X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_alias.h;h=4e6faa02d573cb1ea29a8b7421da413beeed1ffe;hb=b7338b0c6963da7c4cabb004dce018dc786edd20;hp=36d4e50e027f38764509c18f3816c85c7dd85b9c;hpb=224f9edae92441767654e2c10eb568bb91f86eb1;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index 36d4e50e..4e6faa02 100644 --- a/model_alias.h +++ b/model_alias.h @@ -116,13 +116,9 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: mdl, md2 and md3 models are converted to the same internal format -#define ALIASTYPE_ALIAS 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadQ1AliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ3AliasModel (struct model_s *mod, void *buffer); +extern void Mod_IDP0_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP2_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP3_Load(struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); @@ -217,24 +213,8 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s -{ - // location - float origin[3]; - // surface normal - float normal[3]; - // S texture vector - float svector[3]; -} -aliasvertex_t; - -// this layer is fog (completely specialized behavior) +// this layer is fog (completely specialized behavior, automatic NODRAW_IF_NOTFOGGED behavior) #define ALIASLAYER_FOG 1 -// alpha blending -#define ALIASLAYER_ALPHA 2 -// additive blending -#define ALIASLAYER_ADD 4 // apply diffuse lighting #define ALIASLAYER_DIFFUSE 8 // apply specular lighting @@ -247,8 +227,8 @@ aliasvertex_t; #define ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED 128 // don't draw this layer if colormap is used #define ALIASLAYER_NODRAW_IF_COLORMAPPED 256 -// draw this layer for realtime lighting passes, otherwise don't -#define ALIASLAYER_DRAW_PER_LIGHT 512 +// ignore NODRAW flags on this layer only if all previous layers were skipped +#define ALIASLAYER_FORCEDRAW_IF_FIRSTPASS 512 typedef struct aliaslayer_s { @@ -269,19 +249,64 @@ typedef struct aliasskin_s } aliasskin_t; +typedef struct aliasvertexboneweight_s +{ + unsigned int vertexindex; + unsigned int boneindex; + float origin[3]; + float weight; +} +aliasvertexboneweight_t; + typedef struct aliasmesh_s { + // skins to choose from (indexed by entity skin) int num_skins; - int num_triangles; - int num_frames; - int num_vertices; aliasskin_t *data_skins; + + // triangles comprising the mesh + int num_triangles; int *data_element3i; int *data_neighbor3i; + + // skin texcoords do not change + int num_vertices; float *data_texcoord2f; - aliasvertex_t *data_aliasvertex; + + // morph blending, these are zero if model is skeletal + int num_morphframes; + float *data_morphvertex3f; + + // base frame (frame zero typically) + // since most models do not animate, caching the base frame helps + float *data_basevertex3f; + float *data_basesvector3f; + float *data_basetvector3f; + float *data_basenormal3f; + + // skeletal blending, these are zero if model is morph + int num_vertexboneweights; + aliasvertexboneweight_t *data_vertexboneweights; } aliasmesh_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + matrix4x4_t matrix; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; + +struct frameblend_s; +void Mod_Alias_GetMesh_Vertex3f(const struct model_s *model, const struct frameblend_s *frameblend, const struct aliasmesh_s *mesh, float *out3f); + #endif