X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=netconn.c;h=bf5481c79fd0b0eaff3f0c2376464361f504c643;hb=c8faaabd182ae985281ec019f87ce7b7186b4ce9;hp=a82f977470f42546c82d0d0b9358e3cbfe119bd6;hpb=5d00fdd2bc32e9635c51a22bace2e0a883f3561f;p=xonotic%2Fdarkplaces.git diff --git a/netconn.c b/netconn.c index a82f9774..bf5481c7 100755 --- a/netconn.c +++ b/netconn.c @@ -23,42 +23,70 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "lhnet.h" -#define MASTER_PORT 27950 +#define QWMASTER_PORT 27000 +#define DPMASTER_PORT 27950 // note this defaults on for dedicated servers, off for listen servers -cvar_t sv_public = {0, "sv_public", "0"}; -static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120"}; +cvar_t sv_public = {0, "sv_public", "0", "advertises this server on the master server (so that players can find it in the server browser)"}; +static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"}; -// FIXME: resolve DNS on masters whenever their value changes and cache it (to avoid major delays in active servers when they heartbeat) static cvar_t sv_masters [] = { - {CVAR_SAVE, "sv_master1", ""}, - {CVAR_SAVE, "sv_master2", ""}, - {CVAR_SAVE, "sv_master3", ""}, - {CVAR_SAVE, "sv_master4", ""}, - {0, "sv_masterextra1", "ghdigital.com"}, //69.59.212.88 - {0, "sv_masterextra2", "dpmaster.deathmask.net"}, //209.164.24.243 - {0, "sv_masterextra3", "12.166.196.192"}, //blaze.mindphukd.org (doesn't resolve currently but works as an ip) - {0, NULL, NULL} + {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"}, + {CVAR_SAVE, "sv_master2", "", "user-chosen master server 2"}, + {CVAR_SAVE, "sv_master3", "", "user-chosen master server 3"}, + {CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"}, + {0, "sv_masterextra1", "ghdigital.com", "default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc + {0, "sv_masterextra2", "dpmaster.deathmask.net", "default master server 2 (admin: Willis)"}, // admin: Willis + {0, "sv_masterextra3", "12.166.196.192", "default master server 3 (admin: Venim)"}, // admin: Venim + {0, "sv_masterextra4", "excalibur.nvg.ntnu.no", "default master server 4 (admin: tChr)"}, // admin: tChr + {0, NULL, NULL, NULL} +}; + +static cvar_t sv_qwmasters [] = +{ + {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"}, + {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"}, + {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"}, + {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"}, + {0, "sv_qwmasterextra1", "satan.idsoftware.com", "default qwmaster server 1 (admin: idSoftware)"}, + {0, "sv_qwmasterextra2", "192.246.40.37:27000", "id Limbo (admin: id Software)"}, + {0, "sv_qwmasterextra3", "192.246.40.37:27002", "id CTF (admin: id Software)"}, + {0, "sv_qwmasterextra4", "192.246.40.37:27003", "id TeamFortress (admin: id Software)"}, + {0, "sv_qwmasterextra5", "192.246.40.37:27004", "id Miscilaneous (admin: id Software)"}, + {0, "sv_qwmasterextra6", "192.246.40.37:27006", "id Deathmatch Only (admin: id Software)"}, + {0, "sv_qwmasterextra7", "150.254.66.120:27000", "Poland's master server. (admin: unknown)"}, + {0, "sv_qwmasterextra8", "62.112.145.129:27000", "Ocrana master server. (admin: unknown)"}, + {0, "sv_qwmasterextra9", "master.edome.net", "edome master server. (admin: unknown)"}, + {0, "sv_qwmasterextra10", "qwmaster.barrysworld.com", "barrysworld master server. (admin: unknown)"}, + {0, "sv_qwmasterextra11", "qwmaster.ocrana.de:27000", "Ocrana2 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra12", "213.221.174.165:27000", "unknown1 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra13", "195.74.0.8", "unknown2 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra14", "192.246.40.37", "unknown3 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra15", "192.246.40.37:27006", "unknown4 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra16", "204.182.161.2", "unknown5 master server. (admin: unknown)"}, + {0, NULL, NULL, NULL} }; static double nextheartbeattime = 0; sizebuf_t net_message; -static qbyte net_message_buf[NET_MAXMESSAGE]; +static unsigned char net_message_buf[NET_MAXMESSAGE]; -cvar_t net_messagetimeout = {0, "net_messagetimeout","300"}; -cvar_t net_messagerejointimeout = {0, "net_messagerejointimeout","10"}; -cvar_t net_connecttimeout = {0, "net_connecttimeout","10"}; -cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED"}; -cvar_t developer_networking = {0, "developer_networking", "0"}; +cvar_t net_messagetimeout = {0, "net_messagetimeout","300", "drops players who have not sent any packets for this many seconds"}; +cvar_t net_messagerejointimeout = {0, "net_messagerejointimeout","10", "give a player this much time in seconds to rejoin and continue playing (not losing frags and such)"}; +cvar_t net_connecttimeout = {0, "net_connecttimeout","10", "after requesting a connection, the client must reply within this many seconds or be dropped (cuts down on connect floods)"}; +cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"}; +cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"}; -cvar_t cl_netlocalping = {0, "cl_netlocalping","0"}; -static cvar_t cl_netpacketloss = {0, "cl_netpacketloss","0"}; -static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20"}; -static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4"}; -static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4"}; -static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3"}; +cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"}; +static cvar_t cl_netpacketloss = {0, "cl_netpacketloss","0", "drops this percentage of packets (incoming and outgoing), useful for testing network protocol robustness (effects failing to start, sounds failing to play, etc)"}; +static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"}; +static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"}; +static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"}; +static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"}; + +static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"}; /* statistic counters */ static int packetsSent = 0; @@ -79,23 +107,27 @@ int serverquerycount = 0; int serverreplycount = 0; // this is only false if there are still servers left to query -int serverlist_querysleep = true; +static qboolean serverlist_querysleep = true; +// this is pushed a second or two ahead of realtime whenever a master server +// reply is received, to avoid issuing queries while master replies are still +// flooding in (which would make a mess of the ping times) +static double serverlist_querywaittime = 0; -static qbyte sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE]; -static qbyte readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE]; +static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE]; +static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE]; -int cl_numsockets; -lhnetsocket_t *cl_sockets[16]; -int sv_numsockets; -lhnetsocket_t *sv_sockets[16]; +static int cl_numsockets; +static lhnetsocket_t *cl_sockets[16]; +static int sv_numsockets; +static lhnetsocket_t *sv_sockets[16]; netconn_t *netconn_list = NULL; mempool_t *netconn_mempool = NULL; -cvar_t cl_netport = {0, "cl_port", "0"}; -cvar_t sv_netport = {0, "port", "26000"}; -cvar_t net_address = {0, "net_address", "0.0.0.0"}; -//cvar_t net_netaddress_ipv6 = {0, "net_address_ipv6", "[0:0:0:0:0:0:0:0]"}; +cvar_t cl_netport = {0, "cl_port", "0", "forces client to use chosen port number