X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=6b0530a889c43c09e0955c74b32e6672d9898da0;hb=f1319d4e655eb486d830e0337d9b4e25bad79ee4;hp=463af5f12725ebd3b0809f77aa1dcdaca43a3d25;hpb=19dc59c888b9bd06b45d619d5f4861c984730f2d;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 463af5f1..6b0530a8 100644 --- a/model_shared.h +++ b/model_shared.h @@ -29,6 +29,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. struct rtexture_s; struct mempool_s; struct skeleton_s; +struct skinframe_s; + typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t; /* @@ -50,49 +52,6 @@ typedef struct animscene_s } animscene_t; -typedef struct skinframe_s -{ - struct rtexture_s *stain; // inverse modulate with background (used for decals and such) - struct rtexture_s *merged; // original texture without glow - struct rtexture_s *base; // original texture without pants/shirt/glow - struct rtexture_s *pants; // pants only (in greyscale) - struct rtexture_s *shirt; // shirt only (in greyscale) - struct rtexture_s *nmap; // normalmap (bumpmap for dot3) - struct rtexture_s *gloss; // glossmap (for dot3) - struct rtexture_s *glow; // glow only (fullbrights) - struct rtexture_s *fog; // alpha of the base texture (if not opaque) - struct rtexture_s *reflect; // colored mask for cubemap reflections - // accounting data for hash searches: - // the compare variables are used to identify internal skins from certain - // model formats - // (so that two q1bsp maps with the same texture name for different - // textures do not have any conflicts) - struct skinframe_s *next; // next on hash chain - char basename[MAX_QPATH]; // name of this - int textureflags; // texture flags to use - int comparewidth; - int compareheight; - int comparecrc; - // mark and sweep garbage collection, this value is updated to a new value - // on each level change for the used skinframes, if some are not used they - // are freed - unsigned int loadsequence; - // indicates whether this texture has transparent pixels - qbool hasalpha; - // average texture color, if applicable - float avgcolor[4]; - // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes) - unsigned char *qpixels; - int qwidth; - int qheight; - qbool qhascolormapping; - qbool qgeneratebase; - qbool qgeneratemerged; - qbool qgeneratenmap; - qbool qgenerateglow; -} -skinframe_t; - struct md3vertex_s; struct trivertx_s; typedef struct texvecvertex_s @@ -249,9 +208,9 @@ typedef struct texture_s float biaspolygonoffset; // textures to use when rendering this material (derived from materialshaderpass) - skinframe_t *currentskinframe; + struct skinframe_s *currentskinframe; // textures to use for terrain texture blending (derived from backgroundshaderpass) - skinframe_t *backgroundcurrentskinframe; + struct skinframe_s *backgroundcurrentskinframe; // total frames in sequence and alternate sequence int anim_total[2]; @@ -582,12 +541,12 @@ typedef struct model_s qbool nolerp; } -dp_model_t; +model_t; //============================================================================ // model loading -extern dp_model_t *loadmodel; +extern model_t *loadmodel; extern unsigned char *mod_base; typedef struct modloader_s @@ -595,7 +554,7 @@ typedef struct modloader_s const char *extension; const char *header; size_t headersize; // The header might not be NULL terminated - void (*Load)(dp_model_t *, void *, void *); + void (*Load)(model_t *, void *, void *); } modloader_t; // sky/water subdivision @@ -618,16 +577,16 @@ extern struct cvar_s mod_q3bsp_lightgrid_bsp_surfaces; void Mod_Init (void); void Mod_Reload (void); -dp_model_t *Mod_LoadModel(dp_model_t *mod, qbool crash, qbool checkdisk); -dp_model_t *Mod_FindName (const char *name, const char *parentname); -dp_model_t *Mod_ForName (const char *name, qbool crash, qbool checkdisk, const char *parentname); -void Mod_UnloadModel (dp_model_t *mod); +model_t *Mod_LoadModel(model_t *mod, qbool crash, qbool checkdisk); +model_t *Mod_FindName (const char *name, const char *parentname); +model_t *Mod_ForName (const char *name, qbool crash, qbool checkdisk, const char *parentname); +void Mod_UnloadModel (model_t *mod); void Mod_ClearUsed(void); void Mod_PurgeUnused(void); -void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading! +void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading! -extern dp_model_t *loadmodel; +extern model_t *loadmodel; extern char loadname[32]; // for hunk tags int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices); @@ -636,7 +595,7 @@ void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int nu qbool Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline); void Mod_AllocSurfMesh(struct mempool_s *mempool, int numvertices, int numtriangles, qbool lightmapoffsets, qbool vertexcolors); -void Mod_MakeSortedSurfaces(dp_model_t *mod); +void Mod_MakeSortedSurfaces(model_t *mod); // called specially by brush model loaders before generating submodels // automatically called after model loader returns @@ -650,16 +609,16 @@ shadowmesh_t *Mod_ShadowMesh_Finish(shadowmesh_t *firstmesh, qbool createvbo); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh); -void