X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_shared.c;h=edf096aaeba004612a3ee13bca1f0f15cca08705;hb=3f8d33fc8db41690c62d18d670e366cdf0c16713;hp=4f046300aab2bffedb9222bf16621418ec2d94b0;hpb=8055d6b002a425841cac4cd6ea97b4a2b0691404;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.c b/model_shared.c index 4f046300..edf096aa 100644 --- a/model_shared.c +++ b/model_shared.c @@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"}; -model_t *loadmodel; +dp_model_t *loadmodel; static mempool_t *mod_mempool; static memexpandablearray_t models; @@ -50,30 +50,38 @@ static q3shader_data_t* q3shader_data; static void mod_start(void) { - int i; + int i, count; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; - - // parse the Q3 shader files - Mod_LoadQ3Shaders(); + dp_model_t *mod; + SCR_PushLoadingScreen(false, "Loading models", 1.0); + count = 0; + for (i = 0;i < nummodels;i++) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') + if (mod->used) + ++count; for (i = 0;i < nummodels;i++) - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') if (mod->used) - Mod_LoadModel(mod, true, false, mod->isworldmodel); + { + SCR_PushLoadingScreen(true, mod->name, 1.0 / count); + Mod_LoadModel(mod, true, false); + SCR_PopLoadingScreen(false); + } + SCR_PopLoadingScreen(false); } static void mod_shutdown(void) { int i; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + dp_model_t *mod; for (i = 0;i < nummodels;i++) - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool)) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool)) Mod_UnloadModel(mod); - Mem_FreePool (&q3shaders_mem); + Mod_FreeQ3Shaders(); } static void mod_newmap(void) @@ -81,12 +89,12 @@ static void mod_newmap(void) msurface_t *surface; int i, j, k, surfacenum, ssize, tsize; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + dp_model_t *mod; R_SkinFrame_PrepareForPurge(); for (i = 0;i < nummodels;i++) { - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_textures) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_textures) { for (j = 0;j < mod->num_textures;j++) { @@ -104,7 +112,7 @@ static void mod_newmap(void) for (i = 0;i < nummodels;i++) { - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces) { for (surfacenum = 0, surface = mod->data_surfaces;surfacenum < mod->num_surfaces;surfacenum++, surface++) { @@ -113,7 +121,7 @@ static void mod_newmap(void) ssize = (surface->lightmapinfo->extents[0] >> 4) + 1; tsize = (surface->lightmapinfo->extents[1] >> 4) + 1; memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3); - surface->cached_dlight = true; + mod->brushq1.lightmapupdateflags[surfacenum] = true; } } } @@ -127,11 +135,12 @@ Mod_Init */ static void Mod_Print(void); static void Mod_Precache (void); +static void Mod_Decompile_f(void); static void Mod_BuildVBOs(void); void Mod_Init (void) { mod_mempool = Mem_AllocPool("modelinfo", 0, NULL); - Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(model_t), 16); + Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(dp_model_t), 16); Mod_BrushInit(); Mod_AliasInit(); @@ -140,6 +149,7 @@ void Mod_Init (void) Cvar_RegisterVariable(&r_mipskins); Cmd_AddCommand ("modellist", Mod_Print, "prints a list of loaded models"); Cmd_AddCommand ("modelprecache", Mod_Precache, "load a model"); + Cmd_AddCommand ("modeldecompile", Mod_Decompile_f, "exports a model in several formats for editing purposes"); } void Mod_RenderInit(void) @@ -147,30 +157,136 @@ void Mod_RenderInit(void) R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap); } -void Mod_UnloadModel (model_t *mod) +void Mod_UnloadModel (dp_model_t *mod) { char name[MAX_QPATH]; - qboolean isworldmodel; qboolean used; + dp_model_t *parentmodel; + + if (developer_loading.integer) + Con_Printf("unloading model %s\n", mod->name); + strlcpy(name, mod->name, sizeof(name)); - isworldmodel = mod->isworldmodel; + parentmodel = mod->brush.parentmodel; used = mod->used; - if (mod->surfmesh.ebo) - R_Mesh_DestroyBufferObject(mod->surfmesh.ebo); + if (mod->surfmesh.ebo3i) + R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3i); + if (mod->surfmesh.ebo3s) + R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3s); if (mod->surfmesh.vbo) R_Mesh_DestroyBufferObject(mod->surfmesh.vbo); // free textures/memory attached to the model R_FreeTexturePool(&mod->texturepool); Mem_FreePool(&mod->mempool); // clear the struct to make it available - memset(mod, 0, sizeof(model_t)); + memset(mod, 0, sizeof(dp_model_t)); // restore the fields we want to preserve strlcpy(mod->name, name, sizeof(mod->name)); - mod->isworldmodel = isworldmodel; + mod->brush.parentmodel = parentmodel; mod->used = used; mod->loaded = false; } +void R_Model_Null_Draw(entity_render_t *ent) +{ + return; +} + + +typedef void (*mod_framegroupify_parsegroups_t) (unsigned int i, int start, int len, float fps, qboolean loop, void *pass); + +int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_parsegroups_t cb, void *pass) +{ + const char *bufptr; + int start, len; + float fps; + unsigned int i; + qboolean loop; + + bufptr = buf; + i = 0; + for(;;) + { + // an anim scene! + if (!COM_ParseToken_Simple(&bufptr, true, false)) + break; + if (!strcmp(com_token, "\n")) + continue; // empty line + start = atoi(com_token); + if (!COM_ParseToken_Simple(&bufptr, true, false)) + break; + if (!strcmp(com_token, "\n")) + { + Con_Printf("framegroups file: missing number of frames\n"); + continue; + } + len = atoi(com_token); + if (!COM_ParseToken_Simple(&bufptr, true, false)) + break; + // we default to looping as it's usually wanted, so to NOT loop you append a 0 + if (strcmp(com_token, "\n")) + { + fps = atof(com_token); + if (!COM_ParseToken_Simple(&bufptr, true, false)) + break; + if (strcmp(com_token, "\n")) + loop = atoi(com_token); + else + loop = true; + } + else + { + fps = 20; + loop = true; + } + + if(cb) + cb(i, start, len, fps, loop, pass); + ++i; + } + + return i; +} + +void Mod_FrameGroupify_ParseGroups_Count (unsigned int i, int start, int len, float fps, qboolean loop, void *pass) +{ + unsigned int *cnt = (unsigned int *) pass; + ++*cnt; +} + +void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int len, float fps, qboolean loop, void *pass) +{ + dp_model_t *mod = (dp_model_t *) pass; + animscene_t *anim = &mod->animscenes[i]; + dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d", i); + anim->firstframe = bound(0, start, mod->num_poses - 1); + anim->framecount = bound(1, len, mod->num_poses - anim->firstframe); + anim->framerate = max(1, fps); + anim->loop = !!loop; + //Con_Printf("frame group %d is %d %d %f %d\n", i, start, len, fps, loop); +} + +void Mod_FrameGroupify(dp_model_t *mod, const char *buf) +{ + unsigned int cnt; + + // 0. count + cnt = Mod_FrameGroupify_ParseGroups(buf, NULL, NULL); + if(!cnt) + { + Con_Printf("no scene found in framegroups file, aborting\n"); + return; + } + mod->numframes = cnt; + + // 1. reallocate + // (we do not free the previous animscenes, but model unloading will free the pool owning them, so it's okay) + mod->animscenes = (animscene_t *) Mem_Alloc(mod->mempool, sizeof(animscene_t) * mod->numframes); + + // 2. parse + Mod_FrameGroupify_ParseGroups(buf, Mod_FrameGroupify_ParseGroups_Store, mod); +} + /* ================== Mod_LoadModel @@ -178,7 +294,7 @@ Mod_LoadModel Loads a model ================== */ -model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel) +dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk) { int num; unsigned int crc; @@ -189,18 +305,46 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea if (mod->name[0] == '*') // submodel return mod; + + if (!strcmp(mod->name, "null")) + { + if(mod->loaded) + return mod; + + if (mod->loaded || mod->mempool) + Mod_UnloadModel(mod); + + if (developer_loading.integer) + Con_Printf("loading model %s\n", mod->name); + + mod->used = true; + mod->crc = -1; + mod->loaded = false; + + VectorClear(mod->normalmins); + VectorClear(mod->normalmaxs); + VectorClear(mod->yawmins); + VectorClear(mod->yawmaxs); + VectorClear(mod->rotatedmins); + VectorClear(mod->rotatedmaxs); + + mod->modeldatatypestring = "null"; + mod->type = mod_null; + mod->Draw = R_Model_Null_Draw; + mod->numframes = 2; + mod->numskins = 1; + + // no fatal errors occurred, so this model is ready to use. + mod->loaded = true; + + return mod; + } crc = 0; buf = NULL; // even if the model is loaded it still may need reloading... - // if the model is a worldmodel and is being referred to as a - // non-worldmodel here, then it needs reloading to get rid of the - // submodels - if (mod->isworldmodel != isworldmodel) - mod->loaded = false; - // if it is not loaded or checkdisk is true we need to calculate the crc if (!mod->loaded || checkdisk) { @@ -224,13 +368,16 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea return mod; } - Con_DPrintf("loading model %s\n", mod->name); + if (developer_loading.integer) + Con_Printf("loading model %s\n", mod->name); + + SCR_PushLoadingScreen(true, mod->name, 1); + // LordHavoc: unload the existing model in this slot (if there is one) if (mod->loaded || mod->mempool) Mod_UnloadModel(mod); // load the model - mod->isworldmodel = isworldmodel; mod->used = true; mod->crc = crc; // errors can prevent the corresponding mod->loaded = true; @@ -245,15 +392,9 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea VectorSet(mod->rotatedmins, -mod->radius, -mod->radius, -mod->radius); VectorSet(mod->rotatedmaxs, mod->radius, mod->radius, mod->radius); - // if we're loading a worldmodel, then this is a level change - if (mod->isworldmodel) + if (!q3shaders_mem) { - // clear out any stale submodels or worldmodels lying around - // if we did this clear before now, an error might abort loading and - // leave things in a bad state - Mod_RemoveStaleWorldModels(mod); - // reload q3 shaders, to make sure they are ready to go for this level - // (including any models loaded for this level) + // load q3 shaders for the first time, or after a level change Mod_LoadQ3Shaders(); } @@ -267,7 +408,8 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea num = LittleLong(*((int *)buf)); // call the apropriate loader loadmodel = mod; - if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend); + if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend); + else if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend); else if (!memcmp(buf, "IDP2", 4)) Mod_IDP2_Load(mod, buf, bufend); else if (!memcmp(buf, "IDP3", 4)) Mod_IDP3_Load(mod, buf, bufend); else if (!memcmp(buf, "IDSP", 4)) Mod_IDSP_Load(mod, buf, bufend); @@ -276,22 +418,31 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea else if (!memcmp(buf, "ZYMOTICMODEL", 12)) Mod_ZYMOTICMODEL_Load(mod, buf, bufend); else if (!memcmp(buf, "DARKPLACESMODEL", 16)) Mod_DARKPLACESMODEL_Load(mod, buf, bufend); else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend); - else if (strlen(mod->name) >= 4 && !strcmp(mod->name - 4, ".map")) Mod_MAP_Load(mod, buf, bufend); - else if (!memcmp(buf, "MCBSPpad", 8)) Mod_Q1BSP_Load(mod, buf, bufend); + else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend); else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend); else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name); Mem_Free(buf); - Mod_BuildVBOs(); + buf = FS_LoadFile (va("%s.framegroups", mod->name), tempmempool, false, &filesize); + if(buf) + { + Mod_FrameGroupify(mod, buf); + Mem_Free(buf); + } - // no fatal errors occurred, so this model is ready to use. - mod->loaded = true; + Mod_BuildVBOs(); } else if (crash) { // LordHavoc: Sys_Error was *ANNOYING* Con_Printf ("Mod_LoadModel: %s not found\n", mod->name); } + + // no fatal errors occurred, so this model is ready to use. + mod->loaded = true; + + SCR_PopLoadingScreen(false); + return mod; } @@ -299,9 +450,9 @@ void Mod_ClearUsed(void) { int i; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + dp_model_t *mod; for (i = 0;i < nummodels;i++) - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) mod->used = false; } @@ -309,10 +460,10 @@ void Mod_PurgeUnused(void) { int i; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + dp_model_t *mod; for (i = 0;i < nummodels;i++) { - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used) { Mod_UnloadModel(mod); Mem_ExpandableArray_FreeRecord(&models, mod); @@ -320,34 +471,25 @@ void Mod_PurgeUnused(void) } } -// only used during loading! -void Mod_RemoveStaleWorldModels(model_t *skip) -{ - int i; - int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; - for (i = 0;i < nummodels;i++) - { - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->isworldmodel && mod->loaded && skip != mod) - { - Mod_UnloadModel(mod); - mod->isworldmodel = false; - mod->used = false; - } - } -} - /* ================== Mod_FindName ================== */ -model_t *Mod_FindName(const char *name) +dp_model_t *Mod_FindName(const char *name, const char *parentname) { int i; - int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + int nummodels; + dp_model_t *mod; + + if (!parentname) + parentname = ""; + + // if we're not dedicatd, the renderer calls will crash without video + Host_StartVideo(); + + nummodels = Mem_ExpandableArray_IndexRange(&models); if (!name[0]) Host_Error ("Mod_ForName: NULL name"); @@ -355,7 +497,7 @@ model_t *Mod_FindName(const char *name) // search the currently loaded models for (i = 0;i < nummodels;i++) { - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name)) + if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name) && ((!mod->brush.parentmodel && !parentname[0]) || (mod->brush.parentmodel && parentname[0] && !strcmp(mod->brush.parentmodel->name, parentname)))) { mod->used = true; return mod; @@ -363,8 +505,12 @@ model_t *Mod_FindName(const char *name) } // no match found, create a new one - mod = Mem_ExpandableArray_AllocRecord(&models); + mod = (dp_model_t *) Mem_ExpandableArray_AllocRecord(&models); strlcpy(mod->name, name, sizeof(mod->name)); + if (parentname[0]) + mod->brush.parentmodel = Mod_FindName(parentname, NULL); + else + mod->brush.parentmodel = NULL; mod->loaded = false; mod->used = true; return