X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=e0e786922b4223d3cdeb05f85f10da509f03f5f9;hb=1fd37f5239fe019e4d53c3e19b6fa9ff67da12e1;hp=b5d29195f93690dcb2e199c42ea6a9f872d5248c;hpb=6ccde0dc042d5f25cbc58f9d0ca1b0b6b76a43e1;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index b5d29195..e0e78692 100644 --- a/model_alias.c +++ b/model_alias.c @@ -28,101 +28,393 @@ cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "deve cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"}; cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"}; cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"}; +cvar_t mod_alias_supporttagscale = {0, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"}; + +float mod_md3_sin[320]; void Mod_AliasInit (void) { + int i; Cvar_RegisterVariable(&r_skeletal_debugbone); Cvar_RegisterVariable(&r_skeletal_debugbonecomponent); Cvar_RegisterVariable(&r_skeletal_debugbonevalue); Cvar_RegisterVariable(&r_skeletal_debugtranslatex); Cvar_RegisterVariable(&r_skeletal_debugtranslatey); Cvar_RegisterVariable(&r_skeletal_debugtranslatez); + Cvar_RegisterVariable(&mod_alias_supporttagscale); + for (i = 0;i < 320;i++) + mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0); } -void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, float *out3f) +void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) { - if (model->surfmesh.num_vertexboneweights) - { - int i, k, blends; - surfmeshvertexboneweight_t *v; - float *out, *matrix, m[12], bonepose[256][12]; - // vertex weighted skeletal - // interpolate matrices and concatenate them to their parents - for (i = 0;i < model->num_bones;i++) +#define MAX_BONES 256 + // vertex weighted skeletal + int i, k; + int blends; + float desiredscale[3]; + float boneposerelative[MAX_BONES][12]; + float *matrix, m[12], bonepose[MAX_BONES][12]; + + // interpolate matrices and concatenate them to their parents + for (i = 0;i < model->num_bones;i++) + { + for (k = 0;k < 12;k++) + m[k] = 0; + VectorClear(desiredscale); + for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++) { + matrix = model->data_poses + (frameblend[blends].subframe * model->num_bones + i) * 12; for (k = 0;k < 12;k++) - m[k] = 0; - for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++) + m[k] += matrix[k] * frameblend[blends].lerp; + desiredscale[0] += frameblend[blends].lerp * VectorLength(matrix ); + desiredscale[1] += frameblend[blends].lerp * VectorLength(matrix + 4); + desiredscale[2] += frameblend[blends].lerp * VectorLength(matrix + 8); + } + VectorNormalize(m ); + VectorNormalize(m + 4); + VectorNormalize(m + 8); + VectorScale(m , desiredscale[0], m ); + VectorScale(m + 4, desiredscale[1], m + 4); + VectorScale(m + 8, desiredscale[2], m + 8); + if (i == r_skeletal_debugbone.integer) + m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; + m[3] *= r_skeletal_debugtranslatex.value; + m[7] *= r_skeletal_debugtranslatey.value; + m[11] *= r_skeletal_debugtranslatez.value; + if (model->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); + else + for (k = 0;k < 12;k++) + bonepose[i][k] = m[k]; + // create a relative deformation matrix to describe displacement + // from the base mesh, which is used by the actual weighting + R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); + } + // blend the vertex bone weights + // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) + // special case for the first bone because it avoids the need to memset the arrays before filling + if (vertex3f) + { + const float *v = model->surfmesh.data_vertex3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) + { + if (wf[0] == 1) { - matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12; - for (k = 0;k < 12;k++) - m[k] += matrix[k] * frameblend[blends].lerp; + const float *m = boneposerelative[wi[0]]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); } - if (i == r_skeletal_debugbone.integer) - m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; - m[3] *= r_skeletal_debugtranslatex.value; - m[7] *= r_skeletal_debugtranslatey.value; - m[11] *= r_skeletal_debugtranslatez.value; - if (model->data_bones[i].parent >= 0) - R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); else - for (k = 0;k < 12;k++) - bonepose[i][k] = m[k]; + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + } + } } - // blend the vertex bone weights - memset(out3f, 0, model->surfmesh.num_vertices * sizeof(float[3])); - v = model->surfmesh.data_vertexboneweights; - for (i = 0;i < model->surfmesh.num_vertexboneweights;i++, v++) + } + if (normal3f) + { + const float *n = model->surfmesh.data_normal3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3) { - out = out3f + v->vertexindex * 3; - matrix = bonepose[v->boneindex]; - // FIXME: this can very easily be optimized with SSE or 3DNow - out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3]; - out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7]; - out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11]; + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + } } } - else + if (svector3f) { - int i, vertcount; - float lerp1, lerp2, lerp3, lerp4; - const float *vertsbase, *verts1, *verts2, *verts3, *verts4; - // vertex morph - if (!model->surfmesh.data_morphvertex3f) - Host_Error("model %s has no skeletal or vertex morph animation data", model->name); - vertsbase = model->surfmesh.data_morphvertex3f; - vertcount = model->surfmesh.num_vertices; - verts1 = vertsbase + frameblend[0].frame * vertcount * 3; - lerp1 = frameblend[0].lerp; - if (frameblend[1].lerp) + const float *sv = model->surfmesh.data_svector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3) { - verts2 = vertsbase + frameblend[1].frame * vertcount * 3; - lerp2 = frameblend[1].lerp; - if (frameblend[2].lerp) + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + else { - verts3 = vertsbase + frameblend[2].frame * vertcount * 3; - lerp3 = frameblend[2].lerp; - if (frameblend[3].lerp) + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) { - verts4 = vertsbase + frameblend[3].frame * vertcount * 3; - lerp4 = frameblend[3].lerp; - for (i = 0;i < vertcount * 3;i++) - VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i); + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + } + } + } + if (tvector3f) + { + const float *tv = model->surfmesh.data_tvector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3) + { + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } + } + } + } +} + +void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +{ + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + numblends = 0; + for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++) + { + //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].subframe; + if (vertex3f) + { + float scale = frameblend[blendnum].lerp * (1.0f / 64.0f); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] = verts[i].origin[0] * scale; + vertex3f[i * 3 + 1] = verts[i].origin[1] * scale; + vertex3f[i * 3 + 2] = verts[i].origin[2] * scale; + } + } + else + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] += verts[i].origin[0] * scale; + vertex3f[i * 3 + 1] += verts[i].origin[1] * scale; + vertex3f[i * 3 + 2] += verts[i].origin[2] * scale; + } + } + } + // the yaw and pitch stored in md3 models are 8bit quantized angles + // (0-255), and as such a lookup table is very well suited to + // decoding them, and since cosine is equivilant to sine with an + // extra 45 degree rotation, this uses one lookup table for both + // sine and cosine with a +64 bias to get cosine. + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp; + } + } + else + { + for (i = 0;i < numverts;i++) + { + normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp; + } + } + } + if (svector3f) + { + const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe; + float f = frameblend[blendnum].lerp * (1.0f / 127.0f); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorScale(texvecvert->svec, f, svector3f + i*3); + VectorScale(texvecvert->tvec, f, tvector3f + i*3); } - else - for (i = 0;i < vertcount * 3;i++) - VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i); } else - for (i = 0;i < vertcount * 3;i++) - VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i); + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorMA(svector3f + i*3, f, texvecvert->svec, svector3f + i*3); + VectorMA(tvector3f + i*3, f, texvecvert->tvec, tvector3f + i*3); + } + } } + } +} + +void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +{ + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + float translate[3]; + VectorClear(translate); + numblends = 0; + // blend the frame translates to avoid redundantly doing so on each vertex + // (a bit of a brain twister but it works) + for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++) + { + if (model->surfmesh.data_morphmd2framesize6f) + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6 + 3, translate); else - memcpy(out3f, verts1, vertcount * sizeof(float[3])); + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].subframe; + if (vertex3f) + { + float scale[3]; + if (model->surfmesh.data_morphmd2framesize6f) + VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6, frameblend[blendnum].lerp, scale); + else + VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0]; + vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1]; + vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2]; + } + } + else + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0]; + vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1]; + vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2]; + } + } + } + // the vertex normals in mdl models are an index into a table of + // 162 unique values, this very crude quantization reduces the + // vertex normal to only one byte, which saves a lot of space but + // also makes lighting pretty coarse + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorScale(vn, lerp, normal3f + i*3); + } + } + else + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3); + } + } + } + if (svector3f) + { + const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe; + float