X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_alias.h;h=c3367f8d0f117d318b20dec41bdcf8889d851501;hb=cd1c1dd2fcd794bbe6078e58ed25c58d2e6d18b2;hp=ca9127e875757912116980490534b2fcfcf63291;hpb=3083d6a99f38265ad455a7ae7a163b81d1aee272;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index ca9127e8..c3367f8d 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -50,10 +50,6 @@ typedef struct { float size; } daliashdr_t; -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 - /* ======================================================================== @@ -66,13 +62,7 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 - -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) +#define MD2_SKINNAME 64 typedef struct { @@ -80,7 +70,7 @@ typedef struct short t; } md2stvert_t; -typedef struct +typedef struct { short index_xyz[3]; short index_st[3]; @@ -126,12 +116,9 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); +extern void Mod_IDP0_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP2_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP3_Load(struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); @@ -144,7 +131,7 @@ extern void Mod_AliasInit(void); #define MD3NAME 64 #define MD3FRAMENAME 16 -// the origin is at 1/16th scale +// the origin is at 1/64th scale // the pitch and yaw are encoded as 8 bits each typedef struct md3vertex_s { @@ -188,22 +175,20 @@ md3shader_t; // // to find the next mesh in the file, you must go to lump_end, which puts you // at the beginning of the next mesh -// -// the comments after each field are example values from 4 models I examined typedef struct md3mesh_s { char identifier[4]; // "IDP3" char name[MD3NAME]; - int num_unknown1; // 0 0 0 0 - int num_frames; // 1 9 1 138 - int num_shaders; // 1 1 1 1 - int num_vertices; // 68 275 346 42 - int num_triangles; // 96 324 324 55 - int lump_elements; // 108 108 108 176 - int lump_shaders; // 1260 3996 3996 108 - int lump_texcoords; // 1328 4064 4064 836 - int lump_framevertices; // 1872 6264 6832 1172 - int lump_end; // 2416 26064 9600 47540 + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; } md3mesh_t; @@ -211,24 +196,42 @@ md3mesh_t; // // note that the lump_ offsets in this struct are relative to the beginning // of the header struct (which is the beginning of the file) -// -// the comments after each field are example values from 4 models I examined typedef struct md3modelheader_s { char identifier[4]; // "IDP3" - int version; // 15 15 15 15 - char name[MD3NAME]; // "eyes" "v_axe" "armor" "models/players/brandon/brandon.md3" - int unknown1; // 0 0 0 0 - int num_frames; // 1 9 1 138 - int num_tags; // 0 0 3 0 - int num_meshes; // 1 1 1 3 - int unknown2; // 0 0 0 0 - int lump_frameinfo; // 108 108 108 108 - int lump_tags; // 164 612 164 7836 - int lump_meshes; // 164 612 164 54204 - int lump_end; // 2580 26676 9764 219904 + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; } md3modelheader_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + matrix4x4_t matrix; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; + +struct frameblend_s; +void Mod_Alias_GetMesh_Vertex3f(const struct model_s *model, const struct frameblend_s *frameblend, const struct surfmesh_s *mesh, float *out3f); +int Mod_Alias_GetTagMatrix(const struct model_s *model, int poseframe, int tagindex, matrix4x4_t *outmatrix); +int Mod_Alias_GetTagIndexForName(const struct model_s *model, unsigned int skin, const char *tagname); + #endif