X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_shared.c;h=47b4c58fabedfde42ed40f62707e0f17c9a13598;hb=016f413cd468dd26b7f03b423f8bbc6854aa3b80;hp=8a27c672446216e335e302f6e29343e346f257c0;hpb=940c356b2e70a0f653714000141979478ae27e40;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.c b/model_shared.c index 8a27c672..47b4c58f 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1623,9 +1623,11 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader) extern cvar_t mod_noshader_default_offsetmapping; extern cvar_t mod_q3shader_default_offsetmapping; +extern cvar_t mod_q3shader_default_offsetmapping_scale; extern cvar_t mod_q3shader_default_offsetmapping_bias; extern cvar_t mod_q3shader_default_polygonoffset; extern cvar_t mod_q3shader_default_polygonfactor; +extern cvar_t mod_q3shader_force_addalpha; void Mod_LoadQ3Shaders(void) { int j; @@ -1714,8 +1716,8 @@ void Mod_LoadQ3Shaders(void) Vector4Set(shader.reflectcolor4f, 1, 1, 1, 1); shader.r_water_wateralpha = 1; shader.offsetmapping = (mod_q3shader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF; - shader.offsetscale = 1; - shader.offsetbias = bound(0, mod_q3shader_default_offsetmapping_bias.integer, 255); + shader.offsetscale = mod_q3shader_default_offsetmapping_scale.value; + shader.offsetbias = mod_q3shader_default_offsetmapping_bias.value; shader.specularscalemod = 1; shader.specularpowermod = 1; shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value; @@ -1788,6 +1790,11 @@ void Mod_LoadQ3Shaders(void) layer->blendfunc[0] = GL_ONE; layer->blendfunc[1] = GL_ONE; } + else if (!strcasecmp(parameter[1], "addalpha")) + { + layer->blendfunc[0] = GL_SRC_ALPHA; + layer->blendfunc[1] = GL_ONE; + } else if (!strcasecmp(parameter[1], "filter")) { layer->blendfunc[0] = GL_DST_COLOR; @@ -1815,7 +1822,7 @@ void Mod_LoadQ3Shaders(void) else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR")) layer->blendfunc[k] = GL_DST_COLOR; else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA")) - layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA; + layer->blendfunc[k] = GL_DST_ALPHA; else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR")) layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR; else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA")) @@ -1969,7 +1976,32 @@ void Mod_LoadQ3Shaders(void) shader.textureblendalpha = true; } } - layer->texflags = TEXF_ALPHA; + + if(mod_q3shader_force_addalpha.integer) + { + // for a long while, DP treated GL_ONE GL_ONE as GL_SRC_ALPHA GL_ONE + // this cvar brings back this behaviour + if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE) + layer->blendfunc[0] = GL_SRC_ALPHA; + } + + layer->texflags = 0; + if (layer->alphatest) + layer->texflags |= TEXF_ALPHA; + switch(layer->blendfunc[0]) + { + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + layer->texflags |= TEXF_ALPHA; + break; + } + switch(layer->blendfunc[1]) + { + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + layer->texflags |= TEXF_ALPHA; + break; + } if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) layer->texflags |= TEXF_MIPMAP; if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP)) @@ -2242,8 +2274,17 @@ void Mod_LoadQ3Shaders(void) shader.offsetmapping = OFFSETMAPPING_RELIEF; if (numparameters >= 3) shader.offsetscale = atof(parameter[2]); - if (numparameters >= 4) - shader.offsetbias = bound(0, atoi(parameter[3]), 255); + if (numparameters >= 5) + { + if(!strcasecmp(parameter[3], "bias")) + shader.offsetbias = atof(parameter[4]); + else if(!strcasecmp(parameter[3], "match")) + shader.offsetbias = 1.0f - atof(parameter[4]); + else if(!strcasecmp(parameter[3], "match8")) + shader.offsetbias = 1.0f - atof(parameter[4]) / 255.0f; + else if(!strcasecmp(parameter[3], "match16")) + shader.offsetbias = 1.0f - atof(parameter[4]) / 65535.0f; + } } else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) {