f = frameblend[blendnum].lerp * (1.0f / 127.0f); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorScale(texvecvert->svec, f, svector3f + i*3); + VectorScale(texvecvert->tvec, f, tvector3f + i*3); + } + } + else + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorMA(svector3f + i*3, f, texvecvert->svec, svector3f + i*3); + VectorMA(tvector3f + i*3, f, texvecvert->tvec, tvector3f + i*3); + } + } + } } } -int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) +int Mod_Alias_GetTagMatrix(const dp_model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) { const float *boneframe; float tempbonematrix[12], bonematrix[12]; @@ -141,22 +433,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix); tagindex = model->data_bones[tagindex].parent; } - outmatrix->m[0][0] = bonematrix[0]; - outmatrix->m[0][1] = bonematrix[1]; - outmatrix->m[0][2] = bonematrix[2]; - outmatrix->m[0][3] = bonematrix[3]; - outmatrix->m[1][0] = bonematrix[4]; - outmatrix->m[1][1] = bonematrix[5]; - outmatrix->m[1][2] = bonematrix[6]; - outmatrix->m[1][3] = bonematrix[7]; - outmatrix->m[2][0] = bonematrix[8]; - outmatrix->m[2][1] = bonematrix[9]; - outmatrix->m[2][2] = bonematrix[10]; - outmatrix->m[2][3] = bonematrix[11]; - outmatrix->m[3][0] = 0; - outmatrix->m[3][1] = 0; - outmatrix->m[3][2] = 0; - outmatrix->m[3][3] = 1; + Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix); } else if (model->num_tags) { @@ -164,18 +441,55 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma return 4; if (poseframe >= model->num_tagframes) return 6; - *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix; + Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); } + + if(!mod_alias_supporttagscale.integer) + Matrix4x4_Normalize3(outmatrix, outmatrix); + return 0; } -int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname) +int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, int poseframe, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix) +{ + const float *boneframe; + + if(skin >= (unsigned int)model->numskins) + skin = 0; + + if (model->num_bones) + { + if(tagindex >= model->num_bones || tagindex < 0) + return 1; + if (poseframe >= model->num_poses) + return 2; + + boneframe = model->data_poses + poseframe * model->num_bones * 12; + *parentindex = model->data_bones[tagindex].parent; + *tagname = model->data_bones[tagindex].name; + Matrix4x4_FromArray12FloatD3D(tag_localmatrix, boneframe + tagindex * 12); + return 0; + } + + if (model->num_tags) + { + if(tagindex >= model->num_tags || tagindex < 0) + return 1; + if (poseframe >= model->num_tagframes) + return 2; + *tagname = model->data_tags[tagindex].name; + Matrix4x4_FromArray12FloatGL(tag_localmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); + return 0; + } + + return 2; +} + +int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname) { int i; - if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames) - for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++) - if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name)) - return i + 1; + if(skin >= (unsigned int)model->numskins) + skin = 0; if (model->num_bones) for (i = 0;i < model->num_bones;i++) if (!strcasecmp(tagname, model->data_bones[i].name)) @@ -187,22 +501,144 @@ int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const return 0; } -static void Mod_Alias_Mesh_CompileFrameZero(void) +static void Mod_BuildBaseBonePoses(void) +{ + int i, k; + double scale; + float *basebonepose; + float *in12f = loadmodel->data_poses; + float *out12f; + float *outinv12f = loadmodel->data_baseboneposeinverse; + if (!loadmodel->num_bones) + return; + out12f = basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12])); + for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12) + { + if (loadmodel->data_bones[i].parent >= 0) + R_ConcatTransforms(basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f); + else + for (k = 0;k < 12;k++) + out12f[k] = in12f[k]; + + // invert The Matrix + + // we only support uniform scaling, so assume the first row is enough + // (note the lack of sqrt here, because we're trying to undo the scaling, + // this means multiplying by the inverse scale twice - squaring it, which + // makes the sqrt a waste of time) + scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]); + + // invert the rotation by transposing and multiplying by the squared + // recipricol of the input matrix scale as described above + outinv12f[ 0] = (float)(out12f[ 0] * scale); + outinv12f[ 1] = (float)(out12f[ 4] * scale); + outinv12f[ 2] = (float)(out12f[ 8] * scale); + outinv12f[ 4] = (float)(out12f[ 1] * scale); + outinv12f[ 5] = (float)(out12f[ 5] * scale); + outinv12f[ 6] = (float)(out12f[ 9] * scale); + outinv12f[ 8] = (float)(out12f[ 2] * scale); + outinv12f[ 9] = (float)(out12f[ 6] * scale); + outinv12f[10] = (float)(out12f[10] * scale); + + // invert the translate + outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]); + outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]); + outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]); + } + Mem_Free(basebonepose); +} + +static void Mod_Alias_CalculateBoundingBox(void) +{ + int vnum; + qboolean firstvertex = true; + float dist, yawradius, radius; + float *v; + float *vertex3f; + frameblend_t frameblend[MAX_FRAMEBLENDS]; + memset(frameblend, 0, sizeof(frameblend)); + frameblend[0].lerp = 1; + vertex3f = (float *) Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3])); + VectorClear(loadmodel->normalmins); + VectorClear(loadmodel->normalmaxs); + yawradius = 0; + radius = 0; + for (frameblend[0].subframe = 0;frameblend[0].subframe < loadmodel->num_poses;frameblend[0].subframe++) + { + loadmodel->AnimateVertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL); + for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3) + { + if (firstvertex) + { + firstvertex = false; + VectorCopy(v, loadmodel->normalmins); + VectorCopy(v, loadmodel->normalmaxs); + } + else + { + if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; + if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; + if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; + if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; + if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; + if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; + } + dist = v[0] * v[0] + v[1] * v[1]; + if (yawradius < dist) + yawradius = dist; + dist += v[2] * v[2]; + if (radius < dist) + radius = dist; + } + } + if (vertex3f) + Mem_Free(vertex3f); + radius = sqrt(radius); + yawradius = sqrt(yawradius); + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; + loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; + loadmodel->radius = radius; + loadmodel->radius2 = radius * radius; +} + +static void Mod_Alias_MorphMesh_CompileFrames(void) { - frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; - loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4])); - loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3; - loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6; - loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9; - Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f); - Mod_BuildTextureVectorsAndNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, loadmodel->surfmesh.data_normal3f, true); + int i, j; + frameblend_t frameblend[MAX_FRAMEBLENDS]; + unsigned char *datapointer; + memset(frameblend, 0, sizeof(frameblend)); + frameblend[0].lerp = 1; + datapointer = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * (sizeof(float[3]) * 4 + loadmodel->surfmesh.num_morphframes * sizeof(texvecvertex_t))); + loadmodel->surfmesh.data_vertex3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_morphtexvecvertex = (texvecvertex_t *)datapointer;datapointer += loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices * sizeof(texvecvertex_t); + // this counts down from the last frame to the first so that the final data in surfmesh is for frame zero (which is what the renderer expects to be there) + for (i = loadmodel->surfmesh.num_morphframes-1;i >= 0;i--) + { + frameblend[0].subframe = i; + loadmodel->AnimateVertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0); + // encode the svector and tvector in 3 byte format for permanent storage + for (j = 0;j < loadmodel->surfmesh.num_vertices;j++) + { + VectorScaleCast(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec); + VectorScaleCast(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec); + } + } } -static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) +static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) { int i; + vec3_t shiftstart, shiftend; float segmentmins[3], segmentmaxs[3]; - frameblend_t frameblend[4]; + frameblend_t frameblend[MAX_FRAMEBLENDS]; msurface_t *surface; static int maxvertices = 0; static float *vertex3f = NULL; @@ -211,28 +647,30 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; memset(frameblend, 0, sizeof(frameblend)); - frameblend[0].frame = frame; + frameblend[0].subframe = frame; frameblend[0].lerp = 1; if (maxvertices < model->surfmesh.num_vertices) { if (vertex3f) Z_Free(vertex3f); maxvertices = (model->surfmesh.num_vertices + 255) & ~255; - vertex3f = Z_Malloc(maxvertices * sizeof(float[3])); + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); } - if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0) + if (VectorCompare(boxmins, boxmaxs)) { // line trace - segmentmins[0] = min(start[0], end[0]) - 1; - segmentmins[1] = min(start[1], end[1]) - 1; - segmentmins[2] = min(start[2], end[2]) - 1; - segmentmaxs[0] = max(start[0], end[0]) + 1; - segmentmaxs[1] = max(start[1], end[1]) + 1; - segmentmaxs[2] = max(start[2], end[2]) + 1; + VectorAdd(start, boxmins, shiftstart); + VectorAdd(end, boxmins, shiftend); + segmentmins[0] = min(shiftstart[0], shiftend[0]) - 1; + segmentmins[1] = min(shiftstart[1], shiftend[1]) - 1; + segmentmins[2] = min(shiftstart[2], shiftend[2]) - 1; + segmentmaxs[0] = max(shiftstart[0], shiftend[0]) + 1; + segmentmaxs[1] = max(shiftstart[1], shiftend[1]) + 