X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_shared.c;h=a6d97670fcb9d864de9e49b1b3cac0de4a0976ad;hb=83f8124af58307eae378846c9746b5d769673474;hp=5fea22985f3ccf20c3ffe2dd70ebd46abaabceba;hpb=4a43205a0993d496822f3460158a41fd4f96c800;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.c b/model_shared.c index 5fea2298..a6d97670 100644 --- a/model_shared.c +++ b/model_shared.c @@ -27,7 +27,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "r_shadow.h" #include "polygon.h" -cvar_t r_enableshadowvolumes = {CVAR_SAVE, "r_enableshadowvolumes", "1", "Enables use of Stencil Shadow Volume shadowing methods, saves some memory if turned off"}; cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"}; cvar_t r_mipnormalmaps = {CVAR_SAVE, "r_mipnormalmaps", "1", "mipmaps normalmaps (turning it off looks sharper but may have aliasing)"}; cvar_t mod_generatelightmaps_unitspersample = {CVAR_SAVE, "mod_generatelightmaps_unitspersample", "8", "lightmap resolution"}; @@ -162,7 +161,6 @@ void Mod_Init (void) Mod_AliasInit(); Mod_SpriteInit(); - Cvar_RegisterVariable(&r_enableshadowvolumes); Cvar_RegisterVariable(&r_mipskins); Cvar_RegisterVariable(&r_mipnormalmaps); Cvar_RegisterVariable(&mod_generatelightmaps_unitspersample); @@ -201,15 +199,23 @@ void Mod_UnloadModel (dp_model_t *mod) used = mod->used; if (mod->mempool) { - if (mod->surfmesh.data_element3i_indexbuffer) + if (mod->surfmesh.data_element3i_indexbuffer && !mod->surfmesh.data_element3i_indexbuffer->isdynamic) R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_element3i_indexbuffer); mod->surfmesh.data_element3i_indexbuffer = NULL; - if (mod->surfmesh.data_element3s_indexbuffer) + if (mod->surfmesh.data_element3s_indexbuffer && !mod->surfmesh.data_element3s_indexbuffer->isdynamic) R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_element3s_indexbuffer); mod->surfmesh.data_element3s_indexbuffer = NULL; - if (mod->surfmesh.vbo_vertexbuffer) - R_Mesh_DestroyMeshBuffer(mod->surfmesh.vbo_vertexbuffer); - mod->surfmesh.vbo_vertexbuffer = NULL; + if (mod->surfmesh.data_vertex3f_vertexbuffer && !mod->surfmesh.data_vertex3f_vertexbuffer->isdynamic) + R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_vertex3f_vertexbuffer); + mod->surfmesh.data_vertex3f_vertexbuffer = NULL; + mod->surfmesh.data_svector3f_vertexbuffer = NULL; + mod->surfmesh.data_tvector3f_vertexbuffer = NULL; + mod->surfmesh.data_normal3f_vertexbuffer = NULL; + mod->surfmesh.data_texcoordtexture2f_vertexbuffer = NULL; + mod->surfmesh.data_texcoordlightmap2f_vertexbuffer = NULL; + mod->surfmesh.data_lightmapcolor4f_vertexbuffer = NULL; + mod->surfmesh.data_skeletalindex4ub_vertexbuffer = NULL; + mod->surfmesh.data_skeletalweight4ub_vertexbuffer = NULL; } // free textures/memory attached to the model R_FreeTexturePool(&mod->texturepool); @@ -703,134 +709,71 @@ int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, return count; } -#if 1 -// fast way, using an edge hash -#define TRIANGLEEDGEHASH 8192 -void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles) +qboolean Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline) { - int i, j, p, e1, e2, *n, hashindex, count, match; - const int *e; - typedef struct edgehashentry_s - { - struct edgehashentry_s *next; - int triangle; - int element[2]; - } - edgehashentry_t; - static edgehashentry_t **edgehash; - edgehashentry_t *edgehashentries, *hash; - if (!numtriangles) - return; - edgehash = (edgehashentry_t **)Mem_Alloc(tempmempool, TRIANGLEEDGEHASH * sizeof(*edgehash)); - // if there are too many triangles for the stack array, allocate larger buffer - edgehashentries = (edgehashentry_t *)Mem_Alloc(tempmempool, numtriangles * 3 * sizeof(edgehashentry_t)); - // find neighboring triangles - for (i = 0, e = elements, n = neighbors;i < numtriangles;i++, e += 3, n += 3) - { - for (j = 0, p = 2;j < 3;p = j, j++) - { - e1 = e[p]; - e2 = e[j]; - // this hash index works for both forward and backward edges - hashindex = (unsigned int)(e1 + e2) % TRIANGLEEDGEHASH; - hash = edgehashentries + i * 3 + j; - hash->next = edgehash[hashindex]; - edgehash[hashindex] = hash; - hash->triangle = i; - hash->element[0] = e1; - hash->element[1] = e2; - } - } - for (i = 0, e = elements, n = neighbors;i < numtriangles;i++, e += 3, n += 3) + int first = firstvertex, last = first + numvertices - 1, numelements = numtriangles * 3; + int i; + int invalidintcount = 0, invalidintexample = 0; + int invalidshortcount = 0, invalidshortexample = 0; + int invalidmismatchcount = 0, invalidmismatchexample = 0; + if (element3i) { - for (j = 0, p = 2;j < 3;p = j, j++) + for (i = 0; i < numelements; i++) { - e1 = e[p]; - e2 = e[j]; - // this hash index works for both forward and backward edges - hashindex = (unsigned int)(e1 + e2) % TRIANGLEEDGEHASH; - count = 0; - match = -1; - for (hash = edgehash[hashindex];hash;hash = hash->next) + if (element3i[i] < first || element3i[i] > last) { - if (hash->element[0] == e2 && hash->element[1] == e1) - { - if (hash->triangle != i) - match = hash->triangle; - count++; - } - else if ((hash->element[0] == e1 && hash->element[1] == e2)) - count++; + invalidintcount++; + invalidintexample = i; } - // detect edges shared by three triangles and make them seams - if (count > 2) - match = -1; - n[p] = match; } - - // also send a keepalive here (this can take a while too!) - CL_KeepaliveMessage(false); } - // free the allocated buffer - Mem_Free(edgehashentries); - Mem_Free(edgehash); -} -#else -// very slow but simple way -static int Mod_FindTriangleWithEdge(const int *elements, int numtriangles, int start, int end, int ignore) -{ - int i, match, count; - count = 0; - match = -1; - for (i = 0;i < numtriangles;i++, elements += 3) + if (element3s) { - if ((elements[0] == start && elements[1] == end) - || (elements[1] == start && elements[2] == end) - || (elements[2] == start && elements[0] == end)) + for (i = 0; i < numelements; i++) { - if (i != ignore) - match = i; - count++; + if (element3s[i] < first || element3s[i] > last) + { + invalidintcount++; + invalidintexample = i; + } } - else if ((elements[1] == start && elements[0] == end) - || (elements[2] == start && elements[1] == end) - || (elements[0] == start && elements[2] == end)) - count++; - } - // detect edges shared by three triangles and make them seams - if (count > 2) - match = -1; - return match; -} - -void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles) -{ - int i, *n; - const int *e; - for (i = 0, e = elements, n = neighbors;i < numtriangles;i++, e += 3, n += 3) - { - n[0] = Mod_FindTriangleWithEdge(elements, numtriangles, e[1], e[0], i); - n[1] = Mod_FindTriangleWithEdge(elements, numtriangles, e[2], e[1], i); - n[2] = Mod_FindTriangleWithEdge(elements, numtriangles, e[0], e[2], i); } -} -#endif - -void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline) -{ - int i, warned = false, endvertex = firstvertex + numverts; - for (i = 0;i < numtriangles * 3;i++) + if (element3i && element3s) { - if (elements[i] < firstvertex || elements[i] >= endvertex) + for (i = 0; i < numelements; i++) { - if (!warned) + if (element3s[i] != element3i[i]) { - warned = true; - Con_Printf("Mod_ValidateElements: out of bounds elements detected at %s:%d\n", filename, fileline); + invalidmismatchcount++; + invalidmismatchexample = i; } - elements[i] = firstvertex; } } + if (invalidintcount || invalidshortcount || invalidmismatchcount) + { + Con_Printf("Mod_ValidateElements(%i, %i, %i, %p, %p) called at %s:%d", numelements, first, last, element3i, element3s, filename, fileline); + Con_Printf(", %i elements are invalid in element3i (example: element3i[%i] == %i)", invalidintcount, invalidintexample, element3i ? element3i[invalidintexample] : 0); + Con_Printf(", %i elements are invalid in element3s (example: element3s[%i] == %i)", invalidshortcount, invalidshortexample, element3s ? element3s[invalidshortexample] : 0); + Con_Printf(", %i elements mismatch between element3i and element3s (example: element3s[%i] is %i and element3i[%i] is %i)", invalidmismatchcount, invalidmismatchexample, element3s ? element3s[invalidmismatchexample] : 0, invalidmismatchexample, element3i ? element3i[invalidmismatchexample] : 0); + Con_Print(". Please debug the engine code - these elements have been modified to not crash, but nothing more.\n"); + + // edit the elements to make them safer, as the driver will crash otherwise + if (element3i) + for (i = 0; i < numelements; i++) + if (element3i[i] < first || element3i[i] > last) + element3i[i] = first; + if (element3s) + for (i = 0; i < numelements; i++) + if (element3s[i] < first || element3s[i] > last) + element3s[i] = first; + if (element3i && element3s) + for (i = 0; i < numelements; i++) + if (element3s[i] != element3i[i]) + element3s[i] = element3i[i]; + + return false; + } + return true; } // warning: this is an expensive function! @@ -1001,10 +944,10 @@ void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int nu } } -void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors) +void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors) { unsigned char *data; - data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? 4 : 0)) * sizeof(float) + numvertices * (lightmapoffsets ? 1 : 0) * sizeof(int) + numtriangles * (3 + (neighbors ? 3 : 0)) * sizeof(int) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0)); + data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? 4 : 0)) * sizeof(float) + numvertices * (lightmapoffsets ? 1 : 0) * sizeof(int) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0)); loadmodel->surfmesh.num_vertices = numvertices; loadmodel->surfmesh.num_triangles = numtriangles; if (loadmodel->surfmesh.num_vertices) @@ -1023,34 +966,16 @@ void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qb if (loadmodel->surfmesh.num_triangles) { loadmodel->surfmesh.data_element3i = (int *)data, data += sizeof(int[3]) * loadmodel->surfmesh.num_triangles; - if (neighbors) - loadmodel->surfmesh.data_neighbor3i = (int *)data, data += sizeof(int[3]) * loadmodel->surfmesh.num_triangles; if (loadmodel->surfmesh.num_vertices <= 65536) loadmodel->surfmesh.data_element3s = (unsigned short *)data, data += sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles; } } -shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable) +shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles) { shadowmesh_t *newmesh; - unsigned char *data; - int size; - size = sizeof(shadowmesh_t); - size += maxverts * sizeof(float[3]); - if (light) - size += maxverts * sizeof(float[11]); - size += maxtriangles * sizeof(int[3]); - if (maxverts <= 65536) - size += maxtriangles * sizeof(unsigned short[3]); - if (neighbors) - size += maxtriangles * sizeof(int[3]); - if (expandable) - size += SHADOWMESHVERTEXHASH * sizeof(shadowmeshvertexhash_t *) + maxverts * sizeof(shadowmeshvertexhash_t); - data = (unsigned char *)Mem_Alloc(mempool, size); - newmesh = (shadowmesh_t *)data;data += sizeof(*newmesh); - newmesh->map_diffuse = map_diffuse; - newmesh->map_specular = map_specular; - newmesh->map_normal = map_normal; + newmesh = (shadowmesh_t *)Mem_Alloc(mempool, sizeof(shadowmesh_t)); + newmesh->mempool = mempool; newmesh->maxverts = maxverts; newmesh->maxtriangles = maxtriangles; newmesh->numverts = 0; @@ -1058,283 +983,151 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria memset(newmesh->sideoffsets, 0, sizeof(newmesh->sideoffsets)); memset(newmesh->sidetotals, 0, sizeof(newmesh->sidetotals)); - newmesh->vertex3f = (float *)data;data += maxverts * sizeof(float[3]); - if (light) - { - newmesh->svector3f = (float *)data;data += maxverts * sizeof(float[3]); - newmesh->tvector3f = (float *)data;data += maxverts * sizeof(float[3]); - newmesh->normal3f = (float *)data;data += maxverts * sizeof(float[3]); - newmesh->texcoord2f = (float *)data;data += maxverts * sizeof(float[2]); - } - newmesh->element3i = (int *)data;data += maxtriangles * sizeof(int[3]); - if (neighbors) - { - newmesh->neighbor3i = (int *)data;data += maxtriangles * sizeof(int[3]); - } - if (expandable) - { - newmesh->vertexhashtable = (shadowmeshvertexhash_t **)data;data += SHADOWMESHVERTEXHASH * sizeof(shadowmeshvertexhash_t *); - newmesh->vertexhashentries = (shadowmeshvertexhash_t *)data;data += maxverts * sizeof(shadowmeshvertexhash_t); - } - if (maxverts <= 65536) - newmesh->element3s = (unsigned short *)data;data += maxtriangles * sizeof(unsigned short[3]); + newmesh->vertex3f = (float *)Mem_Alloc(mempool, maxverts * sizeof(float[3])); + newmesh->element3i = (int *)Mem_Alloc(mempool, maxtriangles * sizeof(int[3])); + newmesh->vertexhashtable = (shadowmeshvertexhash_t **)Mem_Alloc(mempool, SHADOWMESHVERTEXHASH * sizeof(shadowmeshvertexhash_t *)); + newmesh->vertexhashentries = (shadowmeshvertexhash_t *)Mem_Alloc(mempool, maxverts * sizeof(shadowmeshvertexhash_t)); return newmesh; } -shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors) -{ - shadowmesh_t *newmesh; - newmesh = Mod_ShadowMesh_Alloc(mempool, oldmesh->numverts, oldmesh->numtriangles, oldmesh->map_diffuse, oldmesh->map_specular, oldmesh->map_normal, light, neighbors, false); - newmesh->numverts = oldmesh->numverts; - newmesh->numtriangles = oldmesh->numtriangles; - memcpy(newmesh->sideoffsets, oldmesh->sideoffsets, sizeof(oldmesh->sideoffsets)); - memcpy(newmesh->sidetotals, oldmesh->sidetotals, sizeof(oldmesh->sidetotals)); - - memcpy(newmesh->vertex3f, oldmesh->vertex3f, oldmesh->numverts * sizeof(float[3])); - if (newmesh->svector3f && oldmesh->svector3f) - { - memcpy(newmesh->svector3f, oldmesh->svector3f, oldmesh->numverts * sizeof(float[3])); - memcpy(newmesh->tvector3f, oldmesh->tvector3f, oldmesh->numverts * sizeof(float[3])); - memcpy(newmesh->normal3f, oldmesh->normal3f, oldmesh->numverts * sizeof(float[3])); - memcpy(newmesh->texcoord2f, oldmesh->texcoord2f, oldmesh->numverts * sizeof(float[2])); - } - memcpy(newmesh->element3i, oldmesh->element3i, oldmesh->numtriangles * sizeof(int[3])); - if (newmesh->neighbor3i && oldmesh->neighbor3i) - memcpy(newmesh->neighbor3i, oldmesh->neighbor3i, oldmesh->numtriangles * sizeof(int[3])); - return newmesh; -} - -int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f) +int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, const float *vertex3f) { int hashindex, vnum; shadowmeshvertexhash_t *hash; // this uses prime numbers intentionally - hashindex = (unsigned int) (vertex14f[0] * 2003 + vertex14f[1] * 4001 + vertex14f[2] * 7919) % SHADOWMESHVERTEXHASH; + hashindex = (unsigned int) (vertex3f[0] * 2003 + vertex3f[1] * 4001 + vertex3f[2] * 7919) % SHADOWMESHVERTEXHASH; for (hash = mesh->vertexhashtable[hashindex];hash;hash = hash->next) { vnum = (hash - mesh->vertexhashentries); - if ((mesh->vertex3f == NULL || (mesh->vertex3f[vnum * 3 + 0] == vertex14f[0] && mesh->vertex3f[vnum * 3 + 1] == vertex14f[1] && mesh->vertex3f[vnum * 3 + 2] == vertex14f[2])) - && (mesh->svector3f == NULL || (mesh->svector3f[vnum * 3 + 0] == vertex14f[3] && mesh->svector3f[vnum * 3 + 1] == vertex14f[4] && mesh->svector3f[vnum * 3 + 2] == vertex14f[5])) - && (mesh->tvector3f == NULL || (mesh->tvector3f[vnum * 3 + 0] == vertex14f[6] && mesh->tvector3f[vnum * 3 + 1] == vertex14f[7] && mesh->tvector3f[vnum * 3 + 2] == vertex14f[8])) - && (mesh->normal3f == NULL || (mesh->normal3f[vnum * 3 + 0] == vertex14f[9] && mesh->normal3f[vnum * 3 + 1] == vertex14f[10] && mesh->normal3f[vnum * 3 + 2] == vertex14f[11])) - && (mesh->texcoord2f == NULL || (mesh->texcoord2f[vnum * 2 + 0] == vertex14f[12] && mesh->texcoord2f[vnum * 2 + 1] == vertex14f[13]))) + if (mesh->vertex3f[vnum * 3 + 0] == vertex3f[0] && mesh->vertex3f[vnum * 3 + 1] == vertex3f[1] && mesh->vertex3f[vnum * 3 + 2] == vertex3f[2]) return hash - mesh->vertexhashentries; } vnum = mesh->numverts++; hash = mesh->vertexhashentries + vnum; hash->next = mesh->vertexhashtable[hashindex]; mesh->vertexhashtable[hashindex] = hash; - if (mesh->vertex3f) {mesh->vertex3f[vnum * 3 + 0] = vertex14f[0];mesh->vertex3f[vnum * 3 + 1] = vertex14f[1];mesh->vertex3f[vnum * 3 + 2] = vertex14f[2];} - if (mesh->svector3f) {mesh->svector3f[vnum * 3 + 0] = vertex14f[3];mesh->svector3f[vnum * 3 + 1] = vertex14f[4];mesh->svector3f[vnum * 3 + 2] = vertex14f[5];} - if (mesh->tvector3f) {mesh->tvector3f[vnum * 3 + 0] = vertex14f[6];mesh->tvector3f[vnum * 3 + 1] = vertex14f[7];mesh->tvector3f[vnum * 3 + 2] = vertex14f[8];} - if (mesh->normal3f) {mesh->normal3f[vnum * 3 + 0] = vertex14f[9];mesh->normal3f[vnum * 3 + 1] = vertex14f[10];mesh->normal3f[vnum * 3 + 2] = vertex14f[11];} - if (mesh->texcoord2f) {mesh->texcoord2f[vnum * 2 + 0] = vertex14f[12];mesh->texcoord2f[vnum * 2 + 1] = vertex14f[13];} + mesh->vertex3f[vnum * 3 + 0] = vertex3f[0]; + mesh->vertex3f[vnum * 3 + 1] = vertex3f[1]; + mesh->vertex3f[vnum * 3 + 2] = vertex3f[2]; return vnum; } -void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f) +void Mod_ShadowMesh_AddMesh(shadowmesh_t *mesh, const float *vertex3f, int numtris, const int *element3i) { - if (mesh->numtriangles == 0) - { - // set the properties on this empty mesh to be more favorable... - // (note: this case only occurs for the first triangle added to a new mesh chain) - mesh->map_diffuse = map_diffuse; - mesh->map_specular = map_specular; - mesh->map_normal = map_normal; - } - while (mesh->map_diffuse != map_diffuse || mesh->map_specular != map_specular || mesh->map_normal != map_normal || mesh->numverts + 3 > mesh->maxverts || mesh->numtriangles + 1 > mesh->maxtriangles) - { - if (mesh->next == NULL) - mesh->next = Mod_ShadowMesh_Alloc(mempool, max(mesh->maxverts, 300), max(mesh->maxtriangles, 100), map_diffuse, map_specular, map_normal, mesh->svector3f != NULL, mesh->neighbor3i != NULL, true); - mesh = mesh->next; - } - mesh->element3i[mesh->numtriangles * 3 + 0] = Mod_ShadowMesh_AddVertex(mesh, vertex14f + 14 * 0); - mesh->element3i[mesh->numtriangles * 3 + 1] = Mod_ShadowMesh_AddVertex(mesh, vertex14f + 14 * 1); - mesh->element3i[mesh->numtriangles * 3 + 2] = Mod_ShadowMesh_AddVertex(mesh, vertex14f + 14 * 2); - mesh->numtriangles++; -} + int i; -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) -{ - int i, j, e; - float vbuf[3*14], *v; - memset(vbuf, 0, sizeof(vbuf)); for (i = 0;i < numtris;i++) { - for (j = 0, v = vbuf;j < 3;j++, v += 14) - { - e = *element3i++; - if (vertex3f) - { - v[0] = vertex3f[e * 3 + 0]; - v[1] = vertex3f[e * 3 + 1]; - v[2] = vertex3f[e * 3 + 2]; - } - if (svector3f) - { - v[3] = svector3f[e * 3 + 0]; - v[4] = svector3f[e * 3 + 1]; - v[5] = svector3f[e * 3 + 2]; - } - if (tvector3f) - { - v[6] = tvector3f[e * 3 + 0]; - v[7] = tvector3f[e * 3 + 1]; - v[8] = tvector3f[e * 3 + 2]; - } - if (normal3f) - { - v[9] = normal3f[e * 3 + 0]; - v[10] = normal3f[e * 3 + 1]; - v[11] = normal3f[e * 3 + 2]; - } - if (texcoord2f) - { - v[12] = texcoord2f[e * 2 + 0]; - v[13] = texcoord2f[e * 2 + 1]; - } - } - Mod_ShadowMesh_AddTriangle(mempool, mesh, map_diffuse, map_specular, map_normal, vbuf); + mesh->element3i[mesh->numtriangles * 3 + 0] = Mod_ShadowMesh_AddVertex(mesh, vertex3f + 3 * element3i[i * 3 + 0]); + mesh->element3i[mesh->numtriangles * 3 + 1] = Mod_ShadowMesh_AddVertex(mesh, vertex3f + 3 * element3i[i * 3 + 1]); + mesh->element3i[mesh->numtriangles * 3 + 2] = Mod_ShadowMesh_AddVertex(mesh, vertex3f + 3 * element3i[i * 3 + 2]); + mesh->numtriangles++; } // the triangle calculation can take a while, so let's do a keepalive here CL_KeepaliveMessage(false); } -shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable) +shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles) { // the preparation before shadow mesh initialization can take a while, so let's do a keepalive here CL_KeepaliveMessage(false); - return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles, map_diffuse, map_specular, map_normal, light, neighbors, expandable); + return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles); } -static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh, mempool_t *mempool) +static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh) { if (!mesh->numverts) return; - // build r_vertexmesh_t array - // (compressed interleaved array for D3D) - if (!mesh->vertexmesh && mesh->texcoord2f && vid.useinterleavedarrays) - { - int vertexindex; - int numvertices = mesh->numverts; - r_vertexmesh_t *vertexmesh; - mesh->vertexmesh = vertexmesh = (r_vertexmesh_t*)Mem_Alloc(mempool, numvertices * sizeof(*mesh->vertexmesh)); - for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexmesh++) - { - VectorCopy(mesh->vertex3f + 3*vertexindex, vertexmesh->vertex3f); - VectorScale(mesh->svector3f + 3*vertexindex, 1.0f, vertexmesh->svector3f); - VectorScale(mesh->tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f); - VectorScale(mesh->normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f); - Vector2Copy(mesh->texcoord2f + 2*vertexindex, vertexmesh->texcoordtexture2f); - } - } + // make sure we don't crash inside the driver if something went wrong, as it's annoying to debug + Mod_ValidateElements(mesh->element3i, mesh->element3s, mesh->numtriangles, 0, mesh->numverts, __FILE__, __LINE__); // upload short indices as a buffer if (mesh->element3s && !mesh->element3s_indexbuffer) - mesh->element3s_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3s, mesh->numtriangles * sizeof(short[3]), loadmodel->name, true, false, false, true); + mesh->element3s_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3s, mesh->numtriangles * sizeof(short[3]), "shadowmesh", true, false, false, true); // upload int indices as a buffer if (mesh->element3i && !mesh->element3i_indexbuffer && !mesh->element3s) - mesh->element3i_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3i, mesh->numtriangles * sizeof(int[3]), loadmodel->name, true, false, false, false); + mesh->element3i_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3i, mesh->numtriangles * sizeof(int[3]), "shadowmesh", true, false, false, false); // vertex buffer is several arrays and we put them in the same buffer // // is this wise? the texcoordtexture2f array is used with dynamic // vertex/svector/tvector/normal when rendering animated models, on the // other hand animated models don't use a lot of vertices anyway... - if (!mesh->vbo_vertexbuffer && !vid.useinterleavedarrays) + if (!mesh->vbo_vertexbuffer) { - int size; - unsigned char *mem; - size = 0; - mesh->vbooffset_vertexmesh = size;if (mesh->vertexmesh ) size += mesh->numverts * sizeof(r_vertexmesh_t); - mesh->vbooffset_vertex3f = size;if (mesh->vertex3f ) size += mesh->numverts * sizeof(float[3]); - mesh->vbooffset_svector3f = size;if (mesh->svector3f ) size += mesh->numverts * sizeof(float[3]); - mesh->vbooffset_tvector3f = size;if (mesh->tvector3f ) size += mesh->numverts * sizeof(float[3]); - mesh->vbooffset_normal3f = size;if (mesh->normal3f ) size += mesh->numverts * sizeof(float[3]); - mesh->vbooffset_texcoord2f = size;if (mesh->texcoord2f ) size += mesh->numverts * sizeof(float[2]); - mem = (unsigned char *)Mem_Alloc(tempmempool, size); - if (mesh->vertexmesh ) memcpy(mem + mesh->vbooffset_vertexmesh , mesh->vertexmesh , mesh->numverts * sizeof(r_vertexmesh_t)); - if (mesh->vertex3f ) memcpy(mem + mesh->vbooffset_vertex3f , mesh->vertex3f , mesh->numverts * sizeof(float[3])); - if (mesh->svector3f ) memcpy(mem + mesh->vbooffset_svector3f , mesh->svector3f , mesh->numverts * sizeof(float[3])); - if (mesh->tvector3f ) memcpy(mem + mesh->vbooffset_tvector3f , mesh->tvector3f , mesh->numverts * sizeof(float[3])); - if (mesh->normal3f ) memcpy(mem + mesh->vbooffset_normal3f , mesh->normal3f , mesh->numverts * sizeof(float[3])); - if (mesh->texcoord2f ) memcpy(mem + mesh->vbooffset_texcoord2f , mesh->texcoord2f , mesh->numverts * sizeof(float[2])); - mesh->vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, "shadowmesh", false, false, false, false); - Mem_Free(mem); + mesh->vbooffset_vertex3f = 0; + mesh->vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mesh->vertex3f, mesh->numverts * sizeof(float[3]), "shadowmesh", false, false, false, false); } } -shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo) +shadowmesh_t *Mod_ShadowMesh_Finish(shadowmesh_t *mesh, qboolean createvbo) { - shadowmesh_t *mesh, *newmesh, *nextmesh; - // reallocate meshs to conserve space - for (mesh = firstmesh, firstmesh = NULL;mesh;mesh = nextmesh) + if (mesh->numverts >= 3 && mesh->numtriangles >= 1) { - nextmesh = mesh->next; - if (mesh->numverts >= 3 && mesh->numtriangles >= 1) + if (mesh->vertexhashentries) + Mem_Free(mesh->vertexhashentries); + mesh->vertexhashentries = NULL; + if (mesh->vertexhashtable) + Mem_Free(mesh->vertexhashtable); + mesh->vertexhashtable = NULL; + if (mesh->maxverts > mesh->numverts) { - newmesh = Mod_ShadowMesh_ReAlloc(mempool, mesh, light, neighbors); - newmesh->next = firstmesh; - firstmesh = newmesh; - if (newmesh->element3s) - { - int i; - for (i = 0;i < newmesh->numtriangles*3;i++) - newmesh->element3s[i] = newmesh->element3i[i]; - } - if (createvbo) - Mod_ShadowMesh_CreateVBOs(newmesh, mempool); + mesh->vertex3f = (float *)Mem_Realloc(mesh->mempool, mesh->vertex3f, mesh->numverts * sizeof(float[3])); + mesh->maxverts = mesh->numverts; + } + if (mesh->maxtriangles > mesh->numtriangles) + { + mesh->element3i = (int *)Mem_Realloc(mesh->mempool, mesh->element3i, mesh->numtriangles * sizeof(int[3])); + mesh->maxtriangles = mesh->numtriangles; + } + if (mesh->numverts <= 65536) + { + int i; + mesh->element3s = (unsigned short *)Mem_Alloc(mesh->mempool, mesh->numtriangles * sizeof(unsigned short[3])); + for (i = 0;i < mesh->numtriangles*3;i++) + mesh->element3s[i] = mesh->element3i[i]; } - Mem_Free(mesh); + if (createvbo) + Mod_ShadowMesh_CreateVBOs(mesh); } // this can take a while, so let's do a keepalive here CL_KeepaliveMessage(false); - return firstmesh; + return mesh; } -void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius) +void Mod_ShadowMesh_CalcBBox(shadowmesh_t *mesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius) { int i; - shadowmesh_t *mesh; vec3_t nmins, nmaxs, ncenter, temp; float nradius2, dist2, *v; VectorClear(nmins); VectorClear(nmaxs); // calculate bbox - for (mesh = firstmesh;mesh;mesh = mesh->next) + VectorCopy(mesh->vertex3f, nmins); + VectorCopy(mesh->vertex3f, nmaxs); + for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3) { - if (mesh == firstmesh) - { - VectorCopy(mesh->vertex3f, nmins); - VectorCopy(mesh->vertex3f, nmaxs); - } - for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3) - { - if (nmins[0] > v[0]) nmins[0] = v[0];if (nmaxs[0] < v[0]) nmaxs[0] = v[0]; - if (nmins[1] > v[1]) nmins[1] = v[1];if (nmaxs[1] < v[1]) nmaxs[1] = v[1]; - if (nmins[2] > v[2]) nmins[2] = v[2];if (nmaxs[2] < v[2]) nmaxs[2] = v[2]; - } + if (nmins[0] > v[0]) nmins[0] = v[0];if (nmaxs[0] < v[0]) nmaxs[0] = v[0]; + if (nmins[1] > v[1]) nmins[1] = v[1];if (nmaxs[1] < v[1]) nmaxs[1] = v[1]; + if (nmins[2] > v[2]) nmins[2] = v[2];if (nmaxs[2] < v[2]) nmaxs[2] = v[2]; } // calculate center and radius ncenter[0] = (nmins[0] + nmaxs[0]) * 0.5f; ncenter[1] = (nmins[1] + nmaxs[1]) * 0.5f; ncenter[2] = (nmins[2] + nmaxs[2]) * 0.5f; nradius2 = 0; - for (mesh = firstmesh;mesh;mesh = mesh->next) + for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3) { - for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3) - { - VectorSubtract(v, ncenter, temp); - dist2 = DotProduct(temp, temp); - if (nradius2 < dist2) - nradius2 = dist2; - } + VectorSubtract(v, ncenter, temp); + dist2 = DotProduct(temp, temp); + if (nradius2 < dist2) + nradius2 = dist2; } // return data if (mins) @@ -1349,18 +1142,23 @@ void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, void Mod_ShadowMesh_Free(shadowmesh_t *mesh) { - shadowmesh_t *nextmesh; - for (;mesh;mesh = nextmesh) - { - if (mesh->element3i_indexbuffer) - R_Mesh_DestroyMeshBuffer(mesh->element3i_indexbuffer); - if (mesh->element3s_indexbuffer) - R_Mesh_DestroyMeshBuffer(mesh->element3s_indexbuffer); - if (mesh->vbo_vertexbuffer) - R_Mesh_DestroyMeshBuffer(mesh->vbo_vertexbuffer); - nextmesh = mesh->next; - Mem_Free(mesh); - } + if (mesh->element3i_indexbuffer) + R_Mesh_DestroyMeshBuffer(mesh->element3i_indexbuffer); + if (mesh->element3s_indexbuffer) + R_Mesh_DestroyMeshBuffer(mesh->element3s_indexbuffer); + if (mesh->vbo_vertexbuffer) + R_Mesh_DestroyMeshBuffer(mesh->vbo_vertexbuffer); + if (mesh->vertex3f) + Mem_Free(mesh->vertex3f); + if (mesh->element3i) + Mem_Free(mesh->element3i); + if (mesh->element3s) + Mem_Free(mesh->element3s); + if (mesh->vertexhashentries) + Mem_Free(mesh->vertexhashentries); + if (mesh->vertexhashtable) + Mem_Free(mesh->vertexhashtable); + Mem_Free(mesh); } void Mod_CreateCollisionMesh(dp_model_t *mod) @@ -1388,9 +1186,9 @@ void Mod_CreateCollisionMesh(dp_model_t *mod) continue; numcollisionmeshtriangles += surface->num_triangles; } - mod->brush.collisionmesh = Mod_ShadowMesh_Begin(mempool, numcollisionmeshtriangles * 3, numcollisionmeshtriangles, NULL, NULL, NULL, false, false, true); + mod->brush.collisionmesh = Mod_ShadowMesh_Begin(mempool, numcollisionmeshtriangles * 3, numcollisionmeshtriangles); if (usesinglecollisionmesh) - Mod_ShadowMesh_AddMesh(mempool, mod->brush.collisionmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + Mod_ShadowMesh_AddMesh(mod->brush.collisionmesh, mod->surfmesh.data_vertex3f, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); else { for (k = 0;k < mod->nummodelsurfaces;k++) @@ -1398,10 +1196,10 @@ void Mod_CreateCollisionMesh(dp_model_t *mod) surface = mod->data_surfaces + mod->firstmodelsurface + k; if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID)) continue; - Mod_ShadowMesh_AddMesh(mempool, mod->brush.collisionmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + Mod_ShadowMesh_AddMesh(mod->brush.collisionmesh, mod->surfmesh.data_vertex3f, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); } } - mod->brush.collisionmesh = Mod_ShadowMesh_Finish(mempool, mod->brush.collisionmesh, false, false, false); + mod->brush.collisionmesh = Mod_ShadowMesh_Finish(mod->brush.collisionmesh, false); } #if 0 @@ -1445,7 +1243,7 @@ static void Mod_GetTerrainVertexFromBGRA(const unsigned char *imagepixels, int i VectorAdd(normal3f, nl, normal3f); } -static void Mod_ConstructTerrainPatchFromBGRA(const unsigned char *imagepixels, int imagewidth, int imageheight, int x1, int y1, int width, int height, int *element3i, int *neighbor3i, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, matrix4x4_t *pixelstepmatrix, matrix4x4_t *pixeltexturestepmatrix) +static void Mod_ConstructTerrainPatchFromBGRA(const unsigned char *imagepixels, int imagewidth, int imageheight, int x1, int y1, int width, int height, int *element3i, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, matrix4x4_t *pixelstepmatrix, matrix4x4_t *pixeltexturestepmatrix) { int x, y, ix, iy, *e; e = element3i; @@ -1462,7 +1260,6 @@ static void Mod_ConstructTerrainPatchFromBGRA(const unsigned char *imagepixels, e += 6; } } - Mod_BuildTriangleNeighbors(neighbor3i, element3i, width*height*2); for (y = 0, iy = y1;y < height + 1;y++, iy++) for (x = 0, ix = x1;x < width + 1;x++, ix++, vertex3f += 3, texcoord2f += 2, svector3f += 3, tvector3f += 3, normal3f += 3) Mod_GetTerrainVertexFromBGRA(imagepixels, imagewidth, imageheight, ix, iy, vertex3f, texcoord2f, svector3f, tvector3f, normal3f, pixelstepmatrix, pixeltexturestepmatrix); @@ -2615,7 +2412,7 @@ nothing GL_ZERO GL_ONE firstpostlayer = rgbgenvertexlayer + 1; // special case for rgbgen vertex if MATERIALFLAG_VERTEXCOLOR is expected on this material if (defaultmaterialflags & MATERIALFLAG_VERTEXCOLOR) - texture->basematerialflags |= MATERIALFLAG_VERTEXCOLOR; + texture->basematerialflags |= MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX; } else if (rgbgendiffuselayer >= 0) { @@ -3096,6 +2893,9 @@ void Mod_MakeSortedSurfaces(dp_model_t *mod) void Mod_BuildVBOs(void) { + if(cls.state == ca_dedicated) + return; + if (!loadmodel->surfmesh.num_vertices) return; @@ -3112,32 +2912,6 @@ void Mod_BuildVBOs(void) } } - // build r_vertexmesh_t array - // (compressed interleaved array for D3D) - if (!loadmodel->surfmesh.data_vertexmesh && vid.useinterleavedarrays) - { - int vertexindex; - int numvertices = loadmodel->surfmesh.num_vertices; - r_vertexmesh_t *vertexmesh; - loadmodel->surfmesh.data_vertexmesh = vertexmesh = (r_vertexmesh_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(r_vertexmesh_t)); - for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexmesh++) - { - VectorCopy(loadmodel->surfmesh.data_vertex3f + 3*vertexindex, vertexmesh->vertex3f); - VectorScale(loadmodel->surfmesh.data_svector3f + 3*vertexindex, 1.0f, vertexmesh->svector3f); - VectorScale(loadmodel->surfmesh.data_tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f); - VectorScale(loadmodel->surfmesh.data_normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f); - if (loadmodel->surfmesh.data_lightmapcolor4f) - Vector4Copy(loadmodel->surfmesh.data_lightmapcolor4f + 4*vertexindex, vertexmesh->color4f); - Vector2Copy(loadmodel->surfmesh.data_texcoordtexture2f + 2*vertexindex, vertexmesh->texcoordtexture2f); - if (loadmodel->surfmesh.data_texcoordlightmap2f) - Vector2Scale(loadmodel->surfmesh.data_texcoordlightmap2f + 2*vertexindex, 1.0f, vertexmesh->texcoordlightmap2f); - if (loadmodel->surfmesh.data_skeletalindex4ub) - Vector4Copy(loadmodel->surfmesh.data_skeletalindex4ub + 4*vertexindex, vertexmesh->skeletalindex4ub); - if (loadmodel->surfmesh.data_skeletalweight4ub) - Vector4Copy(loadmodel->surfmesh.data_skeletalweight4ub + 4*vertexindex, vertexmesh->skeletalweight4ub); - } - } - // upload short indices as a buffer if (loadmodel->surfmesh.data_element3s && !loadmodel->surfmesh.data_element3s_indexbuffer) loadmodel->surfmesh.data_element3s_indexbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(short[3]), loadmodel->name, true, false, false, true); @@ -3147,38 +2921,40 @@ void Mod_BuildVBOs(void) loadmodel->surfmesh.data_element3i_indexbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name, true, false, false, false); // only build a vbo if one has not already been created (this is important for brush models which load specially) - // vertex buffer is several arrays and we put them in the same buffer - // - // is this wise? the texcoordtexture2f array is used with dynamic - // vertex/svector/tvector/normal when rendering animated models, on the - // other hand animated models don't use a lot of vertices anyway... - if (!loadmodel->surfmesh.vbo_vertexbuffer && !vid.useinterleavedarrays) + // we put several vertex data streams in the same buffer + if (!loadmodel->surfmesh.data_vertex3f_vertexbuffer) { int size; unsigned char *mem; size = 0; - loadmodel->surfmesh.vbooffset_vertexmesh = size;if (loadmodel->surfmesh.data_vertexmesh ) size += loadmodel->surfmesh.num_vertices * sizeof(r_vertexmesh_t); - loadmodel->surfmesh.vbooffset_vertex3f = size;if (loadmodel->surfmesh.data_vertex3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); - loadmodel->surfmesh.vbooffset_svector3f = size;if (loadmodel->surfmesh.data_svector3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); - loadmodel->surfmesh.vbooffset_tvector3f = size;if (loadmodel->surfmesh.data_tvector3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); - loadmodel->surfmesh.vbooffset_normal3f = size;if (loadmodel->surfmesh.data_normal3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); - loadmodel->surfmesh.vbooffset_texcoordtexture2f = size;if (loadmodel->surfmesh.data_texcoordtexture2f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[2]); - loadmodel->surfmesh.vbooffset_texcoordlightmap2f = size;if (loadmodel->surfmesh.data_texcoordlightmap2f) size += loadmodel->surfmesh.num_vertices * sizeof(float[2]); - loadmodel->surfmesh.vbooffset_lightmapcolor4f = size;if (loadmodel->surfmesh.data_lightmapcolor4f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[4]); - loadmodel->surfmesh.vbooffset_skeletalindex4ub = size;if (loadmodel->surfmesh.data_skeletalindex4ub ) size += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]); - loadmodel->surfmesh.vbooffset_skeletalweight4ub = size;if (loadmodel->surfmesh.data_skeletalweight4ub ) size += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]); + loadmodel->surfmesh.data_vertex3f_bufferoffset = size;if (loadmodel->surfmesh.data_vertex3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f_bufferoffset = size;if (loadmodel->surfmesh.data_svector3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f_bufferoffset = size;if (loadmodel->surfmesh.data_tvector3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f_bufferoffset = size;if (loadmodel->surfmesh.data_normal3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f_bufferoffset = size;if (loadmodel->surfmesh.data_texcoordtexture2f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_texcoordlightmap2f_bufferoffset = size;if (loadmodel->surfmesh.data_texcoordlightmap2f) size += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_lightmapcolor4f_bufferoffset = size;if (loadmodel->surfmesh.data_lightmapcolor4f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[4]); + loadmodel->surfmesh.data_skeletalindex4ub_bufferoffset = size;if (loadmodel->surfmesh.data_skeletalindex4ub ) size += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]); + loadmodel->surfmesh.data_skeletalweight4ub_bufferoffset = size;if (loadmodel->surfmesh.data_skeletalweight4ub ) size += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]); mem = (unsigned char *)Mem_Alloc(tempmempool, size); - if (loadmodel->surfmesh.data_vertexmesh ) memcpy(mem + loadmodel->surfmesh.vbooffset_vertexmesh , loadmodel->surfmesh.data_vertexmesh , loadmodel->surfmesh.num_vertices * sizeof(r_vertexmesh_t)); - if (loadmodel->surfmesh.data_vertex3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_vertex3f , loadmodel->surfmesh.data_vertex3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); - if (loadmodel->surfmesh.data_svector3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_svector3f , loadmodel->surfmesh.data_svector3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); - if (loadmodel->surfmesh.data_tvector3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_tvector3f , loadmodel->surfmesh.data_tvector3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); - if (loadmodel->surfmesh.data_normal3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_normal3f , loadmodel->surfmesh.data_normal3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); - if (loadmodel->surfmesh.data_texcoordtexture2f ) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordtexture2f , loadmodel->surfmesh.data_texcoordtexture2f , loadmodel->surfmesh.num_vertices * sizeof(float[2])); - if (loadmodel->surfmesh.data_texcoordlightmap2f) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordlightmap2f, loadmodel->surfmesh.data_texcoordlightmap2f, loadmodel->surfmesh.num_vertices * sizeof(float[2])); - if (loadmodel->surfmesh.data_lightmapcolor4f ) memcpy(mem + loadmodel->surfmesh.vbooffset_lightmapcolor4f , loadmodel->surfmesh.data_lightmapcolor4f , loadmodel->surfmesh.num_vertices * sizeof(float[4])); - if (loadmodel->surfmesh.data_skeletalindex4ub ) memcpy(mem + loadmodel->surfmesh.vbooffset_skeletalindex4ub , loadmodel->surfmesh.data_skeletalindex4ub , loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])); - if (loadmodel->surfmesh.data_skeletalweight4ub ) memcpy(mem + loadmodel->surfmesh.vbooffset_skeletalweight4ub , loadmodel->surfmesh.data_skeletalweight4ub , loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])); - loadmodel->surfmesh.vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, loadmodel->name, false, false, false, false); + if (loadmodel->surfmesh.data_vertex3f ) memcpy(mem + loadmodel->surfmesh.data_vertex3f_bufferoffset , loadmodel->surfmesh.data_vertex3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_svector3f ) memcpy(mem + loadmodel->surfmesh.data_svector3f_bufferoffset , loadmodel->surfmesh.data_svector3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_tvector3f ) memcpy(mem + loadmodel->surfmesh.data_tvector3f_bufferoffset , loadmodel->surfmesh.data_tvector3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_normal3f ) memcpy(mem + loadmodel->surfmesh.data_normal3f_bufferoffset , loadmodel->surfmesh.data_normal3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_texcoordtexture2f ) memcpy(mem + loadmodel->surfmesh.data_texcoordtexture2f_bufferoffset , loadmodel->surfmesh.data_texcoordtexture2f , loadmodel->surfmesh.num_vertices * sizeof(float[2])); + if (loadmodel->surfmesh.data_texcoordlightmap2f) memcpy(mem + loadmodel->surfmesh.data_texcoordlightmap2f_bufferoffset, loadmodel->surfmesh.data_texcoordlightmap2f, loadmodel->surfmesh.num_vertices * sizeof(float[2])); + if (loadmodel->surfmesh.data_lightmapcolor4f ) memcpy(mem + loadmodel->surfmesh.data_lightmapcolor4f_bufferoffset , loadmodel->surfmesh.data_lightmapcolor4f , loadmodel->surfmesh.num_vertices * sizeof(float[4])); + if (loadmodel->surfmesh.data_skeletalindex4ub ) memcpy(mem + loadmodel->surfmesh.data_skeletalindex4ub_bufferoffset , loadmodel->surfmesh.data_skeletalindex4ub , loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])); + if (loadmodel->surfmesh.data_skeletalweight4ub ) memcpy(mem + loadmodel->surfmesh.data_skeletalweight4ub_bufferoffset , loadmodel->surfmesh.data_skeletalweight4ub , loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])); + loadmodel->surfmesh.data_vertex3f_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, loadmodel->name, false, false, false, false); + loadmodel->surfmesh.data_svector3f_vertexbuffer = loadmodel->surfmesh.data_svector3f ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_tvector3f_vertexbuffer = loadmodel->surfmesh.data_tvector3f ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_normal3f_vertexbuffer = loadmodel->surfmesh.data_normal3f ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_texcoordtexture2f_vertexbuffer = loadmodel->surfmesh.data_texcoordtexture2f ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_texcoordlightmap2f_vertexbuffer = loadmodel->surfmesh.data_texcoordlightmap2f ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_lightmapcolor4f_vertexbuffer = loadmodel->surfmesh.data_lightmapcolor4f ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_skeletalindex4ub_vertexbuffer = loadmodel->surfmesh.data_skeletalindex4ub ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; + loadmodel->surfmesh.data_skeletalweight4ub_vertexbuffer = loadmodel->surfmesh.data_skeletalweight4ub ? loadmodel->surfmesh.data_vertex3f_vertexbuffer : NULL; Mem_Free(mem); } } @@ -4152,15 +3928,23 @@ static void Mod_GenerateLightmaps_UnweldTriangles(dp_model_t *model) if (model->surfmesh.num_vertices > 65536) model->surfmesh.data_element3s = NULL; - if (model->surfmesh.data_element3i_indexbuffer) + if (model->surfmesh.data_element3i_indexbuffer && !model->surfmesh.data_element3i_indexbuffer->isdynamic) R_Mesh_DestroyMeshBuffer(model->surfmesh.data_element3i_indexbuffer); model->surfmesh.data_element3i_indexbuffer = NULL; - if (model->surfmesh.data_element3s_indexbuffer) + if (model->surfmesh.data_element3s_indexbuffer && !model->surfmesh.data_element3s_indexbuffer->isdynamic) R_Mesh_DestroyMeshBuffer(model->surfmesh.data_element3s_indexbuffer); model->surfmesh.data_element3s_indexbuffer = NULL; - if (model->surfmesh.vbo_vertexbuffer) - R_Mesh_DestroyMeshBuffer(model->surfmesh.vbo_vertexbuffer); - model->surfmesh.vbo_vertexbuffer = 0; + if (model->surfmesh.data_vertex3f_vertexbuffer && !model->surfmesh.data_vertex3f_vertexbuffer->isdynamic) + R_Mesh_DestroyMeshBuffer(model->surfmesh.data_vertex3f_vertexbuffer); + model->surfmesh.data_vertex3f_vertexbuffer = NULL; + model->surfmesh.data_svector3f_vertexbuffer = NULL; + model->surfmesh.data_tvector3f_vertexbuffer = NULL; + model->surfmesh.data_normal3f_vertexbuffer = NULL; + model->surfmesh.data_texcoordtexture2f_vertexbuffer = NULL; + model->surfmesh.data_texcoordlightmap2f_vertexbuffer = NULL; + model->surfmesh.data_lightmapcolor4f_vertexbuffer = NULL; + model->surfmesh.data_skeletalindex4ub_vertexbuffer = NULL; + model->surfmesh.data_skeletalweight4ub_vertexbuffer = NULL; // convert all triangles to unique vertex data outvertexindex = 0; @@ -4331,7 +4115,7 @@ static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model) // lightmap coordinates here are in pixels // lightmap projections are snapped to pixel grid explicitly, such // that two neighboring triangles sharing an edge and projection - // axis will have identical sampl espacing along their shared edge + // axis will have identical sample spacing along their shared edge k = 0; for (j = 0;j < 3;j++) { @@ -4597,7 +4381,6 @@ void Mod_Mesh_Create(dp_model_t *mod, const char *name) mod->DrawPrepass = R_Q1BSP_DrawPrepass; mod->GetLightInfo = R_Q1BSP_GetLightInfo; mod->DrawShadowMap = R_Q1BSP_DrawShadowMap; - mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; mod->DrawLight = R_Q1BSP_DrawLight; } @@ -4878,9 +4661,51 @@ void Mod_Mesh_ComputeBounds(dp_model_t *mod) } } +void Mod_Mesh_Validate(dp_model_t *mod) +{ + int i; + qboolean warned = false; + for (i = 0; i < mod->num_surfaces; i++) + { + msurface_t *surf = mod->data_surfaces + i; + int *e = mod->surfmesh.data_element3i + surf->num_firsttriangle * 3; + int first = surf->num_firstvertex; + int end = surf->num_firstvertex + surf->num_vertices; + int j; + for (j = 0;j < surf->num_triangles * 3;j++) + { + if (e[j] < first || e[j] >= end) + { + if (!warned) + Con_DPrintf("Mod_Mesh_Validate: detected corrupt surface - debug me!\n"); + warned = true; + e[j] = first; + } + } + } +} + +void Mod_Mesh_UploadDynamicBuffers(dp_model_t *mod) +{ + mod->surfmesh.data_element3s_indexbuffer = mod->surfmesh.data_element3s ? R_BufferData_Store(mod->surfmesh.num_triangles * sizeof(short[3]), mod->surfmesh.data_element3s, R_BUFFERDATA_INDEX16, &mod->surfmesh.data_element3s_bufferoffset) : NULL; + mod->surfmesh.data_element3i_indexbuffer = mod->surfmesh.data_element3i ? R_BufferData_Store(mod->surfmesh.num_triangles * sizeof(int[3]), mod->surfmesh.data_element3i, R_BUFFERDATA_INDEX32, &mod->surfmesh.data_element3i_bufferoffset) : NULL; + mod->surfmesh.data_vertex3f_vertexbuffer = mod->surfmesh.data_vertex3f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[3]), mod->surfmesh.data_vertex3f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_vertex3f_bufferoffset) : NULL; + mod->surfmesh.data_svector3f_vertexbuffer = mod->surfmesh.data_svector3f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[3]), mod->surfmesh.data_svector3f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_svector3f_bufferoffset) : NULL; + mod->surfmesh.data_tvector3f_vertexbuffer = mod->surfmesh.data_tvector3f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[3]), mod->surfmesh.data_tvector3f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_tvector3f_bufferoffset) : NULL; + mod->surfmesh.data_normal3f_vertexbuffer = mod->surfmesh.data_normal3f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[3]), mod->surfmesh.data_normal3f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_normal3f_bufferoffset) : NULL; + mod->surfmesh.data_texcoordtexture2f_vertexbuffer = mod->surfmesh.data_texcoordtexture2f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[2]), mod->surfmesh.data_texcoordtexture2f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_texcoordtexture2f_bufferoffset) : NULL; + mod->surfmesh.data_texcoordlightmap2f_vertexbuffer = mod->surfmesh.data_texcoordlightmap2f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[2]), mod->surfmesh.data_texcoordlightmap2f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_texcoordlightmap2f_bufferoffset) : NULL; + mod->surfmesh.data_lightmapcolor4f_vertexbuffer = mod->surfmesh.data_lightmapcolor4f ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(float[4]), mod->surfmesh.data_lightmapcolor4f, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_lightmapcolor4f_bufferoffset) : NULL; + mod->surfmesh.data_skeletalindex4ub_vertexbuffer = mod->surfmesh.data_skeletalindex4ub ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(unsigned char[4]), mod->surfmesh.data_skeletalindex4ub, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_skeletalindex4ub_bufferoffset) : NULL; + mod->surfmesh.data_skeletalweight4ub_vertexbuffer = mod->surfmesh.data_skeletalweight4ub ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(unsigned char[4]), mod->surfmesh.data_skeletalweight4ub, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_skeletalweight4ub_bufferoffset) : NULL; +} + void Mod_Mesh_Finalize(dp_model_t *mod) { + if (gl_paranoid.integer) + Mod_Mesh_Validate(mod); Mod_Mesh_ComputeBounds(mod); Mod_Mesh_MakeSortedSurfaces(mod); Mod_BuildTextureVectorsFromNormals(0, mod->surfmesh.num_vertices, mod->surfmesh.num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_texcoordtexture2f, mod->surfmesh.data_normal3f, mod->surfmesh.data_element3i, mod->surfmesh.data_svector3f, mod->surfmesh.data_tvector3f, true); + Mod_Mesh_UploadDynamicBuffers(mod); }