. @@ -869,7 +924,6 @@ it is not returned at all. name checkclient () ================= */ -#define MAX_CHECK 16 int c_invis, c_notvis; void PF_checkclient (void) { @@ -1088,8 +1142,12 @@ void PF_Spawn (void) void PF_Remove (void) { edict_t *ed; - + ed = G_EDICT(OFS_PARM0); + if (ed == sv.edicts) + PR_RunError("remove: tried to remove world\n"); + if (NUM_FOR_EDICT(ed) <= svs.maxclients) + PR_RunError("remove: tried to remove a client\n"); ED_Free (ed); } @@ -1105,8 +1163,11 @@ void PF_Find (void) e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); - if (!s) - PR_RunError ("PF_Find: bad search string"); + if (!s || !s[0]) + { + RETURN_EDICT(sv.edicts); + return; + } for (e++ ; e < sv.num_edicts ; e++) { @@ -1153,6 +1214,72 @@ void PF_FindFloat (void) RETURN_EDICT(sv.edicts); } +// chained search for strings in entity fields +// entity(.string field, string match) findchain = #402; +void PF_findchain (void) +{ + int i; + int f; + char *s, *t; + edict_t *ent, *chain; + + chain = (edict_t *)sv.edicts; + + f = G_INT(OFS_PARM0); + s = G_STRING(OFS_PARM1); + if (!s || !s[0]) + { + RETURN_EDICT(sv.edicts); + return; + } + + ent = NEXT_EDICT(sv.edicts); + for (i = 1;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent)) + { + if (ent->free) + continue; + t = E_STRING(ent,f); + if (!t) + continue; + if (strcmp(t,s)) + continue; + + ent->v.chain = EDICT_TO_PROG(chain); + chain = ent; + } + + RETURN_EDICT(chain); +} + +// LordHavoc: chained search for float, int, and entity reference fields +// entity(.string field, float match) findchainfloat = #403; +void PF_findchainfloat (void) +{ + int i; + int f; + float s; + edict_t *ent, *chain; + + chain = (edict_t *)sv.edicts; + + f = G_INT(OFS_PARM0); + s = G_FLOAT(OFS_PARM1); + + ent = NEXT_EDICT(sv.edicts); + for (i = 1;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent)) + { + if (ent->free) + continue; + if (E_FLOAT(ent,f) != s) + continue; + + ent->v.chain = EDICT_TO_PROG(chain); + chain = ent; + } + + RETURN_EDICT(chain); +} + void PR_CheckEmptyString (char *s) { if (s[0] <= ' ') @@ -1171,7 +1298,7 @@ void PF_precache_sound (void) if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); - + s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); @@ -1189,7 +1316,6 @@ void PF_precache_sound (void) PR_RunError ("PF_precache_sound: overflow"); } -int blahblah = 0; void PF_precache_model (void) { char *s; @@ -1199,6 +1325,8 @@ void PF_precache_model (void) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); + if (hlbsp && ((!s) || (!s[0]))) + return; G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); @@ -1207,11 +1335,7 @@ void PF_precache_model (void) if (!sv.model_precache[i]) { sv.model_precache[i] = s; - if (sv.active < 0) - blahblah++; sv.models[i] = Mod_ForName (s, true); - if (sv.active < 0) - blahblah++; return; } if (!strcmp(sv.model_precache[i], s)) @@ -1302,7 +1426,7 @@ void PF_droptofloor (void) VectorCopy (ent->v.origin, end); end[2] -= 256; - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; @@ -1426,7 +1550,6 @@ Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ -cvar_t sv_aim = {"sv_aim", "0.93"}; void PF_aim (void) { edict_t *ent, *check, *bestent; @@ -1445,7 +1568,7 @@ void PF_aim (void) // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); - tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); + tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) { @@ -1476,7 +1599,7 @@ void PF_aim (void) dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn - tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); + tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; @@ -1512,7 +1635,7 @@ void PF_changeyaw (void) float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); - current = anglemod( ent->v.angles[1] ); + current = ANGLEMOD(ent->v.angles[1]); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; @@ -1540,7 +1663,7 @@ void PF_changeyaw (void) move = -speed; } - ent->v.angles[1] = anglemod (current + move); + ent->v.angles[1] = ANGLEMOD (current + move); } /* @@ -1555,15 +1678,15 @@ void PF_changepitch (void) eval_t *val; ent = G_EDICT(OFS_PARM0); - current = anglemod( ent->v.angles[0] ); - if (val = GETEDICTFIELDVALUE(ent, eval_idealpitch)) + current = ANGLEMOD( ent->v.angles[0] ); + if ((val = GETEDICTFIELDVALUE(ent, eval_idealpitch))) ideal = val->_float; else { PR_RunError ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); return; } - if (val = GETEDICTFIELDVALUE(ent, eval_pitch_speed)) + if ((val = GETEDICTFIELDVALUE(ent, eval_pitch_speed))) speed = val->_float; else { @@ -1595,7 +1718,7 @@ void PF_changepitch (void) move = -speed; } - ent->v.angles[0] = anglemod (current + move); + ent->v.angles[0] = ANGLEMOD (current + move); } /* @@ -1671,7 +1794,7 @@ void PF_WriteAngle (void) void PF_WriteCoord (void) { - MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); + MSG_WriteFloatCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteString (void) @@ -1692,20 +1815,32 @@ int SV_ModelIndex (char *name); void PF_makestatic (void) { edict_t *ent; - int i; + int i, large; ent = G_EDICT(OFS_PARM0); - MSG_WriteByte (&sv.signon,svc_spawnstatic); + large = false; + if (ent->v.modelindex >= 256 || ent->v.frame >= 256) + large = true; - MSG_WriteByte (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model)); + if (large) + { + MSG_WriteByte (&sv.signon,svc_spawnstatic2); + MSG_WriteShort (&sv.signon, ent->v.modelindex); + MSG_WriteShort (&sv.signon, ent->v.frame); + } + else + { + MSG_WriteByte (&sv.signon,svc_spawnstatic); + MSG_WriteByte (&sv.signon, ent->v.modelindex); + MSG_WriteByte (&sv.signon, ent->v.frame); + } - MSG_WriteByte (&sv.signon, ent->v.frame); MSG_WriteByte (&sv.signon, ent->v.colormap); MSG_WriteByte (&sv.signon, ent->v.skin); for (i=0 ; i<3 ; i++) { - MSG_WriteCoord(&sv.signon, ent->v.origin[i]); + MSG_WriteFloatCoord(&sv.signon, ent->v.origin[i]); MSG_WriteAngle(&sv.signon, ent->v.angles[i]); } @@ -1826,7 +1961,7 @@ void PF_registercvar (void) name = G_STRING(OFS_PARM1); value = G_STRING(OFS_PARM2); G_FLOAT(OFS_RETURN) = 0; -// first check to see if it has allready been defined +// first check to see if it has already been defined if (Cvar_FindVar (name)) return; @@ -1936,6 +2071,454 @@ void PF_pow (void) G_FLOAT(OFS_RETURN) = pow(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); } +/* +================= +PF_copyentity + +copies data from one entity to another + +copyentity(src, dst) +================= +*/ +void PF_copyentity (void) +{ + edict_t *in, *out; + in = G_EDICT(OFS_PARM0); + out = G_EDICT(OFS_PARM1); + memcpy(out, in, pr_edict_size); +} + +/* +================= +PF_setcolor + +sets the color of a client and broadcasts the update to all connected clients + +setcolor(clientent, value) +================= +*/ +void PF_setcolor (void) +{ + client_t *client; + int entnum, i; + + entnum = G_EDICTNUM(OFS_PARM0); + i = G_FLOAT(OFS_PARM1); + + if (entnum < 1 || entnum > svs.maxclients) + { + Con_Printf ("tried to setcolor a non-client\n"); + return; + } + + client = &svs.clients[entnum-1]; + client->colors = i; + client->edict->v.team = (i & 15) + 1; + + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, entnum - 1); + MSG_WriteByte (&sv.reliable_datagram, i); +} + +/* +================= +PF_effect + +effect(origin, modelname, startframe, framecount, framerate) +================= +*/ +void PF_effect (void) +{ + char *s; + s = G_STRING(OFS_PARM1); + if (!s || !s[0]) + PR_RunError("effect: no model specified\n"); + + SV_StartEffect(G_VECTOR(OFS_PARM0), SV_ModelIndex(s), G_FLOAT(OFS_PARM2), G_FLOAT(OFS_PARM3), G_FLOAT(OFS_PARM4)); +} + +void PF_te_blood (void) +{ + if (G_FLOAT(OFS_PARM2) < 1) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_BLOOD); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // velocity + MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[0], 127)); + MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[1], 127)); + MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[2], 127)); + // count + MSG_WriteByte(&sv.datagram, bound(0, (int) G_FLOAT(OFS_PARM2), 255)); +} + +void PF_te_bloodshower (void) +{ + if (G_FLOAT(OFS_PARM3) < 1) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_BLOODSHOWER); + // min + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // max + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // speed + MSG_WriteFloatCoord(&sv.datagram, G_FLOAT(OFS_PARM2)); + // count + MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); +} + +void PF_te_explosionrgb (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_EXPLOSIONRGB); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // color + MSG_WriteByte(&sv.datagram, bound(0, (int) (G_VECTOR(OFS_PARM1)[0] * 255), 255)); + MSG_WriteByte(&sv.datagram, bound(0, (int) (G_VECTOR(OFS_PARM1)[1] * 255), 255)); + MSG_WriteByte(&sv.datagram, bound(0, (int) (G_VECTOR(OFS_PARM1)[2] * 255), 255)); +} + +void PF_te_particlecube (void) +{ + if (G_FLOAT(OFS_PARM3) < 1) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_PARTICLECUBE); + // min + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // max + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // velocity + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); + // count + MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); + // color + MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM4)); + // gravity true/false + MSG_WriteByte(&sv.datagram, ((int) G_FLOAT(OFS_PARM5)) != 0); + // randomvel + MSG_WriteFloatCoord(&sv.datagram, G_FLOAT(OFS_PARM6)); +} + +void PF_te_particlerain (void) +{ + if (G_FLOAT(OFS_PARM3) < 1) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_PARTICLERAIN); + // min + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // max + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // velocity + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); + // count + MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); + // color + MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM4)); +} + +void PF_te_particlesnow (void) +{ + if (G_FLOAT(OFS_PARM3) < 1) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); + // min + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // max + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // velocity + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); + // count + MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); + // color + MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM4)); +} + +void PF_te_spark (void) +{ + if (G_FLOAT(OFS_PARM2) < 1) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_SPARK); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // velocity + MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[0], 127)); + MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[1], 127)); + MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[2], 127)); + // count + MSG_WriteByte(&sv.datagram, bound(0, (int) G_FLOAT(OFS_PARM2), 255)); +} + +void PF_te_gunshotquad (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_GUNSHOTQUAD); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_spikequad (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_SPIKEQUAD); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_superspikequad (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_SUPERSPIKEQUAD); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_explosionquad (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_EXPLOSIONQUAD); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_smallflash (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_SMALLFLASH); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_customflash (void) +{ + if (G_FLOAT(OFS_PARM1) < 8 || G_FLOAT(OFS_PARM2) < (1.0 / 256.0)) + return; + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_CUSTOMFLASH); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // radius + MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM1) / 8 - 1, 255)); + // lifetime + MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM2) / 256 - 1, 255)); + // color + MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[0] * 255, 255)); + MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[1] * 255, 255)); + MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[2] * 255, 255)); +} + +void PF_te_gunshot (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_GUNSHOT); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_spike (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_SPIKE); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_superspike (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_SUPERSPIKE); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_explosion (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_EXPLOSION); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_tarexplosion (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_TAREXPLOSION); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_wizspike (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_WIZSPIKE); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_knightspike (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_KNIGHTSPIKE); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_lavasplash (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_LAVASPLASH); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_teleport (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_TELEPORT); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); +} + +void PF_te_explosion2 (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_EXPLOSION2); + // origin + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); + // color + MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM1)); +} + +void PF_te_lightning1 (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_LIGHTNING1); + // owner entity + MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); + // start + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // end + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); +} + +void PF_te_lightning2 (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_LIGHTNING2); + // owner entity + MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); + // start + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // end + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); +} + +void PF_te_lightning3 (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_LIGHTNING3); + // owner entity + MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); + // start + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // end + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); +} + +void PF_te_beam (void) +{ + MSG_WriteByte(&sv.datagram, svc_temp_entity); + MSG_WriteByte(&sv.datagram, TE_BEAM); + // owner entity + MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); + // start + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); + // end + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); + MSG_WriteFloatCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); +} + void PF_Fixme (void) { PR_RunError ("unimplemented builtin"); // LordHavoc: was misspelled (bulitin) @@ -2033,30 +2616,67 @@ PF_precache_file, PF_setspawnparms, -PF_Fixme, // #79 LordHavoc: dunno who owns 79-89, so these are just padding -PF_Fixme, // #80 -PF_Fixme, // #81 -PF_Fixme, // #82 -PF_Fixme, // #83 -PF_Fixme, // #84 -PF_Fixme, // #85 -PF_Fixme, // #86 -PF_Fixme, // #87 -PF_Fixme, // #88 -PF_Fixme, // #89 - -PF_tracebox, // #90 LordHavoc builtin range (9x) -PF_randomvec, // #91 -PF_GetLight, // #92 -PF_registercvar, // #93 -PF_min, // #94 -PF_max, // #95 -PF_bound, // #96 -PF_pow, // #97 -PF_FindFloat, // #98 -PF_checkextension // #99 +PF_Fixme, // #79 LordHavoc: dunno who owns 79-89, so these are just padding +PF_Fixme, // #80 +PF_Fixme, // #81 +PF_Fixme, // #82 +PF_Fixme, // #83 +PF_Fixme, // #84 +PF_Fixme, // #85 +PF_Fixme, // #86 +PF_Fixme, // #87 +PF_Fixme, // #88 +PF_Fixme, // #89 + +PF_tracebox, // #90 LordHavoc builtin range (9x) +PF_randomvec, // #91 +PF_GetLight, // #92 +PF_registercvar, // #93 +PF_min, // #94 +PF_max, // #95 +PF_bound, // #96 +PF_pow, // #97 +PF_FindFloat, // #98 +PF_checkextension, // #99 +#define a PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, +#define aa a a a a a a a a a a +aa // #200 +aa // #300 +aa // #400 +PF_copyentity, // #400 LordHavoc: builtin range (4xx) +PF_setcolor, // #401 +PF_findchain, // #402 +PF_findchainfloat, // #403 +PF_effect, // #404 +PF_te_blood, // #405 +PF_te_bloodshower, // #406 +PF_te_explosionrgb, // #407 +PF_te_particlecube, // #408 +PF_te_particlerain, // #409 +PF_te_particlesnow, // #410 +PF_te_spark, // #411 +PF_te_gunshotquad, // #412 +PF_te_spikequad, // #413 +PF_te_superspikequad, // #414 +PF_te_explosionquad, // #415 +PF_te_smallflash, // #416 +PF_te_customflash, // #417 +PF_te_gunshot, // #418 +PF_te_spike, // #419 +PF_te_superspike, // #420 +PF_te_explosion, // #421 +PF_te_tarexplosion, // #422 +PF_te_wizspike, // #423 +PF_te_knightspike, // #424 +PF_te_lavasplash, // #425 +PF_te_teleport, // #426 +PF_te_explosion2, // #427 +PF_te_lightning1, // #428 +PF_te_lightning2, // #429 +PF_te_lightning3, // #430 +PF_te_beam, // #431 +PF_vectorvectors, // #432 }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]); -