mod; @@ -377,12 +523,12 @@ Mod_ForName Loads in a model for the given name ================== */ -model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel) +dp_model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, const char *parentname) { - model_t *model; - model = Mod_FindName(name); - if (model->name[0] != '*' && (!model->loaded || checkdisk)) - Mod_LoadModel(model, crash, checkdisk, isworldmodel); + dp_model_t *model; + model = Mod_FindName(name, parentname); + if (!model->loaded || checkdisk) + Mod_LoadModel(model, crash, checkdisk); return model; } @@ -395,12 +541,23 @@ Reloads all models if they have changed */ void Mod_Reload(void) { - int i; + int i, count; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + dp_model_t *mod; + + SCR_PushLoadingScreen(false, "Reloading models", 1.0); + count = 0; for (i = 0;i < nummodels;i++) - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) - Mod_LoadModel(mod, true, true, mod->isworldmodel); + if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) + ++count; + for (i = 0;i < nummodels;i++) + if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) + { + SCR_PushLoadingScreen(true, mod->name, 1.0 / count); + Mod_LoadModel(mod, true, true); + SCR_PopLoadingScreen(false); + } + SCR_PopLoadingScreen(false); } unsigned char *mod_base; @@ -417,12 +574,19 @@ static void Mod_Print(void) { int i; int nummodels = Mem_ExpandableArray_IndexRange(&models); - model_t *mod; + dp_model_t *mod; Con_Print("Loaded models:\n"); for (i = 0;i < nummodels;i++) - if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) - Con_Printf("%4iK %s\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name); + { + if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') + { + if (mod->brush.numsubmodels) + Con_Printf("%4iK %s (%i submodels)\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name, mod->brush.numsubmodels); + else + Con_Printf("%4iK %s\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name); + } + } } /* @@ -433,7 +597,7 @@ Mod_Precache static void Mod_Precache(void) { if (Cmd_Argc() == 2) - Mod_ForName(Cmd_Argv(1), false, true, cl.worldmodel && !strcasecmp(Cmd_Argv(1), cl.worldmodel->name)); + Mod_ForName(Cmd_Argv(1), false, true, Cmd_Argv(1)[0] == '*' ? cl.model_name[1] : NULL); else Con_Print("usage: modelprecache \n"); } @@ -515,6 +679,9 @@ void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtria match = -1; n[p] = match; } + + // also send a keepalive here (this can take a while too!) + CL_KeepaliveMessage(false); } // free the allocated buffer if (edgehashentries != edgehashentriesbuffer) @@ -747,7 +914,7 @@ void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int nu void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors) { unsigned char *data; - data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? 4 : 0)) * sizeof(float) + numvertices * (lightmapoffsets ? 1 : 0) * sizeof(int) + numtriangles * (3 + (neighbors ? 3 : 0)) * sizeof(int)); + data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? 4 : 0)) * sizeof(float) + numvertices * (lightmapoffsets ? 1 : 0) * sizeof(int) + numtriangles * (3 + (neighbors ? 3 : 0)) * sizeof(int) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0)); loadmodel->surfmesh.num_vertices = numvertices; loadmodel->surfmesh.num_triangles = numtriangles; if (loadmodel->surfmesh.num_vertices) @@ -768,6 +935,8 @@ void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qb loadmodel->surfmesh.data_element3i = (int *)data, data += sizeof(int[3]) * loadmodel->surfmesh.num_triangles; if (neighbors) loadmodel->surfmesh.data_neighbor3i = (int *)data, data += sizeof(int[3]) * loadmodel->surfmesh.num_triangles; + if (loadmodel->surfmesh.num_vertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)data, data += sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles; } } @@ -781,6 +950,8 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria if (light) size += maxverts * sizeof(float[11]); size += maxtriangles * sizeof(int[3]); + if (maxverts <= 65536) + size += maxtriangles * sizeof(unsigned short[3]); if (neighbors) size += maxtriangles * sizeof(int[3]); if (expandable) @@ -813,6 +984,8 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria newmesh->vertexhashtable = (shadowmeshvertexhash_t **)data;data += SHADOWMESHVERTEXHASH * sizeof(shadowmeshvertexhash_t *); newmesh->vertexhashentries = (shadowmeshvertexhash_t *)data;data += maxverts * sizeof(shadowmeshvertexhash_t); } + if (maxverts <= 65536) + newmesh->element3s = (unsigned short *)data;data += maxtriangles * sizeof(unsigned short[3]); return newmesh; } @@ -929,10 +1102,16 @@ void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t * } Mod_ShadowMesh_AddTriangle(mempool, mesh, map_diffuse, map_specular, map_normal, vbuf); } + + // the triangle calculation can take a while, so let's do a keepalive here + CL_KeepaliveMessage(false); } shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable) { + // the preparation before shadow mesh initialization can take a while, so let's do a keepalive here + CL_KeepaliveMessage(false); + return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles, map_diffuse, map_specular, map_normal, light, neighbors, expandable); } @@ -943,7 +1122,12 @@ static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh) // element buffer is easy because it's just one array if (mesh->numtriangles) - mesh->ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(int[3]), "shadowmesh"); + { + if (mesh->element3s) + mesh->ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3s, mesh->numtriangles * sizeof(unsigned short[3]), "shadowmesh"); + else + mesh->ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(unsigned int[3]), "shadowmesh"); + } // vertex buffer is several arrays and we put them in the same buffer // @@ -983,11 +1167,21 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, newmesh = Mod_ShadowMesh_ReAlloc(mempool, mesh, light, neighbors); newmesh->next = firstmesh; firstmesh = newmesh; + if (newmesh->element3s) + { + int i; + for (i = 0;i < newmesh->numtriangles*3;i++) + newmesh->element3s[i] = newmesh->element3i[i]; + } if (createvbo) Mod_ShadowMesh_CreateVBOs(newmesh); } Mem_Free(mesh); } + + // this can take a while, so let's do a keepalive here + CL_KeepaliveMessage(false); + return firstmesh; } @@ -1045,8 +1239,10 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh) shadowmesh_t *nextmesh; for (;mesh;mesh = nextmesh) { - if (mesh->ebo) - R_Mesh_DestroyBufferObject(mesh->ebo); + if (mesh->ebo3i) + R_Mesh_DestroyBufferObject(mesh->ebo3i); + if (mesh->ebo3s) + R_Mesh_DestroyBufferObject(mesh->ebo3s); if (mesh->vbo) R_Mesh_DestroyBufferObject(mesh->vbo); nextmesh = mesh->next; @@ -1129,18 +1325,9 @@ q3wavefunc_t Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s) return Q3WAVEFUNC_NONE; } -static void Q3Shaders_Clear() +void Mod_FreeQ3Shaders(void) { - /* Just clear out everything... */ - Mem_FreePool (&q3shaders_mem); - /* ...and alloc the structs again. */ - q3shaders_mem = Mem_AllocPool("q3shaders", 