X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_brush.h;h=33e033c1919d485f9ae0109479e5abc001d53d49;hb=d79de33fe1787fbf73bee091ef5f3499d7f06396;hp=cec784638b5c7b608c11b92476399fe4f71b83bd;hpb=1f05f42cb9c14b8d8417696283ef73e2ff641fed;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.h b/model_brush.h index cec78463..33e033c1 100644 --- a/model_brush.h +++ b/model_brush.h @@ -48,8 +48,15 @@ mvertex_t; // plane_t structure typedef struct mplane_s { - vec3_t normal; - float dist; + union + { + struct + { + vec3_t normal; + vec_t dist; + }; + vec4_t normal_and_dist; + }; // for texture axis selection and fast side tests int type; // set by PlaneClassify() int signbits; // set by PlaneClassify() @@ -63,59 +70,67 @@ mplane_t; //#define SURF_PLANEBACK 2 // indicates that all triangles of the surface should be added to the BIH collision system -#define MATERIALFLAG_MESHCOLLISIONS 1 +#define MATERIALFLAG_MESHCOLLISIONS 0x00000001 // use alpha blend on this material -#define MATERIALFLAG_ALPHA 2 +#define MATERIALFLAG_ALPHA 0x00000002 // use additive blend on this material -#define MATERIALFLAG_ADD 4 +#define MATERIALFLAG_ADD 0x00000004 // turn off depth test on this material -#define MATERIALFLAG_NODEPTHTEST 8 +#define MATERIALFLAG_NODEPTHTEST 0x00000008 // multiply alpha by r_wateralpha cvar -#define MATERIALFLAG_WATERALPHA 16 +#define MATERIALFLAG_WATERALPHA 0x00000010 // draw with no lighting -#define MATERIALFLAG_FULLBRIGHT 32 +#define MATERIALFLAG_FULLBRIGHT 0x00000020 // drawn as a normal surface (alternative to SKY) -#define MATERIALFLAG_WALL 64 +#define MATERIALFLAG_WALL 0x00000040 // this surface shows the sky in its place, alternative to WALL // skipped if transparent -#define MATERIALFLAG_SKY 128 +#define MATERIALFLAG_SKY 0x00000080 // swirling water effect (used with MATERIALFLAG_WALL) -#define MATERIALFLAG_WATERSCROLL 256 +#define MATERIALFLAG_WATERSCROLL 0x00000100 // skips drawing the surface -#define MATERIALFLAG_NODRAW 512 +#define MATERIALFLAG_NODRAW 0x00000200 // probably used only on q1bsp water -#define MATERIALFLAG_LIGHTBOTHSIDES 1024 +#define MATERIALFLAG_LIGHTBOTHSIDES 0x00000400 // use alpha test on this material -#define MATERIALFLAG_ALPHATEST 2048 +#define MATERIALFLAG_ALPHATEST 0x00000800 // treat this material as a blended transparency (as opposed to an alpha test // transparency), this causes special fog behavior, and disables glDepthMask -#define MATERIALFLAG_BLENDED 4096 +#define MATERIALFLAG_BLENDED 0x00001000 // render using a custom blendfunc -#define MATERIALFLAG_CUSTOMBLEND 8192 +#define MATERIALFLAG_CUSTOMBLEND 0x00002000 // do not cast shadows from this material -#define MATERIALFLAG_NOSHADOW 16384 +#define MATERIALFLAG_NOSHADOW 0x00004000 // render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe -#define MATERIALFLAG_VERTEXTEXTUREBLEND 32768 +#define MATERIALFLAG_VERTEXTEXTUREBLEND 0x00008000 // disables GL_CULL_FACE on this texture (making it double sided) -#define MATERIALFLAG_NOCULLFACE 65536 +#define MATERIALFLAG_NOCULLFACE 0x00010000 // render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene -#define MATERIALFLAG_SHORTDEPTHRANGE 131072 +#define MATERIALFLAG_SHORTDEPTHRANGE 0x00020000 // render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect) -#define MATERIALFLAG_WATERSHADER 262144 +#define MATERIALFLAG_WATERSHADER 0x00040000 // render refraction (note: this is just a way to distort the background, otherwise useless) -#define MATERIALFLAG_REFRACTION 524288 +#define MATERIALFLAG_REFRACTION 0x00080000 // render reflection -#define MATERIALFLAG_REFLECTION 1048576 +#define MATERIALFLAG_REFLECTION 0x00100000 // use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false) -#define MATERIALFLAG_MODELLIGHT 4194304 -// add directional model lighting to this material (q3bsp lightgrid only) -#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608 +#define MATERIALFLAG_MODELLIGHT 