X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=f8625a8a3f26c0502a95e57316ce7942b6ca126e;hb=99c4cf569f506bb466167759b05e532dbb1e7f0f;hp=a3ca3fbfec9b808f3844dbe7c6b3f7d610250662;hpb=6e0d48c6ba4449aa614f0d4dffff9e99da156397;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index a3ca3fbf..f8625a8a 100644 --- a/model_alias.c +++ b/model_alias.c @@ -22,11 +22,52 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" #include "r_shadow.h" -static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; - void Mod_AliasInit (void) { - Cvar_RegisterVariable(&r_mipskins); +} + +static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) +{ + int i, framenum; + float segmentmins[3], segmentmaxs[3]; + colbrushf_t *thisbrush_start, *thisbrush_end; + matrix4x4_t startmatrix, endmatrix; + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + segmentmins[0] = min(boxstartmins[0], boxendmins[0]); + segmentmins[1] = min(boxstartmins[1], boxendmins[1]); + segmentmins[2] = min(boxstartmins[2], boxendmins[2]); + segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); + segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); + segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); + if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs)) + { + // line trace + for (i = 0;i < model->alias.aliasnum_meshes;i++) + { + framenum = frame; + if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames) + framenum = 0; + Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + } + } + else + { + // box trace, performed as brush trace + Matrix4x4_CreateIdentity(&startmatrix); + Matrix4x4_CreateIdentity(&endmatrix); + thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); + thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); + for (i = 0;i < model->alias.aliasnum_meshes;i++) + { + framenum = frame; + if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames) + framenum = 0; + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + } + } } static void Mod_CalcAliasModelBBoxes (void) @@ -39,7 +80,7 @@ static void Mod_CalcAliasModelBBoxes (void) VectorClear(loadmodel->normalmaxs); yawradius = 0; radius = 0; - for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++) + for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++) { for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3) { @@ -141,19 +182,28 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); - Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, vertremap); - Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3); + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap); + Mod_BuildTextureVectorsAndNormals(loadmodel->alias.aliasdata_meshes->num_vertices, loadmodel->alias.aliasdata_meshes->num_triangles, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_texcoord2f, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->data_aliassvector3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliastvector3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3); datapointer += sizeof(trivertx_t) * inverts; pose++; } } } +static skinframe_t missingskinframe; aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) { aliaslayer_t *layer; + // hack + if (skinframe == NULL) + { + skinframe = &missingskinframe; + memset(skinframe, 0, sizeof(*skinframe)); + skinframe->base = r_notexture; + } + memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer)); layer = mod_alias_layersbuffer; layer->flags = ALIASLAYER_SPECULAR; @@ -212,12 +262,57 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t)); } +void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) +{ + int i; + skinfileitem_t *skinfileitem; + skinframe_t tempskinframe; + if (skinfile) + { + for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++) + { + memset(skin, 0, sizeof(*skin)); + for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) + { + // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" + if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load skin \"%s\"\n", shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } + } + } + } + } + else + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } +} + #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); extern void R_Model_Alias_Draw(entity_render_t *ent); -extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent); extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap); void Mod_IDP0_Load(model_t *mod, void *buffer) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; @@ -234,9 +329,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) char name[MAX_QPATH]; skinframe_t tempskinframe; animscene_t *tempskinscenes; - skinframe_t *tempskinframes; + aliasskin_t *tempaliasskins; float *vertst; int *vertonseam, *vertremap; + skinfile_t *skinfiles; datapointer = buffer; pinmodel = (mdl_t *)datapointer; @@ -248,26 +344,26 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) loadmodel->name, version, ALIAS_VERSION); loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_ALIAS; + loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - loadmodel->aliasnum_meshes = 1; - loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); + loadmodel->alias.aliasnum_meshes = 1; + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); loadmodel->numskins = LittleLong(pinmodel->numskins); - BOUNDI(loadmodel->numskins,0,256); + BOUNDI(loadmodel->numskins,0,65536); skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); + BOUNDI(skinwidth,0,65536); skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,4096); + BOUNDI(skinheight,0,65536); numverts = LittleLong(pinmodel->numverts); BOUNDI(numverts,0,65536); - loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris); - BOUNDI(loadmodel->aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit + loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536); loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); loadmodel->synctype = LittleLong (pinmodel->synctype); @@ -307,10 +403,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) datapointer += sizeof(stvert_t) * numverts; pintriangles = (dtriangle_t *)datapointer; - datapointer += sizeof(dtriangle_t) * loadmodel->aliasdata_meshes->num_triangles; + datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles; startframes = datapointer; - loadmodel->aliasdata_meshes->num_frames = 0; + loadmodel->alias.aliasdata_meshes->num_frames = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (daliasframetype_t *)datapointer; @@ -329,93 +425,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) { datapointer += sizeof(daliasframe_t); datapointer += sizeof(trivertx_t) * numverts; - loadmodel->aliasdata_meshes->num_frames++; - } - } - - // load the skins - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); - totalskins = 0; - datapointer = startskins; - for (i = 0;i < loadmodel->numskins;i++) - { - pinskintype = (daliasskintype_t *)datapointer; - datapointer += sizeof(daliasskintype_t); - - if (pinskintype->type == ALIAS_SKIN_SINGLE) - { - groupskins = 1; - interval = 0.1f; - } - else - { - pinskingroup = (daliasskingroup_t *)datapointer; - datapointer += sizeof(daliasskingroup_t); - - groupskins = LittleLong (pinskingroup->numskins); - - pinskinintervals = (daliasskininterval_t *)datapointer; - datapointer += sizeof(daliasskininterval_t) * groupskins; - - interval = LittleFloat(pinskinintervals[0].interval); - if (interval < 0.01f) - Host_Error("Mod_IDP0_Load: invalid interval\n"); - } - - sprintf(loadmodel->skinscenes[i].name, "skin %i", i); - loadmodel->skinscenes[i].firstframe = totalskins; - loadmodel->skinscenes[i].framecount = groupskins; - loadmodel->skinscenes[i].framerate = 1.0f / interval; - loadmodel->skinscenes[i].loop = true; - - for (j = 0;j < groupskins;j++) - { - if (groupskins > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - else - sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) - Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight); - datapointer += skinwidth * skinheight; - totalskins++; - } - } - // check for skins that don't exist in the model, but do exist as external images - // (this was added because yummyluv kept pestering me about support for it) - for (;;) - { - sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins); - if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) - { - // expand the arrays to make room - tempskinscenes = loadmodel->skinscenes; - tempskinframes = loadmodel->skinframes; - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t)); - memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); - memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t)); - Mem_Free(tempskinscenes); - Mem_Free(tempskinframes); - // store the info about the new skin - strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); - loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; - loadmodel->skinscenes[loadmodel->numskins].framecount = 1; - loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; - loadmodel->skinscenes[loadmodel->numskins].loop = true; - loadmodel->skinframes[totalskins] = tempskinframe; - loadmodel->numskins++; - totalskins++; + loadmodel->alias.aliasdata_meshes->num_frames++; } - else - break; } - loadmodel->aliasdata_meshes->num_skins = 0; - for (i = 0;i < loadmodel->numskins;i++) - loadmodel->aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount; - loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); @@ -434,67 +447,162 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) } // load triangle data - loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->aliasdata_meshes->num_triangles); + loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles); // read the triangle elements - for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++) + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) for (j = 0;j < 3;j++) - loadmodel->aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); + loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); // validate (note numverts is used because this is the original data) - Mod_ValidateElements(loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__); + Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__); // now butcher the elements according to vertonseam and tri->facesfront // and then compact the vertex set to remove duplicates - for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++) + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) if (!LittleLong(pintriangles[i].facesfront)) // backface for (j = 0;j < 3;j++) - if (vertonseam[loadmodel->aliasdata_meshes->data_element3i[i*3+j]]) - loadmodel->aliasdata_meshes->data_element3i[i*3+j] += numverts; + if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]]) + loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts; // count the usage // (this uses vertremap to count usage to save some memory) for (i = 0;i < numverts*2;i++) vertremap[i] = 0; - for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles*3;i++) - vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]++; + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++) + vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++; // build remapping table and compact array - loadmodel->aliasdata_meshes->num_vertices = 0; + loadmodel->alias.aliasdata_meshes->num_vertices = 0; for (i = 0;i < numverts*2;i++) { if (vertremap[i]) { - vertremap[i] = loadmodel->aliasdata_meshes->num_vertices; - vertst[loadmodel->aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0]; - vertst[loadmodel->aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1]; - loadmodel->aliasdata_meshes->num_vertices++; + vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices; + vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0]; + vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1]; + loadmodel->alias.aliasdata_meshes->num_vertices++; } else vertremap[i] = -1; // not used at all } // remap the elements to the new vertex set - for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles * 3;i++) - loadmodel->aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]; + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++) + loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]; // store the texture coordinates - loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->aliasdata_meshes->num_vertices); - for (i = 0;i < loadmodel->aliasdata_meshes->num_vertices;i++) + loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices); + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++) { - loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0]; - loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1]; } // load the frames loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices); - loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 1; - loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 2; - loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 3; + loadmodel->alias.aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices); + loadmodel->alias.aliasdata_meshes->data_aliassvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 1; + loadmodel->alias.aliasdata_meshes->data_aliastvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 2; + loadmodel->alias.aliasdata_meshes->data_aliasnormal3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 3; Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); - loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3])); - Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles); - for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i); + loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); + Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); Mod_CalcAliasModelBBoxes(); Mem_Free(vertst); Mem_Free(vertremap); + + // load