X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=8215251c9a9edd1364501f4baace327148b45f87;hb=c30600aa22ad57f8f7dc48f7cb467bcaa66ed35b;hp=d869e14f3bc21c27085cb6aa41fc1568c81534b6;hpb=f0160d387af00eb034f8a8af96dec053a8e29683;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index d869e14f..8215251c 100644 --- a/model_alias.c +++ b/model_alias.c @@ -22,8 +22,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" #include "r_shadow.h" +cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"}; +cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"}; +cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"}; +cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"}; +cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"}; +cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"}; + void Mod_AliasInit (void) { + Cvar_RegisterVariable(&r_skeletal_debugbone); + Cvar_RegisterVariable(&r_skeletal_debugbonecomponent); + Cvar_RegisterVariable(&r_skeletal_debugbonevalue); + Cvar_RegisterVariable(&r_skeletal_debugtranslatex); + Cvar_RegisterVariable(&r_skeletal_debugtranslatey); + Cvar_RegisterVariable(&r_skeletal_debugtranslatez); } void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f) @@ -45,6 +58,11 @@ void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameb for (k = 0;k < 12;k++) m[k] += matrix[k] * frameblend[blends].lerp; } + if (i == r_skeletal_debugbone.integer) + m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; + m[3] *= r_skeletal_debugtranslatex.value; + m[7] *= r_skeletal_debugtranslatey.value; + m[11] *= r_skeletal_debugtranslatez.value; if (model->data_bones[i].parent >= 0) R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); else @@ -177,7 +195,7 @@ static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh) mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6; mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9; Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f); - Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f); + Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true); } static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) @@ -381,13 +399,13 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { @@ -403,12 +421,12 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi else { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) - Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); + Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname); Mod_BuildAliasSkinFromSkinFrame(skin, NULL); } } @@ -416,10 +434,7 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); -extern void R_Q1BSP_Draw(entity_render_t *ent); -extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); -extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist); -void Mod_IDP0_Load(model_t *mod, void *buffer) +void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; float scales, scalet, scale[3], translate[3], interval; @@ -454,6 +469,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; @@ -683,8 +699,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) sprintf (name, "%s_%i_%i", loadmodel->name, i, j); else sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) - Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); datapointer += skinwidth * skinheight; totalskins++; @@ -692,7 +708,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) } // check for skins that don't exist in the model, but do exist as external images // (this was added because yummyluv kept pestering me about support for it) - while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) { // expand the arrays to make room tempskinscenes = loadmodel->skinscenes; @@ -741,7 +757,7 @@ static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, } } -void Mod_IDP2_Load(model_t *mod, void *buffer) +void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; float *stverts, s, t, scale[3], translate[3]; @@ -774,6 +790,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; @@ -840,7 +857,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); else { @@ -985,7 +1002,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) surface->num_vertices = surface->groupmesh->num_vertices; } -void Mod_IDP3_Load(model_t *mod, void *buffer) +void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, k, version; qbyte *data; @@ -1013,6 +1030,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; @@ -1123,7 +1141,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) Mod_FreeSkinFiles(skinfiles); } -void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) +void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) { zymtype1header_t *pinmodel, *pheader; qbyte *pbase; @@ -1148,6 +1166,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; @@ -1355,7 +1374,6 