X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=netconn.h;h=e798cfda32dac900bc8fea330c3023593df935a8;hb=40e0441442aecf796d118da39837fba123a0dedc;hp=61d6f57c95228842180411206ba7123190a585fb;hpb=9cc276c2e36a6fc6cfafd8a0fb6df85e2f644c07;p=xonotic%2Fdarkplaces.git diff --git a/netconn.h b/netconn.h index 61d6f57c..e798cfda 100755 --- a/netconn.h +++ b/netconn.h @@ -125,9 +125,6 @@ typedef struct netconn_s double lastMessageTime; double lastSendTime; - qboolean canSend; - qboolean sendNext; - // writing buffer to send to peer as the next reliable message // can be added to at any time, copied into sendMessage buffer when it is // possible to send a reliable message and then cleared @@ -136,19 +133,58 @@ typedef struct netconn_s // reliable message that is currently sending // (for building fragments) - unsigned int ackSequence; - unsigned int sendSequence; - unsigned int unreliableSendSequence; int sendMessageLength; unsigned char sendMessage[NET_MAXMESSAGE]; // reliable message that is currently being received // (for putting together fragments) - unsigned int receiveSequence; - unsigned int unreliableReceiveSequence; int receiveMessageLength; unsigned char receiveMessage[NET_MAXMESSAGE]; + struct netconn_nq_s + { + unsigned int ackSequence; + unsigned int sendSequence; + unsigned int unreliableSendSequence; + + unsigned int receiveSequence; + unsigned int unreliableReceiveSequence; + } + nq; + struct netconn_qw_s + { + // QW protocol + qboolean fatal_error; + + float last_received; // for timeouts + + // the statistics are cleared at each client begin, because + // the server connecting process gives a bogus picture of the data + float frame_latency; // rolling average + float frame_rate; + + int drop_count; // dropped packets, cleared each level + int good_count; // cleared each level + + int qport; + + // bandwidth estimator + double cleartime; // if realtime > nc->cleartime, free to go + double rate; // seconds / byte + + // sequencing variables + int incoming_sequence; + int incoming_acknowledged; + int incoming_reliable_acknowledged; // single bit + + int incoming_reliable_sequence; // single bit, maintained local + + int outgoing_sequence; + int reliable_sequence; // single bit + int last_reliable_sequence; // sequence number of last send + } + qw; + char address[128]; } netconn_t; @@ -157,8 +193,6 @@ extern mempool_t *netconn_mempool; extern cvar_t hostname; extern cvar_t developer_networking; -extern char playername[]; -extern int playercolor; #define SERVERLIST_TOTALSIZE 2048 #define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE @@ -201,6 +235,10 @@ typedef struct serverlist_info_s int numplayers; // protocol version int protocol; + // game data version + // (an integer that is used for filtering incompatible servers, + // not filterable by QC) + int gameversion; } serverlist_info_t; typedef enum @@ -233,6 +271,8 @@ typedef struct serverlist_entry_s unsigned querycounter; // used to calculate ping when update comes in double querytime; + // query protocol to use on this server + int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7 serverlist_info_t info; @@ -292,15 +332,17 @@ extern sizebuf_t net_message; extern cvar_t cl_netlocalping; -int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data); -//void NetConn_SendMessageNext(netconn_t *conn); -//void NetConn_ReSendMessage(netconn_t *conn); -qboolean NetConn_CanSendMessage(netconn_t *conn); -int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data); +extern cvar_t cl_netport; +extern cvar_t sv_netport; +extern cvar_t net_address; +//extern cvar_t net_netaddress_ipv6; + +int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol); void NetConn_CloseClientPorts(void); void NetConn_OpenClientPorts(void); void NetConn_CloseServerPorts(void); void NetConn_OpenServerPorts(int opennetports); +void NetConn_UpdateSockets(void); lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address); lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address); void NetConn_Init(void); @@ -308,24 +350,24 @@ void NetConn_Shutdown(void); netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress); void NetConn_Close(netconn_t *conn); void NetConn_Listen(qboolean state); +int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress); +int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress); +int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress); int NetConn_IsLocalGame(void); -//int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length); -//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress); -//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress); void NetConn_ClientFrame(void); void NetConn_ServerFrame(void); -void NetConn_QueryMasters(void); +void NetConn_QueryMasters(qboolean querydp, qboolean queryqw); void NetConn_Heartbeat(int priority); void NetConn_QueryQueueFrame(void); -int NetConn_SendToAll(sizebuf_t *data, double blocktime); void Net_Stats_f(void); void Net_Slist_f(void); +void Net_SlistQW_f(void); // ServerList interface (public) // manually refresh the view set, do this after having changed the mask or any other flag void ServerList_RebuildViewList(void); void ServerList_ResetMasks(void); -void ServerList_QueryList(void); +void ServerList_QueryList(qboolean querydp, qboolean queryqw); #endif