Mod_CreateCollisionMesh(dp_model_t *mod); +void Mod_CreateCollisionMesh(model_t *mod); void Mod_FreeQ3Shaders(void); void Mod_LoadQ3Shaders(void); shader_t *Mod_LookupQ3Shader(const char *name); qbool Mod_LoadTextureFromQ3Shader(struct mempool_s *mempool, const char *modelname, texture_t *texture, const char *name, qbool warnmissing, qbool fallback, int defaulttexflags, int defaultmaterialflags); -texture_shaderpass_t *Mod_CreateShaderPass(struct mempool_s *mempool, skinframe_t *skinframe); +texture_shaderpass_t *Mod_CreateShaderPass(struct mempool_s *mempool, struct skinframe_s *skinframe); texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(struct mempool_s *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename); /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA. -void Mod_LoadCustomMaterial(struct mempool_s *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe); +void Mod_LoadCustomMaterial(struct mempool_s *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, struct skinframe_s *skinframe); /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes. void Mod_UnloadCustomMaterial(texture_t *texture, qbool purgeskins); @@ -734,34 +693,36 @@ void R_Mod_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t rel void R_Mod_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs); // dynamic mesh building (every frame) for debugging and other uses -void Mod_Mesh_Create(dp_model_t *mod, const char *name); -void Mod_Mesh_Destroy(dp_model_t *mod); -void Mod_Mesh_Reset(dp_model_t *mod); -texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags); -msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qbool batchwithprevioussurface); -int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a); -void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2); -void Mod_Mesh_Validate(dp_model_t *mod); -void Mod_Mesh_Finalize(dp_model_t *mod); +void Mod_Mesh_Create(model_t *mod, const char *name); +void Mod_Mesh_Destroy(model_t *mod); +void Mod_Mesh_Reset(model_t *mod); +texture_t *Mod_Mesh_GetTexture(model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags); +msurface_t *Mod_Mesh_AddSurface(model_t *mod, texture_t *tex, qbool batchwithprevioussurface); +void Mod_Mesh_CheckResize_Vertex(model_t *mod, msurface_t *surf); +int Mod_Mesh_AddVertex(model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a); +int Mod_Mesh_IndexForVertex(model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a); +void Mod_Mesh_AddTriangle(model_t *mod, msurface_t *surf, int e0, int e1, int e2); +void Mod_Mesh_Validate(model_t *mod); +void Mod_Mesh_Finalize(model_t *mod); // Collision optimization using Bounding Interval Hierarchy -void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); -void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); -void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); -void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); -void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +void Mod_CollisionBIH_TracePoint(model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +void Mod_CollisionBIH_TraceLine(model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +void Mod_CollisionBIH_TraceBox(model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +void Mod_CollisionBIH_TraceBrush(model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +void Mod_CollisionBIH_TracePoint_Mesh(model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); qbool Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs); int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point); int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point); -bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qbool userendersurfaces, bih_t *out); +bih_t *Mod_MakeCollisionBIH(model_t *model, qbool userendersurfaces, bih_t *out); // alias models struct frameblend_s; struct skeleton_s; void Mod_AliasInit(void); -int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix); -int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname); -int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix); +int Mod_Alias_GetTagMatrix(const model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix); +int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname); +int Mod_Alias_GetExtendedTagInfoForIndex(const model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix); void Mod_Skeletal_FreeBuffers(void); @@ -769,22 +730,22 @@ void Mod_Skeletal_FreeBuffers(void); void Mod_SpriteInit(void); // loaders -void Mod_2PSB_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_BSP2_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_HLBSP_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend); -void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend); +void Mod_2PSB_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_BSP2_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_HLBSP_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_OBJ_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend); +void Mod_INTERQUAKEMODEL_Load(model_t *mod, void *buffer, void *bufferend); #endif // MODEL_SHARED_H