if not 0"}; +cvar_t sv_netport = {0, "port", "26000", "server port for players to connect to"}; +cvar_t net_address = {0, "net_address", "0.0.0.0", "network address to open ports on"}; +//cvar_t net_netaddress_ipv6 = {0, "net_address_ipv6", "[0:0:0:0:0:0:0:0]", "network address to open ipv6 ports on"}; // ServerList interface serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT]; @@ -272,6 +304,10 @@ static void ServerList_ViewList_Insert( serverlist_entry_t *entry ) { int start, end, mid; + // reject incompatible servers + if (entry->info.gameversion != gameversion.integer) + return; + // FIXME: change this to be more readable (...) // now check whether it passes through the masks for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ ) @@ -352,7 +388,7 @@ static void _ServerList_Test(void) for( i = 0 ; i < 1024 ; i++ ) { memset( &serverlist_cache[serverlist_cachecount], 0, sizeof( serverlist_entry_t ) ); serverlist_cache[serverlist_cachecount].info.ping = 1000 + 1024 - i; - dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, 128, "Black's ServerList Test %i", i ); + dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, sizeof(serverlist_cache[serverlist_cachecount].info.name), "Black's ServerList Test %i", i ); serverlist_cache[serverlist_cachecount].finished = true; sprintf( serverlist_cache[serverlist_cachecount].line1, "%i %s", serverlist_cache[serverlist_cachecount].info.ping, serverlist_cache[serverlist_cachecount].info.name ); ServerList_ViewList_Insert( &serverlist_cache[serverlist_cachecount] ); @@ -361,9 +397,10 @@ static void _ServerList_Test(void) } #endif -void ServerList_QueryList(void) +void ServerList_QueryList(qboolean querydp, qboolean queryqw) { - masterquerytime = realtime; + //masterquerytime = realtime; + masterquerytime = Sys_DoubleTime(); masterquerycount = 0; masterreplycount = 0; serverquerycount = 0; @@ -374,7 +411,7 @@ void ServerList_QueryList(void) //_ServerList_Test(); - NetConn_QueryMasters(); + NetConn_QueryMasters(querydp, queryqw); } // rest @@ -397,7 +434,7 @@ int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddres { LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i from %s:\n", mysocket, addressstring, data, maxlength, peeraddress, length, addressstring2); - Com_HexDumpToConsole(data, length); + Com_HexDumpToConsole((unsigned char *)data, length); } else Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i\n", mysocket, addressstring, data, maxlength, peeraddress, length); @@ -420,7 +457,7 @@ int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const l LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true); LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); Con_Printf("LHNET_Write(%p (%s), %p, %i, %p (%s)) = %i%s\n", mysocket, addressstring, data, length, peeraddress, addressstring2, length, ret == length ? "" : " (ERROR)"); - Com_HexDumpToConsole(data, length); + Com_HexDumpToConsole((unsigned char *)data, length); } return ret; } @@ -431,180 +468,177 @@ int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnet return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress); } -int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data) +int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol) { - unsigned int packetLen; - unsigned int dataLen; - unsigned int eom; - unsigned int *header; - -//#ifdef DEBUG - if (data->cursize == 0) + if (protocol == PROTOCOL_QUAKEWORLD) { - Con_Printf ("Datagram_SendMessage: zero length message\n"); - return -1; - } + int packetLen; + qboolean sendreliable; + + // note that it is ok to send empty messages to the qw server, + // otherwise it won't respond to us at all + + sendreliable = false; + // if the remote side dropped the last reliable message, resend it + if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence) + sendreliable = true; + // if the reliable transmit buffer is empty, copy the current message out + if (!conn->sendMessageLength && conn->message.cursize) + { + memcpy (conn->sendMessage, conn->message.data, conn->message.cursize); + conn->sendMessageLength = conn->message.cursize; + SZ_Clear(&conn->message); // clear the message buffer + conn->qw.reliable_sequence ^= 1; + sendreliable = true; + } + // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1) + *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->qw.outgoing_sequence | ((unsigned int)sendreliable<<31)); + // last received unreliable packet number, and last received reliable packet number (0 or 1) + *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31)); + packetLen = 8; + conn->qw.outgoing_sequence++; + // client sends qport in every packet + if (conn == cls.netcon) + { + *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport); + packetLen += 2; + } + if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400) + { + Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize); + return -1; + } + // add the reliable message if there is one + if (sendreliable) + { + memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength); + packetLen += conn->sendMessageLength; + conn->qw.last_reliable_sequence = conn->qw.outgoing_sequence; + } + // add the unreliable message if possible + if (packetLen + data->cursize <= 1400) + { + memcpy(sendbuffer + packetLen, data->data, data->cursize); + packetLen += data->cursize; + } - if (data->cursize > (int)sizeof(conn->sendMessage)) - { - Con_Printf ("Datagram_SendMessage: message too big (%u > %u)\n", data->cursize, sizeof(conn->sendMessage)); - return -1; - } + NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); - if (conn->canSend == false) - { - Con_Printf ("SendMessage: called with canSend == false\n"); - return -1; - } -//#endif + packetsSent++; + unreliableMessagesSent++; - memcpy(conn->sendMessage, data->data, data->cursize); - conn->sendMessageLength = data->cursize; + // delay later packets to obey rate limit + conn->qw.cleartime = max(conn->qw.cleartime, realtime) + packetLen * conn->qw.rate; - if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) - { - dataLen = conn->sendMessageLength; - eom = NETFLAG_EOM; + return 0; } else { - dataLen = MAX_PACKETFRAGMENT; - eom = 0; - } - - packetLen = NET_HEADERSIZE + dataLen; - - header = (void *)sendbuffer; - header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); - header[1] = BigLong(conn->sendSequence); - memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); - - conn->sendSequence++; - conn->canSend = false; + unsigned int packetLen; + unsigned int dataLen; + unsigned int eom; + unsigned int *header; - if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) != (int)packetLen) - return -1; - - conn->lastSendTime = realtime; - packetsSent++; - reliableMessagesSent++; - return 1; -} - -static void NetConn_SendMessageNext(netconn_t *conn) -{ - unsigned int packetLen; - unsigned int dataLen; - unsigned int eom; - unsigned int *header; - - if (conn->sendMessageLength && !conn->canSend && conn->sendNext) - { - if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) - { - dataLen = conn->sendMessageLength; - eom = NETFLAG_EOM; - } - else + // if a reliable message fragment has been lost, send it again + if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0) { - dataLen = MAX_PACKETFRAGMENT; - eom = 0; - } - - packetLen = NET_HEADERSIZE + dataLen; - - header = (void *)sendbuffer; - header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); - header[1] = BigLong(conn->sendSequence); - memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); - - conn->sendSequence++; - conn->sendNext = false; - - if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) != (int)packetLen) - return; + if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + { + dataLen = conn->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_PACKETFRAGMENT; + eom = 0; + } - conn->lastSendTime = realtime; - packetsSent++; - } -} + packetLen = NET_HEADERSIZE + dataLen; -static void NetConn_ReSendMessage(netconn_t *conn) -{ - unsigned int packetLen; - unsigned int dataLen; - unsigned int eom; - unsigned int *header; + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); + header[1] = BigLong(conn->nq.sendSequence - 1); + memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); - if (conn->sendMessageLength && !conn->canSend && (realtime - conn->lastSendTime) > 1.0) - { - if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) - { - dataLen = conn->sendMessageLength; - eom = NETFLAG_EOM; + if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen) + { + conn->lastSendTime = realtime; + packetsReSent++; + } } - else + + // if we have a new reliable message to send, do so + if (!conn->sendMessageLength && conn->message.cursize) { - dataLen = MAX_PACKETFRAGMENT; - eom = 0; - } + if (conn->message.cursize > (int)sizeof(conn->sendMessage)) + { + Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, sizeof(conn->sendMessage)); + conn->message.overflowed = true; + return -1; + } - packetLen = NET_HEADERSIZE + dataLen; + if (developer_networking.integer && conn == cls.netcon) + { + Con_Print("client sending reliable message to server:\n"); + SZ_HexDumpToConsole(&conn->message); + } - header = (void *)sendbuffer; - header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); - header[1] = BigLong(conn->sendSequence - 1); - memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); + memcpy(conn->sendMessage, conn->message.data, conn->message.cursize); + conn->sendMessageLength = conn->message.cursize; + SZ_Clear(&conn->message); - conn->sendNext = false; + if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + { + dataLen = conn->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_PACKETFRAGMENT; + eom = 0; + } - if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) != (int)packetLen) - return; + packetLen = NET_HEADERSIZE + dataLen; - conn->lastSendTime = realtime; - packetsReSent++; - } -} + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); + header[1] = BigLong(conn->nq.sendSequence); + memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); -qboolean NetConn_CanSendMessage(netconn_t *conn) -{ - return conn->canSend; -} + conn->nq.sendSequence++; -int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data) -{ - int packetLen; - int *header; + NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); - packetLen = NET_HEADERSIZE + data->cursize; + conn->lastSendTime = realtime; + packetsSent++; + reliableMessagesSent++; + } -//#ifdef DEBUG - if (data->cursize == 0) - { - Con_Printf ("Datagram_SendUnreliableMessage: zero length message\n"); - return -1; - } + // if we have an unreliable message to send, do so + if (data->cursize) + { + packetLen = NET_HEADERSIZE + data->cursize; - if (packetLen > (int)sizeof(sendbuffer)) - { - Con_Printf ("Datagram_SendUnreliableMessage: message too big %u\n", data->cursize); - return -1; - } -//#endif + if (packetLen > (int)sizeof(sendbuffer)) + { + Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize); + return -1; + } - header = (void *)sendbuffer; - header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE); - header[1] = BigLong(conn->unreliableSendSequence); - memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize); + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE); + header[1] = BigLong(conn->nq.unreliableSendSequence); + memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize); - conn->unreliableSendSequence++; + conn->nq.unreliableSendSequence++; - if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) != (int)packetLen) - return -1; + NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); - packetsSent++; - unreliableMessagesSent++; - return 1; + packetsSent++; + unreliableMessagesSent++; + } + return 0; + } } void NetConn_CloseClientPorts(void) @@ -694,6 +728,7 @@ void NetConn_OpenServerPorts(int opennetports) { int port; NetConn_CloseServerPorts(); + NetConn_UpdateSockets(); port = bound(0, sv_netport.integer, 65535); if (port == 0) port = 26000; @@ -708,7 +743,7 @@ void NetConn_OpenServerPorts(int opennetports) //NetConn_OpenServerPort(net_address_ipv6.string, port); } if (sv_numsockets == 0) - Host_Error("NetConn_OpenServerPorts: unable to open any ports!\n"); + Host_Error("NetConn_OpenServerPorts: unable to open any ports!"); } lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address) @@ -732,11 +767,13 @@ lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address) netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress) { netconn_t *conn; - conn = Mem_Alloc(netconn_mempool, sizeof(*conn)); + conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn)); conn->mysocket = mysocket; conn->peeraddress = *peeraddress; - conn->canSend = true; conn->lastMessageTime = realtime; + conn->message.data = conn->messagedata; + conn->message.maxsize = sizeof(conn->messagedata); + conn->message.cursize = 0; // LordHavoc: (inspired by ProQuake) use a short connect timeout to // reduce effectiveness of connection request floods conn->timeout = realtime + net_connecttimeout.value; @@ -773,7 +810,7 @@ void NetConn_Close(netconn_t *conn) static int clientport = -1; static int clientport2 = -1; static int hostport = -1; -static void NetConn_UpdateServerStuff(void) +void NetConn_UpdateSockets(void) { if (cls.state != ca_dedicated) { @@ -800,15 +837,76 @@ static void NetConn_UpdateServerStuff(void) } } -int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length) +static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol) { - unsigned int count; - unsigned int flags; - unsigned int sequence; - int qlength; + if (length < 8) + return 0; - if (length >= 8) + if (protocol == PROTOCOL_QUAKEWORLD) { + int sequence, sequence_ack; + int reliable_ack, reliable_message; + int count; + int qport; + + sequence = LittleLong(*((int *)(data + 0))); + sequence_ack = LittleLong(*((int *)(data + 4))); + data += 8; + length -= 8; + + if (conn != cls.netcon) + { + // server only + if (length < 2) + return 0; + // TODO: use qport to identify that this client really is who they say they are? (and elsewhere in the code to identify the connection without a port match?) + qport = LittleShort(*((int *)(data + 8))); + data += 2; + length -= 2; + } + + packetsReceived++; + reliable_message = (sequence >> 31) & 1; + reliable_ack = (sequence_ack >> 31) & 1; + sequence &= ~(1<<31); + sequence_ack &= ~(1<<31); + if (sequence <= conn->qw.incoming_sequence) + { + Con_DPrint("Got a stale datagram\n"); + return 0; + } + count = sequence - (conn->qw.incoming_sequence + 1); + if (count > 0) + { + droppedDatagrams += count; + Con_DPrintf("Dropped %u datagram(s)\n", count); + } + if (reliable_ack == conn->qw.reliable_sequence) + { + // received, now we will be able to send another reliable message + conn->sendMessageLength = 0; + reliableMessagesReceived++; + } + conn->qw.incoming_sequence = sequence; + conn->qw.incoming_acknowledged = sequence_ack; + conn->qw.incoming_reliable_acknowledged = reliable_ack; + if (reliable_message) + conn->qw.incoming_reliable_sequence ^= 1; + conn->lastMessageTime = realtime; + conn->timeout = realtime + net_messagetimeout.value; + unreliableMessagesReceived++; + SZ_Clear(&net_message); + SZ_Write(&net_message, data, length); + MSG_BeginReading(); + return 2; + } + else + { + unsigned int count; + unsigned int flags; + unsigned int sequence; + int qlength; + qlength = (unsigned int)BigLong(((int *)data)[0]); flags = qlength & ~NETFLAG_LENGTH_MASK; qlength &= NETFLAG_LENGTH_MASK; @@ -821,15 +919,15 @@ int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length) length -= 8; if (flags & NETFLAG_UNRELIABLE) { - if (sequence >= conn->unreliableReceiveSequence) + if (sequence >= conn->nq.unreliableReceiveSequence) { - if (sequence > conn->unreliableReceiveSequence) + if (sequence > conn->nq.unreliableReceiveSequence) { - count = sequence - conn->unreliableReceiveSequence; + count = sequence - conn->nq.unreliableReceiveSequence; droppedDatagrams += count; Con_DPrintf("Dropped %u datagram(s)\n", count); } - conn->unreliableReceiveSequence = sequence + 1; + conn->nq.unreliableReceiveSequence = sequence + 1; conn->lastMessageTime = realtime; conn->timeout = realtime + net_messagetimeout.value; unreliableMessagesReceived++; @@ -847,27 +945,53 @@ int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length) } else if (flags & NETFLAG_ACK) { - if (sequence == (conn->sendSequence - 1)) + if (sequence == (conn->nq.sendSequence - 1)) { - if (sequence == conn->ackSequence) + if (sequence == conn->nq.ackSequence) { - conn->ackSequence++; - if (conn->ackSequence != conn->sendSequence) + conn->nq.ackSequence++; + if (conn->nq.ackSequence != conn->nq.sendSequence) Con_DPrint("ack sequencing error\n"); conn->lastMessageTime = realtime; conn->timeout = realtime + net_messagetimeout.value; - conn->sendMessageLength -= MAX_PACKETFRAGMENT; - if (conn->sendMessageLength > 0) + if (conn->sendMessageLength > MAX_PACKETFRAGMENT) { + unsigned int packetLen; + unsigned int dataLen; + unsigned int eom; + unsigned int *header; + + conn->sendMessageLength -= MAX_PACKETFRAGMENT; memcpy(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength); - conn->sendNext = true; - NetConn_SendMessageNext(conn); + + if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + { + dataLen = conn->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_PACKETFRAGMENT; + eom = 0; + } + + packetLen = NET_HEADERSIZE + dataLen; + + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); + header[1] = BigLong(conn->nq.sendSequence); + memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); + + conn->nq.sendSequence++; + + if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen) + { + conn->lastSendTime = realtime; + packetsSent++; + } } else - { conn->sendMessageLength = 0; - conn->canSend = true; - } } else Con_DPrint("Duplicate ACK received\n"); @@ -881,12 +1005,12 @@ int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length) unsigned int temppacket[2]; temppacket[0] = BigLong(8 | NETFLAG_ACK); temppacket[1] = BigLong(sequence); - NetConn_Write(conn->mysocket, (qbyte *)temppacket, 8, &conn->peeraddress); - if (sequence == conn->receiveSequence) + NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress); + if (sequence == conn->nq.receiveSequence) { conn->lastMessageTime = realtime; conn->timeout = realtime + net_messagetimeout.value; - conn->receiveSequence++; + conn->nq.receiveSequence++; if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) { memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length); conn->receiveMessageLength += length; @@ -919,7 +1043,7 @@ int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length) return 0; } -void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress) +void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol) { cls.connect_trying = false; M_Update_Return_Reason(""); @@ -927,7 +1051,7 @@ void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peer CL_Disconnect(); // if we're connecting to a remote server, shut down any local server if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active) - Host_ShutdownServer (false); + Host_ShutdownServer (); // allocate a net connection to keep track of things cls.netcon = NetConn_Open(mysocket, peeraddress); Con_Printf("Connection accepted to %s\n", cls.netcon->address); @@ -936,6 +1060,9 @@ void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peer cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing + cls.protocol = initialprotocol; + if (cls.protocol == PROTOCOL_QUAKEWORLD) + Cmd_ForwardStringToServer("new"); } int NetConn_IsLocalGame(void) @@ -945,13 +1072,17 @@ int NetConn_IsLocalGame(void) return false; } -int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress) +static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress) { + qboolean fromserver; int ret, c, control; const char *s; char *string, addressstring2[128], cname[128], ipstring[32]; char stringbuf[16384]; + // quakeworld ingame packet + fromserver = cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress); + if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255) { // received a command string - strip off the packaging and put it @@ -963,27 +1094,45 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, stringbuf[length] = 0; string = stringbuf; - if (developer.integer) + LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); + + if (developer_networking.integer) { - LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2); Com_HexDumpToConsole(data, length); } if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying) { + // darkplaces or quake3 char protocolnames[1400]; Protocol_Names(protocolnames, sizeof(protocolnames)); - LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2); M_Update_Return_Reason("Got challenge response"); NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress); return true; } + if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9'))) + { + // quakeworld + LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); + Con_Printf("\"%s\" received, sending QuakeWorld connect request back to %s\n", string, addressstring2); + M_Update_Return_Reason("Got QuakeWorld challenge response"); + cls.qw_qport = qport.integer; + NetConn_WriteString(mysocket, va("\377\377\377\377connect 28 %i %i \"%s\"\n", cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress); + } if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying) { + // darkplaces or quake3 M_Update_Return_Reason("Accepted"); - NetConn_ConnectionEstablished(mysocket, peeraddress); + NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3); + return true; + } + if (length > 1 && string[0] == 'j' && cls.connect_trying) + { + // quakeworld + M_Update_Return_Reason("QuakeWorld Accepted"); + NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD); return true; } if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying) @@ -1000,7 +1149,7 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13)) { serverlist_info_t *info; - int i, n; + int n; double pingtime; string += 13; @@ -1022,7 +1171,8 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, // store the data the engine cares about (address and ping) strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); serverlist_cache[serverlist_cachecount].info.ping = 100000; - serverlist_cache[serverlist_cachecount].querytime = realtime; + //serverlist_cache[serverlist_cachecount].querytime = realtime; + serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime(); // if not in the slist menu we should print the server to console if (serverlist_consoleoutput) { Con_Printf("querying %s\n", ipstring); @@ -1039,11 +1189,12 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);else info->protocol = -1; if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0; if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0; + if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0; if (info->ping == 100000) serverreplycount++; - pingtime = (int)((realtime - serverlist_cache[n].querytime) * 1000.0); + pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5); pingtime = bound(0, pingtime, 9999); // update the ping info->ping = pingtime; @@ -1051,23 +1202,8 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, // legacy/old stuff move it to the menu ASAP // build description strings for the things users care about - dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "%5d%c%3u/%3u %-65.65s", (int)pingtime, info->protocol != NET_PROTOCOL_VERSION ? '*' : ' ', info->numplayers, info->maxplayers, info->name); - dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "%-21.21s %-19.19s %-17.17s %-20.20s", info->cname, info->game, info->mod, info->map); - // if ping is especially high, display it as such - if (pingtime >= 300) - { - // orange numbers (lower block) - for (i = 0;i < 5;i++) - if (serverlist_cache[n].line1[i] != ' ') - serverlist_cache[n].line1[i] += 128; - } - else if (pingtime >= 200) - { - // yellow numbers (in upper block) - for (i = 0;i < 5;i++) - if (serverlist_cache[n].line1[i] != ' ') - serverlist_cache[n].line1[i] -= 30; - } + dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name); + dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^5%-21.21s %-19.19s ^%c%-17.17s^5 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '5', info->mod, info->map); if( serverlist_cache[n].query == SQS_QUERIED ) { ServerList_ViewList_Remove( &serverlist_cache[n] ); } @@ -1087,14 +1223,14 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, length -= 18; masterreplycount++; if (serverlist_consoleoutput) - Con_Print("received server list...\n"); + Con_Print("received DarkPlaces server list...\n"); while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0) { int n; - dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], (data[5] << 8) | data[6]); - if (developer.integer) - Con_Printf("Requesting info from server %s\n", ipstring); + dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]); + if (serverlist_consoleoutput && developer_networking.integer) + Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring); // ignore the rest of the message if the serverlist is full if( serverlist_cachecount == SERVERLIST_TOTALSIZE ) break; @@ -1107,6 +1243,7 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, serverquerycount++; memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount])); + serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_DARKPLACES7; // store the data the engine cares about (address and ping) strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); serverlist_cache[serverlist_cachecount].info.ping = 100000; @@ -1121,12 +1258,58 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, } // begin or resume serverlist queries serverlist_querysleep = false; + serverlist_querywaittime = realtime + 3; + return true; + } + if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE) + { + // Extract the IP addresses + data += 2; + length -= 2; + masterreplycount++; + if (serverlist_consoleoutput) + Con_Print("received QuakeWorld server list...\n"); + while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0) + { + int n; + + dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]); + if (serverlist_consoleoutput && developer_networking.integer) + Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring); + // ignore the rest of the message if the serverlist is full + if( serverlist_cachecount == SERVERLIST_TOTALSIZE ) + break; + // also ignore it if we have already queried it (other master server response) + for( n = 0 ; n < serverlist_cachecount ; n++ ) + if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) ) + break; + if( n >= serverlist_cachecount ) + { + serverquerycount++; + + memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount])); + serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_QUAKEWORLD; + // store the data the engine cares about (address and ping) + strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); + serverlist_cache[serverlist_cachecount].info.ping = 100000; + serverlist_cache[serverlist_cachecount].query = SQS_QUERYING; + + ++serverlist_cachecount; + } + + // move on to next address in packet + data += 6; + length -= 6; + } + // begin or resume serverlist queries + serverlist_querysleep = false; + serverlist_querywaittime = realtime + 3; return true; } /* if (!strncmp(string, "ping", 4)) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Received ping from %s, sending ack\n", UDP_AddrToString(readaddr)); NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress); return true; @@ -1134,10 +1317,138 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, if (!strncmp(string, "ack", 3)) return true; */ + // QuakeWorld compatibility + if (length >= 1 && string[0] == 'j' && cls.connect_trying) + { + // accept message + M_Update_Return_Reason("Accepted"); + NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD); + return true; + } + if (length > 1 && string[0] == 'c' && string[1] >= '0' && string[1] <= '9' && cls.connect_trying) + { + // challenge message + LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); + Con_Printf("challenge %s received, sending connect request back to %s\n", string + 1, addressstring2); + M_Update_Return_Reason("Got challenge response"); + cls.qw_qport = qport.integer; + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "name", cl_name.string); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "topcolor", va("%i", (cl_color.integer >> 4) & 15)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "bottomcolor", va("%i", (cl_color.integer) & 15)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "rate", va("%i", cl_rate.integer)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "msg", "1"); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ver", engineversion); + NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress); + return true; + } + if (length > 2 && !memcmp(string, "n\\", 2)) + { + serverlist_info_t *info; + int n; + double pingtime; + + // qw server status + if (serverlist_consoleoutput && developer_networking.integer >= 2) + Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1); + + string += 1; + // serverlist only uses text addresses + LHNETADDRESS_ToString(peeraddress, cname, sizeof(cname), true); + // search the cache for this server and update it + for( n = 0; n < serverlist_cachecount; n++ ) + if( !strcmp( cname, serverlist_cache[n].info.cname ) ) + break; + if( n == serverlist_cachecount ) { + // LAN search doesnt require an answer from the master server so we wont + // know the ping nor will it be initialized already... + + // find a slot + if( serverlist_cachecount == SERVERLIST_TOTALSIZE ) + return true; + + memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount])); + // store the data the engine cares about (address and