X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_brush.c;h=9887f5f4c02582e382a0b69b92bc98570487e31d;hb=cc726313d17c2cf765a79b593ba758e4368195d2;hp=e981a59fb830901528fea71ccdb14581df0d4e5d;hpb=3d604171a34bc172c17a00109fb71b322c3f9d14;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.c b/model_brush.c index e981a59f..9887f5f4 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1725,7 +1725,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) tx->width = 16; tx->height = 16; tx->basealpha = 1.0f; - tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(skinframemissing); + tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframemissing); tx->materialshaderpass->skinframes[0] = skinframemissing; tx->currentskinframe = skinframemissing; tx->basematerialflags = MATERIALFLAG_WALL; @@ -1826,7 +1826,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) // LordHavoc: backup the texture_t because q3 shader loading overwrites it backuptex = loadmodel->data_textures[i]; - if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0)) + if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, name, false, false, 0, MATERIALFLAG_WALL)) continue; loadmodel->data_textures[i] = backuptex; @@ -1889,9 +1889,9 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) } else { - skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false); + skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false); if (!skinframe) - skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false); + skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false); if (skinframe) tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader if (!skinframe) @@ -4439,7 +4439,7 @@ static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb) int q2flags = out->q2flags; unsigned char *walfile = NULL; fs_offset_t walfilesize = 0; - Mod_LoadTextureFromQ3Shader(tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS); + Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL); // now read the .wal file to get metadata (even if a .tga was overriding it, we still need the wal data) walfile = FS_LoadFile(filename, tempmempool, true, &walfilesize); if (walfile) @@ -5309,7 +5309,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) { out[i].surfaceflags = LittleLong(in[i].surfaceflags); out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents)); - Mod_LoadTextureFromQ3Shader(out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS); + Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL); // restore the surfaceflags and supercontents out[i].surfaceflags = LittleLong(in[i].surfaceflags); out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents)); @@ -6723,23 +6723,9 @@ static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambie q3dlightgrid_t *a, *s; // scale lighting by lightstyle[0] so that darkmode in dpmod works properly - switch(vid.renderpath) - { - case RENDERPATH_GL20: - case RENDERPATH_D3D9: - case RENDERPATH_D3D10: - case RENDERPATH_D3D11: - case RENDERPATH_SOFT: - case RENDERPATH_GLES2: - // LordHavoc: FIXME: is this true? - stylescale = 1; // added while render - break; - case RENDERPATH_GL11: - case RENDERPATH_GL13: - case RENDERPATH_GLES1: - stylescale = r_refdef.scene.rtlightstylevalue[0]; - break; - } + // LadyHavoc: FIXME: is this true? + stylescale = 1; // added while render + //stylescale = r_refdef.scene.rtlightstylevalue[0]; if (!model->brushq3.num_lightgrid) {