X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=physicsX.cfg;h=e03a6d4171b442f1f5297e3c2f9db5b676cd7c99;hb=79e46cf03c19d2844151c4268252c332dda3c9ae;hp=54955371bfba11cc8e98fdb77a26e14fdb4c3d46;hpb=387861a0bee1121b0869bfaf8cff5b703ffc1ad2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/physicsX.cfg b/physicsX.cfg index 54955371b..e03a6d417 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,7 +1,7 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 700 +sv_gravity 800 sv_maxspeed 360 sv_maxairspeed 360 @@ -16,13 +16,15 @@ sv_stepheight 31 // Xon 0.7: 24+2 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) +// jump duration == 2*sv_jumpvelocity / sv_gravity +// in this case: 0.6888888888 (thus either 20 or 21 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.87 qu +// in this case: 42.25 // player: 24+45 qu -// total: 111.87qu +// total: 111.25qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 245 +sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0