X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=07e276f4bae7771c380784bc48f609af98f86451;hb=2eb949d3db8ca2ddf243fbeb188b2a1c0c79d4ec;hp=c5fe782348cab763bb74f91a1ab7acad33274a05;hpb=d2cd0d526937f5c2f892ca588690f76eb64f870f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index c5fe78234..07e276f4b 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -33,12 +33,46 @@ set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +// ========== +// overkill +// ========== +set g_overkill 0 "enable overkill" + +set g_overkill_100a_anyway 1 +set g_overkill_100h_anyway 1 +set g_overkill_powerups_replace 1 +set g_overkill_superguns_respawn_time 20 + +set g_overkill_ammo_charge 1 +set g_overkill_ammo_charge_notice 1 +set g_overkill_ammo_charge_limit 1 +set g_overkill_ammo_charge_rate 0.5 +set g_overkill_ammo_charge_rate_vortex 0.5 +set g_overkill_ammo_charge_rate_machinegun 0.5 +set g_overkill_ammo_charge_rate_shotgun 0.5 +set g_overkill_ammo_charge_rate_hmg 0.25 +set g_overkill_ammo_charge_rate_rpc 1.5 +set g_overkill_ammo_decharge 0.1 +set g_overkill_ammo_decharge_machinegun 0.025 +set g_overkill_ammo_decharge_shotgun 0.15 +set g_overkill_ammo_decharge_vortex 0.2 +set g_overkill_ammo_decharge_rpc 1 +set g_overkill_ammo_decharge_hmg 0.01 + + // ========= // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +// ======== +// midair +// ======== +set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" +set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" + + // ========= // sandbox // ========= @@ -258,7 +292,7 @@ set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher val set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" -set g_buffs_medic_rot 0.7 "health rot rate multiplier" +set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"