1; + segmentmaxs[2] = max(shiftstart[2], shiftend[2]) + 1; for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) { - Mod_Alias_GetMesh_Vertex3f(model, frameblend, vertex3f); - Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); + model->AnimateVertices(model, frameblend, vertex3f, NULL, NULL, NULL); + Collision_TraceLineTriangleMeshFloat(trace, shiftstart, shiftend, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); } } else @@ -259,71 +697,31 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co if (vertex3f) Z_Free(vertex3f); maxvertices = (model->surfmesh.num_vertices + 255) & ~255; - vertex3f = Z_Malloc(maxvertices * sizeof(float[3])); + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); } - Mod_Alias_GetMesh_Vertex3f(model, frameblend, vertex3f); - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); + model->AnimateVertices(model, frameblend, vertex3f, NULL, NULL, NULL); + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); } } } -static void Mod_CalcAliasModelBBoxes (void) -{ - int vnum; - float dist, yawradius, radius; - float *v; - VectorClear(loadmodel->normalmins); - VectorClear(loadmodel->normalmaxs); - yawradius = 0; - radius = 0; - for (vnum = 0, v = loadmodel->surfmesh.data_morphvertex3f;vnum < loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes;vnum++, v += 3) - { - if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; - if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; - if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; - if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; - if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; - if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; - dist = v[0] * v[0] + v[1] * v[1]; - if (yawradius < dist) - yawradius = dist; - dist += v[2] * v[2]; - if (radius < dist) - radius = dist; - } - radius = sqrt(radius); - yawradius = sqrt(yawradius); - loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; - loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; - loadmodel->yawmins[2] = loadmodel->normalmins[2]; - loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; - loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; - loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; - loadmodel->radius = radius; - loadmodel->radius2 = radius * radius; -} - -static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap) +static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap) { int i, j; - vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; - temp[0] = v[i].v[0] * scale[0] + translate[0]; - temp[1] = v[i].v[1] * scale[1] + translate[1]; - temp[2] = v[i].v[2] * scale[2] + translate[2]; j = vertremap[i]; // not onseam if (j >= 0) - VectorCopy(temp, out3f + j * 3); + out[j] = v[i]; j = vertremap[i+inverts]; // onseam if (j >= 0) - VectorCopy(temp, out3f + j * 3); + out[j] = v[i]; } } -static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) +static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap) { int i, f, pose, groupframes; float interval; @@ -366,7 +764,7 @@ static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t // get scene name from first frame pinframe = (daliasframe_t *)datapointer; - strcpy(scene->name, pinframe->name); + strlcpy(scene->name, pinframe->name, sizeof(scene->name)); scene->firstframe = pose; scene->framecount = groupframes; scene->framerate = 1.0f / interval; @@ -378,88 +776,79 @@ static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); - Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + pose * loadmodel->surfmesh.num_vertices * 3, vertremap); + Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap); datapointer += sizeof(trivertx_t) * inverts; pose++; } } } -static skinframe_t missingskinframe; -static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe) +static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe) { + if (cls.state == ca_dedicated) + return; // hack - if (skinframe == NULL) - { - skinframe = &missingskinframe; - memset(skinframe, 0, sizeof(*skinframe)); - skinframe->base = r_texture_notexture; - } - - skin->skin = *skinframe; - skin->currentframe = skin; - skin->basematerialflags = MATERIALFLAG_WALL; - if (skin->skin.fog) - skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; - skin->currentmaterialflags = skin->basematerialflags; + if (!skinframe) + skinframe = R_SkinFrame_LoadMissing(); + memset(texture, 0, sizeof(*texture)); + texture->currentframe = texture; + //texture->animated = false; + texture->numskinframes = 1; + texture->skinframerate = 1; + texture->skinframes[0] = skinframe; + texture->currentskinframe = skinframe; + //texture->backgroundnumskinframes = 0; + //texture->customblendfunc[0] = 0; + //texture->customblendfunc[1] = 0; + //texture->surfaceflags = 0; + //texture->supercontents = 0; + //texture->surfaceparms = 0; + //texture->textureflags = 0; + + texture->basematerialflags = MATERIALFLAG_WALL; + if (texture->currentskinframe->fog) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + texture->currentmaterialflags = texture->basematerialflags; } -static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) +static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername) { int i; skinfileitem_t *skinfileitem; - skinframe_t tempskinframe; if (skinfile) { // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces] for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces) { memset(skin, 0, sizeof(*skin)); + // see if a mesh for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) { // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" - if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) + if (!strcmp(skinfileitem->name, meshname)) { - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); - else - { - if (cls.state != ca_dedicated) - Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); - else - { - if (cls.state != ca_dedicated) - Con_Printf("failed to load skin \"%s\"\n", shadername); - Mod_BuildAliasSkinFromSkinFrame(skin, NULL); - } - } + Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS); + break; } } + if (!skinfileitem) + { + // don't render unmentioned meshes + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + skin->basematerialflags = skin->currentmaterialflags = MATERIALFLAG_NOSHADOW | MATERIALFLAG_NODRAW; + } } } else - { - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); - else - { - if (cls.state != ca_dedicated) - Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname); - Mod_BuildAliasSkinFromSkinFrame(skin, NULL); - } - } + Mod_LoadTextureFromQ3Shader(skin, shadername, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS); } #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX); -void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; - float scales, scalet, scale[3], translate[3], interval; + float scales, scalet, interval; msurface_t *surface; unsigned char *data; mdl_t *pinmodel; @@ -472,7 +861,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) daliasgroup_t *pinframegroup; unsigned char *datapointer, *startframes, *startskins; char name[MAX_QPATH]; - skinframe_t tempskinframe; + skinframe_t *tempskinframe; animscene_t *tempskinscenes; texture_t *tempaliasskins; float *vertst; @@ -488,20 +877,27 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, ALIAS_VERSION); + loadmodel->modeldatatypestring = "MDL"; + loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_MDL_AnimateVertices; loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->PointSuperContents = NULL; loadmodel->num_surfaces = 1; loadmodel->nummodelsurfaces = loadmodel->num_surfaces; data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->surfacelist[0] = 0; + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces[0] = 0; loadmodel->numskins = LittleLong(pinmodel->numskins); BOUNDI(loadmodel->numskins,0,65536); @@ -517,12 +913,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) BOUNDI(loadmodel->numframes,0,65536); loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype); BOUNDI(loadmodel->synctype,0,2); - loadmodel->flags = LittleLong (pinmodel->flags); + // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc) + i = LittleLong (pinmodel->flags); + loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00); for (i = 0;i < 3;i++) { - scale[i] = LittleFloat (pinmodel->scale[i]); - translate[i] = LittleFloat (pinmodel->scale_origin[i]); + loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]); + loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]); } startskins = datapointer; @@ -577,6 +975,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.num_morphframes++; } } + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) @@ -642,25 +1041,34 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1]; } + // generate ushort elements array if possible + if (loadmodel->surfmesh.num_vertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } + // load the frames loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); - Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); + Mod_MDL_LoadFrames (startframes, numverts, vertremap); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_CalcAliasModelBBoxes(); - Mod_Alias_Mesh_CompileFrameZero(); + Mod_Alias_CalculateBoundingBox(); + Mod_Alias_MorphMesh_CompileFrames(); Mem_Free(vertst); Mem_Free(vertremap); // load the skins skinfiles = Mod_LoadSkinFiles(); - loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->num_textures = loadmodel->num_surfaces; - loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); if (skinfiles) { + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); for (i = 0;i < loadmodel->numskins;i++) @@ -673,6 +1081,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) } else { + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces * totalskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); totalskins = 0; datapointer = startskins; for (i = 0;i < loadmodel->numskins;i++) @@ -703,7 +1115,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) } } - sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + dpsnprintf(loadmodel->skinscenes[i].name, sizeof(loadmodel->skinscenes[i].name), "skin %i", i); loadmodel->skinscenes[i].firstframe = totalskins; loadmodel->skinscenes[i].framecount = groupskins; loadmodel->skinscenes[i].framerate = 1.0f / interval; @@ -712,19 +1124,19 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) for (j = 0;j < groupskins;j++) { if (groupskins > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j); else - sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true)) - Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); + dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); + if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, false, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, R_SkinFrame_LoadInternalQuake(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight)); datapointer += skinwidth * skinheight; totalskins++; } } // check for skins that don't exist in the model, but do exist as external images // (this was added because yummyluv kept pestering me about support for it) - while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true)) + // TODO: support shaders here? + while ((tempskinframe = R_SkinFrame_LoadExternal(va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS, false))) { // expand the arrays to make room tempskinscenes = loadmodel->skinscenes; @@ -738,8 +1150,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) Mem_Free(tempaliasskins); // store the info about the new skin - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); - strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe); + strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name)); loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; loadmodel->skinscenes[loadmodel->numskins].framecount = 1; loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; @@ -748,6 +1160,11 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) //increase skin counts loadmodel->numskins++; totalskins++; + + // fix up the pointers since they are pointing at the old textures array + // FIXME: this is a hack! + for (j = 0;j < loadmodel->numskins * loadmodel->num_surfaces;j++) + loadmodel->data_textures[j].currentframe = &loadmodel->data_textures[j]; } } @@ -757,25 +1174,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) surface->num_triangles = loadmodel->surfmesh.num_triangles; surface->num_firstvertex = 0; surface->num_vertices = loadmodel->surfmesh.num_vertices; -} -static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) -{ - int i; - trivertx_t *in; - for (i = 0;i < numverts;i++, out3f += 3) - { - in = v + vertremap[i]; - out3f[0] = in->v[0] * scale[0] + translate[0]; - out3f[1] = in->v[1] * scale[1] + translate[1]; - out3f[2] = in->v[2] * scale[2] + translate[2]; - } + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend) { - int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; - float *stverts, s, t, scale[3], translate[3]; + int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end; + float iskinwidth, iskinheight; unsigned char *data; msurface_t *surface; md2_t *pinmodel; @@ -787,11 +1193,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) struct md2verthash_s { struct md2verthash_s *next; - int xyz; - float st[2]; + unsigned short xyz; + unsigned short st; } *hash, **md2verthash, *md2verthashdata; - skinframe_t tempskinframe; skinfile_t *skinfiles; pinmodel = (md2_t *)buffer; @@ -802,13 +1207,20 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, MD2ALIAS_VERSION); + loadmodel->modeldatatypestring = "MD2"; + loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_MDL_AnimateVertices; loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->PointSuperContents = NULL; if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); @@ -831,22 +1243,29 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - loadmodel->num_surfaces = 1; - loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); - loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->surfacelist[0] = 0; - loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); loadmodel->surfmesh.num_morphframes = loadmodel->numframes; - loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + iskinwidth = 1.0f / skinwidth; + iskinheight = 1.0f / skinheight; + + loadmodel->num_surfaces = 1; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces[0] = 0; + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]); + loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); - loadmodel->flags = 0; // there are no MD2 flags loadmodel->synctype = ST_RAND; // load the skins @@ -854,7 +1273,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) skinfiles = Mod_LoadSkinFiles(); if (skinfiles) { - loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); @@ -862,24 +1282,18 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) else if (loadmodel->numskins) { // skins found (most likely not a player model) - loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) - { - if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); - else - { - Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL); - } - } + Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS); } else { // no skins (most likely a player model) loadmodel->numskins = 1; - loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL); } @@ -896,31 +1310,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) // load the triangles and stvert data inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st)); intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris)); - skinwidth = LittleLong(pinmodel->skinwidth); - skinheight = LittleLong(pinmodel->skinheight); - - stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2])); - s = 1.0f / skinwidth; - t = 1.0f / skinheight; - for (i = 0;i < numst;i++) - { - j = (unsigned short) LittleShort(inst[i*2+0]); - k = (unsigned short) LittleShort(inst[i*2+1]); - if (j >= skinwidth || k >= skinheight) - { - Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i); - j = 0; - k = 0; - } - stverts[i*2+0] = j * s; - stverts[i*2+1] = k * t; - } - - md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash)); + md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash)); md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash)); // swap the triangle list - num = 0; - loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); + loadmodel->surfmesh.num_vertices = 0; for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) { for (j = 0;j < 3;j++) @@ -937,18 +1330,15 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); st = 0; } - s = stverts[st*2+0]; - t = stverts[st*2+1]; - hashindex = (xyz * 17 + st) & 255; + hashindex = (xyz * 256 + st) & 65535; for (hash = md2verthash[hashindex];hash;hash = hash->next) - if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) + if (hash->xyz == xyz && hash->st == st) break; if (hash == NULL) { - hash = md2verthashdata + num++; + hash = md2verthashdata + loadmodel->surfmesh.num_vertices++; hash->xyz = xyz; - hash->st[0] = s; - hash->st[1] = t; + hash->st = st; hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } @@ -956,39 +1346,61 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) } } - Mem_Free(stverts); - - numverts = num; - loadmodel->surfmesh.num_vertices = numverts; - vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int)); - loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); - for (i = 0;i < num;i++) + vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t)); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t); + for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) { + int sts, stt; hash = md2verthashdata + i; vertremap[i] = hash->xyz; - loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = hash->st[0]; - loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = hash->st[1]; + sts = LittleShort(inst[hash->st*2+0]); + stt = LittleShort(inst[hash->st*2+1]); + if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight) + { + Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i); + sts = 0; + stt = 0; + } + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight; } Mem_Free(md2verthash); Mem_Free(md2verthashdata); + // generate ushort elements array if possible + if (loadmodel->surfmesh.num_vertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } + // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); - loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->surfmesh.num_morphframes * sizeof(float[3])); for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) { + int k; + trivertx_t *v; + trivertx_t *out; pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); + // store the frame scale/translate into the appropriate array for (j = 0;j < 3;j++) { - scale[j] = LittleFloat(pinframe->scale[j]); - translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]); } - Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + i * numverts * 3, numverts, vertremap); + // convert the vertices + v = (trivertx_t *)datapointer; + out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices; + for (k = 0;k < loadmodel->surfmesh.num_vertices;k++) + out[k] = v[vertremap[k]]; datapointer += numxyz * sizeof(trivertx_t); - strcpy(loadmodel->animscenes[i].name, pinframe->name); + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -997,10 +1409,9 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Mem_Free(vertremap); - loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_CalcAliasModelBBoxes(); - Mod_Alias_Mesh_CompileFrameZero(); + Mod_Alias_CalculateBoundingBox(); + Mod_Alias_MorphMesh_CompileFrames(); surface = loadmodel->data_surfaces; surface->texture = loadmodel->data_textures; @@ -1008,9 +1419,11 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) surface->num_triangles = loadmodel->surfmesh.num_triangles; surface->num_firstvertex = 0; surface->num_vertices = loadmodel->surfmesh.num_vertices; + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, k, version, meshvertices, meshtriangles; unsigned char *data; @@ -1034,15 +1447,24 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) if (loadmodel->numskins < 1) loadmodel->numskins = 1; + loadmodel->modeldatatypestring = "MD3"; + loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_MD3_AnimateVertices; loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - loadmodel->flags = LittleLong(pinmodel->flags); + loadmodel->PointSuperContents = NULL; loadmodel->synctype = ST_RAND; + // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc) + i = LittleLong (pinmodel->flags); + loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00); // set up some global info about the model loadmodel->numframes = LittleLong(pinmodel->num_frames); @@ -1062,7 +1484,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) { - strcpy(loadmodel->animscenes[i].name, pinframe->name); + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -1075,14 +1497,11 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t)); for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++) { - strcpy(loadmodel->data_tags[i].name, pintag->name); - loadmodel->data_tags[i].matrix = identitymatrix; + strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name)); + for (j = 0;j < 9;j++) + loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]); for (j = 0;j < 3;j++) - { - for (k = 0;k < 3;k++) - loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); - loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); - } + loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]); //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name); } @@ -1100,18 +1519,26 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) } loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - loadmodel->num_textures = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(float[3])); + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove? + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_morphvertex3f = (float *)data;data += meshvertices * loadmodel->numframes * sizeof(float[3]); + loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t); + if (meshvertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } meshvertices = 0; meshtriangles = 0; @@ -1119,7 +1546,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) { if (memcmp(pinmesh->identifier, "IDP3", 4)) Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)"); - loadmodel->surfacelist[i] = i; + loadmodel->sortedmodelsurfaces[i] = i; surface = loadmodel->data_surfaces + i; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = meshtriangles; @@ -1136,33 +1563,40 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]); loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]); } - for (j = 0;j < surface->num_vertices * loadmodel->numframes;j++) + for (j = 0;j < loadmodel->numframes;j++) { - loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f); - loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f); - loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f); + const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices; + md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices; + for (k = 0;k < surface->num_vertices;k++, in++, out++) + { + out->origin[0] = LittleShort(in->origin[0]); + out->origin[1] = LittleShort(in->origin[1]); + out->origin[2] = LittleShort(in->origin[2]); + out->pitch = in->pitch; + out->yaw = in->yaw; + } } - if (LittleLong(pinmesh->num_shaders) >= 1) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, LittleLong(pinmesh->num_shaders) >= 1 ? ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name : ""); Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_Alias_Mesh_CompileFrameZero(); - Mod_CalcAliasModelBBoxes(); + Mod_Alias_MorphMesh_CompileFrames(); + Mod_Alias_CalculateBoundingBox(); Mod_FreeSkinFiles(skinfiles); + Mod_MakeSortedSurfaces(loadmodel); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 + || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); } -void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) { zymtype1header_t *pinmodel, *pheader; unsigned char *pbase; - int i, j, k, l, numposes, meshvertices, meshtriangles, numvertexboneweights, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements; - float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f; + int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements; + float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose; zymvertex_t *verts, *vertdata; zymscene_t *scene; zymbone_t *bone; @@ -1174,12 +1608,13 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) pinmodel = (zymtype1header_t *)buffer; pbase = (unsigned char *)buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) - Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model"); + Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name); if (BigLong(pinmodel->type) != 1) Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name); + loadmodel->modeldatatypestring = "ZYM"; + loadmodel->type = mod_alias; - loadmodel->flags = 0; // there are no flags on zym models loadmodel->synctype = ST_RAND; // byteswap header @@ -1219,21 +1654,26 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1) { - Con_Printf("%s has no geometry\n"); + Con_Printf("%s has no geometry\n", loadmodel->name); return; } if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4])) { - Con_Printf("%s has no animations\n"); + Con_Printf("%s has no animations\n", loadmodel->name); return; } + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->PointSuperContents = NULL; loadmodel->numframes = pheader->numscenes; loadmodel->num_surfaces = pheader->numshaders; @@ -1296,7 +1736,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) //zymlump_t lump_bones; // zymbone_t bone[numbones]; loadmodel->num_bones = pheader->numbones; - loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); + loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t)); bone = (zymbone_t *) (pheader->lump_bones.start + pbase); for (i = 0;i < pheader->numbones;i++) { @@ -1313,30 +1753,41 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (i = 0;i < pheader->numverts;i++) { vertbonecounts[i] = BigLong(bonecount[i]); - if (vertbonecounts[i] < 1) - Host_Error("%s bonecount[%i] < 1", loadmodel->name, i); + if (vertbonecounts[i] != 1) + Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i); } - loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]); + loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]) / loadmodel->num_bones; meshvertices = pheader->numverts; meshtriangles = pheader->numtris; - numvertexboneweights = pheader->lump_verts.length / sizeof(zymvertex_t); loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - loadmodel->num_textures = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + numvertexboneweights * sizeof(surfmeshvertexboneweight_t) + loadmodel->num_poses * sizeof(float[3][4])); + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12])); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; - loadmodel->surfmesh.num_vertexboneweights = numvertexboneweights; loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexboneweights = (surfmeshvertexboneweight_t *)data;data += numvertexboneweights * sizeof(surfmeshvertexboneweight_t); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[3][4]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); + if (loadmodel->surfmesh.num_vertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data poses = (float *) (pheader->lump_poses.start + pbase); @@ -1346,21 +1797,40 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase); - l = 0; - for (j = 0;j < pheader->numverts;j++) + // reconstruct frame 0 matrices to allow reconstruction of the base mesh + // (converting from weight-blending skeletal animation to + // deformation-based skeletal animation) + bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12])); + for (i = 0;i < loadmodel->num_bones;i++) { - for (k = 0;k < vertbonecounts[j];k++, l++) - { - // this format really should have had a per vertexweight weight value... - float influence = 1.0f / vertbonecounts[j]; - loadmodel->surfmesh.data_vertexboneweights[l].vertexindex = j; - loadmodel->surfmesh.data_vertexboneweights[l].boneindex = BigLong(vertdata[l].bonenum); - loadmodel->surfmesh.data_vertexboneweights[l].origin[0] = BigFloat(vertdata[l].origin[0]) * influence; - loadmodel->surfmesh.data_vertexboneweights[l].origin[1] = BigFloat(vertdata[l].origin[1]) * influence; - loadmodel->surfmesh.data_vertexboneweights[l].origin[2] = BigFloat(vertdata[l].origin[2]) * influence; - loadmodel->surfmesh.data_vertexboneweights[l].origin[3] = influence; - } + const float *m = loadmodel->data_poses + i * 12; + if (loadmodel->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i); + else + for (k = 0;k < 12;k++) + bonepose[12*i+k] = m[k]; } + for (j = 0;j < pheader->numverts;j++) + { + // this format really should have had a per vertexweight weight value... + // but since it does not, the weighting is completely ignored and + // only one weight is allowed per vertex + int boneindex = BigLong(vertdata[j].bonenum); + const float *m = bonepose + 12 * boneindex; + float relativeorigin[3]; + relativeorigin[0] = BigFloat(vertdata[j].origin[0]); + relativeorigin[1] = BigFloat(vertdata[j].origin[1]); + relativeorigin[2] = BigFloat(vertdata[j].origin[2]); + // transform the vertex bone weight into the base mesh + loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3]; + loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7]; + loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11]; + // store the weight as the primary weight on this vertex + loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex; + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1; + } + Z_Free(bonepose); + // normals and tangents are calculated after elements are loaded //zymlump_t lump_texcoords; // float texcoords[numvertices][2]; outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f; @@ -1387,84 +1857,83 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) meshtriangles = 0; for (i = 0;i < loadmodel->num_surfaces;i++) { - int lastvertex; + int firstvertex, lastvertex; if (renderlist >= renderlistend) Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); count = BigLong(*renderlist);renderlist++; if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend)) Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); - loadmodel->surfacelist[i] = i; + loadmodel->sortedmodelsurfaces[i] = i; surface = loadmodel->data_surfaces + i; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = meshtriangles; surface->num_triangles = count; - surface->num_firstvertex = meshvertices; - surface->num_vertices = meshvertices; + meshtriangles += surface->num_triangles; - // load the elements and find the used vertex range - lastvertex = 0; + // load the elements outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3; - for (j = 0;j < surface->num_triangles;j++) + for (j = 0;j < surface->num_triangles;j++, renderlist += 3) { - outelements[2] = BigLong(renderlist[0]); - outelements[1] = BigLong(renderlist[1]); - outelements[0] = BigLong(renderlist[2]); - if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts - || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts - || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts) + outelements[j*3+2] = BigLong(renderlist[0]); + outelements[j*3+1] = BigLong(renderlist[1]); + outelements[j*3+0] = BigLong(renderlist[2]); + } + // validate the elements and find the used vertex range + firstvertex = meshvertices; + lastvertex = 0; + for (j = 0;j < surface->num_triangles * 3;j++) + { + if ((unsigned int)outelements[j] >= (unsigned int)meshvertices) Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name); - if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0) - Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name); - surface->num_firstvertex = min(surface->num_firstvertex, outelements[0]); - surface->num_firstvertex = min(surface->num_firstvertex, outelements[1]); - surface->num_firstvertex = min(surface->num_firstvertex, outelements[2]); - lastvertex = max(lastvertex, outelements[0]); - lastvertex = max(lastvertex, outelements[1]); - lastvertex = max(lastvertex, outelements[2]); - renderlist += 3; - outelements += 3; + firstvertex = min(firstvertex, outelements[j]); + lastvertex = max(lastvertex, outelements[j]); } - surface->num_vertices = lastvertex + 1 - surface->num_firstvertex; + surface->num_firstvertex = firstvertex; + surface->num_vertices = lastvertex + 1 - firstvertex; // since zym models do not have named sections, reuse their shader // name as the section name shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; - if (shadername[0]) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); - - Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); } - Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_Alias_Mesh_CompileFrameZero(); Mod_FreeSkinFiles(skinfiles); Mem_Free(vertbonecounts); Mem_Free(verts); + Mod_MakeSortedSurfaces(loadmodel); + + // compute all the mesh information that was not loaded from the file + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); + Mod_BuildBaseBonePoses(); + Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) { dpmheader_t *pheader; dpmframe_t *frame; dpmbone_t *bone; dpmmesh_t *dpmmesh; unsigned char *pbase; - int i, j, k, meshvertices, meshtriangles, numvertexboneweights; + int i, j, k, meshvertices, meshtriangles; skinfile_t *skinfiles; unsigned char *data; + float *bonepose; pheader = (dpmheader_t *)buffer; pbase = (unsigned char *)buffer; if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16)) - Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model"); + Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name); if (BigLong(pheader->type) != 2) Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name); + loadmodel->modeldatatypestring = "DPM"; + loadmodel->type = mod_alias; - loadmodel->flags = 0; // there are no flags on zym models loadmodel->synctype = ST_RAND; // byteswap header @@ -1487,21 +1956,26 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (pheader->num_bones < 1 || pheader->num_meshs < 1) { - Con_Printf("%s has no geometry\n"); + Con_Printf("%s has no geometry\n", loadmodel->name); return; } if (pheader->num_frames < 1) { - Con_Printf("%s has no frames\n"); + Con_Printf("%s has no frames\n", loadmodel->name); return; } + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->PointSuperContents = NULL; // model bbox for (i = 0;i < 3;i++) @@ -1523,48 +1997,50 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) meshvertices = 0; meshtriangles = 0; - numvertexboneweights = 0; - // load the meshes now + // gather combined statistics from the meshes dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs); - for (i = 0;i < loadmodel->num_surfaces;i++) + for (i = 0;i < (int)pheader->num_meshs;i++) { int numverts = BigLong(dpmmesh->num_verts); - meshvertices += numverts;; + meshvertices += numverts; meshtriangles += BigLong(dpmmesh->num_tris); - - // to find out how many weights exist we two a two-stage load... - data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts)); - for (j = 0;j < numverts;j++) - { - int numweights = BigLong(((dpmvertex_t *)data)->numbones); - numvertexboneweights += numweights; - data += sizeof(dpmvertex_t); - data += numweights * sizeof(dpmbonevert_t); - } dpmmesh++; } loadmodel->numframes = pheader->num_frames; loadmodel->num_bones = pheader->num_bones; - loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; - loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; + loadmodel->num_poses = loadmodel->numframes; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; // do most allocations as one merged chunk - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + numvertexboneweights * sizeof(surfmeshvertexboneweight_t) + loadmodel->num_poses * sizeof(float[3][4]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; - loadmodel->surfmesh.num_vertexboneweights = numvertexboneweights; loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexboneweights = (surfmeshvertexboneweight_t *)data;data += numvertexboneweights * sizeof(surfmeshvertexboneweight_t); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[3][4]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + if (meshvertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } for (i = 0;i < loadmodel->numskins;i++) { @@ -1607,7 +2083,19 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs); meshvertices = 0; meshtriangles = 0; - numvertexboneweights = 0; + // reconstruct frame 0 matrices to allow reconstruction of the base mesh + // (converting from weight-blending skeletal animation to + // deformation-based skeletal animation) + bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12])); + for (i = 0;i < loadmodel->num_bones;i++) + { + const float *m = loadmodel->data_poses + i * 12; + if (loadmodel->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i); + else + for (k = 0;k < 12;k++) + bonepose[12*i+k] = m[k]; + } for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++) { const int *inelements; @@ -1615,7 +2103,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) const float *intexcoord; msurface_t *surface; - loadmodel->surfacelist[i] = i; + loadmodel->sortedmodelsurfaces[i] = i; surface = loadmodel->data_surfaces + i; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = meshtriangles; @@ -1642,53 +2130,95 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]); data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts)); - for (j = 0;j < surface->num_vertices;j++) + for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++) { + float sum; + int l; int numweights = BigLong(((dpmvertex_t *)data)->numbones); data += sizeof(dpmvertex_t); for (k = 0;k < numweights;k++) { const dpmbonevert_t *vert = (dpmbonevert_t *) data; - // stuff not processed here: normal - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].vertexindex = j; - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].boneindex = BigLong(vert->bonenum); - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[0] = BigFloat(vert->origin[0]); - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[1] = BigFloat(vert->origin[1]); - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[2] = BigFloat(vert->origin[2]); - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[3] = BigFloat(vert->influence); - numvertexboneweights++; + int boneindex = BigLong(vert->bonenum); + const float *m = bonepose + 12 * boneindex; + float influence = BigFloat(vert->influence); + float relativeorigin[3], relativenormal[3]; + relativeorigin[0] = BigFloat(vert->origin[0]); + relativeorigin[1] = BigFloat(vert->origin[1]); + relativeorigin[2] = BigFloat(vert->origin[2]); + relativenormal[0] = BigFloat(vert->normal[0]); + relativenormal[1] = BigFloat(vert->normal[1]); + relativenormal[2] = BigFloat(vert->normal[2]); + // blend the vertex bone weights into the base mesh + loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3]; + loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7]; + loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11]; + loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2]; + loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6]; + loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10]; + if (!k) + { + // store the first (and often only) weight + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence; + loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex; + } + else + { + // sort the new weight into this vertex's weight table + // (which only accepts up to 4 bones per vertex) + for (l = 0;l < 4;l++) + { + if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence) + { + // move weaker influence weights out of the way first + int l2; + for (l2 = 3;l2 > l;l2--) + { + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1]; + loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1]; + } + // store the new weight + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence; + loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex; + break; + } + } + } data += sizeof(dpmbonevert_t); } + sum = 0; + for (l = 0;l < 4;l++) + sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l]; + if (sum && fabs(sum - 1) > (1.0f / 256.0f)) + { + float f = 1.0f / sum; + for (l = 0;l < 4;l++) + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f; + } } // since