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices); for (j = 0;j < mesh->num_triangles * 3;j++) mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]]; - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); for (j = 0;j < pheader->numverts;j++) { @@ -1420,3 +1438,763 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) Mem_Free(outtexcoord2f); } +void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) +{ + dpmheader_t *pheader; + dpmframe_t *frame; + dpmbone_t *bone; + dpmmesh_t *dpmmesh; + qbyte *pbase; + int i, j, k; + skinfile_t *skinfiles; + qbyte *data; + + pheader = (void *)buffer; + pbase = buffer; + if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16)) + Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model\n"); + if (BigLong(pheader->type) != 2) + Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + + loadmodel->type = mod_alias; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = 0; // there are no flags on zym models + loadmodel->synctype = ST_RAND; + + // byteswap header + pheader->type = BigLong(pheader->type); + pheader->filesize = BigLong(pheader->filesize); + pheader->mins[0] = BigFloat(pheader->mins[0]); + pheader->mins[1] = BigFloat(pheader->mins[1]); + pheader->mins[2] = BigFloat(pheader->mins[2]); + pheader->maxs[0] = BigFloat(pheader->maxs[0]); + pheader->maxs[1] = BigFloat(pheader->maxs[1]); + pheader->maxs[2] = BigFloat(pheader->maxs[2]); + pheader->yawradius = BigFloat(pheader->yawradius); + pheader->allradius = BigFloat(pheader->allradius); + pheader->num_bones = BigLong(pheader->num_bones); + pheader->num_meshs = BigLong(pheader->num_meshs); + pheader->num_frames = BigLong(pheader->num_frames); + pheader->ofs_bones = BigLong(pheader->ofs_bones); + pheader->ofs_meshs = BigLong(pheader->ofs_meshs); + pheader->ofs_frames = BigLong(pheader->ofs_frames); + + // model bbox + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i]; + loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i]; + loadmodel->rotatedmins[i] = -pheader->allradius; + loadmodel->rotatedmaxs[i] = pheader->allradius; + } + loadmodel->radius = pheader->allradius; + loadmodel->radius2 = pheader->allradius * pheader->allradius; + + // load external .skin files if present + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + + loadmodel->numframes = pheader->num_frames; + loadmodel->num_bones = pheader->num_bones; + loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; + loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; + + // do most allocations as one merged chunk + data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); + loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->skinscenes = (void *)data;data += loadmodel->numskins * sizeof(animscene_t); + loadmodel->data_bones = (void *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); + loadmodel->data_poses = (void *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->animscenes = (void *)data;data += loadmodel->numframes * sizeof(animscene_t); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + for (i = 0;i < loadmodel->num_surfaces;i++) + { + loadmodel->surfacelist[i] = i; + loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); + } + + // load the bone info + bone = (void *) (pbase + pheader->ofs_bones); + for (i = 0;i < loadmodel->num_bones;i++) + { + memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->data_bones[i].flags = BigLong(bone[i].flags); + loadmodel->data_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->data_bones[i].parent >= i) + Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i); + } + + // load the frames + frame = (void *) (pbase + pheader->ofs_frames); + for (i = 0;i < loadmodel->numframes;i++) + { + const float *poses; + memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name)); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].loop = true; + loadmodel->animscenes[i].framerate = 10; + // load the bone poses for this frame + poses = (void *) (pbase + BigLong(frame->ofs_bonepositions)); + for (j = 0;j < loadmodel->num_bones*12;j++) + loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]); + // stuff not processed here: mins, maxs, yawradius, allradius + frame++; + } + + // load the meshes now + dpmmesh = (void *) (pbase + pheader->ofs_meshs); + for (i = 0;i < loadmodel->num_surfaces;i++) + { + const int *inelements; + int *outelements; + const float *intexcoord; + surfmesh_t *mesh; + msurface_t *surface; + + mesh = loadmodel->meshlist[i]; + mesh->num_triangles = BigLong(dpmmesh->num_tris); + mesh->num_vertices = BigLong(dpmmesh->num_verts); + + // to find out how many weights exist we two a two-stage load... + mesh->num_vertexboneweights = 0; + data = (void *) (pbase + BigLong(dpmmesh->ofs_verts)); + for (j = 0;j < mesh->num_vertices;j++) + { + int numweights = BigLong(((dpmvertex_t *)data)->numbones); + mesh->num_vertexboneweights += numweights; + data += sizeof(dpmvertex_t); + data += numweights * sizeof(dpmbonevert_t); + } + + // allocate things now that we know how many + mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); + mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); + + inelements = (void *) (pbase + BigLong(dpmmesh->ofs_indices)); + outelements = mesh->data_element3i; + for (j = 0;j < mesh->num_triangles;j++) + { + // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard) + outelements[0] = BigLong(inelements[2]); + outelements[1] = BigLong(inelements[1]); + outelements[2] = BigLong(inelements[0]); + inelements += 3; + outelements += 3; + } + + intexcoord = (void *) (pbase + BigLong(dpmmesh->ofs_texcoords)); + for (j = 0;j < mesh->num_vertices*2;j++) + mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]); + + // now load them for real + mesh->num_vertexboneweights = 0; + data = (void *) (pbase + BigLong(dpmmesh->ofs_verts)); + for (j = 0;j < mesh->num_vertices;j++) + { + int numweights = BigLong(((dpmvertex_t *)data)->numbones); + data += sizeof(dpmvertex_t); + for (k = 0;k < numweights;k++) + { + const dpmbonevert_t *vert = (void *) data; + // stuff not processed here: normal + mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum); + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = BigFloat(vert->origin[0]); + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = BigFloat(vert->origin[1]); + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = BigFloat(vert->origin[2]); + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = BigFloat(vert->influence); + mesh->num_vertexboneweights++; + data += sizeof(dpmbonevert_t); + } + } + + // since dpm models do not have named sections, reuse their shader name as the section name + if (dpmmesh->shadername[0]) + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername); + else + for (j = 0;j < loadmodel->numskins;j++) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + Mod_Alias_Mesh_CompileFrameZero(mesh); + + surface = loadmodel->data_surfaces + i; + surface->groupmesh = mesh; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = 0; + surface->num_triangles = mesh->num_triangles; + surface->num_firstvertex = 0; + surface->num_vertices = mesh->num_vertices; + + dpmmesh++; + } +} + +static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m) +{ + float x = quat[0], y = quat[1], z = quat[2], w = quat[3]; + m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]= 2*(x*y-z*w);m->m[0][2]= 2*(x*z+y*w);m->m[0][3]=origin[0]; + m->m[1][0]= 2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]= 2*(y*z-x*w);m->m[1][3]=origin[1]; + m->m[2][0]= 2*(x*z-y*w);m->m[2][1]= 2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2]; + m->m[3][0]= 0 ;m->m[3][1]= 0 ;m->m[3][2]= 0 ;m->m[3][3]=1; +} + +// no idea why PSK/PSA files contain weird quaternions but they do... +#define PSKQUATNEGATIONS +void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) +{ + int i, j, index, version, recordsize, numrecords; + int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys; + pskpnts_t *pnts; + pskvtxw_t *vtxw; + pskface_t *faces; + pskmatt_t *matts; + pskboneinfo_t *bones; + pskrawweights_t *rawweights; + pskboneinfo_t *animbones; + pskaniminfo_t *anims; + pskanimkeys_t *animkeys; + void *animfilebuffer, *animbuffer, *animbufferend; + pskchunk_t *pchunk; + surfmesh_t *mesh; + skinfile_t *skinfiles; + char animname[MAX_QPATH]; + + pchunk = (void *)buffer; + if (strcmp(pchunk->id, "ACTRHEAD")) + Host_Error ("Mod_PSKMODEL_Load: %s is not a ActorX model\n"); + + loadmodel->type = mod_alias; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = 0; // there are no flags on zym models + loadmodel->synctype = ST_RAND; + + // load external .skin files if present + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + + FS_StripExtension(loadmodel->name, animname, sizeof(animname)); + strlcat(animname, ".psa", sizeof(animname)); + animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false); + animbufferend = (void *)((unsigned char*)animbuffer + fs_filesize); + if (animbuffer == NULL) + Host_Error("%s: can't find .psa file (%s)\n", loadmodel->name, animname); + + numpnts = 0; + pnts = NULL; + numvtxw = 0; + vtxw = NULL; + numfaces = 0; + faces = NULL; + nummatts = 0; + matts = NULL; + numbones = 0; + bones = NULL; + numrawweights = 0; + rawweights = NULL; + numanims = 0; + anims = NULL; + numanimkeys = 0; + animkeys = NULL; + + while (buffer < bufferend) + { + pchunk = buffer; + buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t)); + version = LittleLong(pchunk->version); + recordsize = LittleLong(pchunk->recordsize); + numrecords = LittleLong(pchunk->numrecords); + if (developer.integer) + Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); + if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e) + Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version); + if (!strcmp(pchunk->id, "ACTRHEAD")) + { + // nothing to do + } + else if (!strcmp(pchunk->id, "PNTS0000")) + { + pskpnts_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numpnts = numrecords; + pnts = buffer; + for (index = 0, p = buffer;index < numrecords;index++, p++) + { + p->origin[0] = LittleFloat(p->origin[0]); + p->origin[1] = LittleFloat(p->origin[1]); + p->origin[2] = LittleFloat(p->origin[2]); + } + buffer = p; + } + else if (!strcmp(pchunk->id, "VTXW0000")) + { + pskvtxw_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numvtxw = numrecords; + vtxw = buffer; + for (index = 0, p = buffer;index < numrecords;index++, p++) + { + p->pntsindex = LittleShort(p->pntsindex); + p->texcoord[0] = LittleFloat(p->texcoord[0]); + p->texcoord[1] = LittleFloat(p->texcoord[1]); + if (p->pntsindex >= numpnts) + { + Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts); + p->pntsindex = 0; + } + } + buffer = p; + } + else if (!strcmp(pchunk->id, "FACE0000")) + { + pskface_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numfaces = numrecords; + faces = buffer; + for (index = 0, p = buffer;index < numrecords;index++, p++) + { + p->vtxwindex[0] = LittleShort(p->vtxwindex[0]); + p->vtxwindex[1] = LittleShort(p->vtxwindex[1]); + p->vtxwindex[2] = LittleShort(p->vtxwindex[2]); + p->group = LittleLong(p->group); + if (p->vtxwindex[0] >= numvtxw) + { + Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw); + p->vtxwindex[0] = 0; + } + if (p->vtxwindex[1] >= numvtxw) + { + Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw); + p->vtxwindex[1] = 0; + } + if (p->vtxwindex[2] >= numvtxw) + { + Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw); + p->vtxwindex[2] = 0; + } + } + buffer = p; + } + else if (!strcmp(pchunk->id, "MATT0000")) + { + pskmatt_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + nummatts = numrecords; + matts = buffer; + for (index = 0, p = buffer;index < numrecords;index++, p++) + { + } + buffer = p; + } + else if (!strcmp(pchunk->id, "REFSKELT")) + { + pskboneinfo_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numbones = numrecords; + bones = buffer; + for (index = 0, p = buffer;index < numrecords;index++, p++) + { + p->numchildren = LittleLong(p->numchildren); + p->parent = LittleLong(p->parent); + p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]); + p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]); + p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]); + p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]); + p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]); + p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]); + p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]); + p->basepose.unknown = LittleFloat(p->basepose.unknown); + p->basepose.size[0] = LittleFloat(p->basepose.size[0]); + p->basepose.size[1] = LittleFloat(p->basepose.size[1]); + p->basepose.size[2] = LittleFloat(p->basepose.size[2]); +#ifdef PSKQUATNEGATIONS + if (index) + { + p->basepose.quat[0] *= -1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= -1; + } + else + { + p->basepose.quat[0] *= 1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= 1; + } +#endif + if (p->parent < 0 || p->parent >= numbones) + { + Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones); + p->parent = 0; + } + } + buffer = p; + } + else if (!strcmp(pchunk->id, "RAWWEIGHTS")) + { + pskrawweights_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numrawweights = numrecords; + rawweights = buffer; + for (index = 0, p = buffer;index < numrecords;index++, p++) + { + p->weight = LittleFloat(p->weight); + p->pntsindex = LittleLong(p->pntsindex); + p->boneindex = LittleLong(p->boneindex); + if (p->pntsindex < 0 || p->pntsindex >= numpnts) + { + Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts); + p->pntsindex = 0; + } + if (p->boneindex < 0 || p->boneindex >= numbones) + { + Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones); + p->boneindex = 0; + } + } + buffer = p; + } + } + + while (animbuffer < animbufferend) + { + pchunk = animbuffer; + animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t)); + version = LittleLong(pchunk->version); + recordsize = LittleLong(pchunk->recordsize); + numrecords = LittleLong(pchunk->numrecords); + if (developer.integer) + Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); + if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e) + Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", animname, pchunk->id, version); + if (!strcmp(pchunk->id, "ANIMHEAD")) + { + // nothing to do + } + else if (!strcmp(pchunk->id, "BONENAMES")) + { + pskboneinfo_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id); + // byteswap in place and keep the pointer + numanimbones = numrecords; + animbones = animbuffer; + // NOTE: supposedly psa does not need to match the psk model, the + // bones missing from the psa would simply use their base + // positions from the psk, but this is hard for me to implement + // and people can easily make animations that match. + if (numanimbones != numbones) + Host_Error("%s: this loader only supports animations with the same bones as the mesh\n"); + for (index = 0, p = animbuffer;index < numrecords;index++, p++) + { + p->numchildren = LittleLong(p->numchildren); + p->parent = LittleLong(p->parent); + p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]); + p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]); + p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]); + p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]); + p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]); + p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]); + p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]); + p->basepose.unknown = LittleFloat(p->basepose.unknown); + p->basepose.size[0] = LittleFloat(p->basepose.size[0]); + p->basepose.size[1] = LittleFloat(p->basepose.size[1]); + p->basepose.size[2] = LittleFloat(p->basepose.size[2]); +#ifdef PSKQUATNEGATIONS + if (index) + { + p->basepose.quat[0] *= -1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= -1; + } + else + { + p->basepose.quat[0] *= 1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= 1; + } +#endif + if (p->parent < 0 || p->parent >= numanimbones) + { + Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones); + p->parent = 0; + } + // check that bones are the same as in the base + if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent) + Host_Error("%s: this loader only supports animations with the same bones as the mesh\n", animname); + } + animbuffer = p; + } + else if (!strcmp(pchunk->id, "ANIMINFO")) + { + pskaniminfo_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id); + // byteswap in place and keep the pointer + numanims = numrecords; + anims = animbuffer; + for (index = 0, p = animbuffer;index < numrecords;index++, p++) + { + p->numbones = LittleLong(p->numbones); + p->playtime = LittleFloat(p->playtime); + p->fps = LittleFloat(p->fps); + p->firstframe = LittleLong(p->firstframe); + p->numframes = LittleLong(p->numframes); + if (p->numbones != numbones) + { + Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname); + } + } + animbuffer = p; + } + else if (!strcmp(pchunk->id, "ANIMKEYS")) + { + pskanimkeys_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id); + numanimkeys = numrecords; + animkeys = animbuffer; + for (index = 0, p = animbuffer;index < numrecords;index++, p++) + { + p->origin[0] = LittleFloat(p->origin[0]); + p->origin[1] = LittleFloat(p->origin[1]); + p->origin[2] = LittleFloat(p->origin[2]); + p->quat[0] = LittleFloat(p->quat[0]); + p->quat[1] = LittleFloat(p->quat[1]); + p->quat[2] = LittleFloat(p->quat[2]); + p->quat[3] = LittleFloat(p->quat[3]); + p->frametime = LittleFloat(p->frametime); +#ifdef PSKQUATNEGATIONS + if (index % numbones) + { + p->quat[0] *= -1; + p->quat[1] *= -1; + p->quat[2] *= -1; + } + else + { + p->quat[0] *= 1; + p->quat[1] *= -1; + p->quat[2] *= 1; + } +#endif + } + animbuffer = p; + // TODO: allocate bonepose stuff + } + else + Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id); + } + + if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys) + Host_Error("%s: missing required chunks\n", loadmodel->name); + + // FIXME: model bbox + // model bbox + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = -128; + loadmodel->normalmaxs[i] = 128; + loadmodel->yawmins[i] = -128; + loadmodel->yawmaxs[i] = 128; + loadmodel->rotatedmins[i] = -128; + loadmodel->rotatedmaxs[i] = 128; + } + loadmodel->radius = 128; + loadmodel->radius2 = loadmodel->radius * loadmodel->radius; + + loadmodel->numframes = 0; + for (index = 0;index < numanims;index++) + loadmodel->numframes += anims[index].numframes; + + loadmodel->num_bones = numbones; + loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; + loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; + + if (numanimkeys != loadmodel->num_bones * loadmodel->numframes) + Host_Error("%s: %s has incorrect number of animation keys\n", animname, pchunk->id); + + loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12])); + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t)); + loadmodel->surfacelist = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int)); + loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t)); + + loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *)); + mesh = loadmodel->meshlist[0] = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t)); + mesh->num_vertices = numvtxw; + mesh->num_triangles = numfaces; + mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); + + // create surfaces + for (index = 0, i = 0;index < nummatts;index++) + { + // since psk models do not have named sections, reuse their shader name as the section name + if (matts[index].name[0]) + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name); + else + for (j = 0;j < loadmodel->numskins;j++) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL); + loadmodel->surfacelist[index] = index; + loadmodel->data_surfaces[index].groupmesh = loadmodel->meshlist[0]; + loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index; + loadmodel->data_surfaces[index].num_firstvertex = 0; + loadmodel->data_surfaces[index].num_vertices = loadmodel->meshlist[0]->num_vertices; + } + + // copy over the texcoords + for (index = 0;index < numvtxw;index++) + { + mesh->data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0]; + mesh->data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1]; + } + + // loading the faces is complicated because we need to sort them into surfaces by mattindex + for (index = 0;index < numfaces;index++) + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++; + for (index = 0, i = 0;index < nummatts;index++) + { + loadmodel->data_surfaces[index].num_firsttriangle = i; + i += loadmodel->data_surfaces[index].num_triangles; + loadmodel->data_surfaces[index].num_triangles = 0; + } + for (index = 0;index < numfaces;index++) + { + i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3; + mesh->data_element3i[i+0] = faces[index].vtxwindex[0]; + mesh->data_element3i[i+1] = faces[index].vtxwindex[1]; + mesh->data_element3i[i+2] = faces[index].vtxwindex[2]; + } + + // copy over the bones + for (index = 0;index < numbones;index++) + { + strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name)); + loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1; + if (loadmodel->data_bones[index].parent >= index) + Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, index, index); + } + + // build bone-relative vertex weights from the psk point weights + mesh->num_vertexboneweights = 0; + for (index = 0;index < numvtxw;index++) + for (j = 0;j < numrawweights;j++) + if (rawweights[j].pntsindex == vtxw[index].pntsindex) + mesh->num_vertexboneweights++; + mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); + mesh->num_vertexboneweights = 0; + for (index = 0;index < numvtxw;index++) + { + for (j = 0;j < numrawweights;j++) + { + if (rawweights[j].pntsindex == vtxw[index].pntsindex) + { + matrix4x4_t matrix, inversematrix; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight; + Matrix4x4_CreateIdentity(&matrix); + for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent) + { + matrix4x4_t childmatrix, tempmatrix; + Mod_PSKMODEL_AnimKeyToMatrix(bones[i].basepose.origin, bones[i].basepose.quat, &tempmatrix); + childmatrix = matrix; + Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix); + } + Matrix4x4_Invert_Simple(&inversematrix, &matrix); + Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin); + VectorScale(mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin); + mesh->num_vertexboneweights++; + } + } + } + + // set up the animscenes based on the anims + for (index = 0, i = 0;index < numanims;index++) + { + for (j = 0;j < anims[index].numframes;j++, i++) + { + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].loop = true; + loadmodel->animscenes[i].framerate = 10; + } + } + + // load the poses from the animkeys + for (index = 0;index < numanimkeys;index++) + { + matrix4x4_t matrix; + Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix); + loadmodel->data_poses[index*12+0] = matrix.m[0][0]; + loadmodel->data_poses[index*12+1] = matrix.m[0][1]; + loadmodel->data_poses[index*12+2] = matrix.m[0][2]; + loadmodel->data_poses[index*12+3] = matrix.m[0][3]; + loadmodel->data_poses[index*12+4] = matrix.m[1][0]; + loadmodel->data_poses[index*12+5] = matrix.m[1][1]; + loadmodel->data_poses[index*12+6] = matrix.m[1][2]; + loadmodel->data_poses[index*12+7] = matrix.m[1][3]; + loadmodel->data_poses[index*12+8] = matrix.m[2][0]; + loadmodel->data_poses[index*12+9] = matrix.m[2][1]; + loadmodel->data_poses[index*12+10] = matrix.m[2][2]; + loadmodel->data_poses[index*12+11] = matrix.m[2][3]; + } + + // compile extra data we want + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + Mod_Alias_Mesh_CompileFrameZero(mesh); + + Mem_Free(animfilebuffer); +} +