the skins + if ((skinfiles = Mod_LoadSkinFiles())) + { + loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + } + else + { + loadmodel->alias.aliasdata_meshes->num_skins = totalskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) + { + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + + if (pinskintype->type == ALIAS_SKIN_SINGLE) + { + groupskins = 1; + interval = 0.1f; + } + else + { + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + + groupskins = LittleLong (pinskingroup->numskins); + + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; + + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_IDP0_Load: invalid interval\n"); + } + + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; + + for (j = 0;j < groupskins;j++) + { + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + datapointer += skinwidth * skinheight; + totalskins++; + } + } + // check for skins that don't exist in the model, but do exist as external images + // (this was added because yummyluv kept pestering me about support for it) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) + { + // expand the arrays to make room + tempskinscenes = loadmodel->skinscenes; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); + Mem_Free(tempskinscenes); + + tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t)); + memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t)); + Mem_Free(tempaliasskins); + + // store the info about the new skin + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; + loadmodel->skinscenes[loadmodel->numskins].framecount = 1; + loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; + loadmodel->skinscenes[loadmodel->numskins].loop = true; + + //increase skin counts + loadmodel->alias.aliasdata_meshes->num_skins++; + loadmodel->numskins++; + totalskins++; + } + } } static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) @@ -527,6 +635,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) float st[2]; } *hash, **md2verthash, *md2verthashdata; + skinframe_t tempskinframe; + skinfile_t *skinfiles; pinmodel = buffer; base = buffer; @@ -537,43 +647,43 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->name, version, MD2ALIAS_VERSION); loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_ALIAS; + loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3)) + if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); - if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536) + if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536) Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); - if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536) + if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536) Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); - if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256) + if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256) Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); end = LittleLong(pinmodel->ofs_end); - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end)) + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end)) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end) + if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end) + if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end) + if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end) + if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - loadmodel->aliasnum_meshes = 1; - loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); + loadmodel->alias.aliasnum_meshes = 1; + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); - loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris); + loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->aliasdata_meshes->num_frames = loadmodel->numframes; + loadmodel->alias.aliasdata_meshes->num_frames = loadmodel->numframes; loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); loadmodel->flags = 0; // there are no MD2 flags @@ -581,21 +691,37 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) // load the skins inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); - if (loadmodel->numskins) + if ((skinfiles = Mod_LoadSkinFiles())) + { + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + } + else if (loadmodel->numskins) { // skins found (most likely not a player model) - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins); + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) - Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true); + { + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe); + else + { + Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL); + } + } } else { // no skins (most likely a player model) loadmodel->numskins = 1; - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins); + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL); } - loadmodel->aliasdata_meshes->num_skins = loadmodel->numskins; - loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t)); loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) @@ -606,7 +732,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->skinscenes[i].framerate = 10; } - // load the triangles and stvert data inst = (void*)(base + LittleLong(pinmodel->ofs_st)); intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); @@ -630,11 +755,11 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) } md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); - md2verthashdata = Mem_Alloc(tempmempool, loadmodel->aliasdata_meshes->num_triangles * 3 * sizeof(*hash)); + md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash)); // swap the triangle list num = 0; - loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3])); - for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++) + loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) { for (j = 0;j < 3;j++) { @@ -665,22 +790,22 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } - loadmodel->aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata); + loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata); } } Mem_Free(stverts); numverts = num; - loadmodel->aliasdata_meshes->num_vertices = numverts; + loadmodel->alias.aliasdata_meshes->num_vertices = numverts; vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); - loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); + loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); for (i = 0;i < num;i++) { hash = md2verthashdata + i; vertremap[i] = hash->xyz; - loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0]; - loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1]; } Mem_Free(md2verthash); @@ -688,11 +813,11 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); - loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->aliasdata_meshes->num_frames * sizeof(float[4][3])); - loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 1; - loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 2; - loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 3; - for (i = 0;i < loadmodel->aliasdata_meshes->num_frames;i++) + loadmodel->alias.aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_frames * sizeof(float[4][3])); + loadmodel->alias.aliasdata_meshes->data_aliassvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 1; + loadmodel->alias.aliasdata_meshes->data_aliastvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 2; + loadmodel->alias.aliasdata_meshes->data_aliasnormal3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 3; + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_frames;i++) { pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); @@ -701,8 +826,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) scale[j] = LittleFloat(pinframe->scale[j]); translate[j] = LittleFloat(pinframe->translate[j]); } - Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap); - Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + i * loadmodel->aliasdata_meshes->num_vertices * 3); + Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap); + Mod_BuildTextureVectorsAndNormals(loadmodel->alias.aliasdata_meshes->num_vertices, loadmodel->alias.aliasdata_meshes->num_triangles, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_texcoord2f, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->data_aliassvector3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliastvector3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliasnormal3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3); datapointer += numxyz * sizeof(trivertx_t); strcpy(loadmodel->animscenes[i].name, pinframe->name); @@ -714,21 +839,20 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) Mem_Free(vertremap); - loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3])); - Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles); - for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i); + loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); + Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); Mod_CalcAliasModelBBoxes(); } void Mod_IDP3_Load(model_t *mod, void *buffer) { - int i, j, version; + int i, j, k, version; md3modelheader_t *pinmodel; md3frameinfo_t *pinframe; md3mesh_t *pinmesh; + md3tag_t *pintag; aliasmesh_t *mesh; - skinframe_t tempskinframe; + skinfile_t *skinfiles; pinmodel = buffer; @@ -739,25 +863,33 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, MD3VERSION); + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_ALIAS; + loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; - loadmodel->flags = 0; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = LittleLong(pinmodel->flags); loadmodel->synctype = ST_RAND; // set up some global info about the model loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->numskins = 1; - loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes); - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->skinscenes[0].firstframe = 0; - loadmodel->skinscenes[0].framecount = 1; - loadmodel->skinscenes[0].loop = true; - loadmodel->skinscenes[0].framerate = 10; + loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes); + + // make skinscenes for the skins (no groups) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } // load frameinfo loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); @@ -770,15 +902,30 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) loadmodel->animscenes[i].loop = true; } - // tags are not loaded yet + // load tags + loadmodel->alias.aliasnum_tagframes = loadmodel->numframes; + loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags); + loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t)); + for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++) + { + strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name); + Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix); + for (j = 0;j < 3;j++) + { + for (k = 0;k < 3;k++) + loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); + loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); + } + //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name); + } // load meshes - loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t)); - for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t)); + for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) { if (memcmp(pinmesh->identifier, "IDP3", 4)) Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n"); - mesh = loadmodel->aliasdata_meshes + i; + mesh = loadmodel->alias.aliasdata_meshes + i; mesh->num_skins = loadmodel->numskins; mesh->num_frames = LittleLong(pinmesh->num_frames); mesh->num_vertices = LittleLong(pinmesh->num_vertices); @@ -795,8 +942,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]); for (j = 0;j < mesh->num_vertices;j++) { - mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]); - mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]); + mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]); + mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]); } for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++) { @@ -807,21 +954,23 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) for (j = 0;j < mesh->num_frames;j++) Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3); - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) - Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true); Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe); + + if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) + Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name); + else + for (j = 0;j < mesh->num_skins;j++) + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL); } Mod_CalcAliasModelBBoxes(); + Mod_FreeSkinFiles(skinfiles); } extern void R_Model_Zymotic_DrawSky(entity_render_t *ent); extern void R_Model_Zymotic_Draw(entity_render_t *ent); -extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent); extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap); void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { zymtype1header_t *pinmodel, *pheader; @@ -835,10 +984,9 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_ZYM; + loadmodel->alias.aliastype = ALIASTYPE_ZYM; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Zymotic_Draw; - loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow; loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume; loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight; @@ -853,11 +1001,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) pheader->maxs[1] = BigFloat(pinmodel->maxs[1]); pheader->maxs[2] = BigFloat(pinmodel->maxs[2]); pheader->radius = BigFloat(pinmodel->radius); - pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts); - pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris); - pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders); - pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones); - pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes); + pheader->numverts = loadmodel->alias.zymnum_verts = BigLong(pinmodel->numverts); + pheader->numtris = loadmodel->alias.zymnum_tris = BigLong(pinmodel->numtris); + pheader->numshaders = loadmodel->alias.zymnum_shaders = BigLong(pinmodel->numshaders); + pheader->numbones = loadmodel->alias.zymnum_bones = BigLong(pinmodel->numbones); + pheader->numscenes = loadmodel->alias.zymnum_scenes = BigLong(pinmodel->numscenes); pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start); pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length); pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start); @@ -880,8 +1028,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) loadmodel->flags = 0; // there are no flags loadmodel->numframes = pheader->numscenes; loadmodel->synctype = ST_SYNC; - //loadmodel->numtris = pheader->numtris; - //loadmodel->numverts = 0; + //loadmodel->num_triangles = pheader->num_triangles; + //loadmodel->num_vertices = 0; { unsigned int i; @@ -909,12 +1057,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { // FIXME: add shaders, and make them switchable shader sets and... - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t)); loadmodel->skinscenes[0].firstframe = 0; loadmodel->skinscenes[0].framecount = 1; loadmodel->skinscenes[0].loop = true; loadmodel->skinscenes[0].framerate = 10; - loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); loadmodel->numskins = 1; } @@ -948,24 +1095,24 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) int i; float *poses; // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data - loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); + loadmodel->alias.zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); poses = (void *) (pheader->lump_poses.start + pbase); for (i = 0;i < pheader->lump_poses.length / 4;i++) - loadmodel->zymdata_poses[i] = BigFloat(poses[i]); + loadmodel->alias.zymdata_poses[i] = BigFloat(poses[i]); } { int i; zymbone_t *bone; // zymlump_t lump_bones; // zymbone_t bone[numbones]; - loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t)); + loadmodel->alias.zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t)); bone = (void *) (pheader->lump_bones.start + pbase); for (i = 0;i < pheader->numbones;i++) { - memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); - loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags); - loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent); - if (loadmodel->zymdata_bones[i].parent >= i) + memcpy(loadmodel->alias.zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->alias.zymdata_bones[i].flags = BigLong(bone[i].flags); + loadmodel->alias.zymdata_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->alias.zymdata_bones[i].parent >= i) Host_Error("Mod_ZYMOTICMODEL_Load: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name); } } @@ -973,12 +1120,12 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { int i, *bonecount; // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) - loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + loadmodel->alias.zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); for (i = 0;i < pheader->numverts;i++) { - loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]); - if (loadmodel->zymdata_vertbonecounts[i] < 1) + loadmodel->alias.zymdata_vertbonecounts[i] = BigLong(bonecount[i]); + if (loadmodel->alias.zymdata_vertbonecounts[i] < 1) Host_Error("Mod_ZYMOTICMODEL_Load: bone vertex count < 1 in %s\n", loadmodel->name); } } @@ -987,14 +1134,14 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) int i; zymvertex_t *vertdata; // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct - loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); + loadmodel->alias.zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); vertdata = (void *) (pheader->lump_verts.start + pbase); for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) { - loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum); - loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); - loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); - loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); + loadmodel->alias.zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum); + loadmodel->alias.zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); + loadmodel->alias.zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); + loadmodel->alias.zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); } } @@ -1002,7 +1149,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) int i; float *intexcoord2f, *outtexcoord2f; // zymlump_t lump_texcoords; // float texcoords[numvertices][2]; - loadmodel->zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); + loadmodel->alias.zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase); for (i = 0;i < pheader->numverts;i++) { @@ -1015,12 +1162,12 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { int i, count, *renderlist, *renderlistend, *outrenderlist; // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) - loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length); + loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length); // byteswap, validate, and swap winding order of tris count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); if (pheader->lump_render.length != count) Host_Error("Mod_ZYMOTICMODEL_Load: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); - outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count); + outrenderlist = loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count); renderlist = (void *) (pheader->lump_render.start + pbase); renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); for (i = 0;i < pheader->numshaders;i++) @@ -1050,15 +1197,16 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) int i; char *shadername; // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model - loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *)); + loadmodel->alias.zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *)); shadername = (void *) (pheader->lump_shaders.start + pbase); for (i = 0;i < pheader->numshaders;i++) - loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + loadmodel->alias.zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0)); } { // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation - loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); - memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); + memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); } } +