ping) + strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); + serverlist_cache[serverlist_cachecount].info.ping = 100000; + //serverlist_cache[serverlist_cachecount].querytime = realtime; + serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime(); + // if not in the slist menu we should print the server to console + if (serverlist_consoleoutput) { + Con_Printf("querying %s\n", ipstring); + } + + ++serverlist_cachecount; + } + + info = &serverlist_cache[n].info; + strlcpy(info->game, "QuakeWorld", sizeof(info->game));; + if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0; + if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0; + if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0; + info->protocol = 0; + info->numplayers = 0; // updated below + if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0; + if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0; + + // count active players on server + // (we could gather more info, but we're just after the number) + s = strchr(string, '\n'); + if (s) + { + s++; + while (s < string + length) + { + for (;s < string + length && *s != '\n';s++) + ; + if (s >= string + length) + break; + info->numplayers++; + s++; + } + } + + if (info->ping == 100000) + serverreplycount++; + + pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5); + pingtime = bound(0, pingtime, 9999); + // update the ping + info->ping = pingtime; + + // legacy/old stuff move it to the menu ASAP + + // build description strings for the things users care about + dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name); + dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map); + if( serverlist_cache[n].query == SQS_QUERIED ) { + ServerList_ViewList_Remove( &serverlist_cache[n] ); + } + // if not in the slist menu we should print the server to console (if wanted) + else if( serverlist_consoleoutput ) + Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2); + // and finally, update the view set + ServerList_ViewList_Insert( &serverlist_cache[n] ); + serverlist_cache[n].query = SQS_QUERIED; + + return true; + } + if (string[0] == 'n') + { + // qw print command + Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1); + } // we may not have liked the packet, but it was a command packet, so // we're done processing this packet now return true; } + // quakeworld ingame packet + if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol)) == 2) + { + ret = 0; + CL_ParseServerMessage(); + return ret; + } // netquake control packets, supported for compatibility only if (length >= 5 && (control = BigLong(*((int *)data))) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length) { @@ -1148,7 +1459,7 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, switch (c) { case CCREP_ACCEPT: - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREP_ACCEPT from %s.\n", addressstring2); if (cls.connect_trying) { @@ -1162,18 +1473,18 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, LHNETADDRESS_SetPort(&clientportaddress, port); } M_Update_Return_Reason("Accepted"); - NetConn_ConnectionEstablished(mysocket, &clientportaddress); + NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE); } break; case CCREP_REJECT: - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2); cls.connect_trying = false; - M_Update_Return_Reason(data); + M_Update_Return_Reason((char *)data); break; #if 0 case CCREP_SERVER_INFO: - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREP_SERVER_INFO from %s.\n", addressstring2); if (cls.state != ca_dedicated) { @@ -1208,12 +1519,12 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, break; case CCREP_PLAYER_INFO: // we got a CCREP_PLAYER_INFO?? - //if (developer.integer) + //if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREP_PLAYER_INFO from %s.\n", addressstring2); break; case CCREP_RULE_INFO: // we got a CCREP_RULE_INFO?? - //if (developer.integer) + //if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREP_RULE_INFO from %s.\n", addressstring2); break; #endif @@ -1225,7 +1536,7 @@ int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, return true; } ret = 0; - if (length >= (int)NET_HEADERSIZE && cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress) && (ret = NetConn_ReceivedMessage(cls.netcon, data, length)) == 2) + if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol)) == 2) CL_ParseServerMessage(); return ret; } @@ -1241,6 +1552,11 @@ void NetConn_QueryQueueFrame(void) if (serverlist_querysleep) return; + // apply a cool down time after master server replies, + // to avoid messing up the ping times on the servers + if (serverlist_querywaittime > realtime) + return; + // each time querycounter reaches 1.0 issue a query querycounter += host_realframetime * net_slist_queriespersecond.value; maxqueries = (int)querycounter; @@ -1275,11 +1591,19 @@ void NetConn_QueryQueueFrame(void) int socket; LHNETADDRESS_FromString(&address, entry->info.cname, 0); - for (socket = 0; socket < cl_numsockets ; socket++) { - NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address); + if (entry->protocol == PROTOCOL_QUAKEWORLD) + { + for (socket = 0; socket < cl_numsockets ; socket++) + NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address); + } + else + { + for (socket = 0; socket < cl_numsockets ; socket++) + NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address); } - entry->querytime = realtime; + //entry->querytime = realtime; + entry->querytime = Sys_DoubleTime(); entry->querycounter++; // if not in the slist menu we should print the server to console @@ -1299,8 +1623,7 @@ void NetConn_ClientFrame(void) { int i, length; lhnetaddress_t peeraddress; - netconn_t *conn; - NetConn_UpdateServerStuff(); + NetConn_UpdateSockets(); if (cls.connect_trying && cls.connect_nextsendtime < realtime) { if (cls.connect_remainingtries == 0) @@ -1313,7 +1636,7 @@ void NetConn_ClientFrame(void) M_Update_Return_Reason("Connect: Failed"); return; } - // try challenge first (newer server) + // try challenge first (newer DP server or QW) NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address); // then try netquake as a fallback (old server, or netquake) SZ_Clear(&net_message); @@ -1326,24 +1649,20 @@ void NetConn_ClientFrame(void) NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address); SZ_Clear(&net_message); } - for (i = 0;i < cl_numsockets;i++) { - while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0) { + for (i = 0;i < cl_numsockets;i++) + while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0) NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress); - } - } NetConn_QueryQueueFrame(); if (cls.netcon && realtime > cls.netcon->timeout) { Con_Print("Connection timed out\n"); CL_Disconnect(); - Host_ShutdownServer (false); + Host_ShutdownServer (); } - for (conn = netconn_list;conn;conn = conn->next) - NetConn_ReSendMessage(conn); } #define MAX_CHALLENGES 128 -struct +struct challenge_s { lhnetaddress_t address; double time; @@ -1379,12 +1698,12 @@ static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg // TODO: we should add more information for the full status string length = dpsnprintf(out_msg, out_size, "\377\377\377\377%s\x0A" - "\\gamename\\%s\\modname\\%s\\sv_maxclients\\%d" - "\\clients\\%d\\mapname\\%s\\hostname\\%s""\\protocol\\%d" + "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d" + "\\clients\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d" "%s%s" "%s", fullstatus ? "statusResponse" : "infoResponse", - gamename, com_modname, svs.maxclients, + gamename, com_modname, gameversion.integer, svs.maxclients, nb_clients, sv.name, hostname.string, NET_PROTOCOL_VERSION, challenge ? "\\challenge\\" : "", challenge ? challenge : "", fullstatus ? "\n" : ""); @@ -1440,13 +1759,22 @@ static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg } extern void SV_SendServerinfo (client_t *client); -int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress) +static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress) { int i, ret, clientnum, best; double besttime; client_t *client; netconn_t *conn; - char *s, *string, response[512], addressstring2[128], stringbuf[16384]; + char *s, *string, response[1400], addressstring2[128], stringbuf[16384]; + + // see if we can identify the sender as a local player + // (this is necessary for rcon to send a reliable reply if the client is + // actually on the server, not sending remotely) + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress)) + break; + if (i == svs.maxclients) + host_client = NULL; if (sv.active) { @@ -1461,7 +1789,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, stringbuf[length] = 0; string = stringbuf; - if (developer.integer) + if (developer.integer >= 10) { LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); Con_Printf("NetConn_ServerParsePacket: %s sent us a command:\n", addressstring2); @@ -1505,7 +1833,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, // check engine protocol if (strcmp(SearchInfostring(string, "protocol"), "darkplaces 3")) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending \"reject Wrong game protocol.\" to %s.\n", addressstring2); NetConn_WriteString(mysocket, "\377\377\377\377reject Wrong game protocol.", peeraddress); } @@ -1519,7 +1847,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, { // client is still trying to connect, // so we send a duplicate reply - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending duplicate accept to %s.\n", addressstring2); NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress); } @@ -1549,18 +1877,20 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, { // allocated connection LHNETADDRESS_ToString(peeraddress, conn->address, sizeof(conn->address), true); - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", conn->address); NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress); // now set up the client + SV_VM_Begin(); SV_ConnectClient(clientnum, conn); + SV_VM_End(); NetConn_Heartbeat(1); } } else { // server is full - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending \"reject Server is full.\" to %s.\n", addressstring2); NetConn_WriteString(mysocket, "\377\377\377\377reject Server is full.", peeraddress); } @@ -1580,7 +1910,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), false)) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Sending reply to master %s - %s\n", addressstring2, response); NetConn_WriteString(mysocket, response, peeraddress); } @@ -1596,16 +1926,56 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), true)) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Sending reply to client %s - %s\n", addressstring2, response); NetConn_WriteString(mysocket, response, peeraddress); } return true; } + if (length >= 5 && !memcmp(string, "rcon ", 5)) + { + int i; + char *s = string + 5; + char password[64]; + for (i = 0;*s > ' ';s++) + if (i < (int)sizeof(password) - 1) + password[i++] = *s; + password[i] = 0; + if (password[0] > ' ' && !strcmp(rcon_password.string, password)) + { + // looks like a legitimate rcon command with the correct password + Con_Printf("server received rcon command from %s:\n%s\n", host_client ? host_client->name : addressstring2, s); + rcon_redirect = true; + rcon_redirect_bufferpos = 0; + Cmd_ExecuteString(s, src_command); + rcon_redirect_buffer[rcon_redirect_bufferpos] = 0; + rcon_redirect = false; + // print resulting text to client + // if client is playing, send a reliable reply instead of + // a command packet + if (host_client) + { + // if the netconnection is loop, then this is the + // local player on a listen mode server, and it would + // result in duplicate printing to the console + // (not that the local player should be using rcon + // when they have the console) + if (host_client->netconnection && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP) + SV_ClientPrintf("%s", rcon_redirect_buffer); + } + else + { + // qw print command + dpsnprintf(response, sizeof(response), "\377\377\377\377n%s", rcon_redirect_buffer); + NetConn_WriteString(mysocket, response, peeraddress); + } + } + return true; + } /* if (!strncmp(string, "ping", 4)) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Received ping from %s, sending ack\n", UDP_AddrToString(readaddr)); NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress); return true; @@ -1631,13 +2001,13 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, switch (c) { case CCREQ_CONNECT: - //if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2); if (length >= (int)strlen("QUAKE") + 1 + 1) { if (memcmp(data, "QUAKE", strlen("QUAKE") + 1) != 0 || (int)data[strlen("QUAKE") + 1] != NET_PROTOCOL_VERSION) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2); SZ_Clear(&net_message); // save space for the header, filled in later @@ -1661,7 +2031,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, { // client is still trying to connect, // so we send a duplicate reply - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending duplicate CCREP_ACCEPT to %s.\n", addressstring2); SZ_Clear(&net_message); // save space for the header, filled in later @@ -1695,7 +2065,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, // connect to the client // everything is allocated, just fill in the details strlcpy (conn->address, addressstring2, sizeof (conn->address)); - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending CCREP_ACCEPT to %s.\n", addressstring2); // send back the info about the server connection SZ_Clear(&net_message); @@ -1707,12 +2077,14 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress); SZ_Clear(&net_message); // now set up the client struct + SV_VM_Begin(); SV_ConnectClient(clientnum, conn); + SV_VM_End(); NetConn_Heartbeat(1); } else { - //if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Server is full.\" to %s.\n", addressstring2); // no room; try to let player know SZ_Clear(&net_message); @@ -1730,11 +2102,11 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, break; #if 0 case CCREQ_SERVER_INFO: - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2); if (sv.active && !strcmp(MSG_ReadString(), "QUAKE")) { - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: sending CCREP_SERVER_INFO to %s.