X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=matrixlib.h;h=d3d29ed1303316a2ce9e2873d459ecf485e7adfe;hb=21ff80c0d7250fce98a230d572157eb51f859975;hp=c54764435a3d73f5b0b60540f091b2efa07912e3;hpb=c4b0bd73b54076a156246a3b12d38f1da7f7ed4b;p=xonotic%2Fdarkplaces.git diff --git a/matrixlib.h b/matrixlib.h index c5476443..d3d29ed1 100644 --- a/matrixlib.h +++ b/matrixlib.h @@ -12,6 +12,8 @@ typedef struct matrix4x4_s } matrix4x4_t; +extern const matrix4x4_t identitymatrix; + // functions for manipulating 4x4 matrices // copy a matrix4x4 @@ -32,6 +34,9 @@ void Matrix4x4_Transpose3x3 (matrix4x4_t *out, const matrix4x4_t *in1); // creates a matrix that does the opposite of the matrix provided // only supports translate, rotate, scale (not scale3) matrices void Matrix4x4_Invert_Simple (matrix4x4_t *out, const matrix4x4_t *in1); +// creates a matrix that does the same rotation and translation as the matrix +// provided, but no uniform scaling, does not support scale3 matrices +void Matrix4x4_Normalize (matrix4x4_t *out, matrix4x4_t *in1); // creates an identity matrix // (a matrix which does nothing) @@ -59,6 +64,9 @@ void Matrix4x4_ToVectors(const matrix4x4_t *in, float vx[3], float vy[3], float // creates a matrix4x4 from a set of 3D vectors for axial directions, and translate void Matrix4x4_FromVectors(matrix4x4_t *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]); +// blends two matrices together, at a given percentage (blend controls percentage of in2) +void Matrix4x4_Blend (matrix4x4_t *out, const matrix4x4_t *in1, const matrix4x4_t *in2, float blend); + // transforms a 3D vector through a matrix4x4 void Matrix4x4_Transform (const matrix4x4_t *in, const float v[3], float out[3]); // transforms a 4D vector through a matrix4x4 @@ -82,4 +90,9 @@ void Matrix4x4_ConcatScale (matrix4x4_t *out, float x); // immediately applies a Scale3 to the matrix void Matrix4x4_ConcatScale3 (matrix4x4_t *out, float x, float y, float z); +// extracts origin vector (translate) from matrix +void Matrix4x4_OriginFromMatrix (const matrix4x4_t *in, float *out); +// extracts scaling factor from matrix (only works for uniform scaling) +float Matrix4x4_ScaleFromMatrix (const matrix4x4_t *in); + #endif