dpm models do not have named sections, reuse their shader name as the section name - if (dpmmesh->shadername[0]) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername); Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } - Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_Alias_Mesh_CompileFrameZero(); + Z_Free(bonepose); Mod_FreeSkinFiles(skinfiles); -} + Mod_MakeSortedSurfaces(loadmodel); -static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m) -{ - float x = quat[0], y = quat[1], z = quat[2], w = quat[3]; - m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]= 2*(x*y-z*w);m->m[0][2]= 2*(x*z+y*w);m->m[0][3]=origin[0]; - m->m[1][0]= 2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]= 2*(y*z-x*w);m->m[1][3]=origin[1]; - m->m[2][0]= 2*(x*z-y*w);m->m[2][1]= 2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2]; - m->m[3][0]= 0 ;m->m[3][1]= 0 ;m->m[3][2]= 0 ;m->m[3][3]=1; + // compute all the mesh information that was not loaded from the file + Mod_BuildBaseBonePoses(); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } // no idea why PSK/PSA files contain weird quaternions but they do... #define PSKQUATNEGATIONS -void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) { - int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles, numvertexboneweights; + int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles; int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys; fs_offset_t filesize; pskpnts_t *pnts; @@ -1705,19 +2235,26 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) pskchunk_t *pchunk; skinfile_t *skinfiles; char animname[MAX_QPATH]; + size_t size; pchunk = (pskchunk_t *)buffer; if (strcmp(pchunk->id, "ACTRHEAD")) - Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model"); + Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name); + + loadmodel->modeldatatypestring = "PSK"; loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - loadmodel->flags = 0; // there are no flags on zym models + loadmodel->PointSuperContents = NULL; loadmodel->synctype = ST_RAND; FS_StripExtension(loadmodel->name, animname, sizeof(animname)); @@ -1838,6 +2375,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) matts = (pskmatt_t *)buffer; for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++) { + // nothing to do } buffer = p; } @@ -1942,7 +2480,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) // positions from the psk, but this is hard for me to implement // and people can easily make animations that match. if (numanimbones != numbones) - Host_Error("%s: this loader only supports animations with the same bones as the mesh"); + Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name); for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++) { p->numchildren = LittleLong(p->numchildren); @@ -1999,9 +2537,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) p->firstframe = LittleLong(p->firstframe); p->numframes = LittleLong(p->numframes); if (p->numbones != numbones) - { Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname); - } } animbuffer = p; } @@ -2047,20 +2583,6 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys) Host_Error("%s: missing required chunks", loadmodel->name); - // FIXME: model bbox - // model bbox - for (i = 0;i < 3;i++) - { - loadmodel->normalmins[i] = -128; - loadmodel->normalmaxs[i] = 128; - loadmodel->yawmins[i] = -128; - loadmodel->yawmaxs[i] = 128; - loadmodel->rotatedmins[i] = -128; - loadmodel->rotatedmaxs[i] = 128; - } - loadmodel->radius = 128; - loadmodel->radius2 = loadmodel->radius * loadmodel->radius; - loadmodel->numframes = 0; for (index = 0;index < numanims;index++) loadmodel->numframes += anims[index].numframes; @@ -2070,35 +2592,44 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) meshvertices = numvtxw; meshtriangles = numfaces; - numvertexboneweights = 0; - for (index = 0;index < numvtxw;index++) - for (j = 0;j < numrawweights;j++) - if (rawweights[j].pntsindex == vtxw[index].pntsindex) - numvertexboneweights++; // load external .skin files if present skinfiles = Mod_LoadSkinFiles(); if (loadmodel->numskins < 1) loadmodel->numskins = 1; loadmodel->num_bones = numbones; - loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; - loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; + loadmodel->num_poses = loadmodel->numframes; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; // do most allocations as one merged chunk - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + numvertexboneweights * sizeof(surfmeshvertexboneweight_t) + loadmodel->num_poses * sizeof(float[3][4]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); - loadmodel->surfmesh.num_vertices = meshvertices; - loadmodel->surfmesh.num_triangles = meshtriangles; - loadmodel->surfmesh.num_vertexboneweights = numvertexboneweights; - loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); - loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); - loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexboneweights = (surfmeshvertexboneweight_t *)data;data += numvertexboneweights * sizeof(surfmeshvertexboneweight_t); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[3][4]); + loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + if (loadmodel->surfmesh.num_vertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } for (i = 0;i < loadmodel->numskins;i++) { @@ -2112,20 +2643,19 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (index = 0, i = 0;index < nummatts;index++) { // since psk models do not have named sections, reuse their shader name as the section name - if (matts[index].name[0]) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL); - loadmodel->surfacelist[index] = index; + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name); + loadmodel->sortedmodelsurfaces[index] = index; loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index; loadmodel->data_surfaces[index].num_firstvertex = 0; loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices; } - // copy over the texcoords + // copy over the vertex locations and texcoords for (index = 0;index < numvtxw;index++) { + loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0]; + loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1]; + loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2]; loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0]; loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1]; } @@ -2156,32 +2686,46 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index); } - // build bone-relative vertex weights from the psk point weights - numvertexboneweights = 0; + // sort the psk point weights into the vertex weight tables + // (which only accept up to 4 bones per vertex) for (index = 0;index < numvtxw;index++) { + int l; + float sum; for (j = 0;j < numrawweights;j++) { if (rawweights[j].pntsindex == vtxw[index].pntsindex) { - matrix4x4_t matrix, inversematrix; - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].vertexindex = index; - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].boneindex = rawweights[j].boneindex; - loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].weight = rawweights[j].weight; - matrix = identitymatrix; - for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent) + int boneindex = rawweights[j].boneindex; + float influence = rawweights[j].weight; + for (l = 0;l < 4;l++) { - matrix4x4_t childmatrix, tempmatrix; - Mod_PSKMODEL_AnimKeyToMatrix(bones[i].basepose.origin, bones[i].basepose.quat, &tempmatrix); - childmatrix = matrix; - Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix); + if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence) + { + // move lower influence weights out of the way first + int l2; + for (l2 = 3;l2 > l;l2--) + { + loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1]; + loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1]; + } + // store the new weight + loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence; + loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex; + break; + } } - Matrix4x4_Invert_Simple(&inversematrix, &matrix); - Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin); - VectorScale(loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin, loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].weight, loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin); - numvertexboneweights++; } } + sum = 0; + for (l = 0;l < 4;l++) + sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l]; + if (sum && fabs(sum - 1) > (1.0f / 256.0f)) + { + float f = 1.0f / sum; + for (l = 0;l < 4;l++) + loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f; + } } // set up the animscenes based on the anims @@ -2200,28 +2744,450 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) // load the poses from the animkeys for (index = 0;index < numanimkeys;index++) { + pskanimkeys_t *k = animkeys + index; matrix4x4_t matrix; - Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix); - loadmodel->data_poses[index*12+0] = matrix.m[0][0]; - loadmodel->data_poses[index*12+1] = matrix.m[0][1]; - loadmodel->data_poses[index*12+2] = matrix.m[0][2]; - loadmodel->data_poses[index*12+3] = matrix.m[0][3]; - loadmodel->data_poses[index*12+4] = matrix.m[1][0]; - loadmodel->data_poses[index*12+5] = matrix.m[1][1]; - loadmodel->data_poses[index*12+6] = matrix.m[1][2]; - loadmodel->data_poses[index*12+7] = matrix.m[1][3]; - loadmodel->data_poses[index*12+8] = matrix.m[2][0]; - loadmodel->data_poses[index*12+9] = matrix.m[2][1]; - loadmodel->data_poses[index*12+10] = matrix.m[2][2]; - loadmodel->data_poses[index*12+11] = matrix.m[2][3]; - } - - // compile extra data we want + Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]); + Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12); + } + Mod_FreeSkinFiles(skinfiles); + Mem_Free(animfilebuffer); + Mod_MakeSortedSurfaces(loadmodel); + + // compute all the mesh information that was not loaded from the file + // TODO: honor smoothing groups somehow? Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); + Mod_BuildBaseBonePoses(); + Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_Alias_Mesh_CompileFrameZero(); - Mod_FreeSkinFiles(skinfiles); + Mod_Alias_CalculateBoundingBox(); - Mem_Free(animfilebuffer); + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } +void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) +{ +#if 0 + const char *textbase = (char *)buffer, *text = textbase; + char *s; + char *argv[512]; + char line[1024]; + char materialname[MAX_QPATH]; + int j, index1, index2, index3, first, prev, index; + int argc; + int linelen; + int numtriangles = 0; + int maxtriangles = 32768; + int *element3i = Mem_Alloc(tempmempool, maxtriangles * sizeof(int[3])); + int *oldelement3i; + int numsurfaces = 0; + int maxsurfaces = 0; + msurface_t *surfaces = NULL; + int linenumber = 0; + int hashindex; + float *v, *vt, *vn; + float *oldv, *oldvt, *oldvn; + int maxv = 65536, numv = 1; + int maxvt = 65536, numvt = 1; + int maxvn = 65536, numvn = 1; + int maxverthash = 65536, numverthash = 0; + int numhashindex = 65536; + struct objverthash_s + { + struct objverthash_s *next; + int s; + int v; + int vt; + int vn; + } + *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata; + skinfile_t *skinfiles; + + dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name); + + skinfiles = Mod_LoadSkinFiles(); + + loadmodel->modeldatatypestring = "OBJ"; + + loadmodel->type = mod_alias; + loadmodel->AnimateVertices = NULL; + loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->PointSuperContents = NULL; + + // parse the OBJ text now + for(;;) + { + if (!*text) + break; + linenumber++; + linelen = 0; + for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++) + line[linelen] = text[linelen]; + line[linelen] = 0; + for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++) + argv[argc] = ""; + argc = 0; + s = line; + while (*s == ' ' || *s == '\t') + s++; + while (*s) + { + argv[argc++] = s; + while (*s > ' ') + s++; + if (!*s) + break; + *s++ = 0; + while (*s == ' ' || *s == '\t') + s++; + } + if (!argc) + continue; + if (argv[0][0] == '#') + continue; + if (!strcmp(argv[0], "v")) + { + if (maxv <= numv) + { + maxv *= 2; + oldv = v; + v = Mem_Alloc(tempmempool, maxv * sizeof(float[3])); + if (oldv) + { + memcpy(v, oldv, numv * sizeof(float[3])); + Mem_Free(oldv); + } + } + v[numv*3+0] = atof(argv[1]); + v[numv*3+1] = atof(argv[2]); + v[numv*3+2] = atof(argv[3]); + numv++; + } + else if (!strcmp(argv[0], "vt")) + { + if (maxvt <= numvt) + { + maxvt *= 2; + oldvt = vt; + vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2])); + if (oldvt) + { + memcpy(vt, oldvt, numvt * sizeof(float[2])); + Mem_Free(oldvt); + } + } + vt[numvt*2+0] = atof(argv[1]); + vt[numvt*2+1] = atof(argv[2]); + numvt++; + } + else if (!strcmp(argv[0], "vn")) + { + if (maxvn <= numvn) + { + maxvn *= 2; + oldvn = vn; + vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3])); + if (oldvn) + { + memcpy(vn, oldvn, numvn * sizeof(float[3])); + Mem_Free(oldvn); + } + } + vn[numvn*3+0] = atof(argv[1]); + vn[numvn*3+1] = atof(argv[2]); + vn[numvn*3+2] = atof(argv[3]); + numvn++; + } + else if (!strcmp(argv[0], "f")) + { + if (!surface) + { + if (maxsurfaces <= numsurfaces) + { + maxsurfaces++; + oldsurfaces = surfaces; + surfaces = Mem_Alloc(tempmempool, maxsurfaces * sizeof(*surfaces)); + if (oldsurfaces) + { + memcpy(surfaces, oldsurfaces, numsurfaces * sizeof(*surfaces)); + Mem_Free(oldsurfaces); + } + } + surface = surfaces + numsurfaces++; + surface-> + } + for (j = 1;j < argc;j++) + { + index1 = atoi(argv[j]); + while(argv[j][0] && argv[j][0] != '/') + argv[j]++; + if (argv[j][0]) + argv[j]++; + if (index1 < 0) + index1 = numv + 1 - index1; + index2 = atoi(argv[j]); + if (index2 < 0) + index2 = numvt + 1 - index2; + while(argv[j][0] && argv[j][0] != '/') + argv[j]++; + if (argv[j][0]) + argv[j]++; + index3 = atoi(argv[j]); + if (index3 < 0) + index3 = numvn + 1 - index3; + hashindex = (index1 + index2 * 3571 + index3 * 42589) & (numhashindex - 1); + for (hash = verthash[hashindex];hash;hash = hash->next) + if (hash->surface == numsurfaces-1 && hash->v == index1 && hash->vt == index2 && hash->vn == index3) + break; + if (!hash) + { + if (maxverthash <= numverthash) + { + maxverthash *= 2; + oldverthashdata = verthashdata; + verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)); + if (oldverthashdata) + { + memcpy(verthashdata, oldverthashdata, numverthash * sizeof(*verthashdata)); + Mem_Free(oldverthashdata); + } + } + hash = verthashdata + numverthash++; + hash->next = verthash[hashindex]; + hash->s = numsurfaces; + hash->v = index1; + hash->vt = index2; + hash->vn = index3; + verthash[hashindex] = hash; + } + index = (int)((size_t)(hash - verthashdata)); + if (j == 1) + first = index; + else if (j >= 3) + { + if (maxtriangles <= numtriangles) + { + maxtriangles *= 2; + oldelement3i = element3i; + element3i = Mem_Alloc(tempmempool, numtriangles * sizeof(int[3])); + if (oldelement3i) + { + memcpy(element3i, oldelement3i, numtriangles * sizeof(int[3])); + Mem_Free(oldelement3i); + } + } + element3i[numtriangles*3+0] = first; + element3i[numtriangles*3+1] = prev; + element3i[numtriangles*3+2] = index; + numtriangles++; + } + prev = index; + } + } + else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g")) + surface = NULL; + else if (!!strcmp(argv[0], "usemtl")) + { + surface = NULL; + strlcpy(materialname, argv[1], sizeof(materialname); + } + text += linelen; + if (*text == '\r') + text++; + if (*text == '\n') + text++; + } + + if (skinfiles) + Mod_FreeSkinFiles(skinfiles); + + // now that we have the OBJ data loaded as-is, we can convert it + loadmodel->numskins = LittleLong(pinmodel->num_skins); + numxyz = LittleLong(pinmodel->num_xyz); + numst = LittleLong(pinmodel->num_st); + loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); + loadmodel->numframes = LittleLong(pinmodel->num_frames); + loadmodel->surfmesh.num_morphframes = loadmodel->numframes; + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + iskinwidth = 1.0f / skinwidth; + iskinheight = 1.0f / skinheight; + + loadmodel->num_surfaces = 1; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces[0] = 0; + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]); + loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + + loadmodel->synctype = ST_RAND; + + // load the skins + inskin = (char *)(base + LittleLong(pinmodel->ofs_skins)); + skinfiles = Mod_LoadSkinFiles(); + if (skinfiles) + { + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + } + else if (loadmodel->numskins) + { + // skins found (most likely not a player model) + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) + Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS); + } + else + { + // no skins (most likely a player model) + loadmodel->numskins = 1; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL); + } + + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + + // load the triangles and stvert data + inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st)); + intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris)); + md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash)); + md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash)); + // swap the triangle list + loadmodel->surfmesh.num_vertices = 0; + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) + { + for (j = 0;j < 3;j++) + { + xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); + st = (unsigned short) LittleShort (intri[i].index_st[j]); + if (xyz >= numxyz) + { + Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i); + xyz = 0; + } + if (st >= numst) + { + Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); + st = 0; + } + hashindex = (xyz * 256 + st) & 65535; + for (hash = md2verthash[hashindex];hash;hash = hash->next) + if (hash->xyz == xyz && hash->st == st) + break; + if (hash == NULL) + { + hash = md2verthashdata + loadmodel->surfmesh.num_vertices++; + hash->xyz = xyz; + hash->st = st; + hash->next = md2verthash[hashindex]; + md2verthash[hashindex] = hash; + } + loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata); + } + } + + vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t)); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t); + for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) + { + int sts, stt; + hash = md2verthashdata + i; + vertremap[i] = hash->xyz; + sts = LittleShort(inst[hash->st*2+0]); + stt = LittleShort(inst[hash->st*2+1]); + if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight) + { + Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i); + sts = 0; + stt = 0; + } + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight; + } + + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + + // generate ushort elements array if possible + if (loadmodel->surfmesh.num_vertices <= 65536) + { + loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + } + + // load the frames + datapointer = (base + LittleLong(pinmodel->ofs_frames)); + for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) + { + int k; + trivertx_t *v; + trivertx_t *out; + pinframe = (md2frame_t *)datapointer; + datapointer += sizeof(md2frame_t); + // store the frame scale/translate into the appropriate array + for (j = 0;j < 3;j++) + { + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]); + } + // convert the vertices + v = (trivertx_t *)datapointer; + out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices; + for (k = 0;k < loadmodel->surfmesh.num_vertices;k++) + out[k] = v[vertremap[k]]; + datapointer += numxyz * sizeof(trivertx_t); + + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; + } + + Mem_Free(vertremap); + + Mod_MakeSortedSurfaces(loadmodel); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_CalculateBoundingBox(); + Mod_Alias_MorphMesh_CompileFrames(); + + surface = loadmodel->data_surfaces; + surface->texture = loadmodel->data_textures; + surface->num_firsttriangle = 0; + surface->num_triangles = loadmodel->surfmesh.num_triangles; + surface->num_firstvertex = 0; + surface->num_vertices = loadmodel->surfmesh.num_vertices; + + loadmodel->surfmesh.isanimated = false; +#endif +}