0x00200000 // causes RSurf_GetCurrentTexture to leave alone certain fields -#define MATERIALFLAG_CUSTOMSURFACE 16777216 +#define MATERIALFLAG_CUSTOMSURFACE 0x00800000 // causes MATERIALFLAG_BLENDED to render a depth pass before rendering, hiding backfaces and other hidden geometry -#define MATERIALFLAG_TRANSDEPTH 33554432 +#define MATERIALFLAG_TRANSDEPTH 0x01000000 // like refraction, but doesn't distort etc. -#define MATERIALFLAG_CAMERA 67108864 +#define MATERIALFLAG_CAMERA 0x02000000 +// disable rtlight on surface - does not disable other types of lighting (LIGHTMAP, MODELLIGHT) +#define MATERIALFLAG_NORTLIGHT 0x04000000 +// alphagen vertex - should always be used with MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW (or MATERIALFLAG_ADD instead of MATERIALFLAG_ALPHA) +#define MATERIALFLAG_ALPHAGEN_VERTEX 0x08000000 +// use occlusion buffer for corona +#define MATERIALFLAG_OCCLUDE 0x10000000 +// use vertex color instead of lighting (e.g. particles and other glowy stuff), use with MATERIALFLAG_FULLBRIGHT +#define MATERIALFLAG_VERTEXCOLOR 0x20000000 +// sample the q3bsp lightgrid in the shader rather than relying on MATERIALFLAG_MODELLIGHT +#define MATERIALFLAG_LIGHTGRID 0x40000000 // combined mask of all attributes that require depth sorted rendering #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) // combined mask of all attributes that cause some sort of transparency @@ -123,7 +138,7 @@ mplane_t; typedef struct medge_s { - unsigned short v[2]; + unsigned int v[2]; } medge_t; @@ -147,8 +162,8 @@ typedef struct mnode_s struct mnode_s *children[2]; // q1bsp specific - unsigned short firstsurface; - unsigned short numsurfaces; + unsigned int firstsurface; + unsigned int numsurfaces; } mnode_t; @@ -206,6 +221,7 @@ typedef struct mportal_s mvertex_t *points; vec3_t mins, maxs; // culling mplane_t plane; + double tracetime; // refreshed to realtime by traceline tests } mportal_t; @@ -221,6 +237,7 @@ svbspmesh_t; // Q2 bsp stuff +#define Q2BSPMAGIC ('I' + 'B' * 256 + 'S' * 65536 + 'P' * 16777216) #define Q2BSPVERSION 38 // leaffaces, leafbrushes, planes, and verts are still bounded by @@ -319,9 +336,13 @@ typedef struct q2dmodel_s #define Q2SURF_FLOWING 0x40 // scroll towards angle #define Q2SURF_NODRAW 0x80 // don't bother referencing the texture +#define Q2SURF_HINT 0x100 // make a primary bsp splitter +#define Q2SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes +#define Q2SURF_ALPHATEST 0x02000000 // alpha test masking of color 255 in wal textures (supported by modded engines) +/* typedef struct q2dnode_s { int planenum; @@ -332,13 +353,12 @@ typedef struct q2dnode_s unsigned short numfaces; // counting both sides } q2dnode_t; - typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides int value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) + char texture[32]; // texture name (textures/something.wal) int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; @@ -398,6 +418,7 @@ typedef struct q2darea_s int numareaportals; int firstareaportal; } q2darea_t; +*/ //Q3 bsp stuff @@ -636,17 +657,17 @@ q3dpvs_t; #define Q3SURFACEFLAG_NODAMAGE 1 #define Q3SURFACEFLAG_SLICK 2 #define Q3SURFACEFLAG_SKY 4 -#define Q3SURFACEFLAG_LADDER 8 +#define Q3SURFACEFLAG_LADDER 8 // has no surfaceparm #define Q3SURFACEFLAG_NOIMPACT 16 #define Q3SURFACEFLAG_NOMARKS 32 -#define Q3SURFACEFLAG_FLESH 64 +#define Q3SURFACEFLAG_FLESH 64 // has no surfaceparm #define Q3SURFACEFLAG_NODRAW 128 #define Q3SURFACEFLAG_HINT 256 -#define Q3SURFACEFLAG_SKIP 512 +#define Q3SURFACEFLAG_SKIP 512 // has no surfaceparm #define Q3SURFACEFLAG_NOLIGHTMAP 1024 #define Q3SURFACEFLAG_POINTLIGHT 2048 #define Q3SURFACEFLAG_METALSTEPS 4096 -#define Q3SURFACEFLAG_NOSTEPS 8192 +#define Q3SURFACEFLAG_NOSTEPS 8192 // has no surfaceparm #define Q3SURFACEFLAG_NONSOLID 16384 #define Q3SURFACEFLAG_LIGHTFILTER 32768 #define Q3SURFACEFLAG_ALPHASHADOW 65536