X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=f913e4bd89bd85cf68284558f5e898b0c992759a;hb=fa52203a89fe2b289fa7e1196dedf05329ff0728;hp=f48a1bbd08d15bb89a7c145f0573f37256e779ec;hpb=f94d0332f2786609fbcddd1b9516e8d83d7c3eeb;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index f48a1bbd..f913e4bd 100644 --- a/model_shared.h +++ b/model_shared.h @@ -614,14 +614,29 @@ typedef struct texture_s rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3) rtexture_t *backgroundglosstexture; // glossmap (for dot3) rtexture_t *backgroundglowtexture; // glow only (fullbrights) - float specularscale; float specularpower; - // color tint (colormod * currentalpha) used for rtlighting this material - float dlightcolor[3]; - // color tint (colormod * 2) used for lightmapped lighting on this material - // includes alpha as 4th component - // replaces role of gl_Color in GLSL shader - float lightmapcolor[4]; + + // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields + // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set), + // (almost) all model textures are MATERIALFLAG_MODELLIGHT, + // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled + float render_glowmod[3]; + // MATERIALFLAG_MODELLIGHT uses these parameters + float render_modellight_ambient[3]; + float render_modellight_diffuse[3]; + float render_modellight_lightdir[3]; + float render_modellight_specular[3]; + // lightmap rendering (not MATERIALFLAG_MODELLIGHT) + float render_lightmap_ambient[3]; + float render_lightmap_diffuse[3]; + float render_lightmap_specular[3]; + // rtlights use these colors for the materials on this entity + float render_rtlight_diffuse[3]; + float render_rtlight_specular[3]; + // tint applied on top of render_*_diffuse for pants layer + float render_colormap_pants[3]; + // tint applied on top of render_*_diffuse for shirt layer + float render_colormap_shirt[3]; // from q3 shaders int customblendfunc[2]; @@ -852,8 +867,8 @@ typedef struct model_brush_s shadowmesh_t *collisionmesh; // common functions - int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); - int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); + int (*SuperContentsFromNativeContents)(int nativecontents); + int (*NativeContentsFromSuperContents)(int supercontents); unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p); int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge); int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs); @@ -1225,11 +1240,11 @@ qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidt // bsp models void Mod_BrushInit(void); // used for talking to the QuakeC mainly -int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents); -int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents); +int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents); +int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents); // used for loading wal files in Mod_LoadTextureFromQ3Shader -int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents); -int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents); +int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents); +int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents); // a lot of model formats use the Q1BSP code, so here are the prototypes... struct entity_render_s;