0, NULL); - q3shader_data = (q3shader_data_t*)Mem_Alloc (q3shaders_mem, - sizeof (q3shader_data_t)); - Mem_ExpandableArray_NewArray (&q3shader_data->hash_entries, - q3shaders_mem, sizeof (q3shader_hash_entry_t), 256); - Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs, - q3shaders_mem, sizeof (char**), 256); + Mem_FreePool(&q3shaders_mem); } static void Q3Shader_AddToHash (q3shaderinfo_t* shader) @@ -1152,7 +1339,14 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader) { if (strcasecmp (entry->shader.name, shader->name) == 0) { - Con_Printf("Shader '%s' already defined\n", shader->name); + unsigned char *start, *end, *start2; + start = (unsigned char *) (&shader->Q3SHADERINFO_COMPARE_START); + end = ((unsigned char *) (&shader->Q3SHADERINFO_COMPARE_END)) + sizeof(shader->Q3SHADERINFO_COMPARE_END); + start2 = (unsigned char *) (&entry->shader.Q3SHADERINFO_COMPARE_START); + if(memcmp(start, start2, end - start)) + Con_Printf("Shader '%s' already defined, ignoring mismatching redeclaration\n", shader->name); + else + Con_DPrintf("Shader '%s' already defined\n", shader->name); return; } lastEntry = entry; @@ -1165,7 +1359,7 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader) /* Add to chain */ q3shader_hash_entry_t* newEntry = (q3shader_hash_entry_t*) Mem_ExpandableArray_AllocRecord (&q3shader_data->hash_entries); - + while (lastEntry->chain != NULL) lastEntry = lastEntry->chain; lastEntry->chain = newEntry; newEntry->chain = NULL; @@ -1177,6 +1371,7 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader) memcpy (&entry->shader, shader, sizeof (q3shaderinfo_t)); } +extern cvar_t r_picmipworld; void Mod_LoadQ3Shaders(void) { int j; @@ -1189,7 +1384,15 @@ void Mod_LoadQ3Shaders(void) int numparameters; char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH]; - Q3Shaders_Clear(); + Mod_FreeQ3Shaders(); + + q3shaders_mem = Mem_AllocPool("q3shaders", 0, NULL); + q3shader_data = (q3shader_data_t*)Mem_Alloc (q3shaders_mem, + sizeof (q3shader_data_t)); + Mem_ExpandableArray_NewArray (&q3shader_data->hash_entries, + q3shaders_mem, sizeof (q3shader_hash_entry_t), 256); + Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs, + q3shaders_mem, sizeof (char**), 256); search = FS_Search("scripts/*.shader", true, false); if (!search) @@ -1208,6 +1411,7 @@ void Mod_LoadQ3Shaders(void) Vector4Set(shader.refractcolor4f, 1, 1, 1, 1); shader.reflectfactor = 1; Vector4Set(shader.reflectcolor4f, 1, 1, 1, 1); + shader.r_water_wateralpha = 1; strlcpy(shader.name, com_token, sizeof(shader.name)); if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{")) @@ -1332,7 +1536,7 @@ void Mod_LoadQ3Shaders(void) int i; layer->numframes = min(numparameters - 2, TEXTURE_MAXFRAMES); layer->framerate = atof(parameter[1]); - layer->texturename = Mem_Alloc (q3shaders_mem, sizeof (char*) * layer->numframes); + layer->texturename = (char **) Mem_Alloc (q3shaders_mem, sizeof (char*) * layer->numframes); for (i = 0;i < layer->numframes;i++) layer->texturename[i] = Mem_strdup (q3shaders_mem, parameter[i + 2]); } @@ -1374,7 +1578,7 @@ void Mod_LoadQ3Shaders(void) else if (!strcasecmp(parameter[1], "vertex")) layer->alphagen.alphagen = Q3ALPHAGEN_VERTEX; else if (!strcasecmp(parameter[1], "wave")) { - layer->alphagen.alphagen = Q3RGBGEN_WAVE; + layer->alphagen.alphagen = Q3ALPHAGEN_WAVE; layer->alphagen.wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]); for (i = 0;i < numparameters - 3 && i < Q3WAVEPARMS;i++) layer->alphagen.waveparms[i] = atof(parameter[i+3]); @@ -1419,6 +1623,7 @@ void Mod_LoadQ3Shaders(void) else if (!strcasecmp(parameter[1], "rotate")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_ROTATE; else if (!strcasecmp(parameter[1], "scale")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCALE; else if (!strcasecmp(parameter[1], "scroll")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCROLL; + else if (!strcasecmp(parameter[1], "page")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_PAGE; else if (!strcasecmp(parameter[1], "stretch")) { layer->tcmods[tcmodindex].tcmod = Q3TCMOD_STRETCH; @@ -1452,6 +1657,13 @@ void Mod_LoadQ3Shaders(void) shader.textureblendalpha = true; } } + layer->texflags = TEXF_ALPHA | TEXF_PRECACHE; + if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) + layer->texflags |= TEXF_MIPMAP; + if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP)) + layer->texflags |= TEXF_PICMIP | TEXF_COMPRESS; + if (layer->clampmap) + layer->texflags |= TEXF_CLAMP; continue; } numparameters = 0; @@ -1547,6 +1759,10 @@ void Mod_LoadQ3Shaders(void) else Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]); } + else if (!strcasecmp(parameter[0], "dpshadow")) + shader.dpshadow = true; + else if (!strcasecmp(parameter[0], "dpnoshadow")) + shader.dpnoshadow = true; else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2) { // some q3 skies don't have the sky parm set @@ -1583,7 +1799,7 @@ void Mod_LoadQ3Shaders(void) shader.reflectfactor = atof(parameter[1]); Vector4Set(shader.reflectcolor4f, atof(parameter[2]), atof(parameter[3]), atof(parameter[4]), atof(parameter[5])); } - else if (!strcasecmp(parameter[0], "dp_water") && numparameters >= 11) + else if (!strcasecmp(parameter[0], "dp_water") && numparameters >= 12) { shader.textureflags |= Q3TEXTUREFLAG_WATERSHADER; shader.reflectmin = atof(parameter[1]); @@ -1592,6 +1808,7 @@ void Mod_LoadQ3Shaders(void) shader.reflectfactor = atof(parameter[4]); Vector4Set(shader.refractcolor4f, atof(parameter[5]), atof(parameter[6]), atof(parameter[7]), 1); Vector4Set(shader.reflectcolor4f, atof(parameter[8]), atof(parameter[9]), atof(parameter[10]), 1); + shader.r_water_wateralpha = atof(parameter[11]); } else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) { @@ -1633,26 +1850,29 @@ void Mod_LoadQ3Shaders(void) } } } - // identify if this is a blended terrain shader or similar + // pick the primary layer to render with if (shader.numlayers) { shader.backgroundlayer = -1; shader.primarylayer = 0; - if ((shader.layers[0].blendfunc[0] == GL_ONE && shader.layers[0].blendfunc[1] == GL_ZERO && !shader.layers[0].alphatest) - && ((shader.layers[1].blendfunc[0] == GL_SRC_ALPHA && shader.layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA && !shader.layers[0].alphatest) - || (shader.layers[1].blendfunc[0] == GL_ONE && shader.layers[1].blendfunc[1] == GL_ZERO && shader.layers[1].alphatest))) - { - // terrain blending or other effects - shader.backgroundlayer = 0; - shader.primarylayer = 1; - } - // now see if the lightmap came first, and if so choose the second texture instead + // if lightmap comes first this is definitely an ordinary texture + // if the first two layers have the correct blendfuncs and use vertex alpha, it is a blended terrain shader if ((shader.layers[shader.primarylayer].texturename != NULL) && !strcasecmp(shader.layers[shader.primarylayer].texturename[0], "$lightmap")) { shader.backgroundlayer = -1; shader.primarylayer = 1; } + else if (shader.numlayers >= 2 + && shader.layers[1].alphagen.alphagen == Q3ALPHAGEN_VERTEX + && (shader.layers[0].blendfunc[0] == GL_ONE && shader.layers[0].blendfunc[1] == GL_ZERO && !shader.layers[0].alphatest) + && ((shader.layers[1].blendfunc[0] == GL_SRC_ALPHA && shader.layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA) + || (shader.layers[1].blendfunc[0] == GL_ONE && shader.layers[1].blendfunc[1] == GL_ZERO && shader.layers[1].alphatest))) + { + // terrain blending or other effects + shader.backgroundlayer = 0; + shader.primarylayer = 1; + } } // fix up multiple reflection types if(shader.textureflags & Q3TEXTUREFLAG_WATERSHADER) @@ -1666,8 +1886,12 @@ void Mod_LoadQ3Shaders(void) q3shaderinfo_t *Mod_LookupQ3Shader(const char *name) { - unsigned short hash = CRC_Block_CaseInsensitive ((const unsigned char *)name, strlen (name)); - q3shader_hash_entry_t* entry = q3shader_data->hash + (hash % Q3SHADER_HASH_SIZE); + unsigned short hash; + q3shader_hash_entry_t* entry; + if (!q3shaders_mem) + Mod_LoadQ3Shaders(); + hash = CRC_Block_CaseInsensitive ((const unsigned char *)name, strlen (name)); + entry = q3shader_data->hash + (hash % Q3SHADER_HASH_SIZE); while (entry != NULL) { if (strcasecmp (entry->shader.name, name) == 0) @@ -1677,25 +1901,35 @@ q3shaderinfo_t *Mod_LookupQ3Shader(const char *name) return NULL; } -extern cvar_t r_picmipworld; -qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean q1bsp, qboolean q3bsp, qboolean md3) +qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags) { int j; - int texflags; + int texflagsmask; qboolean success = true; q3shaderinfo_t *shader; + if (!name) + name = ""; strlcpy(texture->name, name, sizeof(texture->name)); shader = name[0] ? Mod_LookupQ3Shader(name) : NULL; + + texflagsmask = ~0; + if(!(defaulttexflags & TEXF_PICMIP)) + texflagsmask &= ~TEXF_PICMIP; + if(!(defaulttexflags & TEXF_COMPRESS)) + texflagsmask &= ~TEXF_COMPRESS; + if (shader) { - if (developer.integer >= 100) - Con_DPrintf("%s: loaded shader for %s\n", loadmodel->name, name); + if (developer_loading.integer) + Con_Printf("%s: loaded shader for %s\n", loadmodel->name, name); texture->surfaceparms = shader->surfaceparms; - texture->textureflags = shader->textureflags; - texture->basematerialflags = 0; + + // allow disabling of picmip or compression by defaulttexflags + texture->textureflags = shader->textureflags & texflagsmask; + if (shader->surfaceparms & Q3SURFACEPARM_SKY) { - texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; + texture->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; if (shader->skyboxname[0]) { // quake3 seems to append a _ to the skybox name, so this must do so as well @@ -1703,21 +1937,16 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool } } else if ((texture->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0) - texture->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; - else if (shader->surfaceparms & Q3SURFACEPARM_LAVA) - texture->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOSHADOW; - else if (shader->surfaceparms & Q3SURFACEPARM_SLIME) - texture->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW; - else if (shader->surfaceparms & Q3SURFACEPARM_WATER) - texture->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW; + texture->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; else - texture->basematerialflags |= MATERIALFLAG_WALL; + texture->basematerialflags = MATERIALFLAG_WALL; + if (shader->layers[0].alphatest) texture->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW; if (shader->textureflags & Q3TEXTUREFLAG_TWOSIDED) texture->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_NOCULLFACE; if (shader->textureflags & Q3TEXTUREFLAG_POLYGONOFFSET) - texture->basepolygonoffset -= 2; + texture->biaspolygonoffset -= 2; if (shader->textureflags & Q3TEXTUREFLAG_REFRACTION) texture->basematerialflags |= MATERIALFLAG_REFRACTION; if (shader->textureflags & Q3TEXTUREFLAG_REFLECTION) @@ -1778,14 +2007,11 @@ nothing GL_ZERO GL_ONE texture->skinframerate = primarylayer->framerate; for (j = 0;j < primarylayer->numframes;j++) { - texflags = TEXF_ALPHA | TEXF_PRECACHE; - if (!(shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) - texflags |= TEXF_MIPMAP; - if (!(shader->textureflags & Q3TEXTUREFLAG_NOPICMIP) && ((!q1bsp && !q3bsp) || r_picmipworld.integer)) - texflags |= TEXF_PICMIP | TEXF_COMPRESS; - if (primarylayer->clampmap) - texflags |= TEXF_CLAMP; - if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], texflags, false))) + if(cls.state == ca_dedicated) + { + texture->skinframes[j] = NULL; + } + else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags & texflagsmask, false))) { Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (frame %i) for shader ^2\"%s\"\n", loadmodel->name, primarylayer->texturename[j], j, texture->name); texture->skinframes[j] = R_SkinFrame_LoadMissing(); @@ -1795,17 +2021,28 @@ nothing GL_ZERO GL_ONE if (shader->backgroundlayer >= 0) { q3shaderinfo_layer_t* backgroundlayer = shader->layers + shader->backgroundlayer; + // copy over one secondarylayer parameter + memcpy(texture->backgroundtcmods, backgroundlayer->tcmods, sizeof(texture->backgroundtcmods)); + // load the textures texture->backgroundnumskinframes = backgroundlayer->numframes; texture->backgroundskinframerate = backgroundlayer->framerate; for (j = 0;j < backgroundlayer->numframes;j++) { - if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | ((!r_picmipworld.integer || (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP)) ? 0 : (TEXF_PICMIP | TEXF_COMPRESS)) | (backgroundlayer->clampmap ? TEXF_CLAMP : 0), false))) + if(cls.state == ca_dedicated) { - Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (frame %i) for shader ^2\"%s\"\n", loadmodel->name, backgroundlayer->texturename[j], j, texture->name); + texture->skinframes[j] = NULL; + } + else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags & texflagsmask, false))) + { + Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (background frame %i) for shader ^2\"%s\"\n", loadmodel->name, backgroundlayer->texturename[j], j, texture->name); texture->backgroundskinframes[j] = R_SkinFrame_LoadMissing(); } } } + if (shader->dpshadow) + texture->basematerialflags &= ~MATERIALFLAG_NOSHADOW; + if (shader->dpnoshadow) + texture->basematerialflags |= MATERIALFLAG_NOSHADOW; memcpy(texture->deforms, shader->deforms, sizeof(texture->deforms)); texture->reflectmin = shader->reflectmin; texture->reflectmax = shader->reflectmax; @@ -1813,18 +2050,25 @@ nothing GL_ZERO GL_ONE Vector4Copy(shader->refractcolor4f, texture->refractcolor4f); texture->reflectfactor = shader->reflectfactor; Vector4Copy(shader->reflectcolor4f, texture->reflectcolor4f); + texture->r_water_wateralpha = shader->r_water_wateralpha; + } + else if (!strcmp(texture->name, "noshader") || !texture->name[0]) + { + if (developer.integer >= 100) + Con_Printf("^1%s:^7 using fallback noshader material for ^3\"%s\"\n", loadmodel->name, name); + texture->surfaceparms = 0; } - else if (!strcmp(texture->name, "noshader")) + else if (!strcmp(texture->name, "common/nodraw") || !strcmp(texture->name, "textures/common/nodraw")) { if (developer.integer >= 100) - Con_DPrintf("%s: using default handler for %s\n", loadmodel->name, name); + Con_Printf("^1%s:^7 using fallback nodraw material for ^3\"%s\"\n", loadmodel->name, name); texture->surfaceparms = 0; + texture->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; } else { - success = false; - if (developer.integer >= 100 || loadmodel->type == mod_brushq3) - Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, texture->name); + if (developer.integer >= 100) + Con_Printf("^1%s:^7 No shader found for texture ^3\"%s\"\n", loadmodel->name, texture->name); texture->surfaceparms = 0; if (texture->surfaceflags & Q3SURFACEFLAG_NODRAW) texture->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; @@ -1833,9 +2077,28 @@ nothing GL_ZERO GL_ONE else texture->basematerialflags |= MATERIALFLAG_WALL; texture->numskinframes = 1; - if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false))) - if(developer.integer || q3bsp) // only the Q3BSP path provides no alternative (like loading image directly, or internal texture) - Con_Printf("^1%s:^7 could not load texture for missing shader ^3\"%s\"\n", loadmodel->name, texture->name); + if(cls.state == ca_dedicated) + { + texture->skinframes[0] = NULL; + } + else + { + if (fallback) + { + qboolean has_alpha; + if ((texture->skinframes[0] = R_SkinFrame_LoadExternal_CheckAlpha(texture->name, defaulttexflags, false, &has_alpha))) + { + if(has_alpha && (defaulttexflags & TEXF_ALPHA)) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + } + else + success = false; + } + else + success = false; + if (!success && warnmissing) + Con_Printf("^1%s:^7 could not load texture ^3\"%s\"\n", loadmodel->name, texture->name); + } } // init the animation variables texture->currentframe = texture; @@ -1850,14 +2113,12 @@ nothing GL_ZERO GL_ONE skinfile_t *Mod_LoadSkinFiles(void) { - int i, words, numtags, line, tagsetsused = false, wordsoverflow; + int i, words, line, wordsoverflow; char *text; const char *data; skinfile_t *skinfile = NULL, *first = NULL; skinfileitem_t *skinfileitem; char word[10][MAX_QPATH]; - overridetagnameset_t tagsets[MAX_SKINS]; - overridetagname_t tags[256]; /* sample file: @@ -1874,12 +2135,9 @@ tag_head, tag_weapon, tag_torso, */ - memset(tagsets, 0, sizeof(tagsets)); memset(word, 0, sizeof(word)); for (i = 0;i < MAX_SKINS && (data = text = (char *)FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), tempmempool, true, NULL));i++) { - numtags = 0; - // If it's the first file we parse if (skinfile == NULL) { @@ -1920,7 +2178,8 @@ tag_torso, { if (words == 3) { - Con_DPrintf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[1], word[2]); + if (developer_loading.integer) + Con_Printf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[1], word[2]); skinfileitem = (skinfileitem_t *)Mem_Alloc(loadmodel->mempool, sizeof(skinfileitem_t)); skinfileitem->next = skinfile->items; skinfile->items = skinfileitem; @@ -1930,18 +2189,16 @@ tag_torso, else Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: wrong number of parameters to command \"%s\", see documentation in DP_GFX_SKINFILES extension in dpextensions.qc\n", loadmodel->name, i, line, word[0]); } - else if (words == 2 && !strcmp(word[1], ",")) + else if (words >= 2 && !strncmp(word[0], "tag_", 4)) { // tag name, like "tag_weapon," - Con_DPrintf("Mod_LoadSkinFiles: parsed tag #%i \"%s\"\n", numtags, word[0]); - memset(tags + numtags, 0, sizeof(tags[numtags])); - strlcpy (tags[numtags].name, word[0], sizeof (tags[numtags].name)); - numtags++; + // not used for anything (not even in Quake3) } - else if (words == 3 && !strcmp(word[1], ",")) + else if (words >= 2 && !strcmp(word[1], ",")) { // mesh shader name, like "U_RArm,models/players/Legoman/BikerA1.tga" - Con_DPrintf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[0], word[2]); + if (developer_loading.integer) + Con_Printf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[0], word[2]); skinfileitem = (skinfileitem_t *)Mem_Alloc(loadmodel->mempool, sizeof(skinfileitem_t)); skinfileitem->next = skinfile->items; skinfile->items = skinfileitem; @@ -1952,21 +2209,6 @@ tag_torso, Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: does not look like tag or mesh specification, or replace command, see documentation in DP_GFX_SKINFILES extension in dpextensions.qc\n", loadmodel->name, i, line); } Mem_Free(text); - - if (numtags) - { - overridetagnameset_t *t; - t = tagsets + i; - t->num_overridetagnames = numtags; - t->data_overridetagnames = (overridetagname_t *)Mem_Alloc(loadmodel->mempool, t->num_overridetagnames * sizeof(overridetagname_t)); - memcpy(t->data_overridetagnames, tags, t->num_overridetagnames * sizeof(overridetagname_t)); - tagsetsused = true; - } - } - if (tagsetsused) - { - loadmodel->data_overridetagnamesforskin = (overridetagnameset_t *)Mem_Alloc(loadmodel->mempool, i * sizeof(overridetagnameset_t)); - memcpy(loadmodel->data_overridetagnamesforskin, tagsets, i * sizeof(overridetagnameset_t)); } if (i) loadmodel->numskins = i; @@ -2007,23 +2249,20 @@ void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f) { int i, outtriangles; - float d, edgedir[3], temp[3]; + float edgedir1[3], edgedir2[3], temp[3]; // a degenerate triangle is one with no width (thickness, surface area) // these are characterized by having all 3 points colinear (along a line) // or having two points identical + // the simplest check is to calculate the triangle's area for (i = 0, outtriangles = 0;i < numtriangles;i++, inelement3i += 3) { // calculate first edge - VectorSubtract(vertex3f + inelement3i[1] * 3, vertex3f + inelement3i[0] * 3, edgedir); - if (VectorLength2(edgedir) < 0.0001f) - continue; // degenerate first edge (no length) - VectorNormalize(edgedir); - // check if third point is on the edge (colinear) - d = -DotProduct(vertex3f + inelement3i[2] * 3, edgedir); - VectorMA(vertex3f + inelement3i[2] * 3, d, edgedir, temp); - if (VectorLength2(temp) < 0.0001f) - continue; // third point colinear with first edge - // valid triangle (no colinear points, no duplicate points) + VectorSubtract(vertex3f + inelement3i[1] * 3, vertex3f + inelement3i[0] * 3, edgedir1); + VectorSubtract(vertex3f + inelement3i[2] * 3, vertex3f + inelement3i[0] * 3, edgedir2); + CrossProduct(edgedir1, edgedir2, temp); + if (VectorLength2(temp) < 0.001f) + continue; // degenerate triangle (no area) + // valid triangle (has area) VectorCopy(inelement3i, outelement3i); outelement3i += 3; outtriangles++; @@ -2053,6 +2292,39 @@ void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firs *lastvertexpointer = lastvertex; } +void Mod_MakeSortedSurfaces(dp_model_t *mod) +{ + // make an optimal set of texture-sorted batches to draw... + int j, t; + int *firstsurfacefortexture; + int *numsurfacesfortexture; + if (!mod->sortedmodelsurfaces) + mod->sortedmodelsurfaces = (int *) Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces)); + firstsurfacefortexture = (int *) Mem_Alloc(tempmempool, mod->num_textures * sizeof(*firstsurfacefortexture)); + numsurfacesfortexture = (int *) Mem_Alloc(tempmempool, mod->num_textures * sizeof(*numsurfacesfortexture)); + memset(numsurfacesfortexture, 0, mod->num_textures * sizeof(*numsurfacesfortexture)); + for (j = 0;j < mod->nummodelsurfaces;j++) + { + const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface; + int t = (int)(surface->texture - mod->data_textures); + numsurfacesfortexture[t]++; + } + j = 0; + for (t = 0;t < mod->num_textures;t++) + { + firstsurfacefortexture[t] = j; + j += numsurfacesfortexture[t]; + } + for (j = 0;j < mod->nummodelsurfaces;j++) + { + const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface; + int t = (int)(surface->texture - mod->data_textures); + mod->sortedmodelsurfaces[firstsurfacefortexture[t]++] = j + mod->firstmodelsurface; + } + Mem_Free(firstsurfacefortexture); + Mem_Free(numsurfacesfortexture); +} + static void Mod_BuildVBOs(void) { if (!gl_support_arb_vertex_buffer_object) @@ -2060,7 +2332,17 @@ static void Mod_BuildVBOs(void) // element buffer is easy because it's just one array if (loadmodel->surfmesh.num_triangles) - loadmodel->surfmesh.ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name); + { + if (loadmodel->surfmesh.data_element3s) + { + int i; + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + loadmodel->surfmesh.ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]), loadmodel->name); + } + else + loadmodel->surfmesh.ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(unsigned int[3]), loadmodel->name); + } // vertex buffer is several arrays and we put them in the same buffer // @@ -2091,3 +2373,404 @@ static void Mod_BuildVBOs(void) Mem_Free(mem); } } + +static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename) +{ + int vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0; + int a, b, c; + const char *texname; + const int *e; + const float *v, *vn, *vt; + size_t l; + size_t outbufferpos = 0; + size_t outbuffermax = 0x100000; + char *outbuffer = (char *) Z_Malloc(outbuffermax), *oldbuffer; + const msurface_t *surface; + const int maxtextures = 256; + char *texturenames = (char *) Z_Malloc(maxtextures * MAX_QPATH); + + // construct the mtllib file + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# mtllib for %s exported by darkplaces engine\n", originalfilename); + if (l > 0) + outbufferpos += l; + for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++) + { + countsurfaces++; + countvertices += surface->num_vertices; + countfaces += surface->num_triangles; + texname = (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default"; + for (textureindex = 0;textureindex < maxtextures && texturenames[textureindex*MAX_QPATH];textureindex++) + if (!strcmp(texturenames + textureindex * MAX_QPATH, texname)) + break; + if (textureindex >= maxtextures) + continue; // just a precaution + if (counttextures < textureindex + 1) + counttextures = textureindex + 1; + strlcpy(texturenames + textureindex * MAX_QPATH, texname, MAX_QPATH); + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "newmtl %s\nNs 96.078431\nKa 0 0 0\nKd 0.64 0.64 0.64\nKs 0.5 0.5 0.5\nNi 1\nd 1\nillum 2\nmap_Kd %s%s\n\n", texname, texname, strstr(texname, ".tga") ? "" : ".tga"); + if (l > 0) + outbufferpos += l; + } + + // write the mtllib file + FS_WriteFile(mtlfilename, outbuffer, outbufferpos); + outbufferpos = 0; + + // construct the obj file + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# model exported from %s by darkplaces engine\n# %i vertices, %i faces, %i surfaces\nmtllib %s\n", originalfilename, countvertices, countfaces, countsurfaces, mtlfilename); + if (l > 0) + outbufferpos += l; + for (vertexindex = 0, v = model->surfmesh.data_vertex3f, vn = model->surfmesh.data_normal3f, vt = model->surfmesh.data_texcoordtexture2f;vertexindex < model->surfmesh.num_vertices;vertexindex++, v += 3, vn += 3, vt += 2) + { + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], -v[1], vn[0], vn[2], -vn[1], vt[0], 1-vt[1]); + if (l > 0) + outbufferpos += l; + } + for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++) + { + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "usemtl %s\n", (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default"); + if (l > 0) + outbufferpos += l; + for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3) + { + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + a = e[0]+1; + b = e[2]+1; + c = e[1]+1; + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c); + if (l > 0) + outbufferpos += l; + } + } + + // write the obj file + FS_WriteFile(filename, outbuffer, outbufferpos); + + // clean up + Z_Free(outbuffer); + Z_Free(texturenames); + + // print some stats + Con_Printf("Wrote %s (%i bytes, %i vertices, %i faces, %i surfaces with %i distinct textures)\n", filename, (int)outbufferpos, countvertices, countfaces, countsurfaces, counttextures); +} + +static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int firstpose, int numposes, qboolean writetriangles) +{ + int countnodes = 0, counttriangles = 0, countframes = 0; + int surfaceindex; + int triangleindex; + int transformindex; + int poseindex; + int cornerindex; + float modelscale; + const int *e; + const float *pose; + size_t l; + size_t outbufferpos = 0; + size_t outbuffermax = 0x100000; + char *outbuffer = (char *) Z_Malloc(outbuffermax), *oldbuffer; + const msurface_t *surface; + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "version 1\nnodes\n"); + if (l > 0) + outbufferpos += l; + modelscale = 1; + if(model->num_poses >= 0) + modelscale = sqrt(model->data_poses[0] * model->data_poses[0] + model->data_poses[1] * model->data_poses[1] + model->data_poses[2] * model->data_poses[2]); + if(fabs(modelscale - 1) > 1e-4) + { + if(firstpose == 0) // only print the when writing the reference pose + Con_Printf("The model has an old-style model scale of %f\n", modelscale); + } + else + modelscale = 1; + for (transformindex = 0;transformindex < model->num_bones;transformindex++) + { + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + countnodes++; + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i \"%s\" %3i\n", transformindex, model->data_bones[transformindex].name, model->data_bones[transformindex].parent); + if (l > 0) + outbufferpos += l; + } + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\nskeleton\n"); + if (l > 0) + outbufferpos += l; + for (poseindex = 0, pose = model->data_poses + model->num_bones * 12 * firstpose;poseindex < numposes;poseindex++) + { + countframes++; + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "time %i\n", poseindex); + if (l > 0) + outbufferpos += l; + for (transformindex = 0;transformindex < model->num_bones;transformindex++, pose += 12) + { + float a, b, c; + float angles[3]; + float mtest[3][4]; + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + + // strangely the smd angles are for a transposed matrix, so we + // have to generate a transposed matrix, then convert that... + mtest[0][0] = pose[ 0]; + mtest[0][1] = pose[ 4]; + mtest[0][2] = pose[ 8]; + mtest[0][3] = pose[ 3]; + mtest[1][0] = pose[ 