X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=1538c684fa8947d7aa4eed368f9b6564b53f1580;hb=5e9de0c3ad5a794fd5a79c1733f6be5412559baf;hp=9e8460da15ad4dbcfcc3edf24802e65eaf02a3a4;hpb=2183056a5b6e75d2e025aa6c718eeb6f87de31b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 9e8460da1..1538c684f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -108,7 +108,7 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // spawn near teammate // ===================== seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" -set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" +set g_spawn_near_teammate 0 "players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" @@ -176,7 +176,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= set g_nades 0 "enable off-hand grenades" set g_nades_spread 0.04 "random spread offset of throw direction" -set g_nades_throw_offset "0 0 0" "nade throwing offset" +set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" @@ -464,3 +464,17 @@ set g_bugrigs_steer 1 "steering amount" // running guns // ============== set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." + +// ================== +// dynamic handicap +// ================== +set g_dynamic_handicap 0 "Whether to enable dynamic handicap." +set g_dynamic_handicap_scale 1 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players." +set g_dynamic_handicap_min 0 "The minimum value of the handicap." +set g_dynamic_handicap_max 0 "The maximum value of the handicap." + +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered"