X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_brush.h;h=d1d51fabd854e48edb53689763624e62bf071726;hb=ef9b48fe33bd373656f2c426ab3f8440d6490077;hp=1621b491b8c15d5d2ccfbaeb903e3fc339a97d5a;hpb=7f91ba9e5852abaa78e6a31c4e42f9916b6f0ae9;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.h b/model_brush.h index 1621b491..d1d51fab 100644 --- a/model_brush.h +++ b/model_brush.h @@ -48,8 +48,15 @@ mvertex_t; // plane_t structure typedef struct mplane_s { - vec3_t normal; - float dist; + union + { + struct + { + vec3_t normal; + vec_t dist; + }; + vec4_t normal_and_dist; + }; // for texture axis selection and fast side tests int type; // set by PlaneClassify() int signbits; // set by PlaneClassify() @@ -120,6 +127,8 @@ mplane_t; #define MATERIALFLAG_NORTLIGHT 134217728 // alphagen vertex #define MATERIALFLAG_ALPHAGEN_VERTEX 268435456 +// use occlusion buffer for corona +#define MATERIALFLAG_OCCLUDE 536870912 // combined mask of all attributes that require depth sorted rendering #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) // combined mask of all attributes that cause some sort of transparency @@ -225,6 +234,7 @@ svbspmesh_t; // Q2 bsp stuff +#define Q2BSPMAGIC ('I' + 'B' * 256 + 'S' * 65536 + 'P' * 16777216) #define Q2BSPVERSION 38 // leaffaces, leafbrushes, planes, and verts are still bounded by @@ -323,9 +333,13 @@ typedef struct q2dmodel_s #define Q2SURF_FLOWING 0x40 // scroll towards angle #define Q2SURF_NODRAW 0x80 // don't bother referencing the texture +#define Q2SURF_HINT 0x100 // make a primary bsp splitter +#define Q2SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes +#define Q2SURF_ALPHATEST 0x02000000 // alpha test masking of color 255 in wal textures (supported by modded engines) +/* typedef struct q2dnode_s { int planenum; @@ -336,13 +350,12 @@ typedef struct q2dnode_s unsigned short numfaces; // counting both sides } q2dnode_t; - typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides int value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) + char texture[32]; // texture name (textures/something.wal) int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; @@ -402,6 +415,7 @@ typedef struct q2darea_s int numareaportals; int firstareaportal; } q2darea_t; +*/ //Q3 bsp stuff