X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=d6ab4847c616dfe31fb7c05c316254604f7546b4;hb=92d8ff71c2c9f1852b3d4d76546f29877d8f621e;hp=8ea8dc22b1ae0b48a06f0e328d69664b31f711d8;hpb=1b025fc0d283f6ea0f618a1a355eb0e2626da202;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 8ea8dc22b..d6ab4847c 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -26,7 +26,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled" @@ -334,9 +334,6 @@ set g_buffs_medic_survive_health 5 "amount of health player survives with after set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" -set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay" -set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff" -set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" @@ -532,3 +529,9 @@ exec randomitems-xonotic.cfg // =============== set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding" + +// ========= +// cloaked +// ========= +set g_cloaked 0 "display all players mostly invisible" +set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"