X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=physicsOverkill.cfg;h=b40b5a54f7e93292cb2743c1febc55b110a21c06;hb=8e7d21da2c1a5f8701f3abde89c8dc4fa7da5100;hp=526f7e22226d4442519db20892e50c6e6ff5fb9c;hpb=37d93db98a5ba0fec820dd7333b873087b341291;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/physicsOverkill.cfg b/physicsOverkill.cfg index 526f7e222..b40b5a54f 100644 --- a/physicsOverkill.cfg +++ b/physicsOverkill.cfg @@ -1,7 +1,7 @@ g_mod_physics Overkill sv_gravity 800 -sv_maxspeed 400 +sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 @@ -24,6 +24,7 @@ sv_stepheight 31 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 260 +sv_jumpvelocity_crouch 0 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -39,7 +40,7 @@ sv_aircontrol_penalty 180 sv_aircontrol_power 2 sv_aircontrol_backwards 0 sv_aircontrol_sidewards 0 -sv_airspeedlimit_nonqw 900 +sv_airspeedlimit_nonqw 800 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 @@ -51,3 +52,4 @@ sv_jumpspeedcap_min "" sv_jumpspeedcap_max "" sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0 +sv_gameplayfix_stepdown_maxspeed 400