X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_shared.c;h=1879f19a4415e1dbf3649ff2ef4fabf97b6c4a30;hb=148c1ff5b07d30c1faffbc8d71afc8849eafdbe6;hp=8b2333f48e01d19c3153cb4e765cbbd719e8b80c;hpb=16dee271a7e503a49993c5f934aeb6eb45c19ae1;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.c b/model_shared.c index 8b2333f4..1879f19a 100644 --- a/model_shared.c +++ b/model_shared.c @@ -26,30 +26,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" #include "r_shadow.h" -cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps skins (so they become blurrier in the distance), disabled by default because it tends to blur with strange border colors from the skin"}; +cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"}; model_t *loadmodel; -#if 0 -// LordHavoc: was 512 -static int mod_numknown = 0; -static int mod_maxknown = 0; -static model_t *mod_known = NULL; -#else -// LordHavoc: was 512 -#define MAX_MOD_KNOWN (MAX_MODELS + 256) -static int mod_numknown = 0; -static int mod_maxknown = MAX_MOD_KNOWN; -static model_t mod_known[MAX_MOD_KNOWN]; -#endif +static mempool_t *mod_mempool; +static memexpandablearray_t models; static void mod_start(void) { int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); model_t *mod; - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) - if (mod->name[0]) + for (i = 0;i < nummodels;i++) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') if (mod->used) Mod_LoadModel(mod, true, false, mod->isworldmodel); } @@ -57,26 +48,45 @@ static void mod_start(void) static void mod_shutdown(void) { int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); model_t *mod; - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) - if (mod->loaded) + for (i = 0;i < nummodels;i++) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool)) Mod_UnloadModel(mod); } static void mod_newmap(void) { msurface_t *surface; - int i, surfacenum, ssize, tsize; + int i, j, k, surfacenum, ssize, tsize; + int nummodels = Mem_ExpandableArray_IndexRange(&models); + model_t *mod; + + R_SkinFrame_PrepareForPurge(); + for (i = 0;i < nummodels;i++) + { + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_textures) + { + for (j = 0;j < mod->num_textures;j++) + { + for (k = 0;k < mod->data_textures[j].numskinframes;k++) + R_SkinFrame_MarkUsed(mod->data_textures[j].skinframes[k]); + for (k = 0;k < mod->data_textures[j].backgroundnumskinframes;k++) + R_SkinFrame_MarkUsed(mod->data_textures[j].backgroundskinframes[k]); + } + } + } + R_SkinFrame_Purge(); if (!cl_stainmaps_clearonload.integer) return; - for (i = 0;i < mod_numknown;i++) + for (i = 0;i < nummodels;i++) { - if (mod_known[i].mempool && mod_known[i].data_surfaces) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces) { - for (surfacenum = 0, surface = mod_known[i].data_surfaces;surfacenum < mod_known[i].num_surfaces;surfacenum++, surface++) + for (surfacenum = 0, surface = mod->data_surfaces;surfacenum < mod->num_surfaces;surfacenum++, surface++) { if (surface->lightmapinfo && surface->lightmapinfo->stainsamples) { @@ -97,8 +107,12 @@ Mod_Init */ static void Mod_Print(void); static void Mod_Precache (void); +static void Mod_BuildVBOs(void); void Mod_Init (void) { + mod_mempool = Mem_AllocPool("modelinfo", 0, NULL); + Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(model_t), 16); + Mod_BrushInit(); Mod_AliasInit(); Mod_SpriteInit(); @@ -118,16 +132,20 @@ void Mod_UnloadModel (model_t *mod) char name[MAX_QPATH]; qboolean isworldmodel; qboolean used; - strcpy(name, mod->name); + strlcpy(name, mod->name, sizeof(name)); isworldmodel = mod->isworldmodel; used = mod->used; + if (mod->surfmesh.ebo) + R_Mesh_DestroyBufferObject(mod->surfmesh.ebo); + if (mod->surfmesh.vbo) + R_Mesh_DestroyBufferObject(mod->surfmesh.vbo); // free textures/memory attached to the model