\n", addressstring2); SZ_Clear(&net_message); // save space for the header, filled in later @@ -1753,7 +2125,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, } break; case CCREQ_PLAYER_INFO: - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2); if (sv.active) { @@ -1784,7 +2156,7 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, } break; case CCREQ_RULE_INFO: - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2); if (sv.active) { @@ -1820,12 +2192,13 @@ int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, } } #endif - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if (host_client) { - if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress)) + if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol)) == 2) { - if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length)) == 2) - SV_ReadClientMessage(); + SV_VM_Begin(); + SV_ReadClientMessage(); + SV_VM_End(); return ret; } } @@ -1837,8 +2210,7 @@ void NetConn_ServerFrame(void) { int i, length; lhnetaddress_t peeraddress; - netconn_t *conn; - NetConn_UpdateServerStuff(); + NetConn_UpdateSockets(); for (i = 0;i < sv_numsockets;i++) while (sv_sockets[i] && (length = NetConn_Read(sv_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0) NetConn_ServerParsePacket(sv_sockets[i], readbuffer, length, &peeraddress); @@ -1848,14 +2220,14 @@ void NetConn_ServerFrame(void) if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP) { Con_Printf("Client \"%s\" connection timed out\n", host_client->name); + SV_VM_Begin(); SV_DropClient(false); + SV_VM_End(); } } - for (conn = netconn_list;conn;conn = conn->next) - NetConn_ReSendMessage(conn); } -void NetConn_QueryMasters(void) +void NetConn_QueryMasters(qboolean querydp, qboolean queryqw) { int i; int masternum; @@ -1871,34 +2243,64 @@ void NetConn_QueryMasters(void) // note this is IPv4-only, I doubt there are IPv6-only LANs out there LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000); - for (i = 0;i < cl_numsockets;i++) + if (querydp) { - if (cl_sockets[i]) + for (i = 0;i < cl_numsockets;i++) { - // search LAN for Quake servers - SZ_Clear(&net_message); - // save space for the header, filled in later - MSG_WriteLong(&net_message, 0); - MSG_WriteByte(&net_message, CCREQ_SERVER_INFO); - MSG_WriteString(&net_message, "QUAKE"); - MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); - *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); - NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress); - SZ_Clear(&net_message); - - // search LAN for DarkPlaces servers - NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress); - - // build the getservers message to send to the master servers - dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION); - - // search internet - for (masternum = 0;sv_masters[masternum].name;masternum++) + if (cl_sockets[i]) { - if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, MASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]))) + // search LAN for Quake servers + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_SERVER_INFO); + MSG_WriteString(&net_message, "QUAKE"); + MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress); + SZ_Clear(&net_message); + + // search LAN for DarkPlaces servers + NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress); + + // build the getservers message to send to the dpmaster master servers + dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION); + + // search internet + for (masternum = 0;sv_masters[masternum].name;masternum++) { - masterquerycount++; - NetConn_WriteString(cl_sockets[i], request, &masteraddress); + if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]))) + { + masterquerycount++; + NetConn_WriteString(cl_sockets[i], request, &masteraddress); + } + } + } + } + } + + // only query QuakeWorld servers when the user wants to + if (queryqw) + { + for (i = 0;i < cl_numsockets;i++) + { + if (cl_sockets[i]) + { + // search LAN for QuakeWorld servers + NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress); + + // build the getservers message to send to the qwmaster master servers + // note this has no -1 prefix, and the trailing nul byte is sent + dpsnprintf(request, sizeof(request), "c\n"); + + // search internet + for (masternum = 0;sv_qwmasters[masternum].name;masternum++) + { + if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]))) + { + masterquerycount++; + NetConn_Write(cl_sockets[i], request, 7, &masteraddress); + } } } } @@ -1936,48 +2338,11 @@ void NetConn_Heartbeat(int priority) { nextheartbeattime = realtime + sv_heartbeatperiod.value; for (masternum = 0;sv_masters[masternum].name;masternum++) - if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, MASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress))) + if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress))) NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress); } } -int NetConn_SendToAll(sizebuf_t *data, double blocktime) -{ - int i, count = 0; - qbyte sent[MAX_SCOREBOARD]; - - memset(sent, 0, sizeof(sent)); - - // simultaneously wait for the first CanSendMessage and send the message, - // then wait for a second CanSendMessage (verifying it was received), or - // the client drops and is no longer counted - // the loop aborts when either it runs out of clients to send to, or a - // timeout expires - blocktime += Sys_DoubleTime(); - do - { - count = 0; - NetConn_ClientFrame(); - NetConn_ServerFrame(); - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - { - if (host_client->netconnection) - { - if (NetConn_CanSendMessage(host_client->netconnection)) - { - if (!sent[i]) - NetConn_SendReliableMessage(host_client->netconnection, data); - sent[i] = true; - } - if (!NetConn_CanSendMessage(host_client->netconnection)) - count++; - } - } - } - while (count && Sys_DoubleTime() < blocktime); - return count; -} - static void Net_Heartbeat_f(void) { if (sv.active) @@ -1988,7 +2353,10 @@ static void Net_Heartbeat_f(void) void PrintStats(netconn_t *conn) { - Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, conn->canSend, conn->sendSequence, conn->receiveSequence); + if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD)) + Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->qw.outgoing_sequence, conn->qw.incoming_sequence); + else + Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence); } void Net_Stats_f(void) @@ -2015,11 +2383,25 @@ void Net_Slist_f(void) serverlist_sortdescending = false; if (m_state != m_slist) { Con_Print("Sending requests to master servers\n"); - ServerList_QueryList(); + ServerList_QueryList(true, false); + serverlist_consoleoutput = true; + Con_Print("Listening for replies...\n"); + } else + ServerList_QueryList(true, false); +} + +void Net_SlistQW_f(void) +{ + ServerList_ResetMasks(); + serverlist_sortbyfield = SLIF_PING; + serverlist_sortdescending = false; + if (m_state != m_slist) { + Con_Print("Sending requests to master servers\n"); + ServerList_QueryList(false, true); serverlist_consoleoutput = true; Con_Print("Listening for replies...\n"); } else - ServerList_QueryList(); + ServerList_QueryList(false, true); } void NetConn_Init(void) @@ -2027,9 +2409,10 @@ void NetConn_Init(void) int i; lhnetaddress_t tempaddress; netconn_mempool = Mem_AllocPool("network connections", 0, NULL); - Cmd_AddCommand("net_stats", Net_Stats_f); - Cmd_AddCommand("net_slist", Net_Slist_f); - Cmd_AddCommand("heartbeat", Net_Heartbeat_f); + Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics"); + Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information"); + Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information"); + Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)"); Cvar_RegisterVariable(&net_slist_queriespersecond); Cvar_RegisterVariable(&net_slist_queriesperframe); Cvar_RegisterVariable(&net_slist_timeout); @@ -2049,6 +2432,7 @@ void NetConn_Init(void) Cvar_RegisterVariable(&sv_heartbeatperiod); for (i = 0;sv_masters[i].name;i++) Cvar_RegisterVariable(&sv_masters[i]); + Cvar_RegisterVariable(&gameversion); // COMMANDLINEOPTION: Server: -ip sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically. if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc) {