1]; + mtest[1][1] = pose[ 5]; + mtest[1][2] = pose[ 9]; + mtest[1][3] = pose[ 7]; + mtest[2][0] = pose[ 2]; + mtest[2][1] = pose[ 6]; + mtest[2][2] = pose[10]; + mtest[2][3] = pose[11]; + AnglesFromVectors(angles, mtest[0], mtest[2], false); + if (angles[0] >= 180) angles[0] -= 360; + if (angles[1] >= 180) angles[1] -= 360; + if (angles[2] >= 180) angles[2] -= 360; + + a = DEG2RAD(angles[ROLL]); + b = DEG2RAD(angles[PITCH]); + c = DEG2RAD(angles[YAW]); + +#if 0 +{ + float cy, sy, cp, sp, cr, sr; + float test[3][4]; + // smd matrix construction, for comparing to non-transposed m + sy = sin(c); + cy = cos(c); + sp = sin(b); + cp = cos(b); + sr = sin(a); + cr = cos(a); + + test[0][0] = cp*cy; + test[1][0] = cp*sy; + test[2][0] = -sp; + test[0][1] = sr*sp*cy+cr*-sy; + test[1][1] = sr*sp*sy+cr*cy; + test[2][1] = sr*cp; + test[0][2] = (cr*sp*cy+-sr*-sy); + test[1][2] = (cr*sp*sy+-sr*cy); + test[2][2] = cr*cp; + test[0][3] = pose[3]; + test[1][3] = pose[7]; + test[2][3] = pose[11]; +} +#endif + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f\n", transformindex, pose[3] * modelscale, pose[7] * modelscale, pose[11] * modelscale, DEG2RAD(angles[ROLL]), DEG2RAD(angles[PITCH]), DEG2RAD(angles[YAW])); + if (l > 0) + outbufferpos += l; + } + } + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\n"); + if (l > 0) + outbufferpos += l; + if (writetriangles) + { + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "triangles\n"); + if (l > 0) + outbufferpos += l; + for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++) + { + for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3) + { + counttriangles++; + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%s\n", surface->texture && surface->texture->name[0] ? surface->texture->name : "default.bmp"); + if (l > 0) + outbufferpos += l; + for (cornerindex = 0;cornerindex < 3;cornerindex++) + { + const int index = e[2-cornerindex]; + const float *v = model->surfmesh.data_vertex3f + index * 3; + const float *vn = model->surfmesh.data_normal3f + index * 3; + const float *vt = model->surfmesh.data_texcoordtexture2f + index * 2; + const int *wi = model->surfmesh.data_vertexweightindex4i + index * 4; + const float *wf = model->surfmesh.data_vertexweightinfluence4f + index * 4; + if (wf[3]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 4 %i %f %i %f %i %f %i %f\n", wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1], wi[2], wf[2], wi[3], wf[3]); + else if (wf[2]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 3 %i %f %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1], wi[2], wf[2]); + else if (wf[1]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 2 %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1]); + else l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1]); + if (l > 0) + outbufferpos += l; + } + } + } + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\n"); + if (l > 0) + outbufferpos += l; + } + + FS_WriteFile(filename, outbuffer, outbufferpos); + Z_Free(outbuffer); + + Con_Printf("Wrote %s (%i bytes, %i nodes, %i frames, %i triangles)\n", filename, (int)outbufferpos, countnodes, countframes, counttriangles); +} + +/* +================ +Mod_Decompile_f + +decompiles a model to editable files +================ +*/ +static void Mod_Decompile_f(void) +{ + int i, j, k, l, first, count; + dp_model_t *mod; + char inname[MAX_QPATH]; + char outname[MAX_QPATH]; + char mtlname[MAX_QPATH]; + char basename[MAX_QPATH]; + char animname[MAX_QPATH]; + char animname2[MAX_QPATH]; + char zymtextbuffer[16384]; + char dpmtextbuffer[16384]; + int zymtextsize = 0; + int dpmtextsize = 0; + + if (Cmd_Argc() != 2) + { + Con_Print("usage: modeldecompile \n"); + return; + } + + strlcpy(inname, Cmd_Argv(1), sizeof(inname)); + FS_StripExtension(inname, basename, sizeof(basename)); + + mod = Mod_ForName(inname, false, true, inname[0] == '*' ? cl.model_name[1] : NULL); + if (mod->brush.submodel) + { + // if we're decompiling a submodel, be sure to give it a proper name based on its parent + FS_StripExtension(cl.model_name[1], outname, sizeof(outname)); + dpsnprintf(basename, sizeof(basename), "%s/%s", outname, mod->name); + outname[0] = 0; + } + if (!mod) + { + Con_Print("No such model\n"); + return; + } + if (!mod->surfmesh.num_triangles) + { + Con_Print("Empty model (or sprite)\n"); + return; + } + + // export OBJ if possible (not on sprites) + if (mod->surfmesh.num_triangles) + { + dpsnprintf(outname, sizeof(outname), "%s_decompiled.obj", basename); + dpsnprintf(mtlname, sizeof(mtlname), "%s_decompiled.mtl", basename); + Mod_Decompile_OBJ(mod, outname, mtlname, inname); + } + + // export SMD if possible (only for skeletal models) + if (mod->surfmesh.num_triangles && mod->num_bones) + { + dpsnprintf(outname, sizeof(outname), "%s_decompiled/ref1.smd", basename); + Mod_Decompile_SMD(mod, outname, 0, 1, true); + l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "output out.zym\nscale 1\norigin 0 0 0\nmesh ref1.smd\n"); + if (l > 0) zymtextsize += l; + l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "outputdir .\nmodel out\nscale 1\norigin 0 0 0\nscene ref1.smd\n"); + if (l > 0) dpmtextsize += l; + for (i = 0;i < mod->numframes;i = j) + { + strlcpy(animname, mod->animscenes[i].name, sizeof(animname)); + first = mod->animscenes[i].firstframe; + if (mod->animscenes[i].framecount > 1) + { + // framegroup anim + count = mod->animscenes[i].framecount; + j = i + 1; + } + else + { + // individual frame + // check for additional frames with same name + for (l = 0, k = strlen(animname);animname[l];l++) + if ((animname[l] < '0' || animname[l] > '9') && animname[l] != '_') + k = l + 1; + animname[k] = 0; + count = mod->num_poses - first; + for (j = i + 1;j < mod->numframes;j++) + { + strlcpy(animname2, mod->animscenes[j].name, sizeof(animname2)); + for (l = 0, k = strlen(animname2);animname2[l];l++) + if ((animname2[l] < '0' || animname2[l] > '9') && animname2[l] != '_') + k = l + 1; + animname2[k] = 0; + if (strcmp(animname2, animname) || mod->animscenes[j].framecount > 1) + { + count = mod->animscenes[j].firstframe - first; + break; + } + } + // if it's only one frame, use the original frame name + if (j == i + 1) + strlcpy(animname, mod->animscenes[i].name, sizeof(animname)); + + } + dpsnprintf(outname, sizeof(outname), "%s_decompiled/%s.smd", basename, animname); + Mod_Decompile_SMD(mod, outname, first, count, false); + if (zymtextsize < (int)sizeof(zymtextbuffer) - 100) + { + l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "scene %s.smd fps %g\n", animname, mod->animscenes[i].framerate); + if (l > 0) zymtextsize += l; + } + if (dpmtextsize < (int)sizeof(dpmtextbuffer) - 100) + { + l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "scene %s.smd\n", animname); + if (l > 0) dpmtextsize += l; + } + } + if (zymtextsize) + FS_WriteFile(va("%s_decompiled/out_zym.txt", basename), zymtextbuffer, (fs_offset_t)zymtextsize); + if (dpmtextsize) + FS_WriteFile(va("%s_decompiled/out_dpm.txt", basename), dpmtextbuffer, (fs_offset_t)dpmtextsize); + } +} +