R_FreeTexturePool(&mod->texturepool); Mem_FreePool(&mod->mempool); // clear the struct to make it available memset(mod, 0, sizeof(model_t)); // restore the fields we want to preserve - strcpy(mod->name, name); + strlcpy(mod->name, name, sizeof(mod->name)); mod->isworldmodel = isworldmodel; mod->used = used; mod->loaded = false; @@ -154,8 +172,16 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea crc = 0; buf = NULL; + + // even if the model is loaded it still may need reloading... + + // if the model is a worldmodel and is being referred to as a + // non-worldmodel here, then it needs reloading to get rid of the + // submodels if (mod->isworldmodel != isworldmodel) mod->loaded = false; + + // if it is not loaded or checkdisk is true we need to calculate the crc if (!mod->loaded || checkdisk) { if (checkdisk && mod->loaded) @@ -164,13 +190,15 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea if (buf) { crc = CRC_Block((unsigned char *)buf, filesize); + // we need to reload the model if the crc does not match if (mod->crc != crc) mod->loaded = false; } } + + // if the model is already loaded and checks passed, just return if (mod->loaded) { - // already loaded if (buf) Mem_Free(buf); return mod; @@ -178,7 +206,7 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea Con_DPrintf("loading model %s\n", mod->name); // LordHavoc: unload the existing model in this slot (if there is one) - if (mod->loaded) + if (mod->loaded || mod->mempool) Mod_UnloadModel(mod); // load the model @@ -197,15 +225,13 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea VectorSet(mod->rotatedmins, -mod->radius, -mod->radius, -mod->radius); VectorSet(mod->rotatedmaxs, mod->radius, mod->radius, mod->radius); - // all models use memory, so allocate a memory pool - mod->mempool = Mem_AllocPool(mod->name, 0, NULL); - // all models load textures, so allocate a texture pool - if (cls.state != ca_dedicated) - mod->texturepool = R_AllocTexturePool(); - if (buf) { char *bufend = (char *)buf + filesize; + + // all models use memory, so allocate a memory pool + mod->mempool = Mem_AllocPool(mod->name, 0, NULL); + num = LittleLong(*((int *)buf)); // call the apropriate loader loadmodel = mod; @@ -223,6 +249,9 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend); else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name); Mem_Free(buf); + + Mod_BuildVBOs(); + // no fatal errors occurred, so this model is ready to use. mod->loaded = true; } @@ -236,36 +265,38 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea void Mod_ClearUsed(void) { -#if 0 int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); model_t *mod; - - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) - if (mod->name[0]) + for (i = 0;i < nummodels;i++) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) mod->used = false; -#endif } void Mod_PurgeUnused(void) { int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); model_t *mod; - - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) - if (mod->name[0]) - if (!mod->used) - Mod_UnloadModel(mod); + for (i = 0;i < nummodels;i++) + { + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used) + { + Mod_UnloadModel(mod); + Mem_ExpandableArray_FreeRecord(&models, mod); + } + } } // only used during loading! void Mod_RemoveStaleWorldModels(model_t *skip) { int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); model_t *mod; - - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) + for (i = 0;i < nummodels;i++) { - if (mod->isworldmodel && mod->loaded && skip != mod) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->isworldmodel && mod->loaded && skip != mod) { Mod_UnloadModel(mod); mod->isworldmodel = false; @@ -283,46 +314,25 @@ Mod_FindName model_t *Mod_FindName(const char *name) { int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); model_t *mod; if (!name[0]) Host_Error ("Mod_ForName: NULL name"); -// search the currently loaded models - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) + // search the currently loaded models + for (i = 0;i < nummodels;i++) { - if (mod->name[0] && !strcmp(mod->name, name)) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name)) { mod->used = true; return mod; } } - // no match found, find room for a new one - for (i = 0;i < mod_numknown;i++) - if (!mod_known[i].name[0]) - break; - - if (mod_maxknown == i) - { -#if 0 - model_t *old; - mod_maxknown += 256; - old = mod_known; - mod_known = Mem_Alloc(mod_mempool, mod_maxknown * sizeof(model_t)); - if (old) - { - memcpy(mod_known, old, mod_numknown * sizeof(model_t)); - Mem_Free(old); - } -#else - Host_Error ("Mod_FindName: ran out of models"); -#endif - } - if (mod_numknown == i) - mod_numknown++; - mod = mod_known + i; - strcpy (mod->name, name); + // no match found, create a new one + mod = Mem_ExpandableArray_AllocRecord(&models); + strlcpy(mod->name, name, sizeof(mod->name)); mod->loaded = false; mod->used = true; return mod; @@ -344,6 +354,23 @@ model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, qbool return model; } +/* +================== +Mod_Reload + +Reloads all models if they have changed +================== +*/ +void Mod_Reload(void) +{ + int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); + model_t *mod; + for (i = 0;i < nummodels;i++) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) + Mod_LoadModel(mod, true, true, mod->isworldmodel); +} + unsigned char *mod_base; @@ -356,13 +383,14 @@ Mod_Print */ static void Mod_Print(void) { - int i; - model_t *mod; + int i; + int nummodels = Mem_ExpandableArray_IndexRange(&models); + model_t *mod; Con_Print("Loaded models:\n"); - for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++) - if (mod->name[0]) - Con_Printf("%4iK %s\n", mod->mempool ? (mod->mempool->totalsize + 1023) / 1024 : 0, mod->name); + for (i = 0;i < nummodels;i++) + if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) + Con_Printf("%4iK %s\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name); } /* @@ -876,7 +904,42 @@ shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtria return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles, map_diffuse, map_specular, map_normal, light, neighbors, expandable); } -shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors) +static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh) +{ + if (!gl_support_arb_vertex_buffer_object) + return; + + // element buffer is easy because it's just one array + if (mesh->numtriangles) + mesh->ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(int[3]), "shadowmesh"); + + // vertex buffer is several arrays and we put them in the same buffer + // + // is this wise? the texcoordtexture2f array is used with dynamic + // vertex/svector/tvector/normal when rendering animated models, on the + // other hand animated models don't use a lot of vertices anyway... + if (mesh->numverts) + { + size_t size; + unsigned char *mem; + size = 0; + mesh->vbooffset_vertex3f = size;if (mesh->vertex3f ) size += mesh->numverts * sizeof(float[3]); + mesh->vbooffset_svector3f = size;if (mesh->svector3f ) size += mesh->numverts * sizeof(float[3]); + mesh->vbooffset_tvector3f = size;if (mesh->tvector3f ) size += mesh->numverts * sizeof(float[3]); + mesh->vbooffset_normal3f = size;if (mesh->normal3f ) size += mesh->numverts * sizeof(float[3]); + mesh->vbooffset_texcoord2f = size;if (mesh->texcoord2f ) size += mesh->numverts * sizeof(float[2]); + mem = (unsigned char *)Mem_Alloc(tempmempool, size); + if (mesh->vertex3f ) memcpy(mem + mesh->vbooffset_vertex3f , mesh->vertex3f , mesh->numverts * sizeof(float[3])); + if (mesh->svector3f ) memcpy(mem + mesh->vbooffset_svector3f , mesh->svector3f , mesh->numverts * sizeof(float[3])); + if (mesh->tvector3f ) memcpy(mem + mesh->vbooffset_tvector3f , mesh->tvector3f , mesh->numverts * sizeof(float[3])); + if (mesh->normal3f ) memcpy(mem + mesh->vbooffset_normal3f , mesh->normal3f , mesh->numverts * sizeof(float[3])); + if (mesh->texcoord2f ) memcpy(mem + mesh->vbooffset_texcoord2f , mesh->texcoord2f , mesh->numverts * sizeof(float[2])); + mesh->vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, "shadowmesh"); + Mem_Free(mem); + } +} + +shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo) { shadowmesh_t *mesh, *newmesh, *nextmesh; // reallocate meshs to conserve space @@ -888,6 +951,8 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, newmesh = Mod_ShadowMesh_ReAlloc(mempool, mesh, light, neighbors); newmesh->next = firstmesh; firstmesh = newmesh; + if (createvbo) + Mod_ShadowMesh_CreateVBOs(newmesh); } Mem_Free(mesh); } @@ -948,135 +1013,15 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh) shadowmesh_t *nextmesh; for (;mesh;mesh = nextmesh) { + if (mesh->ebo) + R_Mesh_DestroyBufferObject(mesh->ebo); + if (mesh->vbo) + R_Mesh_DestroyBufferObject(mesh->vbo); nextmesh = mesh->next; Mem_Free(mesh); } } -static rtexture_t *GL_TextureForSkinLayer(const unsigned char *in, int width, int height, const char *name, const unsigned int *palette, int textureflags) -{ - int i; - for (i = 0;i < width*height;i++) - if (((unsigned char *)&palette[in[i]])[3] > 0) - return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, textureflags, palette); - return NULL; -} - -int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture) -{ - imageskin_t s; - memset(skinframe, 0, sizeof(*skinframe)); - if (cls.state == ca_dedicated) - return false; - if (!image_loadskin(&s, basename)) - return false; - skinframe->base = R_LoadTexture2D (loadmodel->texturepool, basename, s.basepixels_width, s.basepixels_height, s.basepixels, TEXTYPE_RGBA, textureflags, NULL); - if (s.nmappixels != NULL) - skinframe->nmap = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", basename), s.nmappixels_width, s.nmappixels_height, s.nmappixels, TEXTYPE_RGBA, textureflags, NULL); - if (s.glosspixels != NULL) - skinframe->gloss = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", basename), s.glosspixels_width, s.glosspixels_height, s.glosspixels, TEXTYPE_RGBA, textureflags, NULL); - if (s.glowpixels != NULL && loadglowtexture) - skinframe->glow = R_LoadTexture2D (loadmodel->texturepool, va("%s_glow", basename), s.glowpixels_width, s.glowpixels_height, s.glowpixels, TEXTYPE_RGBA, textureflags, NULL); - if (s.maskpixels != NULL) - skinframe->fog = R_LoadTexture2D (loadmodel->texturepool, va("%s_mask", basename), s.maskpixels_width, s.maskpixels_height, s.maskpixels, TEXTYPE_RGBA, textureflags, NULL); - if (loadpantsandshirt) - { - if (s.pantspixels != NULL) - skinframe->pants = R_LoadTexture2D (loadmodel->texturepool, va("%s_pants", basename), s.pantspixels_width, s.pantspixels_height, s.pantspixels, TEXTYPE_RGBA, textureflags, NULL); - if (s.shirtpixels != NULL) - skinframe->shirt = R_LoadTexture2D (loadmodel->texturepool, va("%s_shirt", basename), s.shirtpixels_width, s.shirtpixels_height, s.shirtpixels, TEXTYPE_RGBA, textureflags, NULL); - } - if (!skinframe->base) - skinframe->base = r_texture_notexture; - if (!skinframe->nmap) - skinframe->nmap = r_texture_blanknormalmap; - image_freeskin(&s); - return true; -} - -int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette) -{ - int i; - unsigned char *temp1, *temp2; - memset(skinframe, 0, sizeof(*skinframe)); - if (cls.state == ca_dedicated) - return false; - if (!skindata) - return false; - if (bitsperpixel == 32) - { - if (r_shadow_bumpscale_basetexture.value > 0) - { - temp1 = (unsigned char *)Mem_Alloc(loadmodel->mempool, width * height * 8); - temp2 = temp1 + width * height * 4; - Image_HeightmapToNormalmap(skindata, temp2, width, height, false, r_shadow_bumpscale_basetexture.value); - skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, textureflags | TEXF_ALPHA, NULL); - Mem_Free(temp1); - } - skinframe->base = skinframe->merged = R_LoadTexture2D(loadmodel->texturepool, basename, width, height, skindata, TEXTYPE_RGBA, textureflags, NULL); - if (textureflags & TEXF_ALPHA) - { - for (i = 3;i < width * height * 4;i += 4) - if (skindata[i] < 255) - break; - if (i < width * height * 4) - { - unsigned char *fogpixels = (unsigned char *)Mem_Alloc(loadmodel->mempool, width * height * 4); - memcpy(fogpixels, skindata, width * height * 4); - for (i = 0;i < width * height * 4;i += 4) - fogpixels[i] = fogpixels[i+1] = fogpixels[i+2] = 255; - skinframe->fog = R_LoadTexture2D(loadmodel->texturepool, va("%s_fog", basename), width, height, fogpixels, TEXTYPE_RGBA, textureflags, NULL); - Mem_Free(fogpixels); - } - } - } - else if (bitsperpixel == 8) - { - if (r_shadow_bumpscale_basetexture.value > 0) - { - temp1 = (unsigned char *)Mem_Alloc(loadmodel->mempool, width * height * 8); - temp2 = temp1 + width * height * 4; - if (bitsperpixel == 32) - Image_HeightmapToNormalmap(skindata, temp2, width, height, false, r_shadow_bumpscale_basetexture.value); - else - { - // use either a custom palette or the quake palette - Image_Copy8bitRGBA(skindata, temp1, width * height, palette ? palette : palette_complete); - Image_HeightmapToNormalmap(temp1, temp2, width, height, false, r_shadow_bumpscale_basetexture.value); - } - skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, textureflags | TEXF_ALPHA, NULL); - Mem_Free(temp1); - } - // use either a custom palette, or the quake palette - skinframe->base = skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_merged", basename), palette ? palette : (loadglowtexture ? palette_nofullbrights : ((textureflags & TEXF_ALPHA) ? palette_transparent : palette_complete)), textureflags); // all - if (!palette && loadglowtexture) - skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, textureflags); // glow - if (!palette && loadpantsandshirt) - { - skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, textureflags); // pants - skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, textureflags); // shirt - } - if (skinframe->pants || skinframe->shirt) - skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_nospecial", basename),loadglowtexture ? palette_nocolormapnofullbrights : palette_nocolormap, textureflags); // no special colors - if (textureflags & TEXF_ALPHA) - { - // if not using a custom alphapalette, use the quake one - if (!alphapalette) - alphapalette = palette_alpha; - for (i = 0;i < width * height;i++) - if (((unsigned char *)alphapalette)[skindata[i]*4+3] < 255) - break; - if (i < width * height) - skinframe->fog = GL_TextureForSkinLayer(skindata, width, height, va("%s_fog", basename), alphapalette, textureflags); // fog mask - } - } - else - return false; - if (!skinframe->nmap) - skinframe->nmap = r_texture_blanknormalmap; - return true; -} - void Mod_GetTerrainVertex3fTexCoord2fFromRGBA(const unsigned char *imagepixels, int imagewidth, int imageheight, int ix, int iy, float *vertex3f, float *texcoord2f, matrix4x4_t *pixelstepmatrix, matrix4x4_t *pixeltexturestepmatrix) { float v[3], tc[3]; @@ -1188,7 +1133,7 @@ tag_torso, for(line = 0;;line++) { // parse line - if (!COM_ParseToken(&data, true)) + if (!COM_ParseToken_QuakeC(&data, true)) break; if (!strcmp(com_token, "\n")) continue; @@ -1201,7 +1146,7 @@ tag_torso, else wordsoverflow = true; } - while (COM_ParseToken(&data, true) && strcmp(com_token, "\n")); + while (COM_ParseToken_QuakeC(&data, true) && strcmp(com_token, "\n")); if (wordsoverflow) { Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: line with too many statements, skipping\n", loadmodel->name, i, line); @@ -1323,3 +1268,63 @@ int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int return outtriangles; } +void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer) +{ + int i, e; + int firstvertex, lastvertex; + if (numelements > 0 && elements) + { + firstvertex = lastvertex = elements[0]; + for (i = 1;i < numelements;i++) + { + e = elements[i]; + firstvertex = min(firstvertex, e); + lastvertex = max(lastvertex, e); + } + } + else + firstvertex = lastvertex = 0; + if (firstvertexpointer) + *firstvertexpointer = firstvertex; + if (lastvertexpointer) + *lastvertexpointer = lastvertex; +} + +static void Mod_BuildVBOs(void) +{ + if (!gl_support_arb_vertex_buffer_object) + return; + + // element buffer is easy because it's just one array + if (loadmodel->surfmesh.num_triangles) + loadmodel->surfmesh.ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name); + + // vertex buffer is several arrays and we put them in the same buffer + // + // is this wise? the texcoordtexture2f array is used with dynamic + // vertex/svector/tvector/normal when rendering animated models, on the + // other hand animated models don't use a lot of vertices anyway... + if (loadmodel->surfmesh.num_vertices) + { + size_t size; + unsigned char *mem; + size = 0; + loadmodel->surfmesh.vbooffset_vertex3f = size;if (loadmodel->surfmesh.data_vertex3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.vbooffset_svector3f = size;if (loadmodel->surfmesh.data_svector3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.vbooffset_tvector3f = size;if (loadmodel->surfmesh.data_tvector3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.vbooffset_normal3f = size;if (loadmodel->surfmesh.data_normal3f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.vbooffset_texcoordtexture2f = size;if (loadmodel->surfmesh.data_texcoordtexture2f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.vbooffset_texcoordlightmap2f = size;if (loadmodel->surfmesh.data_texcoordlightmap2f) size += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.vbooffset_lightmapcolor4f = size;if (loadmodel->surfmesh.data_lightmapcolor4f ) size += loadmodel->surfmesh.num_vertices * sizeof(float[4]); + mem = (unsigned char *)Mem_Alloc(tempmempool, size); + if (loadmodel->surfmesh.data_vertex3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_vertex3f , loadmodel->surfmesh.data_vertex3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_svector3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_svector3f , loadmodel->surfmesh.data_svector3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_tvector3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_tvector3f , loadmodel->surfmesh.data_tvector3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_normal3f ) memcpy(mem + loadmodel->surfmesh.vbooffset_normal3f , loadmodel->surfmesh.data_normal3f , loadmodel->surfmesh.num_vertices * sizeof(float[3])); + if (loadmodel->surfmesh.data_texcoordtexture2f ) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordtexture2f , loadmodel->surfmesh.data_texcoordtexture2f , loadmodel->surfmesh.num_vertices * sizeof(float[2])); + if (loadmodel->surfmesh.data_texcoordlightmap2f) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordlightmap2f, loadmodel->surfmesh.data_texcoordlightmap2f, loadmodel->surfmesh.num_vertices * sizeof(float[2])); + if (loadmodel->surfmesh.data_lightmapcolor4f ) memcpy(mem + loadmodel->surfmesh.vbooffset_lightmapcolor4f , loadmodel->surfmesh.data_lightmapcolor4f , loadmodel->surfmesh.num_vertices * sizeof(float[4])); + loadmodel->surfmesh.vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, loadmodel->name); + Mem_Free(mem); + } +}